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Overwhelmed - T1 Magnate Explorer

Author
Bhaal Estidal
Viziam
Amarr Empire
#1 - 2014-12-23 18:15:49 UTC
Been playing for 2 weeks or so and have mined some for cash and want to take a Magnate down the explorer line. But I am overwhelmed by the choice of equipment. Can someone help me out with a fitting they liked and/or found successful? How in the heck do you know what to buy?
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2014-12-23 18:25:49 UTC
Probe launcher + what ever the names are for the modules need in Data / Relic site.
Drone for support (though other then WH, you won't encounter rats. And in a WH, your magnate is toast anyway against sleepers).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Paranoid Loyd
#3 - 2014-12-23 18:25:49 UTC  |  Edited by: Paranoid Loyd
The problem with the Magnate is it only has three mid-slots (The other factions all offer 4) while a fourth is nice because you can fit a cargo scanner so you can scan the cans before you hack them, this allows you to explore more efficiently, if you want to use the Magnate you can carry a mobile depot and just fit the data analyzer or relic analyzer depending on the site.

This should get you started:

[Magnate, Exploration Basic]
Core Probe Launcher I
Prototype Cloaking Device I
Salvager I

Cargo Scanner I
Data Analyzer I / Relic Analyzer I
Limited 1MN Microwarpdrive I

Drone Damage Amplifier I
Damage Control I
Energized Adaptive Nano Membrane I
100mm Reinforced Rolled Tungsten Plates I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

Hobgoblin I x3


Sisters Core Scanner Probe x8

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bhaal Estidal
Viziam
Amarr Empire
#4 - 2014-12-23 18:36:41 UTC
Have not bought it, sooooo... a Heron, then?
Paranoid Loyd
#5 - 2014-12-23 18:41:30 UTC  |  Edited by: Paranoid Loyd
Honeslty, any of them will work, but Heron, does have 5 midslots, so you can even throw a scanning mod on there as well.

Check this out if you haven't already, also use that site to get fitting ideas.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tipa Riot
Federal Navy Academy
Gallente Federation
#6 - 2014-12-23 18:42:21 UTC
Bhaal Estidal wrote:
Have not bought it, sooooo... a Heron, then?

Would be my first choice, imo the most versatile of the T1 explorers.

I'm my own NPC alt.

Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#7 - 2014-12-23 19:34:35 UTC
Paranoid Loyd wrote:
Honeslty, any of them will work, but Heron, does have 5 midslots, so you can even throw a scanning mod on there as well.

Check this out if you haven't already, also use that site to get fitting ideas.


As a newbro the hacking experience is worth more than the time so the 2 ships I find best are the magnate and the heron. Jonny Pew has done a guide on each and the high-sec heron works brilliant in null (go look on youtube for his magnate/heron fitting vids)
Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#8 - 2014-12-23 19:37:25 UTC
Paranoid Loyd wrote:
The problem with the Magnate is it only has three mid-slots (The other factions all offer 4) while a fourth is nice because you can fit a cargo scanner so you can scan the cans before you hack them, this allows you to explore more efficiently, if you want to use the Magnate you can carry a mobile depot and just fit the data analyzer or relic analyzer depending on the site.

This should get you started:

[Magnate, Exploration Basic]
Core Probe Launcher I
Prototype Cloaking Device I
Salvager I

Cargo Scanner I
Data Analyzer I / Relic Analyzer I
Limited 1MN Microwarpdrive I

Drone Damage Amplifier I
Damage Control I
Energized Adaptive Nano Membrane I
100mm Reinforced Rolled Tungsten Plates I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

Hobgoblin I x3


Sisters Core Scanner Probe x7


The drone and tank stuff + salvager is a waste of isk. Use 4 WCS and no drones/no tank/no 3rd high slot. Also you use 8 probes not 7

Paranoid Loyd
#9 - 2014-12-23 20:02:21 UTC
Whoops, didn't notice the 7 probes you definitely should use 8, copied that fit from Eve Uni site.
The fit is obviously not optimal, just a place to start. When you are new, you are not thinking about being as efficient as possible you are mostly putzing around while you figure out what the hell is going on, having a little buffer doesn't hurt but if you will be venturing into low/null stabs are probably preferred.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Orlacc
#10 - 2014-12-23 20:11:13 UTC  |  Edited by: Orlacc
Good luck. I am kind of concerned though that new players are being led to believe that exploration is a pathway to riches. It is not.

Until you have the skill maxed or nearly so, a familiarity with staying alive in low and null, and the patience to compete with every other new player in high sec you will be sadly disappointed.

At this early stage, it might be better to develop piloting and weapon skills and run missions, only fiddling with exploring when that gets boring.


All that aside, exploring is what I do to support my play and I love it.

"Measure Twice, Cut Once."

Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#11 - 2014-12-23 20:32:38 UTC
Orlacc wrote:
Good luck. I am kind of concerned though that new players are being led to believe that exploration is a pathway to riches. It is.

Until you have the skills enough to fly a well fit heron/magnate, a vague idea of how to staying alive in low and null or the patience to compete with every other new player in high sec you will be sadly disappointed.

At this early stage, it would be worse piloting and weapon skills and run missions, only fiddling with exploring when that gets boring.


All that aside, exploring is what I do to support my play and I love it.


Corected by a null resident of a few days who knows 1 relic site give you back the 5-6 deaths for every good run


J'Poll
School of Applied Knowledge
Caldari State
#12 - 2014-12-23 20:48:06 UTC
Orlacc wrote:
Good luck. I am kind of concerned though that new players are being led to believe that exploration is a pathway to riches. It is not.

Until you have the skill maxed or nearly so, a familiarity with staying alive in low and null, and the patience to compete with every other new player in high sec you will be sadly disappointed.

At this early stage, it might be better to develop piloting and weapon skills and run missions, only fiddling with exploring when that gets boring.


All that aside, exploring is what I do to support my play and I love it.


Yes. Let's push all the new players into the boring grind that is called mission running. That will surely won't make them bored like hell within a couple of weeks and they leave.

Or we let people do what ever they want to do. If their view of something is wrong or clouded, they will find out.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Memphis Baas
#13 - 2014-12-23 21:31:03 UTC  |  Edited by: Memphis Baas
Bhaal Estidal wrote:
How in the heck do you know what to buy?


We know what to buy because we use a separate program called EVE Fitting Tool to play with ship fittings until we find something that works.

High slots: Need your probe launcher and a cloak (because you'll be sitting there, vulnerable, looking at map and probe screens).
Med slots: Analyzers (data, relic), and cargo scanner is nice.

All other slots, fit the ship for combat. Typically this includes:
- weapons
- tank (armor repair and resistances, or shield booster and resistances).
- propulsion (afterburner or MWD)
- tackle (warp disruption, webifier) and/or electronic jammers
- weapons support (tracking computers, stabilizers for extra DPS, co-processors, reactor controls, capacitor power / rechargers, etc).

For some of the tougher combat sites, you may have to find the site with your probe ship (Heron, whatever), bookmark the location from your probe screen once the probes lock in on it), then go grab a bigger combat ship and warp to the bookmarked location for the fighting.
Orlacc
#14 - 2014-12-23 22:44:43 UTC
J'Poll wrote:
Orlacc wrote:
Good luck. I am kind of concerned though that new players are being led to believe that exploration is a pathway to riches. It is not.

Until you have the skill maxed or nearly so, a familiarity with staying alive in low and null, and the patience to compete with every other new player in high sec you will be sadly disappointed.

At this early stage, it might be better to develop piloting and weapon skills and run missions, only fiddling with exploring when that gets boring.


All that aside, exploring is what I do to support my play and I love it.


Yes. Let's push all the new players into the boring grind that is called mission running. That will surely won't make them bored like hell within a couple of weeks and they leave.

Or we let people do what ever they want to do. If their view of something is wrong or clouded, they will find out.



I don't know about you McNasty, but missions, while eventually boring allow you to find out how your ship and it's fittings work. I think early on they are important to a newer capsuleer as part of the learning experience.

"Measure Twice, Cut Once."

Hasikan Miallok
Republic University
Minmatar Republic
#15 - 2014-12-23 22:55:02 UTC
CCP have never really showed much interest in overcoming the basic issue with exploring as a new player - too many people do the low level sites for the number of sites available. (Increasing the number of sites is not going help as the market will just get swamped and the already lowish returns will plummet to almost nothing)

That said go for it if you wish but do not just see it as a way of making ISK - look up how to survive in lowsec and the parts of null that are not shoot on sight and take your frigate and explore the parts of EVE outside hisec :D
Nicholas Hydrictis Niadrian
Center for Advanced Studies
Gallente Federation
#16 - 2014-12-24 06:41:31 UTC  |  Edited by: Nicholas Hydrictis Niadrian
Try Sir livingstons fit. Video summed up:

High slots:
Probe launcher - Duh
Prototype cloaking device - Not needed but it is very nice to have, if you must do with out, keep your eyes glued on Dscan, pick systems with an empty local if you can.
Salvager - IMO I don't like it, too time consuming for me. Not needed.

Mid Slots:
Relic Analyzer
Data Analyser
Micro warpdrive
^
All of these are fairly self evident.

Low slots:
x4 Warp core stabilizers. Before you go "Uhhhhhggg my lock time/range." the whole point of picking the magnate is because it has 4 low slots for warp stabs, you have a far better chance of escaping explorer hunters in stealth bombers as they don't plan on you having that many, therfore being able to warp to safety. Where other ships with 3 or less will die horribly.

