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total isk in high sec belts

Author
Valheria
Close Corner Div
#1 - 2014-12-09 08:24:20 UTC
Thinking of doing mining.. with 3 hulks and orca in high sec

Just wondered how much isk a 1.0 belt can roughly hold and a 0.5?

And how fast does it regen after scooping it all up?


Miners please.. no null sec pvpers who think they know what mining is like. cheers
Kestral Anneto
State War Academy
Caldari State
#2 - 2014-12-09 09:44:28 UTC
i've emptied a 0.5 belt in amarr space, came to about 100 - 120 mil, it took me all day as i was on my own, but thats what it came to on just the ore.
I haven't emptied a 1.0 belt, but i'd guess its about 50 - 60 mil, though dont quote me on that.
Zedutchman
Aliastra
Gallente Federation
#3 - 2014-12-09 11:52:30 UTC
less than that.

A .9 system is only about 40-55 mil

A .1 is likely to be in the 35-50 range.

and belts only respawn at downtime.
Drago Shouna
Doomheim
#4 - 2014-12-09 11:53:52 UTC
There won't be that much difference I would imagine.

Your biggest problem in a 1.0 system is that the belts will mostly be mined every day, and they take 3 days? to fully regenerate.

Possibly thats where the difference is, a 0.5 belt probably gets less miners hitting it day in and day out.

Also, as far as i'm aware...not every belt holds the exact same amounts of ore anyway.

Sorry my answer is a bit vague, but there's a lot of variables.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

servalaan
#5 - 2014-12-09 15:31:36 UTC  |  Edited by: servalaan
Hmmm, maybe it's just the belts I mine and only contain 'Plag, Scord, Veld' but I make about 180-200 mill ISK from a full belt.
That takes me roughly 4 hours in a single yield fit Hulk (yea! YIELD FIT fk you CODE.) Big smile and an Orca.
And it's an 0.8 system.

If pinocchio told you his nose was about to grow, what would happen?

Valheria
Close Corner Div
#6 - 2014-12-09 18:38:48 UTC
Hmm seems to be all over the place.. The place i've found is empty nearly all the time anyways so i guess i could rack in 200-400 mil in total.. That once a day should be good but who knows

Thanks alot guys and if anyone else has more info then please post as i will be checking this thread still : )
servalaan
#7 - 2014-12-09 19:22:23 UTC
The make up of the belt itself will have a bearing profitability and popularity.

The standard 'Plag, Scord & Veld' in the belts I mine are are out numbered 3 to 1 by the richer variants of ' Azure, Condensed & Concentrated' and equalled by the richest types of 'Rich, Massive & Dense' So a system maybe quet because the 'roids' are mostly standard or bacause they are like little pebbles or sometimes both.

If pinocchio told you his nose was about to grow, what would happen?

Sabriz Adoudel
Move along there is nothing here
#8 - 2014-12-10 01:44:47 UTC
servalaan wrote:
Hmmm, maybe it's just the belts I mine and only contain 'Plag, Scord, Veld' but I make about 180-200 mill ISK from a full belt.
That takes me roughly 4 hours in a single yield fit Hulk (yea! YIELD FIT fk you CODE.) Big smile and an Orca.
And it's an 0.8 system.


Miner show respect.

I support the New Order and CODE. alliance. www.minerbumping.com

Kousaka Otsu Shigure
#9 - 2014-12-10 11:24:37 UTC
Valheria wrote:
Thinking of doing mining.. with 3 hulks and orca in high sec

Just wondered how much isk a 1.0 belt can roughly hold and a 0.5?

And how fast does it regen after scooping it all up?


Miners please.. no null sec pvpers who think they know what mining is like. cheers


I.. have a tool for that. Anyway, you can do it in Googledocs or excel if you want.

-Using an Orca for a large scan range, the survey scanner results can be copypasta.
-Add in some ore-mineral conversion factors.
-Link evecentral mineral prices.
=Belt ISK Total

My program is in alpha though so i'm not sure if i'm gonna release it. Anyway.. most of the hisec belts in the Amarr side are in the 160-190M region. Iirc, there's a +250M one but with today's mineral prices I think that went up (its a 0.6 system).

Hmm now that i'm reviewing my code, I think I was working on a rough estimate on the time needed to gobble up the belt... Asteroid belts 'regen' during server maintenance, or evetime 11:00.

Archiver, Software Developer and Data Slave

Current Project Status: What can I make with these minerals?

