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Test Server Feedback

 
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[Rhea] Graphical Features Feedback and Discussion

First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#361 - 2014-12-11 12:51:19 UTC  |  Edited by: Rivr Luzade
Quote:
...at least don't mind it,...

So this is the standard we should expect from developers these days? Roll Granted, it fits with the general direction the industry takes at the moment: Release unfinished services and products, charge people for it and maybe fix things or improve things later, or dump it altogether.

Quote:
The test server just won't cut it since almost no one ever goes on it.

Then how about CCP makes people go to it? Furthermore, there is EIGHTEEN pages of comments, feedback, improvement suggestions and evaluations here. How much more feedback do you need? Shocked
Also, there is a big difference between "No amount of time getting it " perfect"" and throwing something out that the developer themselves admitted is in a very unfinished state. If you want to test, use the test server for it. If you know your product is not finished, label it Beta or leave it on the test server until you can at least say: Now our textures have caught up and work at least somewhat with the new system. A thing that the devs again admitted is not the case.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Delt0r Garsk
Shits N Giggles
#362 - 2014-12-11 14:16:35 UTC
Quote:
Then how about CCP makes people go to it? Furthermore, there is EIGHTEEN pages of comments, feedback,...

Which is nothing considering there is about 10x more people are online *right now* playing the game. The forums are in fact hardly used by the player base. Even worse people only bother to comment when they don't like something, so there is also massive seleciton bias.

Guess how many people really care enough to comment? less that 1% of the player base.

And you didn't listen. It not about finished, it about finished in a way that most don't mind. Judging from the comments they archived this. They can't read your mind, they can't know what people think about the models without them seeing them. Most people don't even read the dev notes or the forums at all.

And just look and the number of "fav ship/most ugly ship" threads where there is absolutely no agreement on what is ugly and what is not.

AKA the scientist.

Death and Glory!

Well fun is also good.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#363 - 2014-12-11 14:35:45 UTC  |  Edited by: Rivr Luzade
They don't need to resort to telepathy and mediums to read my mind, because that is why other players and I post objective comments in this thread. Even if that only is a fraction of the player base, it is players doing what you want them to do. Ignoring their feedback and still releasing a feature which got you loads and loads of justified negative feedback, and some positive sugar for some good effort poured into as well, is not going to help encouraging more people to send you feedback at all.

Furthermore, this "don't mind" mindset is extremely toxic in my opinion and should not be fostered but apparently I am alone or at least in a minding minority with that sentiment.

Besides: Most positive feedback comes from people like you who play zoomed out all the time or don't mind graphics or ship appeal in the game. This is no feedback at all, it just shows that people don't care.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Delt0r Garsk
Shits N Giggles
#364 - 2014-12-12 10:39:11 UTC
That is feedback. If its not a huge deal to most players it says something about how much dev time should be sunk into it. They can't do everything all the time. Working on one aspect means something else is left out.

AKA the scientist.

Death and Glory!

Well fun is also good.

Alvatore DiMarco
Capricious Endeavours Ltd
#365 - 2014-12-15 02:41:38 UTC
Personally, I thought the ships looked quite nice and that an upgrade to this PBR system was absolutely unnecessary right now. My only real concern with the PBR is that if they're going to do it, ships should look approximately the same artistically and the PBR should just make them look more realistic.

Instead we're seeing significant artistic changes to some of the ships being done at the exact same time as significant rendering changes are being implemented (such as Serpentis being changed from black to grey) without any "well, we took this opportunity to completely rework how some ships are going to look from now on" which, while entirely CCP's perogative to do, does kind of make for some bad impressions of the new rendering.
Remer Kraft
R Trast
#366 - 2014-12-18 15:43:03 UTC  |  Edited by: Remer Kraft
Impressions of the new interface is not very good.
Maybe it is nice and modern, but after 5 minutes of the game start to hurt your eyes from the strain.
Why was removed from the list of options for the color with a light background?
These themes have been comfortable for vision, for example sand scheme, and the eyes do not get tired.
Very often it is necessary to open various windows, such as the market, and read a lot of information. Now I turn on the game for a few minutes to change the price of the goods, and immediately turn off the game not to lose sight.