Rigs:
Gravmag caps - Moar scan strength the better.

Drones:
8x Hobgoblins - With your horrendous lock time/range they will most likely bail before you do any damage. Better for scaring people off than killing them.

One more note about his fit is that since you are t1, you will have poor virus strength/coherence, so you will fail some containers as lowsec hacking is more difficult.

To put the final nail in the hisec exploration coffin, I can tell you as a fellow rookie explorer that hisec exploration seriously isn't worth it. Yesterday I made about 18 mill in hisec, exploring all day. Today I found a nice, largely empty constellation with plenty of lowsec systems. I made 16 mill in about an hour. Not to mention the hisec sites you find have a strong likelihood of being already looted of anything valuable because people are picky bastards. Evil Based on the information I gleaned on how data/relic sites spawn, I believe they seed other systems with cosmic signatures when they despawn. That means people who don't finish their sites can hurt the spawn rates, adding injury to insult.

"If we keep killing every other sentient being we meet, there will be nothing left in the universe but corpses and enemies." -Nameless Sage, Ring Runner

Chal0ner
Hideaway Hunters
The Hideaway.
#17 - 2014-12-24 09:23:49 UTC
Bhaal Estidal wrote:
Been playing for 2 weeks or so and have mined some for cash and want to take a Magnate down the explorer line. But I am overwhelmed by the choice of equipment. Can someone help me out with a fitting they liked and/or found successful? How in the heck do you know what to buy?


http://www.toptiertactics.com/21341/eve-online-exploration-guide-billions-and-billions-of-isk/#axzz3Mo0XH7eN

Slightly not updated, but would get you on your way
Trevor Dalech
Nobody in Local
Of Sound Mind
#18 - 2014-12-24 10:28:42 UTC
Nicholas Hydrictis Niadrian wrote:
Try Sir livingstons fit. Video summed up:

Low slots:
x4 Warp core stabilizers. Before you go "Uhhhhhggg my lock time/range." the whole point of picking the magnate is because it has 4 low slots for warp stabs, you have a far better chance of escaping explorer hunters in stealth bombers as they don't plan on you having that many, therfore being able to warp to safety. Where other ships with 3 or less will die horribly.



I've taken to fitting 3 warp scramblers for exactly this reason. You have to realize that stabs won't always save you.

Another magnate fit worth trying once you get your skills up, you sacrifice some hacking efficiency in exchange for fun and ganker tears:

High:
Rocket Launcher II x 2, Scourge Rage Rockets
Core Probe Launcher

Mids:
Data/Relic Analyzer
Warp Scrambler II
1MN Afterburner II

Lows:
Small Ancillary Armor Repairer
Energized Adaptive Nano Membrane II x 2
Damage Control II

Rigs:
Small Auxillary Nano Pump x 3 (or 2, I forget)

Drones:
3 Hobgoblins
3 Warriors
2 Hornet ECMs

It's cheap, about 7m or so, it can hack, and lays waste to any stealth bomber foolish enough to decloak next to you. I've also used it to kill ganking interceptors, astero, and one destroyer. With 100 dps or so and a hefty tank it can even clear some combat sites (DED 1 and 2, even some low sec unrated sites)

I've seen similar fits floating around for probe/heron/imicus as well, all highly succesful. Nobody expects an explorer to fight back.
Baneken
Arctic Light Inc.
Arctic Light
#19 - 2014-12-24 10:56:03 UTC
Ahh remeber the days when all sites had rats and your ship of choice was the gallente T2 with only 2 high slots, frankly I'm still amazed that someone at CCP was stupid enough to let that pass but hey it had a 1 light drone with 200% dmg bonus awesome. Big smile
Not that the amarr destroyer what's it's name was that much better since it had only 1, albeit useless, mid slot ?
Velicitia
XS Tech
#20 - 2014-12-24 11:19:31 UTC
Orlacc wrote:
J'Poll wrote:
Orlacc wrote:
Good luck. I am kind of concerned though that new players are being led to believe that exploration is a pathway to riches. It is not.

Until you have the skill maxed or nearly so, a familiarity with staying alive in low and null, and the patience to compete with every other new player in high sec you will be sadly disappointed.

At this early stage, it might be better to develop piloting and weapon skills and run missions, only fiddling with exploring when that gets boring.


All that aside, exploring is what I do to support my play and I love it.


Yes. Let's push all the new players into the boring grind that is called mission running. That will surely won't make them bored like hell within a couple of weeks and they leave.

Or we let people do what ever they want to do. If their view of something is wrong or clouded, they will find out.



I don't know about you McNasty, but missions, while eventually boring allow you to find out how your ship and it's fittings work. I think early on they are important to a newer capsuleer as part of the learning experience.


So does getting exploded by another pilot ... but at least they're unpredictable.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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