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A Call to support the High Sec PVE/ Industrial subscribers

First post
Author
Sir Richard Arkwright
Science and Trade Institute
Caldari State
#1 - 2014-12-15 21:49:19 UTC
Obviously posting with an Alt given the controversy that this post will no doubt create.
I would hope the Assembly Hall will read this in full . Consider the contents of the suggestions and arguments and recognise there is a fundamental flaw in the game War Mechanics which impact on a significant number of the subscribers.




As a long term player of eve and running an successful PVE and Indy corporation. I very much appreciate that Wars are part of the fun of eve....for the people that enjoy that element of the game ,.

However many of us enjoy the PVE elements and our alliance is a collection of player that enjoy that side of the game.
Paying for at least 100 accounts each month to do so.

The current war mechanism has protected the smaller corporations from war decs and shifted that to the larger alliance where a small group of pvp griefer players can distrupt the gameplay of paying subscribers just to get easy kills...forcing people to stop playing the game they enjoy or to use npc corporations to avoid the wars.

I would like to propose a plan to shift wars to become a meaningful objective based mechanic and not continue with the notion that wars are part of eve. learn to pvp or hire mercs ( the very same mercs that abuse the current system)

I have started to lose faith in what the development team values in eve as the direction its going the sandbox seems to only favour people who want to destroy sandcastles not build them...

There really doesn't appear to be anyone considering why do the small corporations form up and then disappear?
Crime and punishment is littered with corporations asking how they defend themselves and their operations in high sec wars...granted its part of what makes Eve Online EVE that if someone really want to spoil your day they can...but the current mechanics are far to open to abuse.

This actually harms the games development ..the smaller corporations never get off the ground, new players who band together often have to join a larger alliance in the hope of some protection only to find that the same griefer corporations war dec the empire based alliance even more frequently.

My Alliance has been subjected to this for many years..we have operations and procedures we put in place to fight back, we work with the other corporations and we avoid losses through intel etc.

However the fundamental way to actually end a war where the purpose is just to create targets for people to shoot at is to merely avoid the conflict and ship spin....is that really how CCP views winning a war and for it to be meaningful game play?

I don't propose making High Sec completely safe the beauty of eve is there is always a way to get something done. The espionage, fraud , theft and aggressiveness of the game makes it what it is.

There has to be consequences, team super friends put a significant amount of work into the bounty and security mechanics..this should be the mechanism that deals with High sec conflict..

If a corporation has an issue with an individual the game mechanics should mean that they can assassinate the player but they have to choose their time and place..high sec concord will deal swift justice...but are they quick enough to save the victim? unless the victim is lured into a trap through legal game mechanics.

If a corporation has an issue with another corporation then the fee for concord to turn a blind eye to conflict in High Security space should be significant! Would the USA allow Microsoft and Intel to start a war within US territory? That should be the view of Concord ( as is being used for another Space MMO).
The cost should be enough to make the corporation consider all other options...engage the pilots in low sec?, infiltrate the corporation?, undermine its trading options through market PVP? conduct a propaganda campaign ? hire genuine mercs to complete a job ( again this would still cost a significant amount more than the current 50 million for a small corp. and 500 for an alliance.)

For the POCOS in high sec any corporation that chose to claim a High sec POCO would forgo the protection of CONCORD . Concord being the protector of High Security space is stretched too thin to provide defence for structures within high security space...but there is always a price

This would help CCP with the desire to shift game play to low sec and null sec..Low sec used to be a case of "here there be dragons".

Navigating low sec used to be fraught with danger because that's where the pirates lived and getting to null sec was even more of a challenge as you had to survive the route through low sec 1st.

This also made the pvpers actually PVP not just gank mining barges ..players would be anti pirate groups breaking gate camps, players would need to escort assets if they didn't have access to jump freighters or carriers or use logistics corporations such as red frog.

I am not someone who needlessly complains about game issues , I have played since 2003 , ran a successful player alliances for most of that time , the changes CCP has introduced over the years have kept the game fresh but I do worry that the new player experience, the interests of your subscribers who just want to play the game how they want to following the PVE and industrial careers that the game offers.

High Sec should never be safe ....but there should be significant consequences to any acts of aggression there and the game mechanics should enforce that. not circumvent it.


Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2014-12-15 22:42:58 UTC
bro, your formatting and sheer length of post is kind painful, woudl be nice if you added a bulleted TL;DR at the end summing up the major points for debate, that way we can go back and read in more detail that section to bring a response
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2014-12-15 23:10:21 UTC
Things are being considered.

