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[Suggestion] Active Directional Scanner (DSCAN)

Author
Shar Lunas
Pandemic Horde Inc.
Pandemic Horde
#1 - 2014-12-22 03:45:50 UTC
I've been thinking about aspects of EvE that I find fun and aspects that I don't, and one area keeps sticking out as an annoyance: DSCAN.

Proposal: Change DSCAN from a passive (update on click) to active (updates automatically) function.

Background: DSCAN is an incredibly useful tool, and one of the most important PvP utilities. It tells you all kinds of useful information. Learning to use DSCAN properly is an integral part of moving to lowsec, nullsec, and wormhole space. There many nuances to DSCAN, and learning to focus a scan to find someone or something at a celestial is a fun and rewarding practice.

Problem: Because it is so important, experienced players quickly learn to get in the habit of clicking the "Scan" button every few seconds to keep abreast of any changes. The actual process, however, of clicking the button is tedious and makes virtually no difference to the skill involved in its use.

To use a comparison to gunnery skills, there is skill involved in piloting the ship to the proper ranges, keeping a good transversal ratio, and knowing when to disable weapons, overheat, and change ammo types. If you could not set guns on repeat or group them, however, it would add nothing to the skill involved, and instead create a tedious clicking game that would not meaningfully affect the skill involved in the activity. I believe this is how the "Scan" button in DSCAN is used; it's like having to click modules over and over to activate them.

Reasoning: If the passive scan button were removed from DSCAN, the actual mechanics would require little change. You would still have the ~14 au range, you'd still have to interpret what you see, you'd still have to reduce the scan angle and distance to find specific targets, you'd still have to pay attention to the list, and you still couldn't warp directly to DSCAN results. The only aspect that would change is that someone who forgot to click the button every couple of seconds might not see combat probes or a nearby ship, which would only affect those players who are still learning how to use DSCAN and will probably be caught anyway. Someone distracted by hacking or missioning is only slightly less likely to miss important data.

On the other hand, this will reduce a huge amount of tedium and increase the likelihood beginner players will start learning how to use DSCAN early on in their career. It's a huge quality of life improvement with very little gameplay impact; those inexperienced with DSCAN will still be caught, and those experienced with it will have to click less buttons over and over.

It might also make people more likely to risk missioning, mining, and other PvE activities in lower security space because you've removed one of the biggest annoyances of being there. Sure, clicking DSCAN is easy, which is why it adds nothing to gameplay.

In the interest of making mechanics more modern I feel that this is an easy change that veterans will appreciate (even if they grumble about how they used to have to walk uphill both ways in their spaceships...) and will draw more people out of highsec by reducing the tedium of dangerous space without meaningfully decreasing that danger.

Let me know what you think!
Reaver Glitterstim
The Scope
Gallente Federation
#2 - 2014-12-22 09:15:00 UTC
I'm not new to life in dangerous space, but I have always found it very difficult to check d-scan regularly and still do other things. Many times I fail to scan not from forgetting but out of needing to focus on something more important.

I think d-scan should automatically reveal ships and things in the main view, in a blurred out representation of their approximate location. It could merely update only once each time the scan line crosses over, but even that would be a huge benefit to anyone too busy working in the main view or overview to be bothered to click d-scan.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jack Oam
Close Encounters of the EVE Kind
Goonswarm Federation
#3 - 2014-12-22 09:32:22 UTC
good idea :thumbsup: Big smile
Mornak
Exotic Dancers Union
#4 - 2014-12-22 10:41:51 UTC
...so if i'm scouting ahead of my fleet, somewhere mid-warp i get hostiles on d-scan... i'll have 2sec to remember their numbers and their fleet-composition?

...or if i try to scan down belts/ano's while in warp, i'll have to keep my camera-drone pointed to that belt for as long as i want to see the results of the scan?


i understand that this would be a very helpful change for carebears. if you use your d-scan as a purely defensive tool, aka a "when to warp out"-tool, this feature is helpful. For PVPers on the other hand, this feature ****up d-scan.


i wouldn't mind if you could switch between what you call active/passive-modes, just don't force me to use this.
Lugh Crow-Slave
#5 - 2014-12-22 12:00:51 UTC
Reaver Glitterstim wrote:
I'm not new to life in dangerous space, but I have always found it very difficult to check d-scan regularly and still do other things. Many times I fail to scan not from forgetting but out of needing to focus on something more important.





