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My Thoughts on Battleship Warp Speed

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Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1 - 2014-12-18 22:54:26 UTC
As anyone who's not been hiding under a rock knows, battleships got hit with a nerf to their warp speeds a while back, and now only warp at 2 AU/s. Battlecruisers warp at 2.5 AU/s, and cruisers warp at 3. This obviously upset a lot of people as it made it harder to move anywhere quickly in a battleship and it's gotten to the point where battleships are now perceived as worthless for roaming.

I used to think that battleships could use a little buff to their warp speed. But then I came up with an unconventional Orca fit for hauling and it changed my thinking. I realize now that battleships do not need a buff to their warp speeds. Yes, the lower speeds are a pain, but like everything else in EvE, performance is all about choices.

Let's look at what it takes to make a battleship warp like a battlecruiser. It's actually pretty simple, requiring only one module and two rigs:

1x 100MN AB
1x T2 Warp Speed Rig
1x CPU Rig

Pulse the AB while aligning from full stop to warp and you should* always hit warp at the end of your AB cycle. If you have Afterburner V, that's 7.5 seconds into warp, with 2.5 AU/s warp speed. Not too shabby for a battleship. The CPU rig offsets the CPU penalty from the Warp Speed rig leaving you with roughly the same CPU, one remaining rig slot, and 175 calibration (assuming a vanilla T1 BS).

If you want to warp more like a cruiser, all you need is a second warp speed rig. 7.5 seconds into warp, 3 AU/s warp speed. Or, if you don't like the CPU penalty, use a mid-grade warp speed implant and a cheap warp speed lowslot mod instead of the second rig for the same effect without the hit to your CPU.

Yes, you have to make some sacrifices to achieve this, and this particular method has limitations in nullsec due to the lack of a MWD or MJD to get out of bubbles. If this is a problem, fit a MWD instead and you'll still hit warp in 10 seconds (or faster if your in a sufficiently nimble ship to not benefit from this technique). Okay, not as fast, but still better than before. But the bottom line is that you can still make battleships roam (almost like) cruisers if you're willing to make some fairly minor fitting sacrifices.



Now, compare this to what it takes to make a battleship apply damage like a battlecruiser. You'd need at least three modules, probably more. Some combination of tracking mods, target painters, implants, and or rigs. All of these come at the expense of DPS, tank, and/or mobility.


See where I'm going with this?


You can still roam in battleships at cruiser-like speeds. You just have to make certain fitting choices to be able to do it. Rather like you can still hit smaller targets with battleship-sized weapons or hit targets at obscene ranges or hit targets for obscene damage, you just need to make certain fitting choices.

Would I roam with a group of nothing but battleships? Heck no. I wouldn't have done that even before the warp speed changes. You'd probably never tackle anything and you'd be vulnerable to frigates and cruisers. But does it make sense to fit one or two battleships for good warp performance and bring them along on cruiser roams? I certainly don' see why not. Their DPS, range, durability, and ewar resistance should be a welcome addition to any cruiser gang. Just don't expect them to perform like battleships fit for full-on brawling or fleet sniping because they won't. Rather like cruisers won't function well as long-point kiters if they're fit with high DPS, short-range weapons.


Don't give up on roaming battleships. Give up on your notion of how ships should be fit and look at how they can be fit.



*I say "should" because heavily plated fits may not accelerate quickly enough. Everything I've tried has worked though.

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Battle BV Master
Bacon Never Dies
#2 - 2014-12-19 15:25:32 UTC
Or get Ascendancy's, a shield Mach and move quicker than an unplated or shield cruiser without giving up anything in your fit.

Seriously making a thread about what could be done if you compromise enough? Even the slowest battleship will go over 2k m/s if you're willing to waste enough slots and rig slots on it.

Its meaningless really, the reduced performance just to make it go like a BC makes it easier and cheaper to actually get a BC or T2 cruiser for that matter.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#3 - 2014-12-19 15:44:59 UTC
Battle BV Master wrote:
Or get Ascendancy's, a shield Mach and move quicker than an unplated or shield cruiser without giving up anything in your fit.

That's one option, yes. I was exploring more cost-effective alternatives.

Battle BV Master wrote:
Seriously making a thread about what could be done if you compromise enough? Even the slowest battleship will go over 2k m/s if you're willing to waste enough slots and rig slots on it.

This is true. But in that case, the number of sacrifices you'd have to make almost certainly wouldn't justify the end goal.

My point was that you have to sacrifice surprisingly little to make battleships viable roaming platforms. Ones that are fully insurable (unlike T2/T3 cruisers), provide options not generally available to smaller platforms, have exceptionally large capacitors, and possess proven staying power.

I'm not saying we should all fit our battleships for roaming all the time. I'm saying that we shouldn't write them off as roaming platforms entirely simply because you have to make some small fitting sacrifices in order to do it.

