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EVE New Citizens Q&A

 
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need advice

First post
Author
Ad Malum
Doomheim
#1 - 2014-12-22 12:05:44 UTC
hey,

im new to this game, week or two playing behind me. I tried couple of different weapon systems, some tactics, i realized i like the most missiles and drones. On top of that i like both brawl and snipe style of play.

Now the question, i have in mind sort of like sniper (maybe not sniper fully, more like mid to long range , say 70km maybe), DRONE BOAT, with some weapons on top of that. Now from what i have seen both gallente and amarr have this type of ship. Difference is gallente ships use turrets hardpoints and ammar ships use usualy half missiles (i like) half turrets hardpoints. Now:

1. Say at this mid to long range (70km), which would be better weapons systems, gallente with railguns (and drones of course) or amarr with missiles and railguns? (and drones of course)

2. So, amarr drone ships have missiles slots and turrets slots. WHY? why not just missiles or railguns? it means i should specialize in both types then? An on more thing comes to my mind, JACK of all trades , master of none? OR im a wrong completly, i hope

3. If you would equip lets say gallente ship with sniper drones and blasters in turrets slots, would that be viable or complete fail? i mean the logic behind this in my mind is use sniping drones when ypu have the range advantage in fight, or use blasters when you have speed, signature radius and all that stuff to your advantage?

4. One thing, i kind of rly dont like gallente drone ship all that much (weird round shape), except maybe algos and myrmidon and i do like missiles more that railguns, BUT all in all if galllente are like a lot better ships, ill learn to like them:)

Ok , thx for all help, adn again im new to this very complex game, so sry if i posted some rly stupid noob question:) :)
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2014-12-22 12:13:28 UTC
Will be back later to post with the PC.

But Amarr do not use Rails...

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Tuscor
13.
#3 - 2014-12-22 12:23:41 UTC  |  Edited by: Tuscor
Hi Mate,

Lots of questions there. Hopefully I can help a bit.

First up:

Gallente weapons are Drones and Hybrid Turrets (ie blasters for short range, railguns for long range)
Amarr weapons are Lasers (pulse lasers for short range, beam lasers for long range) and a mix of missiles and drones on some of their less common hulls. Amarr ships do not use railguns.

You will notice on careful examination that most amarr ships are bonused for one weapon type only (ie there are very few ships that are bonused for guns and missiles, there are some that are bonused for guns/missiles and drones).

If you like drones as your primary weapon system then the obvious choice is Gallente. While there are some Amarr ships that are brilliant drone ships (Curse, Pilgrim, Armageddon) the Gallente have a much bigger line up. I understand the dislike of Gallente ship shapes but the reality is you are usually zoomed out far enough that you do not see the ship.

The Ishtar and Vexor/Vexor Navy Issue are the best cruiser drone boats imo. The Ishtar in particular does well with sniper sentries. Plenty of people fit the ishtar with neutron blasters in the high slots to deal with any small stuff that gets close, while their Garde II drones blast away at around 20-40km.

If you like drones and missiles then maybe look into the Rattlesnake in the future. You want good skills to make it worthwhile as it is expensive.

My advice is pick your favourite weapon system (drones it seems) and train the obvious ship type (Gallente). Give it 3-6 months and you will be cross training into other ships anyway! But I suggest focusing in one one weapon type and one racial ship type at least to begin with, otherwise you will end up having mediocre ship skills and weapons skills spread thinly.

Check out http://wiki.eveuniversity.org/Main_Page for lots of useful guidance on weapons, tanking, ships etc.

Have fun.

T
Memphis Baas
#4 - 2014-12-22 15:05:36 UTC
Each race may have some ships that offer alternatives (missiles on Amarr ships when most of their other ships use lasers is an example), but typically it's as indicated:

Amarr: Lasers, some drones, armor defenses.
Gallente: Drones, hybrids (typically close-range blasters), armor defenses.
Caldari: Hybrids (typically long range rails), missiles, shield defenses.
Minmatar: Mish-mash of Projectile guns and missiles, some drones, some ships are shield others armor.

Missiles and regular drones have a big problem in PVP: they take time to get to the target. So most people prefer to have guns of some sort (short or long range) that instantly hit.

Another issue that you'll have with sniping in PVP is, at 70 km you're well outside the range for tackle, so you won't be able to warp-disrupt the target and it will just warp away after the first shot. You have to bring tackling friends that can get close to keep the target there for you to snipe from a distance.

Thus, your friends will get on site first to tackle the target, then you'll warp in at 70 km with your sniping ship and take them out. As a result of this tactic, you fit everything in your ship for 70 km and just make sure you stay there. If half your weapon systems are short and half are long range, then at any point in time you're only using half your weapons.

It's better to try to set everything up for 70 km and use ALL your weapons, and if the situation goes FUBAR and the enemy gets too close, then get out of there. Typically you fit for a scenario and warp in at the correct range for it, and if the scenario goes wrong you warp away.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-12-22 16:55:51 UTC  |  Edited by: ISD LackOfFaith
Ad Malum wrote:

1. Say at this mid to long range (70km), which would be better weapons systems, gallente with railguns (and drones of course) or amarr with missiles and railguns? (and drones of course)

It really depends on the ship.

Usually at long ranges, you will have trouble making multiple types of weapons apply damage at the same time, so focusing on your primary weapons is a good idea. Gallente drone ships typically have somewhat larger bandwidth than Amarr drone ships, which means they can field more sentry drones (e.g. Myrmidon can field 4 sentries, where the Prophecy can only use 3). There are also more Gallente ships with range/tracking bonuses for drones, which makes them better for sniping.

