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[Autocannons] A Balance Suggestion

Author
Nodire Hermetz
Jump 2 Beacon
Death Legion of Capybaras
#261 - 2014-12-22 19:39:27 UTC
Kendarr wrote:
TheMercenaryKing wrote:
wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general.



This guy is 100% Correct.


Dat troll dude , did you read any of these 13 pages who prove that projectile REALLY need some love ?
if , like you say , projectile are in a good place , why we didn'nt see any of them beeing use everywhere ?
if something is good , many people use them isn't he ? so WE MUST see rupture , stabber , cyna and vaga everywhere
but it's not true

stop trolling plz
Arla Sarain
#262 - 2014-12-22 19:50:26 UTC
Lloyd Roses wrote:
Lasers are awesome
Hybrids are awesome
And then you got projectiles. Pathetic raw damage, selectable damage to apply a few % more of your crappy raw damage, crap range is amplifying the issues of crappy raw dps

on the upside, you got no cap use for your guns, and you can quickly spend 10 seconds reloading to switch to some mildly more effective ammo in this rather omnitanked game.


The TL;DR to the whole thread.

A/C are nice to fill highslots with on ships that don't really care whether theirs highs are filled or not. But not dedicated ships.
baltec1
Bat Country
Pandemic Horde
#263 - 2014-12-22 19:52:01 UTC
Nodire Hermetz wrote:
Kendarr wrote:
TheMercenaryKing wrote:
wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general.



This guy is 100% Correct.


Dat troll dude , did you read any of these 13 pages who prove that projectile REALLY need some love ?
if , like you say , projectile are in a good place , why we didn'nt see any of them beeing use everywhere ?
if something is good , many people use them isn't he ? so WE MUST see rupture , stabber , cyna and vaga everywhere
but it's not true

stop trolling plz


They do get used everywhere. The stabber is one of the most popular cruisers out there as is the cynable. The two most deadly ships this month are both autocannon platforms.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#264 - 2014-12-22 20:17:08 UTC  |  Edited by: Stitch Kaneland
baltec1 wrote:
Nodire Hermetz wrote:
Kendarr wrote:
TheMercenaryKing wrote:
wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general.



This guy is 100% Correct.


Dat troll dude , did you read any of these 13 pages who prove that projectile REALLY need some love ?
if , like you say , projectile are in a good place , why we didn'nt see any of them beeing use everywhere ?
if something is good , many people use them isn't he ? so WE MUST see rupture , stabber , cyna and vaga everywhere
but it's not true

stop trolling plz


They do get used everywhere. The stabber is one of the most popular cruisers out there as is the cynable. The two most deadly ships this month are both autocannon platforms.


I could put heavy missile launchers on anything they fit on and go whore on thousands of killmails (time and sanity withstanding), and get the same metrics. Just because a killboard says they get used doesnt make them good. How many of those kills are solo? Or was it with a gang/blob? Also, most stabber kills are against frigates. Im talking about engagements with cruisers."Yea, yea.. acs kill things all the time, with a 10 man gang".

Granted not everything in EVE is meant to be soloable, but i would expect my HAC to be able to break a t1 cruiser's tank at its intended engagement range.

As it stands now, speed is all minny have going for them, but they cant kill ships at range. So instead of "In rust we trust" i vote minmatar motto "minmatar, the best at running away".
Nodire Hermetz
Jump 2 Beacon
Death Legion of Capybaras
#265 - 2014-12-22 20:23:03 UTC  |  Edited by: Nodire Hermetz
baltec1 wrote:
Nodire Hermetz wrote:
Kendarr wrote:
TheMercenaryKing wrote:
wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general.



This guy is 100% Correct.


Dat troll dude , did you read any of these 13 pages who prove that projectile REALLY need some love ?
if , like you say , projectile are in a good place , why we didn'nt see any of them beeing use everywhere ?
if something is good , many people use them isn't he ? so WE MUST see rupture , stabber , cyna and vaga everywhere
but it's not true

stop trolling plz


They do get used everywhere. The stabber is one of the most popular cruisers out there as is the cynable. The two most deadly ships this month are both autocannon platforms.



https://zkillboard.com/

like you see on zkillboard , the top ship used with medium projectile weapon are the loki
BUT its not for the weapon himself , its only for the long web range and the really good tank who can have on the loki , its the perfect anti-nano ship , nothing else
we don't see stabber/vaga/cynabal anywhere in the top 10 or 20

if you check carefully , any serious alliance (0.0 , wh or low sec warfare) use ac boats seriously
if for you that mean nothing , i feel really sorry for you for your lack of understanding of the current meta in pvp...
baltec1
Bat Country
Pandemic Horde
#266 - 2014-12-22 21:06:12 UTC
So, because we dont use them in fleet doctrines they are useless? Well then, using that logic I guess you also think that ECM is useless too given that nobody uses it in block fleets.