The CSM are actively talking to CCP about how social grouping in eve can be taken forwards, both in adjustments to the current system, and more complete overhauls.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

ShahFluffers
Ice Fire Warriors
#4 - 2014-12-15 23:21:05 UTC  |  Edited by: ShahFluffers
Quote:
The current war mechanism has protected the smaller corporations from war decs and shifted that to the larger alliance where a small group of pvp griefer players can distrupt the gameplay of paying subscribers just to get easy kills...forcing people to stop playing the game they enjoy or to use npc corporations to avoid the wars.


The current industry and market mechanisms guarantee that I lose money to builders and traders... forcing me to perform money making activities that I do not enjoy and disrupting my preferred style of gameplay, ship on ship combat.
The only recourse I have is... well... nothing. I HAVE to either build stuff myself, make money, or find someone willing to do either for me... or I have no ships and equipment to blow up other players with.

All of EVE's systems and styles of play are integrated. The conflict that arises from this is intentional. Because that is what makes for an interesting game.

PvPers cannot blow up ships without performing industry or money making activities that they may not enjoy to support their gameplay.
PvEers and Industry types cannot make ships/equipment without performing ship-on-ship combat that that they may not enjoy to support their gameplay.

It's a two-way street. Neither side is entitled to be "left alone" or have mechanics discourage the "other side" from bothering them.

Quote:
High Sec should never be safe ....but there should be significant consequences to any acts of aggression there and the game mechanics should enforce that. not circumvent it.

I read; "I do not like PvP... make it so that it is not worthwhile to engage in PvP in high-sec so I can be left to my own devices."

Sorry... but the only way that will happen is if I, a PvPer, can get the stuff I need/want without having to give you much (if any) of my hard-earned money.

Oh wait... that would not be in my interest because then my industrial operations would not make much money anymore. And I would not be able to feed my habit of spaceship violence.
It is actually IN MY INTEREST to encourage more war and conflict. Because then people buy more stuff. And I can sell for higher prices due to higher demand and more difficult logistics.
Dangeresque Too
Pistols for Pandas
#5 - 2014-12-16 03:30:30 UTC
Consequences. That is truely something that is lacking in the EVE universe. So you did something bad and Concord blew up your cheap fit cata... no big deal. So you did so many bad things you are free to shoot by any player, but since you can only fly cheap/fast ships around and go anywhere you want and do anything you want, again, no big deal.

Concord and faction navies make grandiose claims when a criminal or enemy comes into their space "You will be terminated!" "You will surely die!" "You will not be tolerated!". Different navies have different flavors, but they all boil down to telling the offending pilot that they are not welcome and will be killed.

But when have you ever seen them back those claims or even take a stand against those they want to kill and will not tolerate? They sure don't escalate if a Drake is just hanging out tanking whatever navy ships happen to be there to catch it. And they don't really do anything about the -10 criminals flying around in T3 cruisers either.

Back on your point about hi-sec wars. In any sandbox you will have griefers, and no matter what you do you will always be griefed by players whose sole desire is to ruin someone else's fun. There will always be exploits and ways around the system in place to maximize their griefing potential. The best way to defend against it is by having spread yourself out in gameplay styles available to you. Some of my characters are in their own alliance with a few dead corps and some cool people we have met along the way (maybe half a dozen active players amongst 30 characters), they get their usual grief decs like everyone else. But they have ways around it, passive income and activities are one, alts in separate corps that are sufficiently skilled and can also do griefing of their own is another. When one set is dec'd I play on the other more, and vis versa. Diversify, that was the word I was looking for.

Though I guess you were also directing it at the cost it has on new pilots, which cannot do that or don't know how to prevent the extended dec's or don't even know people they can recruit to help. Also doesn't help that there are so many fake war assistance corps out there which just lure the new corps into thinking they will get help when all they are doing is giving away ISK. Maybe some sort of rating system for corps so that you would know if they will help or just want your ISK (but then that would be abused as well by the very same griefers, nevermind).

Regardless I have some ideas I've been writing up along the lines of real consequences in a game that "says" there are consequences for actions, probably just as long a read as this one, which is a shame because of the number of people that can't keep their attention for longer than half a paragraph :(
Sir Richard Arkwright
Science and Trade Institute
Caldari State
#6 - 2014-12-17 09:32:44 UTC
Nariya Kentaya

I am not really a fan of the tldr; If theres a case and argument for change then detail is essential especially in the Assembly Hall.

