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Player Features and Ideas Discussion

 
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We want your corp little things!

First post First post
Author
McNab DK1977
Deep Core Mining Inc.
Caldari State
#301 - 2014-12-20 13:04:17 UTC
Add alliance hangars similar to corporation hangars, please.
Jade Voice
Center for Advanced Studies
Gallente Federation
#302 - 2014-12-20 13:29:40 UTC
3 points :

1) As already said, Roles need a big real cleanup.

To works, imho all roles should be - as we do in science to constructs theoric objects - atomized in the smallest peculiar asks as possible with the ability to easily collapse several of them to constitute a new whole category (a title). Else, when we wan't to grant a role (or a title) to someone, we have to give him a bundle of roles including others roles which we don't wan't / need to grant. Of course, important point, a tip should indicate and documented all of the roles (atm there's no informations on any roles and we often have to go to wiki to know exactly what is in the bundle). And remove of course roles by station, containers etc : it's just useless and highly boring.

2) Corp and alliance use of POS too need a serious reworks :

- Personal hangars are just bad and not used by players. Remove it and give access to their own hangar to players within the corp hangar exactly as in a station.
- Corp hangar should have the possibility to be accessed by alliance corps : maybe just one hangar for each corp of the alliance
- Ship Maintenance Array : same thing, one hangar for each corps of the alliance, with the possibility for all players of the corp which own the sma to have their own hangar (an old old promise of ccp).
- A possibility to give access to a pos only with only standings whithout passwords to give access to a coalition members and avoid the ridiculously easy awox within a force field for big corp / alliance when a pasword is needed for a fleet to be in the pos (a single spie in the fleet allowed the ennemy fleets to have all the pw and to bump ships out of ff ... )

3) Alliance bookmarks ... of course

It's my two cents mates ...


Happy Xmas all :)

Jade
Hominis Plastic
German Universe Network Corporation
Fisherman's Friend's
#303 - 2014-12-20 13:49:19 UTC  |  Edited by: Hominis Plastic
I dont know if it was mentioned before, but it would be nice to have more space in the corp advert.
I dont want to waste my corp info for all the recruiting stuff, when there is a place where all of this belongs.
As a director of a multilinguistic corp, i invented an bilingual advert only to find out, that not even 1/10 of it, would fit in the advert section.

Tooltips would be nice but i think that requires a big change of the corp window but what if you get a tutorial when you open the roles and titel tap the first time, where all the details of the roles are mentioned.

Btw, thx for all the little things you've allready done to the corp window. 2 years ago it was a pain in the a.., to plan titels for a corp from scratch, now you dont have to have 4 monitors to see all the roles at ones or minimize one after another to see what is behind the edge of the window.
Mateo Cobra
Science and Trade Institute
Caldari State
#304 - 2014-12-20 14:02:57 UTC
Dear CCP:

It would be nice to have some highsec npc corp capabilities and/or facilities normally only found in low-sec corporations. Trying to make a living at highsec at something other than mining is a little tougher. And things that are forbidden like ore compression arrays are just plain limitations targeting newbies or solo miners who want the protection of highsec.

Any improvement here would be appreciated.


Regards,

Mateo
Imprezd Saken
Sovereign Shadow Syndicate
TAPAKAH ALLIANCE
#305 - 2014-12-20 14:37:18 UTC
Please allow corp directors to change corp's logo.
xHjfx
The Legion of Spoon
Curatores Veritatis Alliance
#306 - 2014-12-20 14:39:47 UTC
- Not enough standings slots (As an NRDS entity we run out fast)

- Should be able to easily create new categories in standings management - atm we have "Good standing" that is essentially anyone that isn't dark blue but not red or neutral.

- Should be able to toggle/filter out "Effective" applications from the Alliance tab.

- The corporate shares system needs an overhaul.

- Finer grained tax control over corp member activities.

- The ability to create more corp wallets and delegate access to them.
Ahlana Kho
Adversity.
Psychotic Tendencies.
#307 - 2014-12-20 14:39:50 UTC
BPO lockdown and unlock mechanics needs work. Major pain when you need to lock/unlock hundreds of BPO's.

Rights and roles management can improve. Tooltips to help explain would help a lot, as well as UI improvements.


