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Titan Artificial Womhole Generator

Author
Drew Li
Space Exploitation Inc
#1 - 2014-12-18 22:54:42 UTC
A new wormhole type that has unlimited mass while active and goes to a random location.

Obviously a lot of different mechanics that would have to be worked out. Maybe make them unidirectional, only end in specific system types, etc. Could even take the titan through. It would be a way to drop a cruiser or smaller gang somewhere interesting and unspecific to go find some content. Making the system not completely abused for logistics might take some tweaking. Probably need to limit how quickly new wormholes could be rolled as well.

It could be an instant 50 gates you could take your fleet and DIAF.
FireFrenzy
Cynosural Samurai
#2 - 2014-12-18 23:11:27 UTC
So you want a stargate that goes to a random location?

The whole POINT of wormholes is that they have mass limits, thats their limit and the core of the mechanic...

Also, we do NOT need more power projection in fact we probably EVEN LESS... (although i am not even remotely qualified for that one...)
Eldwinn
Deep Core Mining Inc.
Caldari State
#3 - 2014-12-18 23:18:08 UTC
^ you want to make a stargate basically. -1
Drew Li
Space Exploitation Inc
#4 - 2014-12-19 00:16:02 UTC
You know where a stargate goes and it is still there to take you back after using it. There is a huge difference between gates and wormholes.
Krops Vont
#5 - 2014-12-19 00:29:27 UTC
Just, no.

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Propaganda/Art/Media

Wormhole Finding & Selling

o/ Play for fun

Hopelesshobo
Hoboland
#6 - 2014-12-19 10:18:56 UTC
So basically we will get this

FC: Ok guys, we are going to attack XYZ today
Titan 1: Portal open
Scout 1: Sorry guys, this one led to ABC
Titan 2: Portal open
Scout 2: Sorry guys, this one led to DEF
...
...
Titan 72: Portal open
Scout 72: Yay!!!!
FC: Jump jump jump



Good job, you just broke jump fatigue.

Lowering the average to make you look better since 2012.

FireFrenzy
Cynosural Samurai
#7 - 2014-12-19 11:27:56 UTC
and if you start paralleling that system... congrats you have rolled back something EVERYONE who thinks about these things LIKES and needs...
Soldarius
Dreddit
Test Alliance Please Ignore
#8 - 2014-12-19 19:44:54 UTC
We have this thing call a Jump Portal Generator. Guess what ship it goes on?

http://youtu.be/YVkUvmDQ3HY

Drew Li
Space Exploitation Inc
#9 - 2014-12-20 20:20:52 UTC
Soldarius wrote:
We have this thing call a Jump Portal Generator. Guess what ship it goes on?

I'm guessing you're not that familiar with using titans or you'd have realized they have limited range. A range that in many cases won't take you to places with people to shoot.

Hopelesshobo wrote:
So basically we will get this

FC: Ok guys, we are going to attack XYZ today
Titan 1: Portal open
Scout 1: Sorry guys, this one led to ABC
Titan 2: Portal open
Scout 2: Sorry guys, this one led to DEF
...
...
Titan 72: Portal open
Scout 72: Yay!!!!
FC: Jump jump jump

Good job, you just broke jump fatigue.

In case you weren't aware there are stargates that you can use to fly to most systems on the map. By the time you roll 72 new wormholes, strand 72 people in random locations around the map, you would probably have been better off just flying there.

FireFrenzy wrote:
and if you start paralleling that system... congrats you have rolled back something EVERYONE who thinks about these things LIKES and needs...