What kind of half arsed argument is that?

You asked where all of the auto cannons are, I showed you that the two most popular ships on the killboard this month are both autocannon ships.

This thread isn't evidence of anything, its just a bunch of people who want their fotm back. Most people in here are trying to use them like blasters then complaining that blasters are better. Well no ****.
Nodire Hermetz
Jump 2 Beacon
Death Legion of Capybaras
#267 - 2014-12-22 21:54:26 UTC
baltec1 wrote:
So, because we dont use them in fleet doctrines they are useless? Well then, using that logic I guess you also think that ECM is useless too given that nobody uses it in block fleets.

What kind of half arsed argument is that?

You asked where all of the auto cannons are, I showed you that the two most popular ships on the killboard this month are both autocannon ships.

This thread isn't evidence of anything, its just a bunch of people who want their fotm back. Most people in here are trying to use them like blasters then complaining that blasters are better. Well no ****.



like i have say , you didn't understand the current meta ...i'm sad for you , and bad trolling is bad
are you seriously comparing ecm ship/modules with weapon plateform ?
and your statement about ewar ship not using in block fleet are comletely bullshit
did you never use celestis in your baltec fleet/doctrine ?

we are all here to say that :
in brawling range , autocanon are the worst weapon to use because blasters are the king In this situation
in kiting range , rails/lazor are a way better because great optimal and better tracking than autocanon(and they don't loose dps within point range , not like AC who loose a tons of dps with range because of falloff bonuses)
in sniping range , artillery are a nightmare to fit without sacrifice a lot of slot/rigs to be able just to fit it

the minmatar ship himself are in bad case mostly and will need a rework TBH
yes they are fast , but the lack of mobility make them easy to slingshoot , even with an armor blaster thorax (yes , armor ship has more agility than shield ship...)

so. i don't think that we are asking a come back to winmatar ages (today its game of drones seriously.....)
we are just asking CCP to stop drunking hard with projo/minmatar ships and make a serious rebalance , it's the only one plateform who have been nerfed 3 times without any compensation : NanoNerf , TE nerf , Bad Hac rebalance (shield bonus rebalance on Vaga with 4 meds. LOL) and finally the great cynabal nerf
baltec1
Bat Country
Pandemic Horde
#268 - 2014-12-22 22:07:09 UTC  |  Edited by: baltec1
Nodire Hermetz wrote:



like i have say , you didn't understand the current meta ...i'm sad for you , and bad trolling is bad
are you seriously comparing ecm ship/modules with weapon plateform ?
and your statement about ewar ship not using in block fleet are comletely bullshit
did you never use celestis in your baltec fleet/doctrine ?


Celestis does not use ECM. ECM is indeed a weapon. I made the exact same claim you did with autos, glad you agree its stupid.

Nodire Hermetz wrote:

we are all here to say that :
in brawling range , autocanon are the worst weapon to use because blasters are the king In this situation
in kiting range , rails/lazor are a way better because great optimal and better tracking than autocanon(and they don't loose dps within point range , not like AC who loose a tons of dps with range because of falloff bonuses)
in sniping range , artillery are a nightmare to fit without sacrifice a lot of slot/rigs to be able just to fit it



Dont brawl with blaster boats, use your faster hulls to get range on them. Vs laser boats, get in close and use your better tracking. Rails do not have better tracking than autos. Arty platforms are still the single best alpha weapons in the game and plenty of ships can fit them.
Nodire Hermetz wrote:

the minmatar ship himself are in bad case mostly and will need a rework TBH
yes they are fast , but the lack of mobility make them easy to slingshoot , even with an armor blaster thorax (yes , armor ship has more agility than shield ship...)


So dont let them slingshot. Poor piloting on your part does not mean min ships are bad.
Nodire Hermetz wrote:

so. i don't think that we are asking a come back to winmatar ages (today its game of drones seriously.....)
we are just asking CCP to stop drunking hard with projo/minmatar ships and make a serious rebalance , it's the only one plateform who have been nerfed 3 times without any compensation : NanoNerf , TE nerf , Bad Hac rebalance (shield bonus rebalance on Vaga with 4 meds. LOL) and finally the great cynabal nerf


Of course you are asking for winmatar back. You are unhappy because we have a lot more options and most ships are now viable and can deal with your matari ships when fitted and flown well.
Arla Sarain
#269 - 2014-12-22 22:14:35 UTC  |  Edited by: Arla Sarain
baltec1 wrote:
Most people in here are trying to use them like blasters then complaining that blasters are better. Well no ****.

