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[Suggestion] Active Directional Scanner (DSCAN)

Author
Jack Oam
Close Encounters of the EVE Kind
Goonswarm Federation
#21 - 2014-12-22 20:57:44 UTC  |  Edited by: Jack Oam
Mornak wrote:
...so if i'm scouting ahead of my fleet, somewhere mid-warp i get hostiles on d-scan... i'll have 2sec to remember their numbers and their fleet-composition?

...or if i try to scan down belts/ano's while in warp, i'll have to keep my camera-drone pointed to that belt for as long as i want to see the results of the scan?


i understand that this would be a very helpful change for carebears. if you use your d-scan as a purely defensive tool, aka a "when to warp out"-tool, this feature is helpful. For PVPers on the other hand, this feature ****up d-scan.


i wouldn't mind if you could switch between what you call active/passive-modes, just don't force me to use this.


All good points, but at least can we have a checkbox that enables auto scan and a timeout control.
I'm pretty sure that automating a button click is less complex then building a spaceship Roll

CCP please save pilots from Carpal tunnel syndromeBlink
Catherine Laartii
Doomheim
#22 - 2014-12-22 21:03:21 UTC
So in terms of functionality, would you be able to set this to ping over a set interval, i.e. every few seconds?
Reaver Glitterstim
The Scope
Gallente Federation
#23 - 2014-12-22 21:22:51 UTC
Jack Oam wrote:
CCP please save pilots from Carpal tunnel syndromeBlink

Catherine Laartii wrote:
So in terms of functionality, would you be able to set this to ping over a set interval, i.e. every few seconds?

It should have a maximum rate slower than you can manually d-scan, but yes! CCP save us from carpal tunnel syndrome!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lienzo
Amanuensis
#24 - 2014-12-22 23:35:34 UTC
I'd govern the update rate based on the set range and scope of the scan. The more data you want, the longer you have to wait.

Secondly, dscan gives fleet comps a little too inexpensively. Reduce the information presented to categorical data: ie 1mn magnetometric signal.

Thirdly, give different kinds of ships different native scanning attributes, particularly for maximum range. Pods, start ships and shuttles should be virtually worthless for scanning.
Xe'Cara'eos
A Big Enough Lever
#25 - 2014-12-23 02:03:30 UTC
As someone who is on both sides of the dscanner (predator/prey)...

I like mornak's idea: switchable active/passive
I would also suggest that dscan doesn't auto-update as fast as it could if you spammed the button (say, every 3s, instead of 2s?)

But I'm still gonna grumble that "when I was a noob, we had to walk uphill both ways in our spaceships"

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Euripedies
Hot Droppin Cherry Poppers
#26 - 2014-12-23 04:23:16 UTC
Clicking dscan is a giant pain in the clicking finger. Mousing over to click the ********* thing every two seconds is painfully annoying. I can't see that constantly clicking on it helps game play in any way.
There are many aspects to the dscan, your overview needs to be set up correctly. Dscan actually needs to be open, your eyes have to look at it and not at red crosses. If you are a hunter you are actively using it and the clicking on the scan button is not doing anything to increase your gaming pleasure. It's just causing carpal tunnel syndrome in your finger.

Fix the ********** dscan.
Euripedies
Hot Droppin Cherry Poppers
#27 - 2014-12-23 04:35:12 UTC
Or assign it to a hot key so I can stop the ****"*** mouse clicking and mash a button instead.
Tex Raynor
Guardians of Asceticism
#28 - 2014-12-23 05:15:43 UTC
While I agree clicking the scan button every 2 secs gets tedious, I think the passive version should have a disadvantage such as "cycles every 10 secs" or reduced range.

I also agree with a point raiser earlier: the whole automation doesn't work well when hunting using a reduced angle.
Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2014-12-23 05:22:56 UTC
Xe'Cara'eos wrote:
I would also suggest that dscan doesn't auto-update as fast as it could if you spammed the button (say, every 3s, instead of 2s?)

I'd go with 10s. That's plenty fast enough to get me using that feature.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Shivanthar
#30 - 2014-12-23 09:20:44 UTC
Reaver Glitterstim wrote:

I'd go with 10s. That's plenty fast enough to get me using that feature.


Switchable and 10s passive sweep sounds pretty reasonable for me too ^.^

_Half _the lies they tell about me **aren't **true.

Quattras Peione
Caldari Provisions
Caldari State
#31 - 2014-12-23 10:02:30 UTC
Shivanthar wrote:
Reaver Glitterstim wrote:

I'd go with 10s. That's plenty fast enough to get me using that feature.


Switchable and 10s passive sweep sounds pretty reasonable for me too ^.^


As dead set against the idea as I may have been initially, I can absolutely endorse this compromise. This still allows for that fraction-of-a-second window that so many of us rely on to safely navigate hostile territory. The nebulous threat of what may be hidden out there would disappear if my little Buzzard appeared on scan automatically every time I drop cloak for a moment.

+1 for the compromise option.

Dr. Quattras Alvar Peione

No, I'm not that kind of doctor.

