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Warfare & Tactics

 
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amarr fw missions in a SB

Author
exxon halliburton
i'm from the government and i'm here to help
#1 - 2014-12-21 06:19:47 UTC
are these possible if you speed/sig tank? i know TPs blow up your sig, but NPCs have diminishing returns just like we do, and this fit doesnt use a shield extender...

here's what i'm thinking, all NPC missile damage is explosive so...

hound

Overdrive Injector System II
Ballistic Control System II
Ballistic Control System II
Gistii A-Type 1MN Afterburner
Limited Explosive Deflection Field I
Medium Ancillary Shield Booster,Cap Booster 50
Prototype 'Arbalest' Torpedo Launcher,Caldari Navy Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher,Caldari Navy Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher,Caldari Navy Nova Torpedo
Covert Ops Cloaking Device II

Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II

Ectoplasm One
Center for Advanced Studies
Gallente Federation
#2 - 2014-12-21 06:39:50 UTC
I'd be more inclined to get a medium shield extender on there... (requires an ancillary current router rig)

Think about it... you're on a long mission run (chaining 10+ missions together) You *will* run out of cap boosters (especially with an overdrive injector nerfing your cargo space) plus the medium shield extender gives you better resistance to volley damage and a bit of passive regen to boot.

I use a vexor navy issue but something like this does the trick just fine:

-Low-
1x Nanofiber internal structure II
2x Ballistic Control System II

-Mid-
1x 1mn Afterburner II
1x Medium f-s9 regolith shield induction
1x Explosive deflection field II

-High-
3x Prototype 'Arbalest' Torpedo Launcher (Loaded w/ Caldari Navy Nova Torpedo)
1x Covert Ops Cloaking Device

-Rigs-
1x Rocket Fuel Cache Partition II
1x Small ancillary current router

You'll find the missions take some time and the tank is finnicky, but alas... it works. You may also find that random **** frigs will mess with you all the time since bombers are easy picking. Good luck o/




MonkeyBusiness Thiesant
Pandemic Unicorns
#3 - 2014-12-21 20:05:23 UTC
exxon halliburton wrote:
are these possible if you speed/sig tank? i know TPs blow up your sig, but NPCs have diminishing returns just like we do, and this fit doesnt use a shield extender...

here's what i'm thinking, all NPC missile damage is explosive so...

hound

Overdrive Injector System II
Ballistic Control System II
Ballistic Control System II
Gistii A-Type 1MN Afterburner
Limited Explosive Deflection Field I
Medium Ancillary Shield Booster,Cap Booster 50
Prototype 'Arbalest' Torpedo Launcher,Caldari Navy Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher,Caldari Navy Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher,Caldari Navy Nova Torpedo
Covert Ops Cloaking Device II

Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II




You'd better not get hit by the commander rat in Hubris with that fit, because a wrecking shot will leave you in hull (it's mostly EM, so kinda hurts).

One easy upgrade: go deadspace explosive hardener, they're dirt cheap. The b-type is just 5m, a-type only slightly more.
Mysa
EVIL PLANKTON
#4 - 2014-12-21 20:23:55 UTC
[Nemesis, vs amarr]
Khanid Navy Ballistic Control System
Khanid Navy Ballistic Control System

Gistii A-Type 1MN Afterburner
Gistii A-Type Small Shield Booster
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Torpedo Launcher II, Caldari Navy Inferno Torpedo
Torpedo Launcher II, Caldari Navy Inferno Torpedo
Torpedo Launcher II, Caldari Navy Inferno Torpedo
Covert Ops Cloaking Device II
[empty high slot]

Small Hydraulic Bay Thrusters II
Small Hydraulic Bay Thrusters II

waay to easy whit 85km torps!(skilled ofc)
exxon halliburton
i'm from the government and i'm here to help
#5 - 2014-12-22 05:32:53 UTC
thanks for the replies, is it possible to just outrange the NPCs missiles?