The part where null loaded blasters out DPS Autocannons still evades you?

The break-even point between the DPS is 25% of A/C paper DPS which is already small (and 10% of null blaster DPS)

A quarter of a small number is another, even smaller number.

Kind dumb to think of it as an advantage when you deal a quarter of your damage.
baltec1
Bat Country
Pandemic Horde
#270 - 2014-12-22 22:24:33 UTC  |  Edited by: baltec1
Arla Sarain wrote:

The part where null loaded blasters out DPS Autocannons still evades you?

The break-even point between the DPS is 25% of A/C paper DPS which is already small (and 10% of null blaster DPS)

A quarter of a small number is another, even smaller number.

Kind dumb to think of it as an advantage when you deal a quarter of your damage.


This is why using EFT for anything other than seeing if something will fit is bad.

That said, AC get twice the range of blasters. They also get selectable damage, no cap use and ammo that provides better tracking.
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#271 - 2014-12-22 23:58:39 UTC
Baltec, you need to get your trash tier posting out of this thread.

I'm a better pilot than you ever will be, yet I rarely, if ever, fly minmatar DPS ships. So don't use the "you just suck too much to use minnie ships" argument. You say AC ships are never used in fleet doctrines. I do dozens more small gang pvp than you, and I never see minnie ships used for damage. So where are they used? Please enlighten me.

You say they have selectable damage. If you kite with ACs you will use barrage. Barrage is locked to explosive with some kinetic. That's not better than being locked to EM with some thermal that lasers have. In addition to that, explosive is by far worse than EM because you most likely don't do enough damage at range to break the passive recharge of most t1 or t2 gallente/caldari/minnie shield tanked ships since you are hitting some of, if not their highest, resists in falloff. Against armor ships you fair somewhat better, but still have anemic damage, and are doing 0 damage vs t2 amarr. ACs are awful at kiting.

But you can ram ships and have selectable damage, right? That might work against a solo player, but the tactic has no scalability. The only good medium AC ship is the sleipnir and that is because it has ridiculous hull bonuses. The vagabond hull is arguably "good," but imagine if it was a laser boat with an optimal bonus or rail boat with a tracking bonus; it would be absurdly OP to the point of being one of the best small scale ships in the game. Instead, it's greatly overshadowed by the other high end cruisers.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Stitch Kaneland
The Tuskers
The Tuskers Co.
#272 - 2014-12-23 05:31:19 UTC  |  Edited by: Stitch Kaneland
baltec1 wrote:
Arla Sarain wrote:

The part where null loaded blasters out DPS Autocannons still evades you?

The break-even point between the DPS is 25% of A/C paper DPS which is already small (and 10% of null blaster DPS)

A quarter of a small number is another, even smaller number.

Kind dumb to think of it as an advantage when you deal a quarter of your damage.


This is why using EFT for anything other than seeing if something will fit is bad.

That said, AC get twice the range of blasters. They also get selectable damage, no cap use and ammo that provides better tracking.


Tracking ammo is more useful for arty (or large a/c's) since base a/c tracking is ok for medium a/c's. Tracking ammo turns a/c dps from anemic, to almost useless. For arty, its still managable, since alpha is 2k+. So, that point is irrelevant.

A/c get selectable damage type while brawling, not kiting. You're locked into barrage so you can apply decent dps, otherwise you take a significant dps hit, meaning i can't kill anything but frigs or buffer fits at kite range. I imagine a passive shield fit ratting drake could tank it pretty easily.

No cap use, and they have a fairly low dps, where as blasters have high dps, and have cap use. Sounds like a balanced trade-off.Yet blasters reach out to a/c engagement range, and as you said yourself, destroy a/c's in brawler range. Which limits the rational engagements to kiting, which means i'm using barrage more than the "selectable" damage types. Then, with barrage, not only am i doing anemic a/c dps, but i'm taking a dps and tracking nerf from the ammo, and stuck with explosive damage.

Best case scenario i'm doing 385dps with a HAC? Yep, sounds good. The whole "speed" thing is not as big as it used to be, there is orthus, phantasm, cynabal, nomen, scyfi, stabber, deimos and every swarm of inties out there (among other ships) that are faster than minmatar's t2 "fastest ship". So thats not an excuse for the low dps. Orthus/phantasm easily out dps vagabond at their engagement ranges and are equally fast.

