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June Ting for CSM10 - newbies and independent PVPers

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Author
Black Pedro
Mine.
#21 - 2014-12-22 10:47:30 UTC
June Ting wrote:
In the interest of being transparent and not doubletalky catering to everyone: if you make your money through highsec incursions, I want to nerf your income stream, because it's bad for game balance. It's highly repetitive gameplay that requires little attention, and is nearly risk-free unless you're being stupid. It is a hugely unbalancing force that causes people to have incursion alts running on a second screen that they make their real money with grinding in order to fund their other activities, rather than being vulnerable targets in space for me to hunt/harass. I've done incursions a few times to see what the fuss was all about and left very unimpressed. I've been happy with lowsec incursions because of the potential to interact -- to outright kill fleets running them and have a brawl rather than just plink away at the same thing for hours and end.

I am glad that you recognize the negative effect that highsec incursions are having on the other spaces. It is poor game design to have something with so little risk pay so lucratively, and is making low, null and WH space much less vibrant than it could be if people were incentivized to make their ISK in the spaces where they live/roam, rather than returning to highsec.

In keeping with this idea of the balance of risk vs. reward, I am curious to know your thoughts on the current state of highsec corporation mechanics. One of the major problems as I see it is that currently, the mechanics do not make it clear whether a corporation is suppose to be a "social club" where players can form a social group and hang out and do stuff, or a true competitive entity that is fight with other groups for power and resources. Right now, there is little "reward" for being in a corporation in highsec, while there are risks (wardecs and awoxing), and these little rewards that there are not tied to any particular corporation so there is little reason to actually fight for your corp if wardeced - it's often better to drop and reform or hop to another corp.

I would like to ask do you support the idea of a lower tier of corporation, that would not have any of the risks of a "real" corporation, but also none of the rewards? Further, what mechanisms do you think could be added to the game to make "real" corporations more persistent and worthwhile for members who take the added risks, and that would make them want to fight for the corp (or hire mercenaries to protect their corp)?

Finally, on a related issue, what are your thoughts on on the proposed removal highsec intra-corp aggression (highsec awoxing) as described on pg. 78 of the CSM9 Summer minutes?
June Ting
Full Broadside
Deepwater Hooligans
#22 - 2014-12-22 13:26:31 UTC  |  Edited by: June Ting
Black Pedro wrote:
I am curious to know your thoughts on the current state of highsec corporation mechanics. One of the major problems as I see it is that currently, the mechanics do not make it clear whether a corporation is suppose to be a "social club" where players can form a social group and hang out and do stuff, or a true competitive entity that is fight with other groups for power and resources. Right now, there is little "reward" for being in a corporation in highsec, while there are risks (wardecs and awoxing), and these little rewards that there are not tied to any particular corporation so there is little reason to actually fight for your corp if wardeced - it's often better to drop and reform or hop to another corp.

If you have a POS, you can't just disband your corp. Making it so that gameplay in highsec is much less profitable without having an online POS, and not allowing unanchoring of POSes during the 24 hour spinup prior to war (similar to how POCOs can't be transferred out from a corp pending war) would help a great deal in terms of preventing corp cycling. However, disclaimer disclaimer I don't run a highsec corp -- highsec is just a place that I go to as the last stop in my logistics runs. Someone like Mike or Sabriz might be much better qualified to speak to that point.

Quote:
I would like to ask do you support the idea of a lower tier of corporation, that would not have any of the risks of a "real" corporation, but also none of the rewards? Further, what mechanisms do you think could be added to the game to make "real" corporations more persistent and worthwhile for members who take the added risks, and that would make them want to fight for the corp (or hire mercenaries to protect their corp)?

Yes. The NPSI community etc. needs love. Better tools for managing the membership of combined mailing lists/chat channels would help (I would think of such communities as 'interfaces' in Java terms where you can have more than one, whereas first class corps are 'subclassing'). POSes and POCOs are pretty much the tools we currently have at our disposal right now as far as fixed reasons to maintain a corp in highsec, so making it so that POSes and POCOs are more lucurative to own would help tremendously.

