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EVE New Citizens Q&A

 
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Hey guys new player!

First post
Author
J'Poll
School of Applied Knowledge
Caldari State
#21 - 2014-12-19 22:40:57 UTC
Ooh, and you might want to look for general information at:


Official New Player FAQ

New Player Q&A Resources

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Obi-Wan Kennobi
The Scope
Gallente Federation
#22 - 2014-12-19 22:57:59 UTC
It's amazing how much you learn in only a handful of days playing - when I first saw how MUCH was in eve I was like...wow.
When I first spoke about PvP that was me looking at PvP from a WoW point of view as I have JUST stopped playing - I see this is very different and I actually enjoy this a lot more!

The other thing I learnt quickly was ships are built to be destroyed, eventually. A few days ago I lost my main ship and was like oh crap - but now I see it really isn't that hard to replace. Scored a kill or two, and I turned away for a moment in a 0.4ish area and I was shot down before I could turn back. Now it's like really no big deal if I lost my Destroyer as it's a simple matter to get a new one!

My friend and I are playing together so we plan to go out and see if we can catch a few people in a few days and get a feel for open world pvp!

Thanks for the replys, I have read each one and taken notes!

FYI: When I spoke about my IGN I actually just meant nickname, what people call me - ObiKenobi. I use it over all my games etc, from DotA to EVE!
Keno Skir
#23 - 2014-12-19 23:06:01 UTC
Welcome to EvE Pirate

I suggest diving headlong into anything that involves combat in some way. The vast majority of skills you train for PvE combat and PvP combat are transferable, and will help toward your initial goal of incursion running.

As far as corps go just do a little homework if you can but don't be shy. Above all just don't be afraid to leave and find a new group if things don't feel right. Everyone wants something different from a corp so there really isn't a right or wrong answer. Fly with people you like flying with and do whatever you think is fun and you can't really go wrong Cool
Ralph King-Griffin
New Eden Tech Support
#24 - 2014-12-20 00:03:05 UTC
Obi-Wan Kennobi wrote:

FYI: When I spoke about my IGN I actually just meant nickname

im sure every vet who has seen this will have you wachlisted regardless,

words from a dev for your reading pleasure.

CCP Falcon wrote:

It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience.


Scource
ergherhdfgh
Imperial Academy
Amarr Empire
#25 - 2014-12-20 00:16:46 UTC
J'Poll wrote:



You are trading good, even while docked or logged off, someone can manipulate the market so that you lose a lot of ISK in the process. As this is done by a player to another player, it is also a form of PvP.

Hell, in the end. Anything in EVE is PvP in some form or function, some just more obvious then others.


I take issue with this statement. I find it to be a twisted and corrupted viewpoint. You are essentially saying that everything is competitive and nothing can be anything else. To me the opposite of competition is cooperation. Versus means against so to say that everything in Eve is player versus player and nothing can be cooperative is just false. To be constantly trying to frame everything in a competitive combative mindset seems a little messed up to me. It makes me wonder if people actually think about what they are saying.

To me dominance and competition are a mind set. Sure if I am market trading and trying to "beat out the competition" then I would say that is competitive and therefore PvP. However if I just want to buy a thing from the market and am willing to pay what ever the going rate is or sell something to whoever is willing to buy it and I am not attempting to "beat" or "dominate" anyone then to me that is just paying some one for their effort. I'm not competing with the guy. I'm not trying to beat him up over the price, I am just entering into a business agreement where someone does something for me and I pay them for their effort that is an agreement not a competition. People can interact with other people in a way that is other than adversarial I just don't understand why so many people here choose to ignore that.

Want to talk? Join Cara's channel in game: House Forelli

J'Poll
School of Applied Knowledge
Caldari State
#26 - 2014-12-20 00:20:37 UTC  |  Edited by: J'Poll
ergherhdfgh wrote:
J'Poll wrote:



You are trading good, even while docked or logged off, someone can manipulate the market so that you lose a lot of ISK in the process. As this is done by a player to another player, it is also a form of PvP.

Hell, in the end. Anything in EVE is PvP in some form or function, some just more obvious then others.


I take issue with this statement. I find it to be a twisted and corrupted viewpoint. You are essentially saying that everything is competitive and nothing can be anything else. To me the opposite of competition is cooperation. Versus means against so to say that everything in Eve is player versus player and nothing can be cooperative is just false. To be constantly trying to frame everything in a competitive combative mindset seems a little messed up to me. It makes me wonder if people actually think about what they are saying.