Steve Ronuken

Great to see the CSM are in discussions with CCP and vice versa . It would be interesting to see the proposal. having read the summer summit minutes there seemed to be very little on the subject.
This post was in response to GMs suggestions that any change would only come about via this forum and discussion with the CSM I would be more than happy to discuss this further with you using my Main.

ShahFluffers

I personally do like PVP and I Do believe no one should ever be protected from the risk of losing assets your comment ;
"I do not like PvP... make it so that it is not worthwhile to engage in PvP in high-sec so I can be left to my own devices" pretty much sums it up players live in high sec for the perceived security.
The current system means anyone can pay concord to turn a blind eye...making high sec effectively null sec without bubbles/caps

I appreciate the game mechanics are linked supply via industry and demand from conflict. I don't propose any change if you /someone wants to pvp they can still gank miners, mission runners or pay to war dec a corporation or alliance.

The issue is griefer corporations that merely war dec half a dozen newly formed small corporations or industrial corporations just so that they can await a victim at a trade hub.
Is that meaningful game play? there's no risk for the griefer corp and the new players or industrialists have no option other than to ship spin, play alts or relocate for a week...until the war is declared void and then another griefer corp picks up the mantle.

Dangeresque Too

Indeed there are too few consequences I do believe that Concord is the correct mechanism to deal with high sec criminal acts they maybe need for tools to serve justice on offenders. I don't think concord should ever prevent the crime though so people still have a choice.

Again its a sandbox and the inventiveness of people makes eve what it is...from back when MOO was around and there exploits to Goons and Burn jita but for me the current war mechanism is far too open to abuse.
The options to play during a war are varied my Alliance uses all of them even if the war mechanics are changed ..if someone pays the price to declare war then my members still would have the same option.
All I am proposing is make the act of declaring war mean something...not just be a means to create targets of opportunity.

ShahFluffers
Ice Fire Warriors
#7 - 2014-12-17 18:30:09 UTC  |  Edited by: ShahFluffers
Sir Richard Arkwright wrote:
I personally do like PVP and I Do believe no one should ever be protected from the risk of losing assets your comment ;
"I do not like PvP... make it so that it is not worthwhile to engage in PvP in high-sec so I can be left to my own devices" pretty much sums it up players live in high sec for the perceived security.

Which is bad because it is not, nor ever was meant to be, true.

High-sec was meant to be "relatively safer" compared to low-sec... which is "relatively safer" than null-sec... which is "relatively safer" than wormhole space.

Plus, balancing the game based on perception alone is a very dangerous thing.

Sir Richard Arkwright wrote:
The current system means anyone can pay concord to turn a blind eye...making high sec effectively null sec without bubbles/caps

No. Not like null-sec. Not even low-sec either.

In either of those two areas... EVERYONE is out to kill you... not just the people who you are your sworn enemies. This means you can't fly casual in any way, shape, or form without also being very smart and/or well prepared.

If you have been living in low or null-sec for any stretch of time... high-sec wars are trivially easy to deal with.


Sir Richard Arkwright wrote:
I appreciate the game mechanics are linked supply via industry and demand from conflict. I don't propose any change if you /someone wants to pvp they can still gank miners, mission runners or pay to war dec a corporation or alliance.

The issue is griefer corporations that merely war dec half a dozen newly formed small corporations or industrial corporations just so that they can await a victim at a trade hub.
Is that meaningful game play? there's no risk for the griefer corp and the new players or industrialists have no option other than to ship spin, play alts or relocate for a week...until the war is declared void and then another griefer corp picks up the mantle.

To each their own.

I get off roaming around low-sec aimlessly shouting DAKKA DAKKA in local. Then blowing people up. THAT is meaningful gameplay to me.
If someone feels their time is will spent camping a poor sob in a station... who am I to judge?

Though... from the victim's perspective (either in my scenario or the station camping one)... our forms of gameplay probably won't have any meaning in any way, shape, or form... and it certainly won't be fun if they just sit there.

But that isn't exactly a systemic issue. That's a player issue. The "victims" CAN have fun... they just have to "make it fun" by either turning the tables or changing their perception altogether (both of which are difficult, but possible).


edit:

As far as "risk" to the war deccing corp*** goes... players are supposed to provide that risk. If you have nothing to dissuade someone from attacking you... then you are making yourself an easy target.