Skywalker
TEMPLAR.
The Initiative.
#308 - 2014-12-20 14:41:36 UTC
Not sure if this fits in here but,
I would like an alliance recruitment function, just like the corporation recruitment ad interface, but for alliances recruiting corps.
Darvids0n
Mammoth Beetle
#309 - 2014-12-20 15:03:04 UTC  |  Edited by: Darvids0n
Probably restating, but I really want the 'transfer ISK' stuff to tie in with corp contacts/members. Basically, 99% of the time when splitting profits from corp ops I'm sending from one corp wallet to the other, sending to corp members or sending to known third parties who are probably in corp contacts. It'd be awesome if we could at least have 'favourite recipients' but ideally it would tie directly into the contact list + have a shortcut for transferring between corp wallet divisions or to other corps in the alliance.

And the # of hangars/wallet divs is also odd. Converting a bitmap into a short int or enum shouldn't be overly difficult. It'd also be really great if we could manage that per structure, so my labs have a blueprints division but my CHAs have high/med/low modules, ammo, drones, etc.
Commander Nina Hanomaa
Chapter Six
Chapters.
#310 - 2014-12-20 15:44:43 UTC
Hi,

Please take a look at how Corporations apply to join an Alliance. Took me a while to figure out.
Tonto Auri
Vhero' Multipurpose Corp
#311 - 2014-12-20 15:57:25 UTC
CCP Punkturis wrote:
Hi,

we want to know what are your biggest pain points in the corp interface so please post below with some nice examples

Big smileShockedBig smileShockedBig smile

More and better documentation about roles. Othervise, it's mostrly fine.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Ransu Asanari
Perkone
Caldari State
#312 - 2014-12-20 16:12:51 UTC  |  Edited by: Ransu Asanari

  • Get rid of the duration and payment options for corporate advertisements. Most of us use out of game tools, including the Recruitment forums here, and our own websites and recruitment channels, but lets remove barriers to having new players finding corporations. I'd rather see the details such as primary/secondary timezones as a property for the corporation and then be searchable, rather than be something that has to be constantly maintained every month.

  • As a diplomat, we absolutely need a way to audit standings changes and have a lot of what standings were changed when, and by whom.

  • Need flag/option to have a specific corp standing override alliance standings. This is important when you have a POS set to use Alliance standings but you want to ensure your POS will defend itself. Also important so you can have granular control over your standings in situations where you want the corp to see standings slightly differently than Alliance.

  • I would also really like a way to export a full standings list, and be able to do an import with the options to synchronize or overwrite. This would make it a lot easier to manage standings when working with allies, alliances, or even as a sanity check. There are a lot of out of game tools that can do deltas using API checks, but someone still has to log in and manually edit every single Corporate/Alliance contact.

  • Being able to quickly see your corporations kills/losses should be more intuitive than going to Corporation -> Wars -> Kill Reports. This especially makes no sense if you're not at war with someone. Move it to a Combat Log section on the main tab instead.

  • Roles and Wallet setup are the most painful part of corporation management, but that's been covered by a lot of other people.

  • Need ability to select multiple Members, right click, strip all roles. Multi-select/edit would just be good in general so we can mass assign or revoke specific roles or titles.

  • Corp BPO lockdown and votes need to be massively streamlined so they don't have to be individually locked/unlocked via votes. With blueprints in POS now, this is especially important as it can be time sensitive to get BPOs out of a corporate hangar.

  • Please give us a way to export the corporate wallet Journal and Transactions into CSV or other format so we can save it past 3 months and run reports. I know this is sort of available via API, but its very hard to work with, and has a 1000 line limit.

Dirk Morbho
Native Freshfood
Minmatar Republic
#313 - 2014-12-20 16:28:55 UTC
Also, in case it hasn't been mentioned, fix war dec costs.


FIX WAR DEC!


Today is Dec 20th. LAWN has been under war dec since March 22nd. Clearly a broken system.


idea: make the costs scale up each week just like the fatigue scales up with each jump Twisted

what's that you say? A cooldown timer for re-wardeccing the same entity?
Alondra Romaric
The Scope
Gallente Federation
#314 - 2014-12-20 16:32:57 UTC  |  Edited by: Alondra Romaric
Saint Michaels Soul wrote:
Granular control over assets, modules and roles.

So lets say I want to grant access to Module type a in POS z without granting access to Module type a in POS y.

At the moment I have to lock it all down with passwords, not good.


And if I don't have access to said Y POS, I do not want updates of low fuel etc.

EDIT: And the drag and drop system in the redeeming system.
Magus Lay Aurion
Doomheim
#315 - 2014-12-20 16:36:40 UTC
As a Ceo of a new corp for a year and a half, I've found that there are two major points with the mechanics of managing a corporation that are both arduous and confusing: Getting roles set up and/or taken down, and working with corps in alliance.

