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[Machariel Fit Request] L4 Blitzer

Author
chaosgrimm
Synth Tech
#1 - 2014-12-24 02:23:14 UTC
Anyone have a good fit for the Mach off hand? Looking for something strictly to blitz, blitzable missions.

I've purchased and sold several Machs, but keep going back to the vargur, i figure a blitzing fit might be fun to keep around for certain missions.

This will be in minmatar space. I dont necessarily mind bling if it is required to make the fit work, but in general im not a fan of buying much other than RF gyros. Can do armor or shield.
Chainsaw Plankton
FaDoyToy
#2 - 2014-12-24 06:57:24 UTC
my more or less genereic mach fits, ac/arty versions. Shiny can be adjusted for taste, I don't think you need such an expensive MWD. The shield booster is pretty cheap ~38m in jita right now. Also with the arty mach you can swap the cap booster for a tracking comp. I used to fit a tracking comp, but on my latest refit I tried a medium cap booster. haven't had a reason to switch it up really. On my fittings I drop a gyro for a damage control for the extra EHP. I prefer to be cost ineffective to gank.

I have a vargur I almost never fly. I much prefer the mach.

[Machariel, Mwd 800s]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Pith C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Gist A-Type 100MN Microwarpdrive
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
Auto Targeting System I

Large Projectile Burst Aerator II
Large Low Friction Nozzle Joints I
[empty rig slot]

Warrior II x5
Garde II x4


[Machariel, MWD 1400s]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Reactor Control Unit II
Tracking Enhancer II
Tracking Enhancer II

Pith C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Prototype 100MN Microwarpdrive I

1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
Auto Targeting System I

Large Projectile Burst Aerator II
Large Low Friction Nozzle Joints I
[empty rig slot]

Hornet II x5
Bouncer II x4

@ChainsawPlankto on twitter

Sturmwolke
#3 - 2014-12-24 09:30:13 UTC  |  Edited by: Sturmwolke
You can use a Gist B-Type Large + Core B-Type MWD as alternative.
The cap booster can then be replaced with a Tracking Computer.

I don't normally use Mach for anything but Angels. The Paladin is much more efficient vs the other types of rats (except Guristas).
However, extreme blitzers cherry pick missions exclusively, so a Mach may fit their usage profile closer due to its superior warp speed & agility.
Yaro
Caldari Provisions
Caldari State
#4 - 2014-12-24 11:15:13 UTC  |  Edited by: Yaro
That's what I was using. With my skills it did 1274 dps. With all skills at lvl5 it does 1357 dps.

If I would swap Gyros for domination ones, removed T2 Damage control and fitted 3 Imperial Navy drone damage amplifiers, then I would get 1396 DPS with my skills or 1493 dps with all skills at lvl5.

Also republic fleet fusion / emp gives extra 160 dps, but in my opinion, it's not worth the isk.

[Machariel]

4 x Gyrostabilizer T2

2 x Drone Damage Amplifier II
Damage Control II

Gist C-Type Large Shield Booster
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Core C-Type 100MN Afterburner
Tracking Computer II, Optimal Range Script - swaped for Em hardener for Ammar / Sansha missions

7 x 800mm Repeating Cannon II, Fusion L
[Empty High slot]

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Projectile Ambit Extension I


Gecko x2 to kill BS / cruisers
4 hobgoblins T2 or Warriors T2 - to kill orbiting webbing / scrambling drones / frigs, If i couldn't insta pop them.

Implants:

Mid-grade Crystal set
Zainou 'Deadeye' Trajectory Analysis TA-705
Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006
Orlacc
#5 - 2014-12-24 16:09:47 UTC
Yaro wrote:
That's what I was using. With my skills it did 1274 dps. With all skills at lvl5 it does 1357 dps.

If I would swap Gyros for domination ones, removed T2 Damage control and fitted 3 Imperial Navy drone damage amplifiers, then I would get 1396 DPS with my skills or 1493 dps with all skills at lvl5.

Also republic fleet fusion / emp gives extra 160 dps, but in my opinion, it's not worth the isk.

[Machariel]

4 x Gyrostabilizer T2

2 x Drone Damage Amplifier II
Damage Control II

Gist C-Type Large Shield Booster
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Core C-Type 100MN Afterburner
Tracking Computer II, Optimal Range Script - swaped for Em hardener for Ammar / Sansha missions

7 x 800mm Repeating Cannon II, Fusion L
[Empty High slot]

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Projectile Ambit Extension I


Gecko x2 to kill BS / cruisers
4 hobgoblins T2 or Warriors T2 - to kill orbiting webbing / scrambling drones / frigs, If i couldn't insta pop them.

Implants:

Mid-grade Crystal set
Zainou 'Deadeye' Trajectory Analysis TA-705
Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006



CCC rigs really? It has come to this?

"Measure Twice, Cut Once."