I beg to add at least one light theme with a light background, or simply return the RGB color selection.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#367 - 2014-12-18 20:14:54 UTC
Rivr Luzade wrote:
Furthermore, this "don't mind" mindset is extremely toxic in my opinion and should not be fostered but apparently I am alone or at least in a minding minority with that sentiment.

You are most certainly not. "Don't mind" is the most toxic thing in the EVE community right now.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Arthur Aihaken
CODE.d
#368 - 2014-12-31 02:22:13 UTC
After upgrading my Mac (long overdue) to one of the newest generations, I find that I'm still limited to the Medium shader setting. Anyone else run into this problem?

I am currently away, traveling through time and will be returning last week.

Dersen Lowery
The Scope
#369 - 2014-12-31 20:35:35 UTC  |  Edited by: Dersen Lowery
Alvatore DiMarco wrote:
My only real concern with the PBR is that if they're going to do it, ships should look approximately the same artistically and the PBR should just make them look more realistic.

Instead we're seeing significant artistic changes to some of the ships being done at the exact same time as significant rendering changes are being implemented (such as Serpentis being changed from black to grey)[.]


That's because when you change the lighting model, the colors change. The colors you're seeing under PBR are the ones they had to fudge or exaggerate in order to get a close-enough color under the old, more approximate lighting model.

It's sort of like if you got yourself dressed in some wild multicolored fluorescent light, then stepped out into daylight and realized that everything you were wearing on clashed horribly.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Alvatore DiMarco
Capricious Endeavours Ltd
#370 - 2015-01-10 01:17:49 UTC  |  Edited by: Alvatore DiMarco
Dersen Lowery wrote:
Alvatore DiMarco wrote:
My only real concern with the PBR is that if they're going to do it, ships should look approximately the same artistically and the PBR should just make them look more realistic.

Instead we're seeing significant artistic changes to some of the ships being done at the exact same time as significant rendering changes are being implemented (such as Serpentis being changed from black to grey)[.]


That's because when you change the lighting model, the colors change. The colors you're seeing under PBR are the ones they had to fudge or exaggerate in order to get a close-enough color under the old, more approximate lighting model.

It's sort of like if you got yourself dressed in some wild multicolored fluorescent light, then stepped out into daylight and realized that everything you were wearing on clashed horribly.


Except that this isn't the case at all; when the Vindicator was first converted over to PBR (back when Team TriLambda thought that all ships should be very dirty) it was black. It was very black with lots of rust and dirt in places. I even wrote a longish post about the megathron hulls - including the Vindicator - in the appropriate feedback thread. When the ships all got cleaned up (that is, had their spacedirt removed), the Vindicator stopped having black paint entirely, got a vastly different skin and became grey. I saw the original black PBR-Vindicator with my own eyes, and so I know what the differences are. It's not even a case of "the ship was black but turned grey when its PBR was finished" because when the new rendering engine was implemented it resulted in any noncompliant ships (Minmatar ships didn't have PBR-compliant skins for a while) being invisible (as in unrendered) except for their lights, resulting in many cloaking jokes on SiSi.
Altrue
Exploration Frontier inc
Tactical-Retreat
#371 - 2015-01-12 20:09:05 UTC
My feedback about the new map

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Stephan Scarsdale
Caldari Provisions
Caldari State
#372 - 2015-01-13 18:31:49 UTC


Yep, it's a disaster.

I just hope the day they remove the old one never comes.


Eddy -Stylez
#373 - 2015-01-14 02:17:26 UTC
The PBR update needs some serious work. Right now the ships hulls look terrible. The lighting effect is great, but the surface on Gallente & Caldari ships look totally broken. Gallente ships look extremley wet/glossy. And Caldari ships look like plastic.

If I had to guess why this is happening, I'd place my bets on the textures & polygons. It looks like they implemented PBR, without also redesigning every ship texture to work in conjunction with it. Basically they upgraded a shader to increase realism, but didnt upgrade textures & polygons to MATCH with this new realistic effect.

Could a CCP dev please comment on this? Thank you.
Arthur Aihaken
CODE.d
#374 - 2015-01-14 05:08:54 UTC
And when is the lack of a "High" shader setting for Mac OS X 10.10 going to be addressed?

I am currently away, traveling through time and will be returning last week.