Quote:
Finally, on a related issue, what are your thoughts on on the proposed removal highsec intra-corp aggression (highsec awoxing) as described on pg. 78 of the CSM9 Summer minutes?

I am ambivalent, actually. I think one of the major barriers towards corporations recruiting newbies is that the corps are afraid of 7-day hero alts awoxing (and also, on the flip side, reverse awoxing 7-day old legit newbies is ******* downright vile), but on the other hand nullsec deals fine with the potential for awoxing even without CONCORD's help. So I support awoxing in general as a mechanism to weed out and kill bad highsec corps that don't actually teach newbies anything and just leech as a 10% or 20% tax moneymaking scheme off the backs of newbies. Wardecs, however, also can be used to the same purpose, so perhaps wardecs are an appropriate counter if they can be fixed according to your points above.

(edit to add: I love almost everything about Psychotic Monk, especially the Big Red Wardec newbie effort, but I was very disappointed in him when he started a reverse awox corp that advertised newbie friendliness and said that the way that newbies could avoid getting reverse awoxed by him was looking at the corp window once they joined a new corp and going to the corp kills/losses tab under 'wars' and looking for reverse awoxes. really? really? that's super un-discoverable :( )

I fight for the freedom of my people.

Black Pedro
Mine.
#23 - 2014-12-22 15:16:20 UTC
June Ting wrote:
If you have a POS, you can't just disband your corp. Making it so that gameplay in highsec is much less profitable without having an online POS, and not allowing unanchoring of POSes during the 24 hour spinup prior to war (similar to how POCOs can't be transferred out from a corp pending war) would help a great deal in terms of preventing corp cycling.

I agree - making POSes more relevant (and harder to unanchor like POCOs) and/or the addition of new, significantly expensive, deployables that are vulnerable (like POCOs), but provide a bonus to the corp for some activity would go a long way to allowing a highsec corp to determine their own tolerance for risk vs. reward. If they want to be relatively safe they can avoid such vulnerable assets and PvE with friends or solo, or if they are up to the challenge, they can deploy significant shared assets to increase their income, but at the risk that they might come under attack from someone and they will have to defend it.

June Ting wrote:

I am ambivalent, actually. I think one of the major barriers towards corporations recruiting newbies is that the corps are afraid of 7-day hero alts awoxing (and also, on the flip side, reverse awoxing 7-day old legit newbies is ******* downright vile), but on the other hand nullsec deals fine with the potential for awoxing even without CONCORD's help. So I support awoxing in general as a mechanism to weed out and kill bad highsec corps that don't actually teach newbies anything and just leech as a 10% or 20% tax moneymaking scheme off the backs of newbies. Wardecs, however, also can be used to the same purpose, so perhaps wardecs are an appropriate counter if they can be fixed according to your points above.

(edit to add: I love almost everything about Psychotic Monk, especially the Big Red Wardec newbie effort, but I was very disappointed in him when he started a reverse awox corp that advertised newbie friendliness and said that the way that newbies could avoid getting reverse awoxed by him was looking at the corp window once they joined a new corp and going to the corp kills/losses tab under 'wars' and looking for reverse awoxes. really? really? that's super un-discoverable :( )

I also agree with much of this. The practice of exploiting the lack of knowledge of legitimately new players is deplorable, and actually reverse awoxing someone who just started the game and is looking for a corp is not cool. However, if you take a look at zKillboard's awox category I see very little evidence this is a problem at all - by far the largest number of highsec kills are from RvB other obvious intra-corp sparring, and the small number of "actual" awoxes there are against expensive industrials flown by players with typically years of experience in the game. In fact I can't find any evidence of a "reverse awox" corp actively preying on newbies anywhere there (although I guess if such a corp exists they might not have their API registered and neither might a newbie).