***Understand that the act of attacking people (even "helpless" people) is NOT "greifing" in EVE. Even if it is for "lols."
This means that high-sec war deccing corporations are not "griefers."

"Greifing" is when you single out and harass an individual over a substantial course of time despite the efforts of said individual to avoid it.

This is laid out pretty clearly in the EULA.


One last thing... in EVE, a player is only as helpless as they make themselves. If you are an industrial corporation with no ability or will to fight back against aggressors... you should not be surprised by the result.
And yes... everyone should learn the basics of PvP (even if they do not like it). Because PvPers have to learn the basics of non-PvP activities to survive too.
Again... it's a two way street.


Sir Richard Arkwright wrote:
All I am proposing is make the act of declaring war mean something...not just be a means to create targets of opportunity.

War means whatever people want it to mean. You can't forcibly "make it worthwhile" when it is subjective in their first place (not without turning it into a grind-fest akin to 0.0... which you DO NOT WANT... trust me).

I've once declared war on a corp where one of its members "looked at me funny."
Rationally, there was no "meaning" to it. For me though... it was perfectly justified and I proceeded to make the war as "fun" for me as possible.
The other guys though... half of them left the corp right away... half of the other half stayed in station cowering... and the few remaining scrubs tried to take me on.
They died of course... but after a few chats I decided I liked a few of them. So I poached them for my corp. Twisted

I don't really see a problem with any of the above. I went through it when I was a newbie... yeah it was painful... yeah it made me mad... yeah many of my newbie peers were confused (though, I could not understand that one as the term "War" is pretty self explanatory; "people get to shoot you")... but because I asked (both my corp leaders and the guys who shot me) I learned what to do and how to survive better.

I expect nothing less from a newbie... let alone a semi-established player with set money-making activities.
Iain Cariaba
#8 - 2014-12-17 23:09:33 UTC
As a former highsec PvE/Industrial subscriber, I can honestly say that OP is full of it. Oh no, someone wardec'd my highsec carebear corp! Whatever will I do?!?!?

Well, I guess I'm off to go run lvl 3s in a t2 fit cruiser for a week or two rather than lvl 4s in a blinged out battleship. Remember, most highsec wardec corps are after easy kills with decent payouts. Moving 15-20 jumps away from where you were based and switching to a ship that costs less than 30mil will generally take you off the wardecer's radar, since it's just too much work to track you down for that puny of a kill. Not saying all highsec war corps are like that, but almost all of the ones I've encountered have been.
Tess Emmagan
Aliastra
Gallente Federation
#9 - 2014-12-18 02:18:46 UTC
Iain Cariaba wrote:
Remember, most highsec wardec corps are after easy kills with decent payouts.


Which is exactly what the problem is with the current wardec mechanics. The aggressor is able to throw a wad of money at Concord to get virtually unlimited targets for a relatively small price. There are corps out there that are constantly at war with over 60 different corporations at once. The fact that such a thing is even worth considering is proof that the current wardec mechanic is one big joke.

From a gameplay perspective a mechanic needs to be 'favorable' to both parties. It needs a balance of risk and reward, which is what EVE is all about. Where is the risk vs reward balance in the current war mechanics? The aggressor wardecs because they want kills. They are prepared to fight. Fighting is the entire purpose of the wardec so there is virtually no risk involved for them while at the same time they reap all the rewards (killmails, loot, payment, satisfaction).

While, as the defender, it's the other way around. The average corp getting wardecced isn't exactly excited to have a war. They have to stop whatever they're doing and adjust to the situation someone else forces onto them. Your example of a 'proper' reaction to a wardec, by flying a different ship and moving to a different system, is completely insane and further shows how broken the system is. That should not be the 'proper' response in any situation. Let's not forget that this is a game people play for fun, yeah? Furthermore the defender corp bears 100% of the risk and absolutely none of the reward (and consider just for a moment that there are people who don't consider killmails and PVP kills rewarding).

To put things in perspective, imagine this situation was the other way around. Imagine there was a way for industrial corps to declare 'forced labor' onto any random PVP corp. For one week straight they would have to do mining and industry even though they hate every single second of it. Of course they could keep doing what they were doing, but it wouldn't be very effective, very risky and could potentially lose them billions if they didn't move far enough away from their mining overlords to stay off the radar.

So to recap. Aggressor: 0% risk, 100% reward. Defender: 100% risk, 0% reward. That sh*t is broken and needs to be fixed.