.... that's the point of it's current state



Hiasa Kite
Brutor Tribe
Minmatar Republic
#6 - 2014-12-22 12:28:24 UTC
I like Mornak's take on the idea.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Tabyll Altol
Viziam
Amarr Empire
#7 - 2014-12-22 12:54:31 UTC
Shar Lunas wrote:
I've been thinking about aspects of EvE that I find fun and aspects that I don't, and one area keeps sticking out as an annoyance: DSCAN.

Proposal: Change DSCAN from a passive (update on click) to active (updates automatically) function.

Background: DSCAN is an incredibly useful tool, and one of the most important PvP utilities. It tells you all kinds of useful information. Learning to use DSCAN properly is an integral part of moving to lowsec, nullsec, and wormhole space. There many nuances to DSCAN, and learning to focus a scan to find someone or something at a celestial is a fun and rewarding practice.

Problem: Because it is so important, experienced players quickly learn to get in the habit of clicking the "Scan" button every few seconds to keep abreast of any changes. The actual process, however, of clicking the button is tedious and makes virtually no difference to the skill involved in its use.

To use a comparison to gunnery skills, there is skill involved in piloting the ship to the proper ranges, keeping a good transversal ratio, and knowing when to disable weapons, overheat, and change ammo types. If you could not set guns on repeat or group them, however, it would add nothing to the skill involved, and instead create a tedious clicking game that would not meaningfully affect the skill involved in the activity. I believe this is how the "Scan" button in DSCAN is used; it's like having to click modules over and over to activate them.

Reasoning: If the passive scan button were removed from DSCAN, the actual mechanics would require little change. You would still have the ~14 au range, you'd still have to interpret what you see, you'd still have to reduce the scan angle and distance to find specific targets, you'd still have to pay attention to the list, and you still couldn't warp directly to DSCAN results. The only aspect that would change is that someone who forgot to click the button every couple of seconds might not see combat probes or a nearby ship, which would only affect those players who are still learning how to use DSCAN and will probably be caught anyway. Someone distracted by hacking or missioning is only slightly less likely to miss important data.

On the other hand, this will reduce a huge amount of tedium and increase the likelihood beginner players will start learning how to use DSCAN early on in their career. It's a huge quality of life improvement with very little gameplay impact; those inexperienced with DSCAN will still be caught, and those experienced with it will have to click less buttons over and over.

It might also make people more likely to risk missioning, mining, and other PvE activities in lower security space because you've removed one of the biggest annoyances of being there. Sure, clicking DSCAN is easy, which is why it adds nothing to gameplay.

In the interest of making mechanics more modern I feel that this is an easy change that veterans will appreciate (even if they grumble about how they used to have to walk uphill both ways in their spaceships...) and will draw more people out of highsec by reducing the tedium of dangerous space without meaningfully decreasing that danger.

Let me know what you think!


Klick the button if you wanna infos if your to lazy thats non of my business.

A No from me.

-1
Esmanpir
Raccoon's with LightSabers
#8 - 2014-12-22 13:40:20 UTC
Been suggested before, not going to happen. Did you search to see if there is already a thread on active D-Scan? Had a thread locked just a few days ago with the excuse that this idea had already been discussed and there were active threads already open on it.
Adrie Atticus
Caldari Provisions
Caldari State
#9 - 2014-12-22 14:33:01 UTC  |  Edited by: Adrie Atticus
Next thread in this chain:

"I forgot to run my DSCAN from 5 degrees to 360 and died, please automatically reset the values for every scan!".

-1

Edit: to expand why this is a bad idea; you are effectively turning your overview from on-grid to a 14.3 AU pos trash scanner and this would be highly exploited.
Shivanthar
#10 - 2014-12-22 14:50:43 UTC
This is no different than having to spam warp button when ship lands on gate in the past, so +1.
Useless manual requirements should be removed.