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Battle BV Master
Bacon Never Dies
#4 - 2014-12-19 15:56:40 UTC
Oh I love Battleships don't get me wrong, I just do not agree with your definition of 'little' as far as compromise goes. I think its giving up too much already. 2 rigs down and being AB fitted is a high price to pay IMHO
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-12-19 22:21:51 UTC
Battle BV Master wrote:
Oh I love Battleships don't get me wrong, I just do not agree with your definition of 'little' as far as compromise goes. I think its giving up too much already. 2 rigs down and being AB fitted is a high price to pay IMHO

I can respect that. This is is mostly subjective after all, and everyone's needs are different.

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Aiyshimin
Shiva Furnace
#6 - 2014-12-20 08:32:34 UTC
What you are missing is the fact that battleships weren't viable PVP platforms before the warp speed change, and gimping their fit even further just to make them faster to move around doesn't fix that.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7 - 2014-12-20 14:01:52 UTC  |  Edited by: Bronson Hughes
Aiyshimin wrote:
What you are missing is the fact that battleships weren't viable PVP platforms before the warp speed change, and gimping their fit even further just to make them faster to move around doesn't fix that.

I agree that solo battleships or purely battleship gangs are somewhat at a disadvantage for a number of reasons. Sub-warp mobility, lock speed, damage application against smaller targets, etc.

But fitting a few battleships for warp mobility to fly along with a cruiser gang? I think that'd be pretty potent.

I stated this pretty clearly in my post. Battleships need support to operate effectively, but my point is that they can still be used effectively in roaming ops.

Imagine, if you would, having one or two of the following 'Geddons along on a T1 cruiser roam:

[Armageddon, Roamageddon]

Pseudoelectron Containment Field I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

100MN Afterburner II
Warp DIsruptor II
Heavy Capacitor Booster II, Navy Cap Booster 400

Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II


EDIT: As per discussion below, dropped the Sensor booster and the CPU rig, and dropped the Damage Control down to a Meta 3. This leaves you with a utility mid, a utility high, and an empty rig slot, but not much grid or CPU.


Drones to suit and you've got a utility high slot with enough room for a medium remote rep or cap transfer. Requires no implants to fit. This fit will align in 7.5sec from a standstill (with Afterburner V) and warps at 3 AU/s so it can keep up with T1/faction cruisers, sports a solid tank and buffer, can project cap warfare up to 35km (with Amarr Battleship IV) and damage out past 50 (assuming sentry drones), does good DPS against a variety of targets, costs about as much as a HAC, and, unlike a HAC, is fully insurable. It's only real weakness, and it is a significant one, is it's low sub-warp speed due to only having an afterburner. But given it's ability to project damage and cap warfare at 30+km, and the fact that this fit is specifically designed to be supporting smaller, faster vessels, that lack of mobility suddenly becomes far less of an issue.

What it gives up to be able to keep pace with cruisers is (judging by common 'Geddon fits I see) is not having an explosive hole (no explosive resist armor rig), some local tank (no armor repper rigs), some cap warfare endurance (no egress rigs), and/or sub-warp mobility (no MWD). These are not insignificant losses, but when you consider what the cruiser gang as a whole gained by sacrificing those things for a warp speed fit on one or two ships, it seems to me that the sacrifice is well worth it.

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Atomeon
Federal Navy Academy
Gallente Federation
#8 - 2014-12-20 22:29:09 UTC
All these fitings are good but you still losing time to follow a cruiser because or slower warp accerelation,
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#9 - 2014-12-21 00:37:11 UTC
Atomeon wrote:
All these fitings are good but you still losing time to follow a cruiser because or slower warp accerelation,

Warp acceleration is a function of top warp speed. Increasing your speed increases your acceleration.

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Cartheron Crust
The Tuskers
The Tuskers Co.
#10 - 2014-12-21 03:19:45 UTC  |  Edited by: Cartheron Crust
You can fit an Afterburner AND an MWD. I don't know how much the t2 warpspeed rigs cost, probably aren't too cheap though. Two t1 warpspeed rigs will get you to 2.8 and the mid level WS-610 (3% equivalent price to other implants I think) will bring you to 3AU/s.

I'm not even going to comment on the fit P, but yes you don't have to AB only. And there is a cheaper way to get to 3AU/s.

If you are in a gang with cruisers it doesn't need a point either.
baltec1
Bat Country
Pandemic Horde
#11 - 2014-12-21 08:40:53 UTC
Been doing this from day one of the changes.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2014-12-21 13:17:35 UTC
Cartheron Crust wrote:
You can fit an Afterburner AND an MWD. I don't know how much the t2 warpspeed rigs cost, probably aren't too cheap though. Two t1 warpspeed rigs will get you to 2.8 and the mid level WS-610 (3% equivalent price to other implants I think) will bring you to 3AU/s.

I'm not even going to comment on the fit P, but yes you don't have to AB only. And there is a cheaper way to get to 3AU/s.