And no, high sec should not be a safe haven. War decs should always exist in some form. But in their current form they're just hilariously broken in favor of the attacker. At the very least this needs to become a 50/50 balance. But realistically the defender needs to have an advantage. Wardeccing someone should be an important decision that requires careful consideration. Not something you do in freaking bulk with 60 different enemies at a time just so you have something easy to shoot that won't shoot back.

Saying the current system is 100% not broken is nothing short of complete ignorance.
ShahFluffers
Ice Fire Warriors
#10 - 2014-12-18 05:08:20 UTC  |  Edited by: ShahFluffers
Tess Emmagan wrote:
From a gameplay perspective a mechanic needs to be 'favorable' to both parties. It needs a balance of risk and reward, which is what EVE is all about.

... (snip)...

Where is the risk vs reward balance in the current war mechanics?

... (snip)...

Fighting is the entire purpose of the wardec so there is virtually no risk involved for them while at the same time they reap all the rewards (killmails, loot, payment, satisfaction).


War Deccers are not some "superhuman" players with access to stuff that no one else has.
Everyone in the game can use the same stuff, is subject to the same mechanics, and can use all the same tactics whatever their form may be.

Risk comes from players. Be they aggressors or defenders. If YOU don't provide the risk... YOU are making the situation favorable to THEM.

It's really that black and white.


Tess Emmagan wrote:
The average corp getting wardecced isn't exactly excited to have a war. They have to stop whatever they're doing and adjust to the situation someone else forces onto them. Your example of a 'proper' reaction to a wardec, by flying a different ship and moving to a different system, is completely insane and further shows how broken the system is.

How is adapting to a situation to better control the conditions you are in "insane?"

That's common sense.

Now this does not mean you have to "stop whatever you are doing"... you can continue as you were. But now you have to take precautions and accept that there is a higher level of risk.

Your comment here says to me that you do not want be forced into any situation you do not like. Tough. That is one of the core principles of EVE; people can affect you in any way they like for better or worse. It's your job to work around that or push back.



Tess Emmagan wrote:
Let's not forget that this is a game people play for fun, yeah? Furthermore the defender corp bears 100% of the risk and absolutely none of the reward (and consider just for a moment that there are people who don't consider killmails and PVP kills rewarding).

SO PROVIDE THE RISK.

Jeeze... you are only as defenseless as you make yourself. And the aggressors actions are only as "risk free" as you allow them to be.

Tess Emmagan wrote:
To put things in perspective, imagine this situation was the other way around. Imagine there was a way for industrial corps to declare 'forced labor' onto any random PVP corp. For one week straight they would have to do mining and industry even though they hate every single second of it. Of course they could keep doing what they were doing, but it wouldn't be very effective, very risky and could potentially lose them billions if they didn't move far enough away from their mining overlords to stay off the radar.

Uhhhhhhhhhhhhhhhhhh...

We PvPers ALREADY do this to a certain degree. Ships, weapons, equipment, and ammo don't just come out of the sky (well, technically they do). We do need to have an income to pay for our stuff.

So In a way... we are ALREADY being forced to learn (at least the basics of) of the harvesting, market, industry, and trade.

And a lot of us hate every minute of it.

I fail to see why "peaceful people" should not learn the basics of warfare.

Tess Emmagan wrote:
Saying the current system is 100% not broken is nothing short of complete ignorance.

This is probably the only thing I will partially agree with you on.
Iain Cariaba
#11 - 2014-12-18 21:23:40 UTC
Tess Emmagan wrote:
Iain Cariaba wrote:
Remember, most highsec wardec corps are after easy kills with decent payouts.


Which is exactly what the problem is with the current wardec mechanics. The aggressor is able to throw a wad of money at Concord to get virtually unlimited targets for a relatively small price. There are corps out there that are constantly at war with over 60 different corporations at once. The fact that such a thing is even worth considering is proof that the current wardec mechanic is one big joke.

From a gameplay perspective a mechanic needs to be 'favorable' to both parties. It needs a balance of risk and reward, which is what EVE is all about. Where is the risk vs reward balance in the current war mechanics? The aggressor wardecs because they want kills. They are prepared to fight. Fighting is the entire purpose of the wardec so there is virtually no risk involved for them while at the same time they reap all the rewards (killmails, loot, payment, satisfaction).