Skimming through your kills, you don't fly anything with a/c's. I see you sit in a mega a lot, why not a tempest, or a mael?

I mean if capless weapons with selectable damage types and tracking ammo is so great, why not roll around with a/c's more often?
Kendarr
The Congregation
RAPID HEAVY ROPERS
#273 - 2014-12-23 08:15:27 UTC  |  Edited by: Kendarr
Nodire Hermetz wrote:
Kendarr wrote:
TheMercenaryKing wrote:
wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general.



This guy is 100% Correct.


Dat troll dude , did you read any of these 13 pages who prove that projectile REALLY need some love ?
if , like you say , projectile are in a good place , why we didn'nt see any of them beeing use everywhere ?
if something is good , many people use them isn't he ? so WE MUST see rupture , stabber , cyna and vaga everywhere
but it's not true

stop trolling plz



I was not trolling and I use them all the time on my ruptures....

Also stop being "gggrrrrr gooons" plz cheers
Kagura Nikon
Native Freshfood
Minmatar Republic
#274 - 2014-12-23 08:49:18 UTC
baltec1 wrote:
Nodire Hermetz wrote:
Kendarr wrote:
TheMercenaryKing wrote:
wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general.



This guy is 100% Correct.


Dat troll dude , did you read any of these 13 pages who prove that projectile REALLY need some love ?
if , like you say , projectile are in a good place , why we didn'nt see any of them beeing use everywhere ?
if something is good , many people use them isn't he ? so WE MUST see rupture , stabber , cyna and vaga everywhere
but it's not true

stop trolling plz


They do get used everywhere. The stabber is one of the most popular cruisers out there as is the cynable. The two most deadly ships this month are both autocannon platforms.



The concept of popular should be about reality .. not your imagination... Cyanabals are not even CLOSE to being popular. Peopel that want fast mobile cruisers use TEngus, navy omens, and several other things that completely outclass the cynabal.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#275 - 2014-12-23 08:53:10 UTC
baltec1 wrote:
Arla Sarain wrote:

The part where null loaded blasters out DPS Autocannons still evades you?

The break-even point between the DPS is 25% of A/C paper DPS which is already small (and 10% of null blaster DPS)

A quarter of a small number is another, even smaller number.

Kind dumb to think of it as an advantage when you deal a quarter of your damage.


This is why using EFT for anything other than seeing if something will fit is bad.

That said, AC get twice the range of blasters. They also get selectable damage, no cap use and ammo that provides better tracking.



Baltec.. just SHUT UP if you do not understand the game. Put a blaster against an AC boat andyou would see that AC only start out damaging the blasters when there is only a small part of its base damage left. On a range that BOTH sides should already have dropped AC in favor of better weapons like rails. The damage advantage of blasters is so massive that when loaded with null they outperform AC completely up to a range where BOTH blasters and AC are bad and its lasers / rails territory. At the end there is no combat envelope where AC are good.

THe game is NOT what lies in your imagination! Being mediocre at all scenarios is not being good. That is and has always been the path of failure in this game.

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#276 - 2014-12-23 10:26:59 UTC
Just as many stabbers are sold as omens. More 425s are sold than heavy pulse. The cynable out sells the vigilant by a factor of two. This is the reality.

I understand this game perfectly. Most corp roams are based around fast cruisers with the bulk being the cynable. To say that the cynable is not a good ship is an outright lie and a very visible one at that. If you want to be taken seriously then the lies and explosive rage at anyone who disagrees with you need to stop.

The arguments here are weak to say the least. This thread is full of people looking at DPS numbers only, people trying to use autos and arty like other weapon system and getting bad results, people badly fitting their ships and using poor tactics then blaming the tools and whenever someone points out they are wrong they pull a tantrum and toss the insults around while not addressing the points that were raised. It is also not a good idea to start trying to say people who disagree with you don't know how to play the game when the same people are well known for their ability to get ships to do seemingly impossible things.



Arla Sarain
#277 - 2014-12-23 10:52:42 UTC  |  Edited by: Arla Sarain
baltec1 wrote:
It is also not a good idea to start trying to say people who disagree with you don't know how to play the game when the same people are well known for their ability to get ships to do seemingly impossible things.

Selectable damage has been argued against. Range too.
EFT is a poor metric, but market trends are not an indication of poor choice? Cmon. Just cause people buy stuff in bulk doesn't mean they do it for good reasons.
I bought packs of A/Cs and A/C ships.