If you are in a gang with cruisers it doesn't need a point either.

T2 large warp speed rigs are typically under 50mil ISK a pop. A bit pricey to be sure, but also definitely on the cheap end as far as large T2 rigs go.

Feel free to comment on the fit. It's not something I am particularly attached to, I just threw it together to get the point across (no pun intended). I'm a fan of having at least one long point on any battleship that can support it as heavy tackle is always nice to have in case you come across something juicy like a carrier. But you are correct; as a dedicated cruiser-gang support ship, you don't technically need a point on this ship. If anything though, I see the sensor booster is the most superfluous module; you've got plenty of lock range native to the hull and cruisers to lock fast for you.

baltec1 wrote:
Been doing this from day one of the changes.

I am not surprised in the least sir. Blink

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baltec1
Bat Country
Pandemic Horde
#13 - 2014-12-21 18:55:01 UTC  |  Edited by: baltec1
Best way to go about this is to go with a set of mid grade ascendancies and a WS-615.

This alone gets you up to 2.91AU/sec.

A single t1 hyperspatial will bump you up to 3.5

You can get 3.05 without the WS-615 but I like moving faster than cruisers and causing all sorts of confusion.
Kev Ftw
The Filthy Few
Break-A-Wish Foundation
#14 - 2014-12-22 12:54:41 UTC
Bronson Hughes wrote:
My point was that you have to sacrifice surprisingly little to make battleships viable roaming platforms.


TIL: Gimping 2/3rds of your rigs slots and sacrificing a Mid slot is 'surprisingly little'.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#15 - 2014-12-22 13:22:42 UTC
baltec1 wrote:
Best way to go about this is to go with a set of mid grade ascendancies and a WS-615.

This alone gets you up to 2.91AU/sec.

A single t1 hyperspatial will bump you up to 3.5

You can get 3.05 without the WS-615 but I like moving faster than cruisers and causing all sorts of confusion.

I had considered Ascendancies, but I was turned off by their price. They are certainly an option though. Slap a WS-615 in your head with the fit I have above and you'll be able to keep up with HAC gangs. That would open some eyes....

Kev Ftw wrote:
Bronson Hughes wrote:
My point was that you have to sacrifice surprisingly little to make battleships viable roaming platforms.


TIL: Gimping 2/3rds of your rigs slots and sacrificing a Mid slot is 'surprisingly little'.

How much do you "gimp" your fir in order to maximize your DPS? Or improve your damage application? Or tackle?

Not every ship has to be able to do everything all of the time in order to be effective. Ships do zero damage with horrible application if they are still 3 systems away from the fight. It's all about making choices. Warp-speed fit battleships are one choice I feel people too-often overlook because of attitudes like yours.

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baltec1
Bat Country
Pandemic Horde
#16 - 2014-12-22 20:05:59 UTC
Bronson Hughes wrote:
baltec1 wrote:
Best way to go about this is to go with a set of mid grade ascendancies and a WS-615.

This alone gets you up to 2.91AU/sec.

A single t1 hyperspatial will bump you up to 3.5

You can get 3.05 without the WS-615 but I like moving faster than cruisers and causing all sorts of confusion.

I had considered Ascendancies, but I was turned off by their price. They are certainly an option though. Slap a WS-615 in your head with the fit I have above and you'll be able to keep up with HAC gangs. That would open some eyes....



I fly megathrons with frigatesBlink
Atomeon
Federal Navy Academy
Gallente Federation
#17 - 2014-12-22 23:14:41 UTC
Bronson Hughes wrote:
Atomeon wrote:
All these fitings are good but you still losing time to follow a cruiser because or slower warp accerelation,

Warp acceleration is a function of top warp speed. Increasing your speed increases your acceleration.


And why Machariel has bonus for speed and acceleration? Because they are two different things.
Paranoid Loyd
#18 - 2014-12-22 23:31:01 UTC  |  Edited by: Paranoid Loyd
Atomeon wrote:
Bronson Hughes wrote:
Atomeon wrote:
All these fitings are good but you still losing time to follow a cruiser because or slower warp accerelation,

Warp acceleration is a function of top warp speed. Increasing your speed increases your acceleration.


And why Machariel has bonus for speed and acceleration? Because they are two different things.

They are two different things and Acel/Decel is a function of Max Warp Speed. You are both correct. However, changing the BS's warp speed to equal that of a cruiser will indeed make it travel at the same speed.

http://community.eveonline.com/news/dev-blogs/warp-drive-active

Acceleration = Max Warp Speed
Deceleration = Warp Speed/3 with a max value of 2

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#19 - 2014-12-23 12:21:22 UTC
baltec1 wrote:
I fly megathrons with frigatesBlink

You wacky Goon you. Lol


(DISCLAIMER: I'm not a "Grr Goons" guy. You are wacky and you happen to be a Goon, so there you have it.)

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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#20 - 2014-12-23 18:27:54 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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