While, as the defender, it's the other way around. The average corp getting wardecced isn't exactly excited to have a war. They have to stop whatever they're doing and adjust to the situation someone else forces onto them. Your example of a 'proper' reaction to a wardec, by flying a different ship and moving to a different system, is completely insane and further shows how broken the system is. That should not be the 'proper' response in any situation. Let's not forget that this is a game people play for fun, yeah? Furthermore the defender corp bears 100% of the risk and absolutely none of the reward (and consider just for a moment that there are people who don't consider killmails and PVP kills rewarding).

To put things in perspective, imagine this situation was the other way around. Imagine there was a way for industrial corps to declare 'forced labor' onto any random PVP corp. For one week straight they would have to do mining and industry even though they hate every single second of it. Of course they could keep doing what they were doing, but it wouldn't be very effective, very risky and could potentially lose them billions if they didn't move far enough away from their mining overlords to stay off the radar.

So to recap. Aggressor: 0% risk, 100% reward. Defender: 100% risk, 0% reward. That sh*t is broken and needs to be fixed.

And no, high sec should not be a safe haven. War decs should always exist in some form. But in their current form they're just hilariously broken in favor of the attacker. At the very least this needs to become a 50/50 balance. But realistically the defender needs to have an advantage. Wardeccing someone should be an important decision that requires careful consideration. Not something you do in freaking bulk with 60 different enemies at a time just so you have something easy to shoot that won't shoot back.

Saying the current system is 100% not broken is nothing short of complete ignorance.

1: Yeah, those corps that have 60+ wars going at a time are almost exclusively merc corps, who get their wardec bills paid by the clientele. Changing the price of wardecs will not effect this in the slightest.
2: Favorable to both sides? You need to share whatever you're smoking that makes you think this is even possible. If one side of a fight has favorable conditions, then the other side, by default, has unfavorable conditions. In EvE, if you're in a fair fight, both you and the other guy screwed up.
3: So it's utterly insane to expect you to fly smart? It's utterly insane to not give the wardecers free kills while still keeping an income stream? I think you also forgot that this is game people play for fun, and some people consider it fun to blow up the spaceships of people like you. Defender corps only face the risk when they don't fly smart. Undocking in lvl 4 mission hubs in blinged out battleships while at war is not flying smart. AFK mining at any time is not flying smart. Wars are zero risk to a defender who flies smart.
4: If an industrial corp had the firepower to enforce a rule like that, I'd say great. Of course the PvPers who fly smart will have backup options far away from those industrialists.

Recap:
  • Aggressor: risk based on ability of defender to actually fight back, reward based on ability of defender to fly smart
  • Smart Defender: couldn't care less about the war, as it doesn't really effect him
  • Not Smart Defender: cries on forums that wardecs are broken and need to be nerfed because he cannot fly smart

  • Bottom line, if you fly smart, you can ignore almost every wardec.
    Sir Richard Arkwright
    Science and Trade Institute
    Caldari State
    #12 - 2014-12-19 09:31:30 UTC
    Tess Emmagan wrote:


    Which is exactly what the problem is with the current wardec mechanics. The aggressor is able to throw a wad of money at Concord to get virtually unlimited targets for a relatively small price. There are corps out there that are constantly at war with over 60 different corporations at once. .



    Perfectly sums up the purpose of a request for change...

    The response that those 60 corporations are as a result of Mercenary contracts is pure fiction..the majority have been declared to give the mercs something to do while waiting for a genuine contract ...

    If we want to start ripping the EULA for support for any argument

    "You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules. This includes, but is not limited to, making inappropriate use of any public channels within the game and/or intentionally creating excessive latency (lag) by dumping cargo containers, corpses or other items in the game world."

    By utilising the current war declaration scheme a number of my members are unable to enjoy the game for a significant amount of the year. Yes they could leave the corporation (some do and then come back) they are still not enjoying the game as theyre in an npc corp not the one they want to be in.

    Again...there's a need for war mechanics , pvpers need a means to permit then to shoot people in the face..there needs to be consequences on both sides ie you get war dec'd then respond as you see fit....move. dock up..fight ...the issue is the ability to spam war decs to cast a wide net means most small corporations and alliances are permanently at war with no consequences for the aggressor other than a token isk fee.


    High sec should never be safe ....as ShahFluffers stated High-sec was meant to be "relatively safer" compared to low-sec... which is "relatively safer" than null-sec... which is "relatively safer" than wormhole space.