Valheria
Close Corner Div
#10 - 2014-12-12 00:43:01 UTC
Kousaka Otsu Shigure wrote:
Valheria wrote:
Thinking of doing mining.. with 3 hulks and orca in high sec

Just wondered how much isk a 1.0 belt can roughly hold and a 0.5?

And how fast does it regen after scooping it all up?


Miners please.. no null sec pvpers who think they know what mining is like. cheers


I.. have a tool for that. Anyway, you can do it in Googledocs or excel if you want.

-Using an Orca for a large scan range, the survey scanner results can be copypasta.
-Add in some ore-mineral conversion factors.
-Link evecentral mineral prices.
=Belt ISK Total

My program is in alpha though so i'm not sure if i'm gonna release it. Anyway.. most of the hisec belts in the Amarr side are in the 160-190M region. Iirc, there's a +250M one but with today's mineral prices I think that went up (its a 0.6 system).

Hmm now that i'm reviewing my code, I think I was working on a rough estimate on the time needed to gobble up the belt... Asteroid belts 'regen' during server maintenance, or evetime 11:00.


Oh right? I am going to be mining in amarr so if a system had like 9 belts are you saying there is 900+ mil to be collected then?
People have said there is only 20 mil in each belt so i am seeing conflicted reports tbh
Schmata Bastanold
In Boobiez We Trust
#11 - 2014-12-15 21:52:01 UTC
Valheria wrote:
People have said there is only 20 mil in each belt so i am seeing conflicted reports tbh


People are idiots.

I never counted it this way but I crunched more than few belts to last pebble and each was definitely worth more than 20mil. I would say numbers from Kousaka are quite ok but of course it all depends on markets. On the other hand nobody forces you to sell everything right after it hits your hangar.

Invalid signature format

servalaan
#12 - 2014-12-19 12:54:30 UTC  |  Edited by: servalaan
Valheria wrote:

People have said there is only 20 mil in each belt so i am seeing conflicted reports tbh


Put it this way, my hulk from a single cycle (82 seconds) nets an estimated 800k ISK +-50k depending on the ore.
And like I said, I'm there in the belt for nearly four hours.

If pinocchio told you his nose was about to grow, what would happen?

Zemfadel
Hand Trade Society
#13 - 2014-12-25 02:57:50 UTC
I'm actually trying to answer this question properly if you check out my post, I'll link later as I'm on my phone. From my research I've found that high sec belts, when they spawn, have somewhere in the range of 1B isk and would require something like 70 man hours of mining (unboosted with well skilled skiff iirc). I've scanned something like 50 bells in a dozen or so systems and haven't found any with less than 500M isk...

If you want to help answer this question check out my post and lend a hand!
Ioci
Bad Girl Posse
#14 - 2014-12-25 09:59:01 UTC  |  Edited by: Ioci
Sec only determines the variety of mineral bearing.

Dead end, Pipe and Hub determine Ore too.

Most High sec belts will have around a million M3 ore. The lower you go in the scale of Ore, the more M3 per unit they weigh and the more it weighs, the less you will find.

The heaviest belt ore in high sec is Kernite, 1.2 M3 per. Veld is the lightest. Plag is in the middle at .35 close to Pyro, it is .3 per unit. It's impossible to say there is 'this much ISK' in a belt because the ore types and M3 volumes by ore change from region to region, sec to sec. For pure ISK, a dead end .9 can have more ISK because it will be filled with dense Veld and Rich Plag/ Viscous Pyro and will have more units of those because the M3 of the belt isn't weighted down on heavy ore like Omber that has low worth.

tl;dr there is no conclusive answer.

R.I.P. Vile Rat

Zemfadel
Hand Trade Society
#15 - 2014-12-26 18:02:44 UTC
Ioci wrote:
Sec only determines the variety of mineral bearing.

Dead end, Pipe and Hub determine Ore too.

Most High sec belts will have around a million M3 ore. The lower you go in the scale of Ore, the more M3 per unit they weigh and the more it weighs, the less you will find.

The heaviest belt ore in high sec is Kernite, 1.2 M3 per. Veld is the lightest. Plag is in the middle at .35 close to Pyro, it is .3 per unit. It's impossible to say there is 'this much ISK' in a belt because the ore types and M3 volumes by ore change from region to region, sec to sec. For pure ISK, a dead end .9 can have more ISK because it will be filled with dense Veld and Rich Plag/ Viscous Pyro and will have more units of those because the M3 of the belt isn't weighted down on heavy ore like Omber that has low worth.

tl;dr there is no conclusive answer.