It seems to me the increased risk for a new player to end up in a bad highsec corp run by a terrible or nefarious CEO because of this increase in safety is a much worse to than the slight chance they will actually get reverse awoxed (which this change doesn't even completely prevent - only for newbies joining highsec corps). I am not adverse to a "social corp" that is immune to awoxing and wardecs where new players and risk averse players can form a group (with no benefits of a corp like keeping taxes), but an actual corporation should be required to defend itself from threats both external (wardecs) and from within (awoxes/corp theft).

Anyways, I like what I am hearing so far. Best of luck with your CSM campaign!



June Ting
Full Broadside
Deepwater Hooligans
#24 - 2014-12-22 15:26:36 UTC
Quote:
The practice of exploiting the lack of knowledge of legitimately new players is deplorable, and actually reverse awoxing someone who just started the game and is looking for a corp is not cool. However, if you take a look at zKillboard's awox category I see very little evidence this is a problem at all - by far the largest number of highsec kills are from RvB other obvious intra-corp sparring, and the small number of "actual" awoxes there are against expensive industrials flown by players with typically years of experience in the game. In fact I can't find any evidence of a "reverse awox" corp actively preying on newbies anywhere there (although I guess if such a corp exists they might not have their API registered and neither might a newbie).

They aren't API registered on purpose, to make it harder for carebears & newbies to just look at zkillboard to detect that they're reverse awox corps. Carebears won't have personal killboard APIs on file, and the reverse awox technique relies upon not being killboard registered.

Quote:
It seems to me the increased risk for a new player to end up in a bad highsec corp run by a terrible or nefarious CEO because of this increase in safety is a much worse to than the slight chance they will actually get reverse awoxed (which this change doesn't even completely prevent - only for newbies joining highsec corps). I am not adverse to a "social corp" that is immune to awoxing and wardecs where new players and risk averse players can form a group (with no benefits of a corp like keeping taxes), but an actual corporation should be required to defend itself from threats both external (wardecs) and from within (awoxes/corp theft).

Still doesn't help the case of a corp that's trying to recruit newbies, though - a lot of good corps won't recruit newbies at all because of awox risk, so they instead put in bullshit requirements like "minimum 10M SP" in order to raise the bar to entry to having a nontrivial amount of time playing the game so that it's unprofitable on a PLEX basis vs. what someone would kill. And that's what I understand the core of the argument is for removing awoxing. Like I said, complicated issue, and more data would help, but only CCP has that data for the most part.

I fight for the freedom of my people.

Black Pedro
Mine.
#25 - 2014-12-22 16:26:34 UTC  |  Edited by: Black Pedro
June Ting wrote:
Still doesn't help the case of a corp that's trying to recruit newbies, though - a lot of good corps won't recruit newbies at all because of awox risk, so they instead put in bullshit requirements like "minimum 10M SP" in order to raise the bar to entry to having a nontrivial amount of time playing the game so that it's unprofitable on a PLEX basis vs. what someone would kill.

I understand this argument but don't buy it. "Good" highsec corps that are interested in training new players already have ways to protect themselves - like dedicated training corps for new players - but they require some work. All this does is lower the risk for lazy and clueless corps to spam invites as there is now much reduced risk to themselves. Competent highsec corps are still going to be careful due to the other risks of infiltration (spying, theft, etc.) and not change their behaviour towards inviting new players, but the proliferation in terrible corps run by players that don't understand game mechanics spamming invites in starter systems are going to snare more new players into corps that aren't capable or willing to train and support them properly, leading to a more frustrating experience than necessary for many starting players.

June Ting wrote:
And that's what I understand the core of the argument is for removing awoxing. Like I said, complicated issue, and more data would help, but only CCP has that data for the most part.
I don't believe that there are a mass of "reverse awoxing" corporations hiding off the killboards killing newbies in large numbers, but as you say only CCP has the data. If they came out with a devblog tomorrow saying that I am wrong and 25 new players are "reverse safaried" each month and most quit the game, then I would reverse my position (although these hypothetical corps could just move to lowsec and keep reverse safari-ing with this change so I would advocate for additional protection for them than just changing highsec intracorp agression). I don't think that is the case - the number is probably much closer to (or actually is) 0 than 25. I think this is just a change pandering to some highsec players' continual demands for increased safety at no additional work/cost.

