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Player Features and Ideas Discussion

 
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give more control over fleets

Author
Rodric O'Connor
Dark Evolved Industries
Dark Taboo
#1 - 2014-12-22 20:58:03 UTC  |  Edited by: Rodric O'Connor
now first im no FC but from what i seen the hole fleet in general need to be reworked

the FC need to have more control over how the fleet warp from A to B as we all know when a fleet warps all the ships in the fleet come together and land in a formation but it a random thing IF the FC or squad commands could pick how the the fleet lands it would make for a more tactical fight I.E the FC warp the the fleet and before he/she clicks warp fleet they pick how the fleet lands on grid now as for the formation ill leave it up to you all.

the watch list needs a bit info in it. it shows the health of the ships in the fleet but nothings else if it have over info like CAP that would help loge, transverse and speed that info would help the fleet out when it comes to ppl new to the game and to fleet ops, and whether or not they are jammed or disrupted by showing the symbols that show up on the there HUD in the Watch list

control warps speeds pick what lands first and what land last this would help with fast tackle ,EWAR, and loge now we all know when we PvP in fleets we pick who's tackle who's ECM and who's loge before the ops gets started to let the FC or squad command pick the role of the fleet members would let the fleet move fast and stay safe with in transit and adds a fast attack in to the fighting you all warp at one time the tackle moves faster the all overs lands holds the target and 5 to 15 sec the rest of the fleet lands and if there is ECM or Loge right last about 5 to 7 sec after every one all with click of the FC warp fleet option

Jean-Paul Sartre once said “People are like dice. We throw ourselves in the direction of our own choosing.” these words are so true in eve

PsychoBitch
Playboy Enterprises
Dark Taboo
#2 - 2014-12-22 21:08:54 UTC
Agreed!
Eldwinn
Deep Core Mining Inc.
Caldari State
#3 - 2014-12-22 21:28:18 UTC
Basically you want ingame support for what ISboxer does already. A FC has all the tools needed in game currently how it is.
Rodric O'Connor
Dark Evolved Industries
Dark Taboo
#4 - 2014-12-22 21:46:46 UTC
Eldwinn wrote:
Basically you want ingame support for what ISboxer does already. A FC has all the tools needed in game currently how it is.



what im talking about is for large fleet up to 50 to 500 ships and to gives a way for the FC to protect the assets in his fleet like
a fleet of 100 ppl in caps and battleships where you have a titian in the middle and surrounded carriers and dreadnoughts and around them battleships the goal of this to protect the titan if need be have it pull back to safety have the 3 things im going on about would let FC get a uper hand

Jean-Paul Sartre once said “People are like dice. We throw ourselves in the direction of our own choosing.” these words are so true in eve

Zan Shiro
Doomheim
#5 - 2014-12-22 22:12:29 UTC
Rodric O'Connor wrote:
Eldwinn wrote:
Basically you want ingame support for what ISboxer does already. A FC has all the tools needed in game currently how it is.



what im talking about is for large fleet up to 50 to 500 ships and to gives a way for the FC to protect the assets in his fleet like
a fleet of 100 ppl in caps and battleships where you have a titian in the middle and surrounded carriers and dreadnoughts and around them battleships the goal of this to protect the titan if need be have it pull back to safety have the 3 things im going on about would let FC get a uper hand




This is where player skill comes into effect...and the fog of war of sorts in that sometimes fc'ing is very similar to herding a bunch of cats. Good fc's can coordinate this pretty good most of the time and have better success. Staged warp ins (several of them) for various wings or fleet elements one way to do this. Backed up by players who follow their orders to the letter and follow the right orders when they do.


Then you get the fc's who can't coordinate this well. Or have the players who don't follow orders so well. Mix these 2, things tend to not go to plan so well.

Take away is in larger scale combat this is one of the few things in N+1 warfare that cannot have being the bigger N+1 crew be an I win button.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2014-12-22 22:32:28 UTC
Don't FCs already come perilously close to playing the game for the fleet members?
Desvath Benepeth
Einherjar Yggdrasils
#7 - 2015-02-24 11:38:09 UTC
could you please use bullet point :D
such as my idea is
- asdf
- asdf
- asdf

any way from what i read it looked alright

bumped
Lugh Crow-Slave
#8 - 2015-02-24 12:05:46 UTC
all of what you are trying to do can be achieved through proper communication and organisation



-1 the difference between a good FC/Fleet and a bad one is how well it works together this does not need to be made easier and make things more of a "who brought more/better ships rather than who flew and commanded their ships better
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2015-02-24 12:19:19 UTC
CCP seem to be moving in the opposite direction. They are looking at removing fleet warp.

have your fleet learn to follow orders instead.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#10 - 2015-02-24 12:37:26 UTC
Lugh Crow-Slave wrote:
all of what you are trying to do can be achieved through proper communication and organisation



-1 the difference between a good FC/Fleet and a bad one is how well it works together this does not need to be made easier and make things more of a "who brought more/better ships rather than who flew and commanded their ships better


My thoughts exactly, well said sir!
Lugh Crow-Slave
#11 - 2015-02-24 13:10:26 UTC
Daichi Yamato wrote:
CCP seem to be moving in the opposite direction. They are looking at removing fleet warp.

have your fleet learn to follow orders instead.


i'm not a fan of this one unless they implement alliance wide BMs that can update faster than the current corp ones. On grid warping is a major tactic and it would be sadly missed by me at least