To me dominance and competition are a mind set. Sure if I am market trading and trying to "beat out the competition" then I would say that is competitive and therefore PvP. However if I just want to buy a thing from the market and am willing to pay what ever the going rate is or sell something to whoever is willing to buy it and I am not attempting to "beat" or "dominate" anyone then to me that is just paying some one for their effort. I'm not competing with the guy. I'm not trying to beat him up over the price, I am just entering into a business agreement where someone does something for me and I pay them for their effort that is an agreement not a competition. People can interact with other people in a way that is other than adversarial I just don't understand why so many people here choose to ignore that.


Ooh, there is plenty of coorperation possible, hell the old OTEC is a great example of it.

But there will ALWAYS be competition there.

Hell, the moment you buy or sell something on the market, it's competition against all the other buyers / sellers (as a buyer, you and all the others wnat to buy a good as cheap as possible / as a seller, you and all the others, want as much money for your items as possible).


If you are just buying something of the market from a sell order, you are still competing.

YOu are taking away an option from another player to buy that item at that price...he will likely have to buy it for a higher price then you did, so it is competition. You are giving ISK to the seller, which means that your ISK is in his wallet, not the other people selling that item on the market, to make that happen, they have to move their asking price, creating market fluctuations...

Hence any thing you do is affecting other players in how they play their game...hence PvP.

You just see PvP as a strict Player vs (as in actually against each other) Player, while see PvP as a player affecting the playstyle of another player. And any action you take in EVE is affecting other players in one way or another.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ergherhdfgh
Imperial Academy
Amarr Empire
#27 - 2014-12-20 00:32:48 UTC
J'Poll wrote:


But there will ALWAYS be competition there.

Hell, the moment you buy or sell something on the market, it's competition against all the other buyers / sellers (as a buyer, you and all the others wnat to buy a good as cheap as possible / as a seller, you and all the others, want as much money for your items as possible).


If you are just buying something of the market from a sell order, you are still competing.

YOu are taking away an option from another player to buy that item at that price...he will likely have to buy it for a higher price then you did, so it is competition. You are giving ISK to the seller, which means that your ISK is in his wallet, not the other people selling that item on the market, to make that happen, they have to move their asking price, creating market fluctuations...

Hence any thing you do is affecting other players in how they play their game...hence PvP.

You just see PvP as a strict Player vs (as in actually against each other) Player, while see PvP as a player affecting the playstyle of another player. And any action you take in EVE is affecting other players in one way or another.


I just can not agree with this mindset. I'm not sure what worries me more: that you think this is a factual statement rather than your own personal way of looking at things or that in all likelihood the majority of people share this perspective. Either way it explains a lot about why our world is the way that it is currently and for me diminishes hope for mankind's future.

Want to talk? Join Cara's channel in game: House Forelli

ShahFluffers
Ice Fire Warriors
#28 - 2014-12-20 01:00:41 UTC  |  Edited by: ShahFluffers
Obi-Wan Kennobi wrote:
My friend and I are playing together so we plan to go out and see if we can catch a few people in a few days and get a feel for open world pvp!

Good man. Here's my last bit of info before I vacate this thread; The Skillpoint System


How does the skillpoint system work?

- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower tier skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.


- (*this is the important one*) Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.

Ex1: You are a newbie facing someone with about 20 million SP... but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.


- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4 (which takes ~20% of the amount of time it takes to get those skills to level 5), you will find yourself flying at about **80 to 90%** of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.


- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (again, because it's faster).

Example: I personally have the T2 weapon specializations at level 4. That puts me at a 2% disadvantage in damage against someone who has the same skill(s) at level 5 (assuming we are both using the same ship with the same fit)


- Ships and weapons have been balanced against one another.

Example: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor power every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.


- High tech equipment (ex. T2, Faction, Officer, etc) will not give a player "I WIN" abilities. It simply gives a player a linear edge at an exponentially higher cost.

Ex1: A basic T1 Armor Adaptive Plating gives ~10% omni-resistance to damage for only a hundred thousand ISK... a T2 Armor Adaptive Plating gives ~15% omni resistance to damage for 1 million ISK... a "deadpsace" Armor Adaptive Plating gives ~19% omni resistance to damage for 15 to 20 million ISK.

Ex2: A group of three or four T1-fit frigates that cost about 500 thousand to 1 million ISK CAN kill a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing.
https://zkillboard.com/kill/39793460/ (Condors caught me and ground me down... I only had time to kill one of them)
https://zkillboard.com/kill/38239838/ (all the Breechers in this KM were T1 fit... I could only kill two of them before being nuked)


What does this all mean?