A spaceship with manual radar sweep button! :lol:
It is simply out of place during the age of spaceships.

_Half _the lies they tell about me **aren't **true.

Shivanthar
#11 - 2014-12-22 14:58:35 UTC  |  Edited by: Shivanthar
Adrie Atticus wrote:
Next thread in this chain:

"I forgot to run my DSCAN from 5 degrees to 360 and died, please automatically reset the values for every scan!".

-1


Declining something with an exaggaration is a bad practice. Save your -1 if that subject ever appears because this has nothing to do with it.

Adrie Atticus wrote:

Edit: to expand why this is a bad idea; you are effectively turning your overview from on-grid to a 14.3 AU pos trash scanner and this would be highly exploited.


OP doesn't mention any overview change. This is a all-troll answer. Did you even dare to read the OP really?

I beg you to tell me a case that creates a highly exploited situation when a code piece pushes your d-scan for you, without any functional change. Just one example.

_Half _the lies they tell about me **aren't **true.

Helios Panala
#12 - 2014-12-22 15:40:08 UTC
Hiasa Kite wrote:
I like Mornak's take on the idea.


Same. +1 for that idea.
Iburim
Revange of mining lasers
#13 - 2014-12-22 17:04:57 UTC
Good idea, but with two changes:

1 - Like Mornak mantioned, it should have active/passive switch.

2 - It should "pulse" every 2 seconds (right now you have to wait 1 - 1,5 sec to push the button again)
159Pinky
Caldari Provisions
Caldari State
#14 - 2014-12-22 17:16:57 UTC
No auto dscan is needed. If you forget it: your mistake. As you mentioned, clicking dscan is easy, so I don't see the problem?
Mining is easy + dscan is easy = mining + dscan somewhat easy !
Shooting us easy + dscan is easy = nullsec plexs is somewhat easy !

Short: -1
Eldwinn
Deep Core Mining Inc.
Caldari State
#15 - 2014-12-22 17:55:25 UTC
-1 . Imagine sticking a cloaky alt in your system all day. Then just having them port out the dscan to some tool like dingo every 5seconds. Then have those fetched from some email server.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#16 - 2014-12-22 17:59:19 UTC
159Pinky wrote:
No auto dscan is needed. If you forget it: your mistake. As you mentioned, clicking dscan is easy, so I don't see the problem?
Mining is easy + dscan is easy = mining + dscan somewhat easy !
Shooting us easy + dscan is easy = nullsec plexs is somewhat easy !

Short: -1

Have you ever been to WH space?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#17 - 2014-12-22 18:01:24 UTC
Wait wait! I have an idea! Deployable D-Scanner ;x

CCP loves deployables, right?
Dantes Wolf
Interstellar Corporation of Universal Management
#18 - 2014-12-22 18:07:55 UTC
So.. predators hates it, and the prey loves it. - Imo, the function - if nothing else but for the lore (I mean, we can fly at above lightspeed, but we can't get info on our near-space..? - Not very probable), should be active on it's own BUT, it should require the D-scan to be open to benefit from the info - no "you have a million ships in local of this and that type" in your overview: The "scan"button should go, but the intel should remain in the same window we have had so far. - Fact is, the button sux, it's not probable lorewise, and hunters still has all the options of remaining in cloak if they wanna jump someone. - I'm a PVP'er myself, but making life a tad easier for our "always ganked miners" wouldn't hurt any1, imo.

In short: +1

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2014-12-22 19:26:04 UTC
Eldwinn wrote:
-1 . Imagine sticking a cloaky alt in your system all day. Then just having them port out the dscan to some tool like dingo every 5seconds. Then have those fetched from some email server.

So your argument is that since there are some people who automate d-scan (illegitimately), it is thus a bad idea to allow this functionality legitimately? What bad thing would happen in your scenario? Would the cheater's little loophole suddenly give them more intel above the norm than it did previously?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Shivanthar
#20 - 2014-12-22 20:49:09 UTC
I've just seen the Mornak's answer. +1 for that also. Making this thing switchable is a really good way to go.
My .02 isk: everyone will dip their finger to taste this if it ever goes live.

_Half _the lies they tell about me **aren't **true.

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