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Player Features and Ideas Discussion

 
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New shortcut for activating all modules on a rack, or all smartbombs

Author
Rain6637
GoonWaffe
Goonswarm Federation
#1 - 2014-12-18 09:08:56 UTC
Hey guys and gals. I think there's a need for a shortcut that either activates everything on a rack of modules, or specifically one that activates all smartbombs at once.

This is an idea that came about after I spent some time thinking about how I might need to adjust to the changes in January, to ISBoxer. I don't use ISBoxer, but I do multibox. Aside from having a monitor for each client, my only tools for client input are a Logitech keyboard, and a Razer mouse. I basically dart around my monitors (and the clients) to input all my commands manually, if you can imagine that.

At first I assumed the ISBoxer change doesn't apply to me, and that no further action was required. But then there's smartbombs. I have a few smartbomb fit Megathrons that I keep handy, though I haven't used them yet. What I would have done before this was simply bind F1 through F8 to one G-key on my Logitech keyboard.

But I'm worried about getting flagged for key multiplexing, or something.

So there's my dilemma. I think an 'activate rack' shortcut or a 'activate all smartbombs' shortcut would remove my need/temptation/desire to bind a G-key to transmit several Function keys at once.

Smartbombs are the only case that come to mind, of a module type that is similar, but are not group-able. Maybe you can think of others.

o7
FireFrenzy
Cynosural Samurai
#2 - 2014-12-18 10:22:28 UTC
I have this slaved to my LMB on my roccat kone[+] using that easyshift stuff they have...

Now I have HEARD from some of multiboxers that mouse keys like that are banned with the same stroke as the ISBoxers but i haven't seen any confirmed note by devs that this is true anywhere.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2014-12-18 11:02:31 UTC
Activating multiple webs on my freighter webber is another example where I use 2-3 fingers to press the keys simultaneously. I'll be banned for command automation. /o\

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2014-12-18 11:28:44 UTC
can you not group smartbombs then in the same way as guns/missiles? If not it would make sense simply to group them as with the other weapon systems.
Rain6637
GoonWaffe
Goonswarm Federation
#5 - 2014-12-18 11:58:39 UTC  |  Edited by: Rain6637
Unfortunately, no. Even if they are multiples of the exact same module, it's not possible to group them right now.

I forgot to emphasize that [in my opinion] smartbombs should be group-able regardless of damage type, or size.

FireFrenzy wrote:
I have this slaved to my LMB on my roccat kone[+] using that easyshift stuff they have...

Now I have HEARD from some of multiboxers that mouse keys like that are banned with the same stroke as the ISBoxers but i haven't seen any confirmed note by devs that this is true anywhere.

I asked in that thread, but there's been no reply. I'll probably end up submitting a ticket to get my question answered.
Aiyshimin
Mea Culpa.
Shadow Cartel
#6 - 2014-12-18 12:08:37 UTC
Basically what you want is that all modules of the same type should be groupable.

Rain6637
GoonWaffe
Goonswarm Federation
#7 - 2014-12-18 12:15:36 UTC  |  Edited by: Rain6637
sort of. I tend to keep my racks separated by role. Offensive modules in the top rack, utility modules in the second, tank in the bottom row. If I could hit all of my tank modules with one keystroke, or do some other practical thing with rack activation, it would be beneficial in more areas of the game than grouping similar modules.

I like the rack activation better, but I'd like to have both options available. I appreciate any input streamlining I can get.
Serendipity Lost
Repo Industries
#8 - 2014-12-18 12:28:29 UTC
You'll be fine. CCP isn't going to wonk your donk for slaving smartbombs on a single megathron (I have faith in CCP). If you slave smartbombs for 5 megas then they will flatten your little winky.

What are you really looking for here?
FireFrenzy
Cynosural Samurai
#9 - 2014-12-18 12:37:22 UTC
if you get an answer one the "mousebutton" keyboard automation stuff could you let us know?
Rain6637
GoonWaffe
Goonswarm Federation
#10 - 2014-12-18 13:24:31 UTC
FireFrenzy wrote:
if you get an answer one the "mousebutton" keyboard automation stuff could you let us know?

oh for sure. I'll EVEmail you if you'd like.

Serendipity Lost wrote:
You'll be fine. CCP isn't going to wonk your donk for slaving smartbombs on a single megathron (I have faith in CCP). If you slave smartbombs for 5 megas then they will flatten your little winky.

What are you really looking for here?

successful pipebombings, mostly. just sharing a thought that came up while I was busy scamming people.
Serendipity Lost
Repo Industries
#11 - 2014-12-18 13:29:16 UTC
Isn't pipe bombing pretty much in easy mode already? I've seen the youtubes by agony. It's pretty straight forward... I'm not sure I would even call it pvp. Don't get me wrong, it's funny as all git out and a great counter to the blob... I love it.
FireFrenzy
Cynosural Samurai
#12 - 2014-12-18 14:33:22 UTC
If i had to guess i'd say its less of a "second to second" skill intense version then regular big fleet against big fleet fights but its the LOGISTICAL challange and the timing that boggle my mind... "3, 2, 1, GO" and if you get it wrong by more then a second you fire and hilariously miss your target, get laughed at in local and shamed for life...