- Having more skillpoints is not the "end all, be all" point of the game and there is more to most activities than "get enough skillpoints, open window, click, press F1- F9."
There are a plethora of factors that can decide success or failure and many of them are purely abstract in nature (see: planning, meta-gaming, friends, short-term allies, making deals, psychological warfare, etc).

- part of the idea behind the current SP system is that you can't "powergrind" to success. You MUST learn how to utilize what you have first... which requires you to use your head and be creative. This helps you later on when you can finally use "better" ships/equipment... because you have hopefully familiarized yourself with the underlying mechanics that most Tech 1 ships/equipment share with Tech 2 and Faction ships/equipment.
Example: you may not be able to pilot that sexy Interceptor right away... but that doesn't mean you can't slap together a super fast frigate that does something similar.

- once you have your "universal" core and support skills near or at maximum (which takes about 2 or 3 months of mostly focused training) the gap between you and an older player begins to narrow quite significantly. You can find these skills in the "Engineering" section of your character skillsheet.

- Just because you are limited in what you can do (as a newbie) it does not mean that your contribution to a team is meaningless and/or without weight.
Being a "tackler" or cheapo Ewar-support in PvP might indeed be suicide if you have limited skills and knowledge... but even half-success can mean the difference between catching or losing a target... everyone escaping a bad situation or dying in a fire.


ergherhdfgh wrote:
I just can not agree with this mindset. I'm not sure what worries me more: that you think this is a factual statement rather than your own personal way of looking at things or that in all likelihood the majority of people share this perspective. Either way it explains a lot about why our world is the way that it is currently and for me diminishes hope for mankind's future.

Like my uncle once told me: "You can look at things however you like... but some things you can't bullshit because that is how they were built and how they work."
Keno Skir
#29 - 2014-12-20 01:33:03 UTC
ergherhdfgh wrote:
J'Poll wrote:


But there will ALWAYS be competition there.

Hell, the moment you buy or sell something on the market, it's competition against all the other buyers / sellers (as a buyer, you and all the others wnat to buy a good as cheap as possible / as a seller, you and all the others, want as much money for your items as possible).


If you are just buying something of the market from a sell order, you are still competing.

YOu are taking away an option from another player to buy that item at that price...he will likely have to buy it for a higher price then you did, so it is competition. You are giving ISK to the seller, which means that your ISK is in his wallet, not the other people selling that item on the market, to make that happen, they have to move their asking price, creating market fluctuations...

Hence any thing you do is affecting other players in how they play their game...hence PvP.

You just see PvP as a strict Player vs (as in actually against each other) Player, while see PvP as a player affecting the playstyle of another player. And any action you take in EVE is affecting other players in one way or another.


I just can not agree with this mindset. I'm not sure what worries me more: that you think this is a factual statement rather than your own personal way of looking at things or that in all likelihood the majority of people share this perspective. Either way it explains a lot about why our world is the way that it is currently and for me diminishes hope for mankind's future.


It's not a personal view, it's a factual statement of truth. The only way it's possible to play EvE without competing in some way is to never Buy, Sell, Gather or Shoot anything. This is regardless if you play co-operatively or not, and regardless how you "look at things".
Baneken
Arctic Light Inc.
Arctic Light
#30 - 2014-12-20 19:56:57 UTC
No what she argues is that buying stuff as a customer is an action against someone when it isn't, you bought the stuff from the sellers competing form the customer (you) at no point did you in any way committed anything against any player.
True that the seller might had only a limited supply (thus limiting others from buying) but even then you as customer still didn't play against other player when you bought the junk from the lowest seller.

The players who fought against each other were the sellers not buyers.
Questionable fridge logic of JĀ“poll comes in to play when you assume that everyone is maliciously buying stuff from the market only to deny acquiring of it by another player.

That logic is like buying a candy bar from a supermarket and claiming that you somehow caused a problem to other person because that other person couldn't also buy that exact same candy bar as you just did.

Obi-Wan Kennobi
The Scope
Gallente Federation
#31 - 2014-12-22 03:01:31 UTC
Seems we are getting a bit off topic :P

Anyway, thank you everyone for the reply's!
A big thanks to ShahFluffers for your comment, it was really really helpful!
William Ruben
University of Caille
Gallente Federation
#32 - 2014-12-22 05:56:44 UTC
Obi-Wan Kennobi wrote:
Seems we are getting a bit off topic :P


Heh.

Welcome to EVE!
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