    When your at war 90% of the time based in High sec then that relationship with security status doesn't mean anything

    ShahFluffers
    Ice Fire Warriors
    #13 - 2014-12-20 01:58:27 UTC  |  Edited by: ShahFluffers
    Sir Richard Arkwright wrote:
    If we want to start ripping the EULA for support for any argument

    "You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules. This includes, but is not limited to, making inappropriate use of any public channels within the game and/or intentionally creating excessive latency (lag) by dumping cargo containers, corpses or other items in the game world."

    By utilising the current war declaration scheme a number of my members are unable to enjoy the game for a significant amount of the year. Yes they could leave the corporation (some do and then come back) they are still not enjoying the game as theyre in an npc corp not the one they want to be in.

    Being blown up, war decced, or "interfered with" has NEVER been a EULA violation by itself.

    In fact.... all those things are "design" principles that CCP follows.
    "Players are not entitled to success. The most aspirational goals are coveted by many but reached by few."
    ~ Balancing Tears with Laughter Presentation, Fanfest 2013


    The only way the EULA comes into play with regards to "not enjoying the game" is when players are being singled out over an extended course of time despite their "best efforts" to counter, fight back, or avoid it... for no reason.


    Again... even us PvPers have to make decisions and perform actions that we do not enjoy.


    Sir Richard Arkwright wrote:
    High sec should never be safe ....as ShahFluffers stated High-sec was meant to be "relatively safer" compared to low-sec... which is "relatively safer" than null-sec... which is "relatively safer" than wormhole space.

    [quote=Sir Richard Arkwright]When your at war 90% of the time based in High sec then that relationship with security status doesn't mean anything

    Nope. It still does mean something.
    In high-sec you can be at war... but you are only at war with a small segment of the total population there. If hostiles are not around... you are "safe."

    Compare this to low-sec, null-sec, and W-space... you are effectively "at war" with anyone and everyone who is in your system. At all times. And you don't get a warning from CONCORD when they come gunning for you.

    Ergo... high-sec is "safer" than low-sec (much more so in fact).
    Stephanie Aubrey
    Federal Navy Academy
    Gallente Federation
    #14 - 2014-12-20 03:21:47 UTC
    Look, if people really wanted to PVP, they'd go do faction warfare, or nullsec blobbing, or roam whspace. What this thread is talking about being an issue is the ability to buy a permit to take a crap [read: 'declaring war on'] on mission runners/industrialists.

    Its not fighting, its like a boxer in a bout with a 12 year old, or Usain Bolt racing in the Paralympics, and then arguing that this competition is fair. There IS no contest in these wars.

    The wardeccers are then claiming that the industrialists/pvers can fight back, much the same way that a paralympian can beat Usain Bolt.....
    ShahFluffers
    Ice Fire Warriors
    #15 - 2014-12-20 05:36:21 UTC
    Stephanie Aubrey wrote:
    Look, if people really wanted to PVP, they'd go do faction warfare, or nullsec blobbing, or roam whspace. What this thread is talking about being an issue is the ability to buy a permit to take a crap [read: 'declaring war on'] on mission runners/industrialists.

    Its not fighting, its like a boxer in a bout with a 12 year old, or Usain Bolt racing in the Paralympics, and then arguing that this competition is fair. There IS no contest in these wars.

    The wardeccers are then claiming that the industrialists/pvers can fight back, much the same way that a paralympian can beat Usain Bolt.....

    Here is a rehash of my original argument...

    You claim that PvEers, Miners, and Industrialists can't fight. Nor do they want to fight. Fine. They should then find someone else who can fight for them.

    Because the reverse of this is also true.

    Most PvPers and combat pilots can't harvest, build, or trade to save their lives. Nor do they want to do those things. So they find people to do it for them.


    You claim that it isn't fair for a 12-year-old to fight a boxer. Well... why is the child fighting in the first place?
    - He/she should use his/her small stature (and superior agility) to slip away from danger.
    - He/she can hide.
    - He/she can then hire a guy named Lenny. Lenny is a hulking mass of man. Lenny doesn't need to be paid for service rendered. Lenny is instead filled satisfaction and joy when smashing someone worthy of being smashed.
    - In the event that Lenny cannot be relied upon... the 12-year-old can gather up all of his/her friends and arm them with sand (see: ECM, Sensor Dampender, Energy Neutralizers, Tracking DIsruptors). Lots of sand (have you ever seen a fleet of Griffins?). Which they will throw in the boxer's eyes. Repeatedly.