Whenever someone new comes in and they earn POS rights, title and role assignment always seems to turn into a "I changed this, did it work yet?" scenario. While we have gotten titles and role-assignments much better known and the process refined, it took a good 4 months of manipulation to get there, and it is caused mainly by which roles give which access and some titles not giving that role option (or at least making it easy to find). I'm looking particularly at the Hangar, Container, and Other Access roles. I finally figured out "Other" meant "Starbase" after giving up and asking the Help channel, and if a corp doesn't hold an office in station somewhere it could be a lot of tiresome trial and error to find out what Hangar and Container specify for on top of Other. Grantable Roles' power were only confusing until the obvious struck, but for those starting out with roles (such as a new director) will have to redo the whole trial and error process just like the previous CEO/Director.

I would suggest a tutorial or guide built into the corp management window that explains what the roles do and how doing one thing can cause such effect. This instead of the current feature that gives a brief explanation of the role assignment would help new directors make better assignment decisions and title management faster.

The other big corp issue I found is that joining an alliance, or getting a corp to join alliance, can be annoying and off-putting, downright impossible if the applicant has a slow computer. Current system has a list of all alliances available for a corp to apply to, a big list with few filters to separate lifestyles. I held a high-sec alliance for about 5 months in order to do some war-style anti-ganking, but what I found was that corps were so reluctant to scroll through the list to find us (under P) I could only get a handful that weren't going to be on anyway and was leading them through the process by hand. It's too personal, especially compared to the current corporation recruitment standard. Why not make alliance applications as simple as corporation, where a CEO can apply straight from the profile window?

On top of being restrictive for applicants, our alliance was disassembled because it was way too easy to get war-decced. 5 months of continuous wars against bored T3 fleets (usually one guy with several alts) for no reason and without any warning outside the 24-hour warning. Some corps that declared war weren't even within two regions of our home systems and many claimed they simply scrolled through the list and declared war. "Oh, these guys look easy, let's make them miserable for a week or two and see what we can get." I don't mind a little war now and then, and I realize now that making an alliance at such a young stage and in high-sec (especially with a title like Peacekeepers of High-Sec), we were kind of asking for it; But, when the process to fight is so much more impersonal and easy than getting people to join, nobody can play. When you can't play, it's not fun, then people leave, making it harder for those who have decided to stay.

In summary, I suggest 1) a role tutorial/help list specifically made for information and instruction and 2) balance the ease of war declaration with the struggle of recruitment. Calling recruitment "a challenge in itself" should not include a confusing application process and can be as easy a fix as adding a apply button to alliance profile window.

Thank you for your attention. o7
TheSmokingHertog
Julia's Interstellar Trade Emperium
#316 - 2014-12-20 20:58:22 UTC
Suzuka A1 wrote:
(Not interface related.)

Reworking contracts would be great for us doctrine ship suppliers and thus good for all of high (RvB), low (FW and all them LS pirates), and null sec (welp fleet best fleet).

Please implement the ideas in the contracts feedback thread you made awhile back, thanks. o7


:D, that would be awesome.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Onyxa Lundra
United Operations 101
#317 - 2014-12-20 21:18:23 UTC
-Some buy/sell filter to corp hangars(for example:two button menu,click on sell,open window,drag item there,write price,then everyt hing of that kind from that hangar will be sell out from that price) so u can buy/sell ores from you miners and to your indyes or stuffs for corp prices everytime when miner,indy is online.No need to wait for some officer to come online.

-more colors and signs for corp logo editor :-)

-more clear interface in roles
DaReaper
Net 7
Cannon.Fodder
#318 - 2014-12-20 22:31:45 UTC
One more:

the ability to remote transfer structures. If i'm in a wh and move out, and someone wants to buy my poco' i should not have to fly back to that system to sell them

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Blacksmoke16
Resilience.
#319 - 2014-12-21 00:27:17 UTC
A better way of seeing where the corp POSs are and when they run out of fuel.

As of now the calendar is doing this job and is not quite optimal. IE. Having to click on each entry to see what planet/moon and how many blocks are left is a pain.

One window like the "control towers" tab in the starbase management would be nice. It could be laid out like that but with time left on each POS and planet moon included.

OR

Just add planet/moon and time to empty to that control tower section.

Nyrole Fera
Leftover Industries.
#320 - 2014-12-21 01:17:33 UTC
I don't know if this has already been said but:

1. A "Corp Notes" tab on players to see why specific players are set to a specific standing (Same note tab as we already have for individual players for characters)

2. Same thing as nr 1. but then a Personal and Corp Notes tab on Corporations, for the same idea, so we know why specific corporations are set to a specific standing.

Both can contain valuable information.

What we do in life echoes in.... oh wait we're in space, nothing echoes