The part where A/Cs have "double the range of blasters" - that's bollocks. Barrage loaded 200mm A/Cs with 2 falloff rigs are still not even double the range of Null loaded neutrons. No range bonuses on either of the hulls. The range bonus is at most 50%. 42% for no falloff rigs, 78% with rigs. As in the gap is far from large considering the implications falloff has on your damage.

The common pattern is 25% more tracking for blasters and 25% more range for A/Cs. The latter is trivial. Blasters have 35% higher damage to boot. The the following doesn't require EFT - damage drop due to range is not linear. The 25% more falloff that A/Cs get does not compensate for damage Null blasters have over barrage A/Cs.

Fighting at the edge of falloff can't be taken seriously.
baltec1
Bat Country
Pandemic Horde
#278 - 2014-12-23 11:10:11 UTC
Arla Sarain wrote:
baltec1 wrote:
It is also not a good idea to start trying to say people who disagree with you don't know how to play the game when the same people are well known for their ability to get ships to do seemingly impossible things.

Selectable damage has been argued against. Range too.
EFT is a poor metric, but market trends are not an indication of poor choice? Cmon. Just cause people buy stuff in bulk doesn't mean they do it for good reasons.
I bought packs of A/Cs and A/C ships.

The part where A/Cs have "double the range of blasters" - that's bollocks. Barrage loaded 200mm A/Cs with 2 falloff rigs are still not even double the range of Null loaded neutrons. No range bonuses on either of the hulls. The range bonus is at most 50%.

The common pattern is 25% more tracking for blasters and 25% more range for A/Cs. The latter is trivial. Blasters have 35% higher damage to boot. The the following doesn't require EFT - damage drop due to range is not linear. The 25% more falloff that A/Cs get does not compensate for damage Null blasters have over barrage A/Cs.

Fighting at the edge of falloff can't be taken seriously.


Neutron blasters are effective up to 30km, 800mm are effective out to 60.

Tracking wise, blaster get higher tracking due to having to deal with ships at much closer range. Autos have more range which means the strain of tracking targets is less than on blasters. This is why the canes loaded with sabot dominated roaming gangs for several years. Incidentally, nothing changed with them in terms of their firepower, they are just as deadly today as they were before. Both the Jag and Wolf are among the best frigates out there for both fleet and solo work. The rupture, stabber, fleet stabber and fleet scythe are all fully able to hold their own. The tornado is king of the alpha gankers. The pest is one of the few battleships that can solo effectively and the Mael is still by far the most effective fleet alpha boat and would still dominate null doctrines if not for the issues with shield ships and bombs.

The problem with people here is that they don't like the fact that all of the other ships are not as helpless as they used to be.
Arla Sarain
#279 - 2014-12-23 12:55:41 UTC  |  Edited by: Arla Sarain
baltec1 wrote:

Neutron blasters are effective up to 30km, 800mm are effective out to 60.

That's just arbitrary.
Define effective? You can hit far behind your falloff. Doesn't mean it's effective.
Megathrons with Null reach 30km.
Tempests with Barrage and 2 tracking enhancers reach just shy of 60km. 42km without.
To compare, Megathrons with the same 2 TEs reach 40km.

Fair enough, point can be made on ships that have enough slots to accommodate TEs. But on smaller ships there is not enough slots to fit 2-3 TEs and still have valid fit.
baltec1
Bat Country
Pandemic Horde
#280 - 2014-12-23 13:10:00 UTC  |  Edited by: baltec1
Arla Sarain wrote:

That's just arbitrary.


No that is a fact. I have been using them for the last 4 years, this is their effective range on most setups.

Arla Sarain wrote:

Define effective? You can hit far behind your falloff. Doesn't mean it's effective.


Hitting inside your falloff is often not all that effective either. AC are designed to operate in falloff, Blasters are not.
Arla Sarain wrote:

Megathrons with Null reach 30km.
Tempests with Barrage and 2 tracking enhancers reach just shy of 60km. 42km without.
To compare, Megathrons with the same 2 TEs reach 40km.


The pest has the room to fit those extenders, the mega does not unless you start making sacrifices. Said pest will also be dictating range and will be able to cripple the cap of the megathron as well as making use of the megathrons resist holes..

For smaller ships, the rupture has more than enough room for one or two TEs, the stabber will out range most blaster boats and both have the speed to dictate range and both can fit neuts. The Wolf and JAGare both very capable ships and neihers need help with range.