    You claim it isn't fair for the fastest man alive to race against cripples. Why are the cripples playing "fair?" If I was them, I would throw nails all across the track. Or fire tear gas.
    Or... better yet... make it so the man has to pay through the nose to get his shoes, pants, shirt, and anything else he needs.
    Market Warfare is a PITA for people with a poor mind for numbers.
    Stephanie Aubrey
    Federal Navy Academy
    Gallente Federation
    #16 - 2014-12-20 18:26:11 UTC
    ShahFluffers wrote:


    Most PvPers and combat pilots can't harvest, build, or trade to save their lives. Nor do they want to do those things. So they find people to do it for them.



    Its not like there is a way for anyone to force pvpers to engage in these activities, there is no way that your gameplay can be disrupted, market pvp does not work, as there is not one system or entity comprising the market.
    PvPers however, can very easily disrupt the gameplay of industrialists.


    I get my fair share of pvp, but I don't shoot miners, back in the day I did my fair share of mining and stuff too.
    I've done highsec wars, and actually enjoyed them, because the fights were reasonably fair, I was fighting people who actually wanted to pvp.

    In reference to OP; Spamming wars on 60+ corps is hardly pvp, its buying targets to shoot, who statistically wont shoot back.
    ShahFluffers
    Ice Fire Warriors
    #17 - 2014-12-20 18:38:43 UTC
    Stephanie Aubrey wrote:
    Its not like there is a way for anyone to force pvpers to engage in these activities,

    The game organically does this (force PvPers to do something other than ship-on-ship combat).

    Ships, mods, and ammo are not free.

    Ergo... a PvPer either has the learn the fundamentals of PvE, Industry, Trading, and the Market... or get someone else to do all that for him/her.

    Stephanie Aubrey wrote:
    there is no way that your gameplay can be disrupted, market pvp does not work, as there is not one system or entity comprising the market

    You know how CODE has to band/organize together to take down large or multiple targets? Yeah...
    Iain Cariaba
    #18 - 2014-12-20 22:51:39 UTC
    Stephanie Aubrey wrote:
    ShahFluffers wrote:


    Most PvPers and combat pilots can't harvest, build, or trade to save their lives. Nor do they want to do those things. So they find people to do it for them.



    Its not like there is a way for anyone to force pvpers to engage in these activities, there is no way that your gameplay can be disrupted, market pvp does not work, as there is not one system or entity comprising the market.
    PvPers however, can very easily disrupt the gameplay of industrialists.

    Not if the industrialist is smart, they can't.

    I've served my time as an industrialist along with running missions (yay for alts). I lost a hulk, once, seven years ago, to suicide gankers. Over the next 5 years that I played as an industrialist I didn't lose a single barge, exhumer, or hauler to either suicide gankers or wartargets. At no time did a wardec hamper my ability to make isk.

    Learn to EvE, and you'll never worry about wartargets or suicide gankers again.
    Gallowmere Rorschach
    The Scope
    Gallente Federation
    #19 - 2014-12-21 01:21:42 UTC  |  Edited by: Gallowmere Rorschach
    Stephanie Aubrey wrote:
    Look, if people really wanted to PVP, they'd go do faction warfare, or nullsec blobbing, or roam whspace. What this thread is talking about being an issue is the ability to buy a permit to take a crap [read: 'declaring war on'] on mission runners/industrialists.

    Its not fighting, its like a boxer in a bout with a 12 year old, or Usain Bolt racing in the Paralympics, and then arguing that this competition is fair. There IS no contest in these wars.

    The wardeccers are then claiming that the industrialists/pvers can fight back, much the same way that a paralympian can beat Usain Bolt.....

    This only makes sense if you ignore the fact that the paralympians in this example, can pay someone tackle Usain Bolt, and beat him like a redheaded stepchild every time he starts to catch up to them. Even better, the paralympians (god, I hate that you used this stupid analogy) in this case can strap on some bionic legs that put them nearly on par with Bolt.

    If they refuse to do that, it's their own fault.
    Mag's
    Azn Empire
    #20 - 2014-12-21 19:02:45 UTC
    Eve is PvP centric. Almost every aspect of this game revolves around PvP, even ship spinning. So to even suggest some should be seen as a special case and some how wrapped in cotton wool, to protect them from certain portions of PvP is quite frankly, ludicrous.

    Why people should start playing a game which is well known to be this way, then start complaining and asking for it to change just for them, is beyond me. Let's face it, it's just plain selfish and without merit.

    I will agree on one thing though, war decs are broken. They are simply far to easy to avoid, which makes this thread even more ridiculous.

    Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

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