But it doesn't really matter what I think as you are running for CSM and this is your thread. Blink
Jayne Fillon
#26 - 2014-12-22 17:04:31 UTC  |  Edited by: Jayne Fillon
Quote:
Quote:
Are you the official candidate from HERO?

I made my decision to run without regard to whether I was getting support from my blues. I intend to pursue support from all parties - blue, neutral, and red. My belief is that I will need every vote I can get in order to be elected - if BRAVE announces any official candidates (again, I do not control the schedule upon which any such announcements might take place), they will very likely come well before me on any ballot that BRAVE or HERO would produce. My situation is similar to Malcanis's from past years.


If you made your decision without regard to whether you are getting support from blues, this begs the questions. Do you have support from your blues? If you don't have full fledged support from your blues, why should reds vote for you?

Can't shoot blues if you don't have any. Long Live NPSI.

June Ting
Full Broadside
Deepwater Hooligans
#27 - 2014-12-22 17:52:59 UTC  |  Edited by: June Ting
Jayne Fillon wrote:
If you made your decision without regard to whether you are getting support from blues, this begs the questions. Do you have support from your blues? If you don't have full fledged support from your blues, why should reds vote for you?

I do have some support from my blues (but it's not my announcement to make about HERO's voting recommendations or who else is running), but my belief is that BRAVE will overwhelmingly vote for candidates from BRAVE as their first priority. I am not a bloc candidate. Like I said in the earlier response, consider me to be in the same position Malcanis was in for previous CSM elections -- someone experienced that won't be ranked #1 or #2 on a bloc ballot, and therefore needs to get broad grassroots support to be elected.

People should vote for me if they believe the perspective I will bring to the table is valuable for the CSM. A well-balanced CSM is important to the long-term health of the game. I represent a set of players that otherwise likely wouldn't get a significant voice on the CSM in terms of 50-500 character groups of players.

I fight for the freedom of my people.

June Ting
Full Broadside
Deepwater Hooligans
#28 - 2014-12-22 17:55:51 UTC  |  Edited by: June Ting
Black Pedro wrote:
I understand this argument but don't buy it. "Good" highsec corps that are interested in training new players already have ways to protect themselves - like dedicated training corps for new players - but they require some work. All this does is lower the risk for lazy and clueless corps to spam invites as there is now much reduced risk to themselves. Competent highsec corps are still going to be careful due to the other risks of infiltration (spying, theft, etc.) and not change their behaviour towards inviting new players, but the proliferation in terrible corps run by players that don't understand game mechanics spamming invites in starter systems are going to snare more new players into corps that aren't capable or willing to train and support them properly, leading to a more frustrating experience than necessary for many starting players.

Agreed that that very much is a risk of removing awoxing, and is a factor pushing me away from supporting removal of awoxing. Like I said, it's a complicated issue, and I can see good arguments on both sides and will be thorough about devil's advocating and making sure all the arguments are clearly stated and understood.

However, I think it's terrible mechanically to segregate new players in a new player ghetto. You were talking about making player corporation membership mean something. Ducking things by putting new players in a separate corp until they're fully trusted seems like a backwards way of handling things.

I fight for the freedom of my people.

Two step
Aperture Harmonics
#29 - 2014-12-26 20:13:40 UTC
I've spoken to June many times at the Boston EVE meets (though she has been slacking and hasn't shown up at the last couple), and I think she would do a great job on the CSM. She is very knowledgeable on game mechanics, and she has a real passion for helping new players that is super important to the future of EVE and CCP

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#30 - 2014-12-27 10:32:05 UTC  |  Edited by: BeBopAReBop RhubarbPie
As someone who also spend a large amount of time training new players, I am very interested in some of your ideas. I have repeatedly heard the argument that awoxing affects new players, but in my year of experience recruiting newbros to a variety of corps, I have yet to recruit someone who has actually awoxed a member of my corp or organization.