Chainsaw Plankton
FaDoyToy
#6 - 2014-12-24 18:48:48 UTC
gist boosters are good, just a bit expensive. same with faction/deadspace invulns.

drone damage amps are interesting, but I think I'd rather have the tracking and falloff from a few TEs. also I should probably try geckos, don't think I've really tried to use them in my mach much.

don't know if faction ammo is worth it, I tend to mostly fly the arty fit so it makes sense there, with ACs the thing is an ammo hose. but I don't fly vs angels often enough to have enough data there.

and CCCs are just no.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#7 - 2014-12-25 13:48:57 UTC
A hyper rig is worth considering though may trash your CPU too much.
Yaro
Caldari Provisions
Caldari State
#8 - 2014-12-26 12:35:02 UTC
Orlacc wrote:
Yaro wrote:
That's what I was using. With my skills it did 1274 dps. With all skills at lvl5 it does 1357 dps.

If I would swap Gyros for domination ones, removed T2 Damage control and fitted 3 Imperial Navy drone damage amplifiers, then I would get 1396 DPS with my skills or 1493 dps with all skills at lvl5.

Also republic fleet fusion / emp gives extra 160 dps, but in my opinion, it's not worth the isk.

[Machariel]

4 x Gyrostabilizer T2

2 x Drone Damage Amplifier II
Damage Control II

Gist C-Type Large Shield Booster
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Core C-Type 100MN Afterburner
Tracking Computer II, Optimal Range Script - swaped for Em hardener for Ammar / Sansha missions

7 x 800mm Repeating Cannon II, Fusion L
[Empty High slot]

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Projectile Ambit Extension I


Gecko x2 to kill BS / cruisers
4 hobgoblins T2 or Warriors T2 - to kill orbiting webbing / scrambling drones / frigs, If i couldn't insta pop them.

Implants:

Mid-grade Crystal set
Zainou 'Deadeye' Trajectory Analysis TA-705
Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006



CCC rigs really? It has come to this?


There is a reason for CCC rigs. This setup runs 24/7. So before warping to mission, you activate a shield booster and invuls. And incase client crashes, you have permatank running.

If you are 100% sure that the client will not crash or you don't disconnected, then feel free to change them to fall-off extensions rigs or whatever suits you.
Yaro
Caldari Provisions
Caldari State
#9 - 2014-12-26 12:36:38 UTC  |  Edited by: Yaro
Chainsaw Plankton wrote:
gist boosters are good, just a bit expensive. same with faction/deadspace invulns.

drone damage amps are interesting, but I think I'd rather have the tracking and falloff from a few TEs. also I should probably try geckos, don't think I've really tried to use them in my mach much.

don't know if faction ammo is worth it, I tend to mostly fly the arty fit so it makes sense there, with ACs the thing is an ammo hose. but I don't fly vs angels often enough to have enough data there.

and CCCs are just no.


Gist boosters and CCC rigs let you run the tank 24/7.

Yes invuls are expensive. But they save time on refits. You just drop ammo and go onto another mission.

I tried with tracking enchancers and drone damage mods. Well in my opinion tracking enchancers aren't needed. Autocannons track well enough.
Orlacc
#10 - 2014-12-26 16:48:29 UTC
Missions are about gank. CCC rigs, and for that matter any fitting mods are for scrubs sorry.
The Mach is not a drone boat. Use lights to kill frigs that get inside. If missions frighten you, use a Micro Jump Drive to gtfo

Here is a simple Angel killer:

[Machariel]

Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

X-Large C5-L Emergency Shield Overload I
Adaptive Invulnerability Field II
Explosive Deflection Field II
Thermic Dissipation Field II
100MN Microwarpdrive I

800mm Repeating Cannon II, Hail L
800mm Repeating Cannon II, Hail L
800mm Repeating Cannon II, Hail L
800mm Repeating Cannon II, Hail L
800mm Repeating Cannon II, Hail L
800mm Repeating Cannon II, Hail L
800mm Repeating Cannon II, Hail L
Salvager I

Large Projectile Collision Accelerator I
Large Anti-EM Screen Reinforcer I
Large Projectile Ambit Extension I

Warrior II x5
Valkyrie II x5
Berserker I x2
Gecko?

"Measure Twice, Cut Once."

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2014-12-26 17:08:03 UTC
pvers put far too much value in being cap stable. I don't ever recall having to permarun tank on any mission tbh..
Mercatto Monza
Doomheim
#12 - 2014-12-26 19:31:35 UTC
Tsukino Stareine wrote:
pvers put far too much value in being cap stable. I don't ever recall having to permarun tank on any mission tbh..


This.


I run a mach with a pith x-type x large booster and 2 faction invuls. no cap booster , no nos , no ccc rigs..

I can do evry single lvl 4 with it and never have to worry about tank.