That would be the ability to find PVP or fight larger opponents? The effect of fatigue is to limit power projection through capital ships. It has very little influence on ability to move subcaps or pile people into a system. Nobody flies subs all the way across the map for any major timer, they stage assets close to the destination and go from there. It should be easy to turtle up and defend against the cruiser gangs these would send out. If you can't counter a cruiser fleet with battleships and capitals you have bigger issues. This would have almost no effect on logistics as it wouldn't be viable for freighters and possibly even industrials. Maybe it costs 100m in fuel to roll a new wormhole. For a fleet just looking to go out to have some fun that is insignificant, for someone trying to get to a certain destination it could suck. With the previous example that's 7.2b isk for the ability to move your cruisers where you want. Anyone who thinks the mechanic through can keep it balanced relatively easily. Maybe each roll generates 1h of fatigue. There are plenty of ways to adequately control the mechanic without it being heavily abused.
Lugh Crow-Slave
#10 - 2014-12-20 20:30:18 UTC
Drew Li wrote:

I'm guessing you're not that familiar with using titans or you'd have realized they have limited range. A range that in many cases won't take you to places with people to shoot.


then put it in range
Zepheros Naeonis
TinklePee
#11 - 2014-12-21 00:27:21 UTC
Drew Li wrote:
A new wormhole type that has unlimited mass while active and goes to a random location.

Obviously a lot of different mechanics that would have to be worked out. Maybe make them unidirectional, only end in specific system types, etc. Could even take the titan through. It would be a way to drop a cruiser or smaller gang somewhere interesting and unspecific to go find some content. Making the system not completely abused for logistics might take some tweaking. Probably need to limit how quickly new wormholes could be rolled as well.

It could be an instant 50 gates you could take your fleet and DIAF.


Hate to state the obvious here, but a Jump Portal Generator DOES create an artificial wormhole for ships to jump through. Stargates do the same, it's just an extremely stable wormhole.
Lugh Crow-Slave
#12 - 2014-12-21 02:12:31 UTC
Zepheros Naeonis wrote:


Hate to state the obvious here, but a Jump Portal Generator DOES create an artificial wormhole for ships to jump through. Stargates do the same, it's just an extremely stable wormhole.


shh this is fun don't ruin it
Hopelesshobo
Hoboland
#13 - 2014-12-21 09:00:31 UTC
Drew Li wrote:
Soldarius wrote:
We have this thing call a Jump Portal Generator. Guess what ship it goes on?

I'm guessing you're not that familiar with using titans or you'd have realized they have limited range. A range that in many cases won't take you to places with people to shoot.

Hopelesshobo wrote:
So basically we will get this

FC: Ok guys, we are going to attack XYZ today
Titan 1: Portal open
Scout 1: Sorry guys, this one led to ABC
Titan 2: Portal open
Scout 2: Sorry guys, this one led to DEF
...
...
Titan 72: Portal open
Scout 72: Yay!!!!
FC: Jump jump jump

Good job, you just broke jump fatigue.

In case you weren't aware there are stargates that you can use to fly to most systems on the map. By the time you roll 72 new wormholes, strand 72 people in random locations around the map, you would probably have been better off just flying there.


Tell you what, let me know how long it takes for a capital fleet to move to the opposite side of nulsec using gates. I'm sure if you had 72 titans in stock, it wouldn't take that long to roll 72 wormholes. Also, people wouldn't be stranded in those systems, they would send an alt in a noobship through to see what system it goes to, and if they cant go back through the wormhole, they just deathclone back to their staging whenever it is convenient for them.

Lowering the average to make you look better since 2012.

Celthric Kanerian
Viziam
Amarr Empire
#14 - 2014-12-21 11:44:38 UTC
Would be cooler with a completely new ship that did it...
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#15 - 2014-12-21 13:34:33 UTC
Unlike the jump portal generator, wormholes allow for two-way travel and must be rolled or waited out in order to close them. This opens up the possibility of a hostile force probing down the wormhole and using it to jump back to the titan that spawned it. The comedy effect would be priceless. The obvious downside to this is that it could potentially break the Phoebe power projection changes once you get a force with enough Titans. That's a pretty serious downside.


If there were serious limitations on how often a titan could spawn a wormhole (at least a 1 day cooldown between spawns), the spawned wormhole behaved just like a regular wormhole (i.e. mass limits, anyone can probe it down and use it) and respected system destinations (i.e. no capital-sized holes to Thera or hisec, etc.), the module spawning the wormhole has similar negative effects to a doomsday (immobile, can't jump, can't cloak for X, Y, Z amount of time) and had absolutely massive fuel requirements (i.e. your whole frickin' fuel bay), I could maybe get behind this.