What percentage of applicants are you encountering that have malicious intent and actually make this an issue? Obviously I'm just asking for a rough estimate, but I'm trying to figure out why people see this as such as issue for new players. My experience is that corps that recruit new players are targeted, but the new players in the said corps almost never are. Have you found something different?

Also, do you have any opinions on the state of w-space currently?

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Black Pedro
Mine.
#31 - 2014-12-27 13:19:14 UTC
June Ting wrote:

However, I think it's terrible mechanically to segregate new players in a new player ghetto. You were talking about making player corporation membership mean something. Ducking things by putting new players in a separate corp until they're fully trusted seems like a backwards way of handling things.

Correct me if I am wrong, but isn't this how many corps (especially with significant assets) handle new members in WH, null and perhaps low security space? Why should the good highsec corps with significant assets be any different?

I am all for improvements to corp and POS management that would allow allow better granularity of control (and simpler) to help integrate newer members into a corp more readily, but the issues with trusting new members exists in all spaces and will still exist in highsec even if intracorp aggression is removed from the game.
June Ting
Full Broadside
Deepwater Hooligans
#32 - 2014-12-29 02:38:25 UTC  |  Edited by: June Ting
I have been traveling over the holidays and will endeavor to respond to questions in the next day or two. Apologies.

I fight for the freedom of my people.

June Ting
Full Broadside
Deepwater Hooligans
#33 - 2014-12-31 14:11:07 UTC
BeBopAReBop RhubarbPie wrote:
As someone who also spend a large amount of time training new players, I am very interested in some of your ideas. I have repeatedly heard the argument that awoxing affects new players, but in my year of experience recruiting newbros to a variety of corps, I have yet to recruit someone who has actually awoxed a member of my corp or organization.

Neither have I, but we wind up having to turn down a very large number of newbies because of the fear that they *might* awox or cause issues. We reject between 30-70% of applicants depending upon the particular phase of the moon, and do not accept people who have not subscribed and are on trials. These are people that could benefit from our help probably, but have things that make us not willing to let them into alliance.

Quote:
What percentage of applicants are you encountering that have malicious intent and actually make this an issue? Obviously I'm just asking for a rough estimate, but I'm trying to figure out why people see this as such as issue for new players. My experience is that corps that recruit new players are targeted, but the new players in the said corps almost never are. Have you found something different?

Data time! I can't know about how many people I turn away who have the slightest thing suspicious about them that are actually bad, but fortunately there's data from my coalitionmates who are... more open :)

BRAVE does minimal filtering of new recruits, allows 0 SP recruits/trials, and recruits 600 people in a high volume month (e.g. 20 per day). There are 1-2 awoxers in BRAVE that reveal themselves per day. So that's a 5-10% rate unless you filter fairly stringently, if you're accepting characters under a week or two old. The targets of the awoxes are not just people flying expensive stuff like battleships, but also things like PI haulers piloted by 2-3 month old characters.

Unfortunately, it's the 1-2 week old newbies that can most benefit from becoming part of a corp that will teach them useful things because they're likely to be on trial and clueless/needing help, but the ease with which a 10-hour trial hero alt can be spun up makes corps allergic to accepting trials with damn good reason :/

Quote:
Also, do you have any opinions on the state of w-space currently?

I'm poorly qualified to make pronouncements about the state of w-space (see also: my response to the lowsec question). I can tell you what my experience in w-space has been, which is leading newbies in doing C4 sites a few times a month (link points to a lovely article written by my spouse). However, my views don't represent people who actually live in w-space fulltime and I tend to defer to their opinions in general on w-space balance.

I fight for the freedom of my people.

June Ting
Full Broadside
Deepwater Hooligans
#34 - 2014-12-31 14:18:35 UTC
Black Pedro wrote:
June Ting wrote:

However, I think it's terrible mechanically to segregate new players in a new player ghetto. You were talking about making player corporation membership mean something. Ducking things by putting new players in a separate corp until they're fully trusted seems like a backwards way of handling things.