Definitely incorrect. With a sample size of ~50 belts in a dozen systems (all high sec so far) I have found the mean belt value to be roughly 1.14B isk with a standard deviation of roughly 300M and a mean volume of around 4.2M m3 and stdev of 1.2M. High values are 1.75B isk and 6.4M m3. average value is 271 isk/m3, with a minimum of ~25man*hours of mine time(using boosted hulks w/ perfect skills) yielding ~45M isk/hour

As far is differences in ore amount; I haven't found any statistically significant correlation between sec status and ore value or volume though i believe more data is needed. If you want to help actually answer this question I would love some help. please read my post on this forum (here) and either help gather some actual data or leave a comment with improvements/critiques.
Velicitia
XS Tech
#16 - 2014-12-26 18:27:35 UTC  |  Edited by: Velicitia
Zemfadel wrote:
Ioci wrote:
Sec only determines the variety of mineral bearing.

Dead end, Pipe and Hub determine Ore too.

Most High sec belts will have around a million M3 ore. The lower you go in the scale of Ore, the more M3 per unit they weigh and the more it weighs, the less you will find.

The heaviest belt ore in high sec is Kernite, 1.2 M3 per. Veld is the lightest. Plag is in the middle at .35 close to Pyro, it is .3 per unit. It's impossible to say there is 'this much ISK' in a belt because the ore types and M3 volumes by ore change from region to region, sec to sec. For pure ISK, a dead end .9 can have more ISK because it will be filled with dense Veld and Rich Plag/ Viscous Pyro and will have more units of those because the M3 of the belt isn't weighted down on heavy ore like Omber that has low worth.

tl;dr there is no conclusive answer.



Definitely incorrect. With a sample size of ~50 belts in a dozen systems (all high sec so far) I have found the mean belt value to be roughly 1.14B isk with a standard deviation of roughly 300M and a mean volume of around 4.2M m3 and stdev of 1.2M. High values are 1.75B isk and 6.4M m3. average value is 271 isk/m3, with a minimum of ~25man*hours of mine time(using boosted hulks w/ perfect skills) yielding ~45M isk/hour

As far is differences in ore amount; I haven't found any statistically significant correlation between sec status and ore value or volume though i believe more data is needed. If you want to help actually answer this question I would love some help. please read my post on this forum (here) and either help gather some actual data or leave a comment with improvements/critiques.



First off, you're checking (IIRC) SISI belts, which essentially are never mined.

Therefore, you're giving ideal numbers -- a generic belt in TQ will most likely have approximately 66% of that value after DT, due to the fact that they don't get the requisite 3-4 days to actually grow to capacity -- respawn is approximately 40-50% for a completely dead belt, and approximately 30-35% of "max size" for any non-depleted belts. Then you have to factor in the guys who get to it before you.

Generally on TQ, you're looking at approximately 8-10 character-hours to kill a belt (figured based on my evidence, and then extrapolating a max skill hulk + relevant implants + max skill orca + relevant implants) -- or, real-world time of 4-5 hours for one miner and one booster. Now, I've been out of the day-to-day of mining since Kronos/Cruis, but at the time I ran the numbers, you were looking at approximately 100 - 150m ISK per belt (or approximately 25-30 mil ISK / hour).

Edit -- now obviously, you can potentially get more ISK in backwater / rarely mined systems ... but YMMV.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#17 - 2014-12-26 18:30:16 UTC
if you only want the isk in mind and you plan to use alts better you run L4 security missions instead. you can solo them without alts and you'll make plenty more cash and much faster.
Zemfadel
Hand Trade Society
#18 - 2014-12-26 20:01:22 UTC
Velicitia wrote:
Zemfadel wrote:
Ioci wrote:
....



....



First off, you're checking (IIRC) SISI belts, which essentially are never mined.

Therefore, you're giving ideal numbers -- a generic belt in TQ will most likely have approximately 66% of that value after DT, due to the fact that they don't get the requisite 3-4 days to actually grow to capacity -- respawn is approximately 40-50% for a completely dead belt, and approximately 30-35% of "max size" for any non-depleted belts. Then you have to factor in the guys who get to it before you.

Generally on TQ, you're looking at approximately 8-10 character-hours to kill a belt (figured based on my evidence, and then extrapolating a max skill hulk + relevant implants + max skill orca + relevant implants) -- or, real-world time of 4-5 hours for one miner and one booster. Now, I've been out of the day-to-day of mining since Kronos/Cruis, but at the time I ran the numbers, you were looking at approximately 100 - 150m ISK per belt (or approximately 25-30 mil ISK / hour).