Lugh Crow-Slave
#32 - 2014-12-23 10:10:56 UTC
Euripedies wrote:
Or assign it to a hot key so I can stop the ****"*** mouse clicking and mash a button instead.


after the first click you can use enter.


but like how it is with its current function you can't do anything other than D-scan when dscaning as if you click on something else enter will no longer work
Gully Alex Foyle
The Scope
Gallente Federation
#33 - 2014-12-23 10:15:43 UTC
I suspect it's manual to reduce server load.


If it was automatic, EVERYBODY would have it perma-on. There would be a massive increase in server activity related to d-scan, for minimal benefit. Just think of the times you don't even need it at all - big fleet engagements for example. Or in highsec, if you're not in a potentially dangerous situation.


I have no idea what the actual server load per single d-scan is, but even a 1% increase would be too much of a downside, imho.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jack Oam
Close Encounters of the EVE Kind
Goonswarm Federation
#34 - 2014-12-23 13:21:38 UTC
Gully Alex Foyle wrote:
I suspect it's manual to reduce server load.


If it was automatic, EVERYBODY would have it perma-on. There would be a massive increase in server activity related to d-scan, for minimal benefit. Just think of the times you don't even need it at all - big fleet engagements for example. Or in highsec, if you're not in a potentially dangerous situation.


I have no idea what the actual server load per single d-scan is, but even a 1% increase would be too much of a downside, imho.


So for convenience of pilots in occasional 1-2k local battle,
20k++ pilots logged in every day must click hundreds if not thousands times a session?
Is this fun? Is this interesting gameplay?

Leave this option off when scanner is not open, make it off by default.

Also during big battles, there are pilots who will be scanning anyway,
and most of the pilots will have the dscan window closed.

Hisec is the most dangerous place in game, so many neutrals Blink
Ix Method
Doomheim
#35 - 2014-12-23 13:30:49 UTC  |  Edited by: Ix Method
Wouldn't be adverse to it auto refreshing say every 10-15 seconds combined with the existing option to manually scan faster. Tbh I like the existing advantages of having scouts on the holes/spamming dscan but agree as an everyday function it's a tedious and pointless time waster.

Travelling at the speed of love.

159Pinky
Caldari Provisions
Caldari State
#36 - 2014-12-23 14:04:58 UTC
Riot Girl wrote:
159Pinky wrote:
No auto dscan is needed. If you forget it: your mistake. As you mentioned, clicking dscan is easy, so I don't see the problem?
Mining is easy + dscan is easy = mining + dscan somewhat easy !
Shooting us easy + dscan is easy = nullsec plexs is somewhat easy !

Short: -1

Have you ever been to WH space?


Relevance to what I posted?
Jack Oam
Close Encounters of the EVE Kind
Goonswarm Federation
#37 - 2014-12-23 14:23:58 UTC
159Pinky wrote:
Riot Girl wrote:
159Pinky wrote:
No auto dscan is needed. If you forget it: your mistake. As you mentioned, clicking dscan is easy, so I don't see the problem?
Mining is easy + dscan is easy = mining + dscan somewhat easy !
Shooting us easy + dscan is easy = nullsec plexs is somewhat easy !

Short: -1

Have you ever been to WH space?


Relevance to what I posted?


It is very relevant, whatever you do you need to use dscan constantly in w-space.
No one says that clicking a button every few second is not easy,
but we are paying money to do it.

Why it should be tedious when it can be easy?
Eve's gameplay can be challenging enough without need to click on a button every 2 second like some kind of a lab rat.



Gully Alex Foyle
The Scope
Gallente Federation
#38 - 2014-12-23 22:00:36 UTC
Jack Oam wrote:
So for convenience of pilots in occasional 1-2k local battle,
20k++ pilots logged in every day must click hundreds if not thousands times a session?
Actually, it's for the convenience of every one of those 20k+ players, every time they log in.

Again, I'm not an expert, but I'm pretty sure the dscan function needs either:

a) the server to send you (the dscanning dude) positional information on every player AND object in system, so your client can check if they're in range (probable option)

b) the server to make the calculations itself and send you the results (I doubt it)


That's data and processing that you usually don't need, when not using dscan. And there must be a reason why the client doesn't let you just spam it, right?


As it isn't one system = one server node (except Jita and big battles), then all the players with their auto-dscan ticking away would affect the performance of everyone.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

FT Diomedes
The Graduates
#39 - 2014-12-23 22:20:56 UTC
Just get rid of d-scan completely. Then give every ship a probe launcher slot. If you want to gather Intel off grid, you should have to launch probes. Then actively man those probes. Sitting cloaked and passively collecting Intel on everything with 14.3 AU is ridiculous.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Shivanthar
#40 - 2014-12-24 08:22:16 UTC
Eldwinn wrote:
-1 . Imagine sticking a cloaky alt in your system all day. Then just having them port out the dscan to some tool like dingo every 5seconds. Then have those fetched from some email server.


If window is not active, auto-disable auto-sweep. -Problem solved-

_Half _the lies they tell about me **aren't **true.

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