Correct me if I am wrong, but isn't this how many corps (especially with significant assets) handle new members in WH, null and perhaps low security space? Why should the good highsec corps with significant assets be any different?

This is not standard practice as I understand it for WH/null/low - there are definitely some circumstances in which trial/training corps exist with highly distinct identities from their mothership (c.f. Kenshin Katana, Noir. Academy, Sniggwaffe), but my experience is that the vast majority of corps tend to give people up/down decisions for getting into the actual corp rather than using segregated corps with gradations of acceptance criteria that still live in the same space and do the same things. For W-space in particular, the lack of ability to share bookmarks between corps easily makes it pointless to have a separate 'newbie holding pen' corp if that corp is just going to live in the same chains - there's little benefit to that risk mitigation.

Quote:
I am all for improvements to corp and POS management that would allow allow better granularity of control (and simpler) to help integrate newer members into a corp more readily, but the issues with trusting new members exists in all spaces and will still exist in highsec even if intracorp aggression is removed from the game.

No disagreement - improvements to corp/pos management would help substantially and I think are necessary to improve corp willingness to recruit newbies on trial accounts.

I fight for the freedom of my people.

Dersen Lowery
The Scope
#35 - 2014-12-31 18:07:23 UTC  |  Edited by: Dersen Lowery
As I argued elsewhere, the actual problem with the change to in-corp aggression mechanics is that corporation management sucks. The only option available even to CCP itself is a game-wide on/off switch. So I would say that anyone who doesn't like the change, or who is ambivalent about the change, should push hard for a change to corporation management and more broadly to the types of social groups that EVE supports, and contribute actively to any crowd-sourcing that CCP solicits. The better those tools are, the fewer ham-fisted changes CCP has to make.

June, if you want POSes to become important assets as part as war dec reform, I'd ask for that to be at least punted until corp management is fixed and, at the very least, POS (defense) modules have had a balance pass. If your proposal went into effect before then, I'd guess that the only result would be a number of POSes getting pulled down preemptively.

EDIT: Also, thanks for answering my questions thoroughly and thoughtfully.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Starbuck Keikira
#36 - 2015-01-05 18:43:28 UTC
+1 for June, she's got the time, motive and background to represent.
June Ting
Full Broadside
Deepwater Hooligans
#37 - 2015-01-08 14:15:07 UTC
Thanks for the folks at Cap Stable for the interview: http://capstable.net/2015/01/08/juneting/

I fight for the freedom of my people.

Alan Mathison
Royal Amarr Institute
Amarr Empire
#38 - 2015-01-09 20:43:41 UTC
June:

I was more impressed than I thought I would be with your Cap Stable interview. (That may sound bad, but take it as a compliment, cause that's how I meant it. :) ). I loved your stating that you put the game above the Coalition. I think you presented yourself very well and I'll be watching your campaign with a lot of interest!

Thanks!

-- Alan Mathison, Explorer & Industrialist, Star Tide Industries

June Ting
Full Broadside
Deepwater Hooligans
#39 - 2015-01-10 02:22:49 UTC
Alan Mathison wrote:
I was more impressed than I thought I would be with your Cap Stable interview. (That may sound bad, but take it as a compliment, cause that's how I meant it. :) ). I loved your stating that you put the game above the Coalition. I think you presented yourself very well and I'll be watching your campaign with a lot of interest!

Glad you enjoyed listening. Sorry that there were so many technical glitches with my audio that resulted in me having to repeat the same thing three times.

There's no point in "winning" a sandbox that everyone else has given up on because of balance issues, for sure.

I fight for the freedom of my people.

corbexx
Sebiestor Tribe
Minmatar Republic
#40 - 2015-01-12 17:54:53 UTC
You mention that you can't go to summits (due to your dog), however you did attend the last summer summit. At the summits alot of extra talking, chatting, sorting issues happens outside the meetings themselves (down the pub). Do you think you being there had a negative affect since people had to be more careful on what they spoke about, since you arent under nda?