Edit -- now obviously, you can potentially get more ISK in backwater / rarely mined systems ... but YMMV.


good to know, I will try to find time to log on to TQ immediately after down time and scan then (4AM for me Sad ). thanks for the info. Does that mean that mining out a belt actually causes it to spawn MORE ore after the next dt? also, would you happen to have a link to this info? not that i don't believe you, just doubt you want to answer all the questions i have (and will have).

Assuming you are correct about a 'non-depleted' spawning ~33% of max, my numbers agree with your fairly exactly. ~1.4M m3, 375M isk, 8.4 man*hours with perfect mining.
Ineed Aname
Electronic Frontier N.A.
#19 - 2014-12-26 21:38:38 UTC
I do not mine as much as I used to, but using a survey scanner that can hit every rock in the belt. You then copy and paste it into eveprasial.com and get a value. Down near amarr ish the belts seem to be around 100-130mil. I think I was in a .7 system last.
Velicitia
XS Tech
#20 - 2014-12-27 17:50:12 UTC
Zemfadel wrote:
Velicitia wrote:
Zemfadel wrote:
Ioci wrote:
....



....



First off, you're checking (IIRC) SISI belts, which essentially are never mined.

Therefore, you're giving ideal numbers -- a generic belt in TQ will most likely have approximately 66% of that value after DT, due to the fact that they don't get the requisite 3-4 days to actually grow to capacity -- respawn is approximately 40-50% for a completely dead belt, and approximately 30-35% of "max size" for any non-depleted belts. Then you have to factor in the guys who get to it before you.

Generally on TQ, you're looking at approximately 8-10 character-hours to kill a belt (figured based on my evidence, and then extrapolating a max skill hulk + relevant implants + max skill orca + relevant implants) -- or, real-world time of 4-5 hours for one miner and one booster. Now, I've been out of the day-to-day of mining since Kronos/Cruis, but at the time I ran the numbers, you were looking at approximately 100 - 150m ISK per belt (or approximately 25-30 mil ISK / hour).

Edit -- now obviously, you can potentially get more ISK in backwater / rarely mined systems ... but YMMV.


good to know, I will try to find time to log on to TQ immediately after down time and scan then (4AM for me Sad ). thanks for the info. Does that mean that mining out a belt actually causes it to spawn MORE ore after the next dt? also, would you happen to have a link to this info? not that i don't believe you, just doubt you want to answer all the questions i have (and will have).

Assuming you are correct about a 'non-depleted' spawning ~33% of max, my numbers agree with your fairly exactly. ~1.4M m3, 375M isk, 8.4 man*hours with perfect mining.



No official links -- CCP has never provided the numbers. However, I do recall several discussions of the possibilities of the respawn mechanics in the old forums -- evesearch may still have them archived. They most likely pre-date the current mechanics of "daily respawn" though, but I wouldn't imagine that much was actually changed in the logic (maybe nerfed a bit).

Yes, mining out a belt causes "more" to spawn overall, but it's a somewhat randomized system -- e.g. if you have 10 belts and mine out 5 of them, they will all spawn whatever "40-50% of a max filled belt" is, but it won't necessarily be an even distribution of "20;10;5 Veld (& variants) / 20;10;5 Plag / 10;5;5 Omber / etc" -- one or two might have that, but another might have more vanilla ores (and less 10%), another might have more 5% and less vanilla, etc. However, they average out to (roughly) the same amount of m3 overall. This aspect is also bound by minimum belt size and maximum belt size (in numbers of rocks) -- a newly spawned belt will "always" have whatever 100% of rocks is; say 60 rocks total, split among all types - veld/plag/etc - and variants - vanilla / 5% / 10%.

Because of this "acceptable belt size" range, it's possible to create belts where the individual rocks themselves are (nearly) maxxed out, so it doesn't matter that the belt itself is spawning "less" overall than if you had emptied it completely -- you can focus more on other things happening (pilots moving around the system, etc.) than having to switch rocks every second or third cycle...

This system is also weighted to the normal ores (e.g. if a belt holds 2 million units, you'll get 800k-1m on a flat respawn, but somewhere north of 4-500k in vanilla ores, with the remaining split between +5 and +10% variants (also weighted toward the 5% variants)). Presumably, the distribution of rocks is also capped in a particular system -- for example, so you can only have 25 of the "Dense Veldspar" rocks at any one time, spread across all the belts in that system.

A lot of this is holdover from the original respawn mechanics -- belts only respawned in on Monday and Friday, so a completely dead belt would get enough of a boost (when compared to a partially mined belt) to make it viable again, or at least to last through the weekend.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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