Know your triggers = most missions can be done without even activating the damn booster
Torothin
Crimson Dawn Enterprises
#13 - 2014-12-26 22:38:52 UTC  |  Edited by: Torothin
I run arch angel missions with this. The only mission that will give you issues is blockade I believe. This is a pretty cheap fit that gets the job done out in 0.0. Fit the Neut as a just in case module for PvP survivability when that tackling cov-ops/inty comes your way.



[Machariel, Machariel]
Nanofiber Internal Structure II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Shield Extender II
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Prototype 100MN Microwarpdrive I

800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Heavy Unstable Power Fluctuator I

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Processor Overclocking Unit I


Hammerhead II x5
Acolyte II x5
Hobgoblin II x5
Hornet EC-300 x5

Republic Fleet EMP L x2831
Republic Fleet Fusion L x3782
Republic Fleet Phased Plasma L x5000
Nanite Repair Paste x246
chaosgrimm
Synth Tech
#14 - 2014-12-26 23:02:02 UTC
@Chainsaw Plankton
Thanks for the fits, will def be using as a template.
Imma do a little playing EFT primarily with warpspeed rigs, cause I'm probably going to use the vargur on missions that require a lot of combat, still looking to see if they are worth losing the ~6% dps if burst II is dropped

That being said and kinda as a side note, I think imma ask in S&M. Warp mechanics with this hulls bonus has me confused a bit
Torothin
Crimson Dawn Enterprises
#15 - 2014-12-26 23:10:08 UTC
It's a pirate ship. it's made to chase down / run down a target or get on the field as soon as possible / run away as fast as possible.
Chainsaw Plankton
FaDoyToy
#16 - 2014-12-27 06:03:43 UTC
Yaro wrote:
Gist boosters and CCC rigs let you run the tank 24/7.

Yes invuls are expensive. But they save time on refits. You just drop ammo and go onto another mission.

I tried with tracking enchancers and drone damage mods. Well in my opinion tracking enchancers aren't needed. Autocannons track well enough.


t2 invluns work fine for me, agree 100% about not wasting time with refitting.

and ACs track just fine, I mostly like the extra falloff. my t2 light drones seem to deal with npc frigs just fine without damage mods. EFT is showing 941 dps at 30km with 3x tracking enhancers, vs 675 without. that beats the hell out of an extra 50 dps on my light drones. the bonus is pretty awesome on geckos though. but still don't think it makes up for the loss of dps on my guns at range.


Mercatto Monza wrote:
Tsukino Stareine wrote:
pvers put far too much value in being cap stable. I don't ever recall having to permarun tank on any mission tbh..


This.


I run a mach with a pith x-type x large booster and 2 faction invuls. no cap booster , no nos , no ccc rigs..

I can do evry single lvl 4 with it and never have to worry about tank.


Know your triggers = most missions can be done without even activating the damn booster


it is very easy to get through nearly every mission without using the cap/shield booster, however having it there means you can shoot the triggers early and let the npcs come closer so you are doing more dps with your guns. Also with the cap use reduction on 100mn MWDs from a few patches ago the cap booster is less useful. Oh yea and faction/deadspace invlunls are huge bonuses over t2, but again they also cost quite a bit more. I kinda like not being obvious gank bait.

chaosgrimm wrote:
@Chainsaw Plankton
Thanks for the fits, will def be using as a template.
Imma do a little playing EFT primarily with warpspeed rigs, cause I'm probably going to use the vargur on missions that require a lot of combat, still looking to see if they are worth losing the ~6% dps if burst II is dropped

That being said and kinda as a side note, I think imma ask in S&M. Warp mechanics with this hulls bonus has me confused a bit


no problem!

the warp bonus is pretty awesome, gets you to/from missions way faster. I can't stand flying a t1 bs anymore, they go so slow. I don't know that it is worth losing much damage to fit though. Looks like you can put one on a vargur pretty easily, although a bit tighter on the mach. not too hard to make it work though, but imo the mach warp speed is good enough.

@ChainsawPlankto on twitter

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2014-12-27 12:43:00 UTC
u can shoot triggers early without a perma running tank too, just make sure you always have something on grid to shoot.

The damage you gain from not sacrificing that many slots for cap more than makes up for "being able to shoot triggers earl"
Kaiden krios
Mangueireiros
#18 - 2014-12-28 15:13:24 UTC
Here is my Machariel Blitzer:

[Machariel, Machariel]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Armor Explosive Hardener II / Thermic / Kinetic
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Centus C-Type Large Armor Repairer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
Republic Fleet 100MN Afterburner

800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Small Tractor Beam II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Polycarbon Engine Housing II

Bouncer II x4 + Warrior II x5 or Garde II x4 + Hobgoblin II x5

Implants:

Mid-Grade Ascendancy set
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
Inherent Implants 'Lancer' Gunnery RF-903
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003


6,3 AU/s, warp to mission, just shoot what you need to complete, go back to station. Tank is a little low but is enough, control the triggers.