At short ranges, high tank and dumping lots of drones on your opponent matters. Both Gallente and Amarr do this well, with the Amarr excelling in tanking and Gallente excelling in applying damage. It comes down to a matter of preference.

Also, keep in mind ship bonuses. Certain ships may prefer a weapon system over another by giving it a bonus. Look at your ship's "traits" to figure that out.

Ad Malum wrote:
2. So, amarr drone ships have missiles slots and turrets slots. WHY? why not just missiles or railguns? it means i should specialize in both types then? An on more thing comes to my mind, JACK of all trades , master of none? OR im a wrong completly, i hope

It means you can choose what you fit, if you even fit turrets or missiles. If you look at the traits of ships like the Prophecy or Armageddon, you will see there are no bonuses toward guns or missiles. That means that those hardpoints are there to just fit whatever you want. Some people opt to fill all high slots with energy neutralizers for shutting down stuff in short range. Others opt for blasters (even on Amarr ships) to maximize damage. Others fit rapid light missile launchers to easily dispatch frigates. It varies.

Amarr drone ships are usually very versatile, and can be fit to do a variety of stuff well. The tons of missile/turret hardpoints are part of that.

Ad Malum wrote:
3. If you would equip lets say gallente ship with sniper drones and blasters in turrets slots, would that be viable or complete fail? i mean the logic behind this in my mind is use sniping drones when ypu have the range advantage in fight, or use blasters when you have speed, signature radius and all that stuff to your advantage?

Having multiple "primary purposes" for your fit is generally discouraged, because you end up being mediocre at two things instead of great at a single one. PvP is about controlling the situation and getting the fight to go on your terms (the ones you are prepared for and excel at). Opting to not specialize means that an opponent who is specialized will definitely defeat you if they engage you on their terms. So... unless you have an ace up your sleeve involving keeping the enemy in a disadvantageous situation, I would not recommend "bifurcating" your fit.

Ad Malum wrote:
4. One thing, i kind of rly dont like gallente drone ship all that much (weird round shape), except maybe algos and myrmidon and i do like missiles more that railguns, BUT all in all if galllente are like a lot better ships, ill learn to like them:)

The Gallente are not overall "better", but they certainly are different. They better at being "pure" drone boats, but they do not have the versatility that Amarr ships have.

In the Amarr lineup, the Crucifier, Arbitrator and their T2 versions have all sorts of bonuses to tracking disruption and energy neutralization. The Prophecy is spectacularly tanky and has great flexibility in its high slots. The Armageddon has an amazing energy neutralizer bonus.

This comes at a trade-off of being not as spectacular as the Gallente at drones. The Tristan far outdoes what any other T1 frigate can do with drones. The Vexor is one of (if not the) most powerful cruisers today, and its T2 version, the Ishtar, is ubiquitous in almost all areas of PvP. The Myrmidon is very combat-capable and does well both in brawling and sniping. Lastly, the Dominix is an amazing combat ship at short and long ranges due to its bonuses to drone range and tracking (even if it looks like a space-potato).

So... Up to you. Neither is the wrong choice, and they both see plenty of use.

Good luck and welcome to Eve!

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

ergherhdfgh
Imperial Academy
Amarr Empire
#6 - 2014-12-23 18:40:46 UTC
Couple things you are going to have to develop your own play style and see what works for you. Given that there are a few things that I can say about your questions that relate to my experience. Yours may vary, in the end you will have to try some different stuff out but that does not mean for now we can't give advice.

Lots of people like Missiles and Drones early on and wind up switching to turret based boats later on that is not an always and does not mean that you will I'm just saying that keep in mind as you gain in skill both personal skill and character skill it is probably likely that you will like guns more. So keep that in mind for future options.

Mixing damage types especially in contradiction to ship bonuses is common in Eve. Prior to the ship balancing of a few years back the minmatar used to have mixed damage on almost every ship. It's part of CCP's wanting to have you have to make choices thing. So with flexibility you will loose specialty. Also keep in mind that a turret is a turret and you don't need to fit rail guns to Galente or Lazors to Amarr if they don't have bonuses to those. So if you have an Amarr ship with a drone bonus and turret highpoints but no turret bonus you don't need to fit lazors.

Typically it is not a good idea to mix damage application ranges. You don't want to put blasters on ship with sentry drone set up to kill stuff at 70 km for example. You would use rail guns in that situation. You want to decide what you want your ship to do and then do that well and fly it that way. If you try to do everything with one fit it won't work out. You gotta pick long range or short, armor or sheild, etc...

If looks are important to you most people agree that the Amarr ships are the prettiest. To me seems to fit in well with the lore of who the Amarr are. Sticking with Amarr for the nearer term will open a lot of lazor bonused turret ships the mix as well as some tanky resist bonused ships.

The ship that I fly the most is my Dominix. I love that ship it's awesome, it does what it does well and it's affordable. Anything that I would in that ship I could probably find a turret based ship that would do it better but no one gun boat could do everything the Domi can as well at least not without getting into something faction or T2. I have never actually flown an Ishtar but I plan on getting one soon as on paper it looks awesome and I've heard is a great ship. The Myrmidon is a good inbetween in that line up as well so you really can't go wrong there.

The Amarr ships do not lack in their awesomeness at all but I think most people would agree function wise the Galente counter part is probably a little better when you are looking at the drone boats but when you get into the gun boats the Amarr lazor ships are probably a little better.

Honestly you can't go wrong with any of the races ship line up and in the end you will wind up cross training and most likely flying all the races. Amarr and Galente both are typically armor tankers and as you can see make use of drones and turrets so you can really do those two together in the medium term and not be too far out of wack.

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Ralph King-Griffin
New Eden Tech Support
#7 - 2014-12-23 18:47:23 UTC