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Player Features and Ideas Discussion

 
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[Suggestion] Cloaking Mechanic

First post
Author
Odiche Sevous
Perkone
Caldari State
#1 - 2014-12-24 10:14:10 UTC
I know this subject has been beaten into the ground, and many people are very opinionated on the subject,

Personally I see cloaking needing some limits in time, not to address anything other that the subject of cloaking itself as it is used in it's intended form for Covert Operations. My perspective is in regard to the indefinite operation of the Cloaking Modules, While several solution have crossed my mind, thinking of the mechanic for Jump Fatigue and Aggression timers is the closest mark in my mind.

My Suggestion is this: Operation of a Cloaking device is intensive and as such should have a use timer, for the purposes of example, say that timer were to be 2 hours, use exceeding that time would create overload damage like any other module pushed beyond it's operational limitations. Now, I had considered this as a mechanic to limit extended stays in hostile territory where it is used for intel gathering of fleet movements and composition. The proposed timer could be reduced by time the module is not active. In this example 1/1 so half and hour of off time would reduce the active timer by half an hour, the idea of this would be to place a limitation to put some form of pressure on the pilot to return to a safer location for a time making scouting more challenging than the current infinite use mechanic.

I am certain there are some flaws in this idea however I believe it is the most reasonable to address balance for the cloaking mechanic compared to what I have found to date. As a covert ops pilot myself I believe this would create a more involved system and challenge to covert missions into hostile space particularly in active null security space where deep travel of the space may change composition of defenses rapidly.

Thank you for your time and consideration in reading this suggestion.
baltec1
Bat Country
Pandemic Horde
#2 - 2014-12-24 10:24:58 UTC
colera deldios
#3 - 2014-12-24 10:32:16 UTC
Oh look another incompetent little ***** can't deal with easily solvable situation so he bitches to CCP to fix one of the mechanics that are perfectly balanced.

-1
Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#4 - 2014-12-24 11:03:21 UTC
colera deldios wrote:
Oh look another incompetent little ***** can't deal with easily solvable situation so he bitches to CCP to fix one of the mechanics that are perfectly balanced.

-1


Hey look, we agree!

OP go read the myriad of afk cloak threads for rebuttals to the idea that permanent cloaking is a problem that needs fixing.
Lugh Crow-Slave
#5 - 2014-12-24 11:06:14 UTC
so you posted this knowing it was going to be a repost...
159Pinky
Caldari Provisions
Caldari State
#6 - 2014-12-24 11:06:23 UTC
I agree, let's limit cloaking to 23,5 hrs a day. After that a 15 min break and you're good to go again.
Odiche Sevous
Perkone
Caldari State
#7 - 2014-12-24 11:08:53 UTC  |  Edited by: Odiche Sevous
I apologize if the body of my suggestion has slighted colera deldios, I felt this was the most relevant place to post my thoughts on the matter, given the apparent direction of development, I felt it applied. It was not my intent to suggest the current system was 'broken' but simply a suggestion as it is presented. I would appreciate it if the responses could be kept constructive however so i may see potential problematic factors with the idea as it is. It was not my intent to address old arguments but simply to present what I felt would be an interesting change to the current mechanic.

Lugh Crow-Slave I had been looking to see if this particular suggestion had been made however I did not find anything of the sort. Again, I did not intend to mean the current mechanic was broken or problematic. If you have the time to ponit out where I implied there was a fault in the current system I would appreciate it as that was not my intent.
Komi Toran
Perkone
Caldari State
#8 - 2014-12-24 11:19:11 UTC
Odiche Sevous wrote:
Operation of a Cloaking device is intensive and as such should have a use timer...

Mine isn't. I just push a button and it works.
Odiche Sevous
Perkone
Caldari State
#9 - 2014-12-24 11:21:59 UTC
Komi Toran wrote:
Odiche Sevous wrote:
Operation of a Cloaking device is intensive and as such should have a use timer...

Mine isn't. I just push a button and it works.

Suppose I should have phrased that a little differently, heh made me laugh a bit.
Lugh Crow-Slave
#10 - 2014-12-24 11:23:53 UTC  |  Edited by: Lugh Crow-Slave
Odiche Sevous wrote:
I apologize if the body of my suggestion has slighted colera deldios, I felt this was the most relevant place to post my thoughts on the matter, given the apparent direction of development, I felt it applied. It was not my intent to suggest the current system was 'broken' but simply a suggestion as it is presented. I would appreciate it if the responses could be kept constructive however so i may see potential problematic factors with the idea as it is. It was not my intent to address old arguments but simply to present what I felt would be an interesting change to the current mechanic.

Lugh Crow-Slave I had been looking to see if this particular suggestion had been made however I did not find anything of the sort. Again, I did not intend to mean the current mechanic was broken or problematic. If you have the time to ponit out where I implied there was a fault in the current system I would appreciate it as that was not my intent.


soo you don't think there is a problem and that the current system isn't broken?

ever heard if it ain't broke don't fix it?

you did however imply that it wasn't being used as intended can you explain A) where it isn't and B) why it being used in a way other than it was intended is a bad thing?


as well just because there wasn't a topic that was exactly like yours doesn't mean there're aren't several cloaking topics out their you could of put this in.
Mag's
Azn Empire
#11 - 2014-12-24 11:35:03 UTC
Reported for redundancy.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Odiche Sevous
Perkone
Caldari State
#12 - 2014-12-24 11:37:39 UTC
Lugh Crow-Slave wrote:


soo you don't think there is a problem and that the current system isn't broken?

ever heard if it ain't broke don't fix it?

you did however imply that it wasn't being used as intended can you explain A) where it isn't and B) why it being used in a way other than it was intended is a bad thing?


If I felt a part of the game was broken i would have posted in a bugs/exploit forum. As i will continue to attempt to remain objective I don't believe there is a decidedly "good" or "bad" use currently, though as many of you have pointed to the afk cloaking, I suppose there is a more or less annoying application. Either way, the suggestion was intended to simply offer a perspective to a more involved and what I feel is more interesting an application.

As for intended use, I was meant simply that I was discussing the use of covert operations as opposed to say putting an improved cloaking device on any ship to hide when there is potential hostile action, while still a valid use it was not the focus of the suggestion. The suggestion was specifically where cloaking is involved in deep recon within enemy boarders. Which I feel is more important now that jump fatigue has been implemented and more long term supply routes are utilized etc.
Lugh Crow-Slave
#13 - 2014-12-24 11:43:14 UTC
ok so defend you idea a little more

why do you feel it needs a time limit

and why do you think it was only intended for covert operations?
Odiche Sevous
Perkone
Caldari State
#14 - 2014-12-24 11:52:28 UTC  |  Edited by: Odiche Sevous
Lugh Crow-Slave wrote:
ok so defend you idea a little more

why do you feel it needs a time limit

and why do you think it was only intended for covert operations?


The subject I was addressing was intended for covert operations, as for why a time limit, I thought I had already clarified that. The idea is to give the pilot performing the recon a push to return to a safe location creating a bit of a more interesting dynamic to intel gathering. The use of a timer was an attempt to address the concept without suggesting the addition of yet another cumbersome fuel consumption mechanic or as was suggested to me earlier today when discussing the subject interacting with cap. I also attempted to present it as a simple example without meaning the idea to be read into past arguments, as the forum heading suggested it was simply an idea, and nothing more.

As for redundancy, I attempted to search this forum for subjects on cloaking however the search tool returned no results.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#15 - 2014-12-24 12:00:04 UTC
You're aware that this thread has already been discussed in plenty of threads, and you insisted on creating another thread. Please abide by our forum rules.

Quote:
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As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

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