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20 Day Hauling Alt

Author
Saryn Gafgarrion
Brutor Tribe
Minmatar Republic
#1 - 2014-12-23 17:12:46 UTC
Hey Guys I'm looking at making a Hauler Alt for the 20Days Christmas gift. I came up with a basic skill plan that will let me fit Extended Cargo IIs, MWD and basic Cloak, along with rigs and such and a decent shield tank. I just wanted to get some input to be sure I wasn't missing anything essential. So suggestions welcome :)

Hull Upgrades I
Hull Upgrades II
Amarr Industrial I
Mechanics III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Astronautics Rigging I
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Amarr Industrial II
Amarr Industrial III
Amarr Industrial IV
Cybernetics I
Cybernetics II
Cybernetics III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Hull Upgrades III
Hull Upgrades IV
CPU Management IV
Cloaking I
Afterburner I
Afterburner II
Afterburner III
High Speed Maneuvering I
High Speed Maneuvering II
High Speed Maneuvering III
Aidan Hawking
Deep Core Mining Inc.
Caldari State
#2 - 2014-12-23 17:25:51 UTC
Message me in-game mate, easier to chat back and forth!
Saryn Gafgarrion
Brutor Tribe
Minmatar Republic
#3 - 2014-12-23 17:30:44 UTC
At work at the moment and don't have access to chat. Sorry.
Aidan Hawking
Deep Core Mining Inc.
Caldari State
#4 - 2014-12-23 17:42:36 UTC
Okee dokee then

The skills you have presently lined up look pretty good, the only thing I would add is CPU and Powergrid management V, as it will help a lot with those tight fits we all encounter early on. Navigation V as well, although I think that's a prereq for highspeed man, but it will boost speed by a good bit, so that will come in handy.

Can I ask what you're looking to haul primarily, and more importantly in what environment?

Being in a WH, or low/null or HS can all benefit from specialized skills to help with that area, mostly focused on tank and the like.

Also if you want to truly shine as a hauler you'll want the Tech II versions the Prorator and Impel the former being covert ops cloak capable, and the latter has a +2 to warp core stability, similar to a Venture and also has a Fleet Hangar now, which is awesome.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-12-23 18:01:20 UTC
Aidan Hawking wrote:
Okee dokee then

The skills you have presently lined up look pretty good, the only thing I would add is CPU and Powergrid management V, as it will help a lot with those tight fits we all encounter early on. Navigation V as well, although I think that's a prereq for highspeed man, but it will boost speed by a good bit, so that will come in handy.

Can I ask what you're looking to haul primarily, and more importantly in what environment?

Being in a WH, or low/null or HS can all benefit from specialized skills to help with that area, mostly focused on tank and the like.

Also if you want to truly shine as a hauler you'll want the Tech II versions the Prorator and Impel the former being covert ops cloak capable, and the latter has a +2 to warp core stability, similar to a Venture and also has a Fleet Hangar now, which is awesome.

While sound advice, I'm pretty sure that all of that won't fit into a 20-day train.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Aidan Hawking
Deep Core Mining Inc.
Caldari State
#6 - 2014-12-23 18:33:16 UTC
You're right, durr I didn't realise this was for an alt on the same account. That is what it is, ain't it?
Chad Wylder
Rusty Bucket Bay
#7 - 2014-12-23 18:43:12 UTC
Would recommend training Gallente Industrial rather than Amarr Industrial. That way you'll have access to most of the specialized haulers. (Ore, Minerals, and PI)
Selaria Unbertable
Bellator in Capsulam
#8 - 2014-12-23 19:03:32 UTC
Saryn Gafgarrion wrote:
Hey Guys I'm looking at making a Hauler Alt for the 20Days Christmas gift. I came up with a basic skill plan that will let me fit Extended Cargo IIs, MWD and basic Cloak, along with rigs and such and a decent shield tank. I just wanted to get some input to be sure I wasn't missing anything essential. So suggestions welcome :)

Hull Upgrades I
Hull Upgrades II
Amarr Industrial I
Mechanics III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Astronautics Rigging I
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Amarr Industrial II
Amarr Industrial III
Amarr Industrial IV
Cybernetics I
Cybernetics II
Cybernetics III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Hull Upgrades III
Hull Upgrades IV
CPU Management IV
Cloaking I
Afterburner I
Afterburner II
Afterburner III
High Speed Maneuvering I
High Speed Maneuvering II
High Speed Maneuvering III


I'd put Cybernetics I to the top, that way you can plug in some +3 implants in order to gain a few more hours ;)
Saryn Gafgarrion
Brutor Tribe
Minmatar Republic
#9 - 2014-12-23 19:29:09 UTC
Selaria Unbertable wrote:
Saryn Gafgarrion wrote:
Hey Guys I'm looking at making a Hauler Alt for the 20Days Christmas gift. I came up with a basic skill plan that will let me fit Extended Cargo IIs, MWD and basic Cloak, along with rigs and such and a decent shield tank. I just wanted to get some input to be sure I wasn't missing anything essential. So suggestions welcome :)

Hull Upgrades I
Hull Upgrades II
Amarr Industrial I
Mechanics III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Astronautics Rigging I
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Amarr Industrial II
Amarr Industrial III
Amarr Industrial IV
Cybernetics I
Cybernetics II
Cybernetics III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Hull Upgrades III
Hull Upgrades IV
CPU Management IV
Cloaking I
Afterburner I
Afterburner II
Afterburner III
High Speed Maneuvering I
High Speed Maneuvering II
High Speed Maneuvering III


I'd put Cybernetics I to the top, that way you can plug in some +3 implants in order to gain a few more hours ;)


Ya, I thought about that and intend to move it. Also, yes this is an alt on the same account, I'm using the 20 day Christmas alt thing and wanted a hauler for moving some light wares to low sec.