@OP, if you could? that would be awesome!
Rain6637
GoonWaffe
Goonswarm Federation
#13 - 2014-12-18 14:53:09 UTC
Yeah, sorta kinda.... yes and no, Smarbombing is easy mode-ish. Shortcuts are still lacking, though. For example, Function keys toggle modules, but that leads to accidental activation/deactivation. A better thing would be a shortcut that only turns a module on or off (and only on OR off, no toggle).

Prop mods are a good example of this. If you activate a mwd because the client lagged, you suffer sig bloom for the cycle. Siege, Triage, and cynos are more serious cases where you can cause problems for yourself hitting a toggle mid-cycle. If module activation / deactivation were separate shortcuts, you'd develop fewer trust issues with the client.

I don't have a reason for avoiding ISBoxer. I guess it just didn't seem like the route I wanted to take. It was the result of inaction more than a choice. anyway... my point is I'm willing to agree the cross-client streamlining provided by ISBoxer is excessive. But I would like to have ways to reduce keystrokes and mouse clicks within reason.

I frequently lag and find myself explaining to people on comms that I need more time to process commands due to managing more than just 1 client. It's not just the keystrokes or the clicks that take time, but also the travel time for my hands. You know, you go from typing with both hands, then move your hand back to the mouse, move it two centimeters and double click something, then go back to typing... and that was just the first client. Hitting F1 through F8 takes a lot of time when you're managing several clients.

The client needs an inital click when I return to it, too. This means that when I want to unlock targets on separate clients, I can't use the same Ctrl+Shift for both clients. I have to let go of Ctrl+shift when I'm done unlocking targets on the first client, then click the second client (somewhere, anywhere inside the borders of the program), then do the Ctrl+Shift+click+wait/verify sequence again.

I wouldn't mind an "unlock all targets" shortcut.

I can deal with no F1 through F8 keybind. But I'm wishfful for things like these suggestions because five seconds saved in one client is 50 seconds saved for me.

So yeah, smartbombing is easymode-ish, sorta kinda.
Serendipity Lost
Repo Industries
#14 - 2014-12-18 15:12:51 UTC
Rain6637 wrote:
Yeah, sorta kinda.... yes and no, Smarbombing is easy mode-ish. Shortcuts are still lacking, though. For example, Function keys toggle modules, but that leads to accidental activation/deactivation. A better thing would be a shortcut that only turns a module on or off (and only on OR off, no toggle).

Prop mods are a good example of this. If you activate a mwd because the client lagged, you suffer sig bloom for the cycle. Siege, Triage, and cynos are more serious cases where you can cause problems for yourself hitting a toggle mid-cycle. If module activation / deactivation were separate shortcuts, you'd develop fewer trust issues with the client.

I don't have a reason for avoiding ISBoxer. I guess it just didn't seem like the route I wanted to take. It was the result of inaction more than a choice. anyway... my point is I'm willing to agree the cross-client streamlining provided by ISBoxer is excessive. But I would like to have ways to reduce keystrokes and mouse clicks within reason.

I frequently lag and find myself explaining to people on comms that I need more time to process commands due to managing more than just 1 client. It's not just the keystrokes or the clicks that take time, but also the travel time for my hands. You know, you go from typing with both hands, then move your hand back to the mouse, move it two centimeters and double click something, then go back to typing... and that was just the first client. Hitting F1 through F8 takes a lot of time when you're managing several clients.

The client needs an inital click when I return to it, too. This means that when I want to unlock targets on separate clients, I can't use the same Ctrl+Shift for both clients. I have to let go of Ctrl+shift when I'm done unlocking targets on the first client, then click the second client (somewhere, anywhere inside the borders of the program), then do the Ctrl+Shift+click+wait/verify sequence again.

I wouldn't mind an "unlock all targets" shortcut.

I can deal with no F1 through F8 keybind. But I'm wishfful for things like these suggestions because five seconds saved in one client is 50 seconds saved for me.

So yeah, smartbombing is easymode-ish, sorta kinda.



Giggle - you could have just said "I'm bad at eve and need all the help I can get" but the examples do fill out the bigger picture.
Santo Trafficante
Kira Inc.
#15 - 2014-12-19 00:07:12 UTC
I Santo the king of the smartbombs approve that topic with both my hands.
McChicken Combo HalfMayo
The Happy Meal
#16 - 2014-12-19 00:15:10 UTC
The solution lies in allowing stacking of modules beyond conventional weaponry. Smartbombs but also dampeners and the like.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Aiyshimin
Mea Culpa.
Shadow Cartel
#17 - 2014-12-19 00:32:01 UTC
Rack activation certainly would make sense as well, how about we get both more groupable modules and rack activation?

I wouldn't want to launch scan probes and cloak up when I want to activate guns and neuts, for example, or run the repper when I want to activate tank. Or engage MWD when I want to activate damps.

Serendipity Lost wrote:
You'll be fine. CCP isn't going to wonk your donk for slaving smartbombs on a single megathron (I have faith in CCP). If you slave smartbombs for 5 megas then they will flatten your little winky.

What are you really looking for here?


While smartbombing is not my cup of tea, this feature would be highly useful for everyone.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2014-12-19 07:27:05 UTC
Serendipity Lost wrote:
Isn't pipe bombing pretty much in easy mode already? I've seen the youtubes by agony. It's pretty straight forward... I'm not sure I would even call it pvp. Don't get me wrong, it's funny as all git out and a great counter to the blob... I love it.

You have absolutely no idea about Pipebombing.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.