That's a lot of ifs for one maybe.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Joshua Foiritain
Coreli Corporation
Pandemic Legion
#16 - 2014-12-21 13:39:46 UTC
Drew Li wrote:
Soldarius wrote:
We have this thing call a Jump Portal Generator. Guess what ship it goes on?

I'm guessing you're not that familiar with using titans or you'd have realized they have limited range. A range that in many cases won't take you to places with people to shoot.

Have you considered not blueing up everyone that lives within 3 titan jump bridges ranges of you? Lol

The Coreli Corporation is recruiting.

Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2014-12-21 20:40:49 UTC
Howabout titans can be anchored and become a stargate. Once done, it cannot be un-done. The titan can still be blown up but is now a public stargate until it dies, and if you jump through it, it takes you to a random celestial somewhere outside of highsec.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Drew Li
Space Exploitation Inc
#18 - 2014-12-21 23:24:41 UTC
Hopelesshobo wrote:
Drew Li wrote:
Soldarius wrote:
We have this thing call a Jump Portal Generator. Guess what ship it goes on?

I'm guessing you're not that familiar with using titans or you'd have realized they have limited range. A range that in many cases won't take you to places with people to shoot.

Hopelesshobo wrote:
So basically we will get this

FC: Ok guys, we are going to attack XYZ today
Titan 1: Portal open
Scout 1: Sorry guys, this one led to ABC
Titan 2: Portal open
Scout 2: Sorry guys, this one led to DEF
...
...
Titan 72: Portal open
Scout 72: Yay!!!!
FC: Jump jump jump

Good job, you just broke jump fatigue.

In case you weren't aware there are stargates that you can use to fly to most systems on the map. By the time you roll 72 new wormholes, strand 72 people in random locations around the map, you would probably have been better off just flying there.


Tell you what, let me know how long it takes for a capital fleet to move to the opposite side of nulsec using gates. I'm sure if you had 72 titans in stock, it wouldn't take that long to roll 72 wormholes. Also, people wouldn't be stranded in those systems, they would send an alt in a noobship through to see what system it goes to, and if they cant go back through the wormhole, they just deathclone back to their staging whenever it is convenient for them.

It would take maybe 3 hours, 4 if you really went to extremes. They move about the same speed as battleships. Not sure what you're getting at because caps wouldn't be using these wormholes though... Maybe the titan originally creating the wormhole, but not entire cap fleets. The only question is how quickly you could get a bunch of subcaps to a random location and maybe a titan. You can already scan down wormholes to do something similar. If you want subs, it's far easier to just burn to destination in an interceptor and then grab a combat ship like most do.

If the titan was able to go through he could load up on ships and a clone vat. Allowing his fleet to eventually join him and go shoot stuff. It would make the titans more useful as they could go behind enemy lines picking fights and be at risk of getting picked off. Any large battle resulting in lots of tidi would easily allow for large cap forces to burn themselves there if the battle lasted long enough.

Phoebe power projection nerfs were about preventing people form instantly getting to a specific destinations. It had little to no effect on being able to move a cap force into an area to begin an assault. It simply limits the ability of a third part to quickly cover a lot of ground to make a fight. Allowing smaller groups to have more time to use their own caps before being utterly crushed. If anything the ability to take gates with caps actually speeds up some movement. There is always that one guy that wouldn't have enough jump fuel to make a convoy that would get stranded or jump to the wrong location.
Arya Regnar
Darwins Right Hand
#19 - 2014-12-22 01:03:04 UTC  |  Edited by: Arya Regnar
Some way of forcing a wormhole spawn would be nice. Maybe like a structure costing about 50 mil being activated that spawns a tear in space through which sleepers come and when you kill them all (bad loot and no bounties) you can widen the tear to a wormhole that is by properties a wandering hole that can spawn in that particular system.

Maybe taking 15-30 minutes for sake of not making it too easy but still adding diversity to game.

And of course having system wide cap of 1 of such holes active at any time and a certain cap of how many times per day this can happen.

EvE-Mail me if you need anything.