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Concept - T4s, or maybe how T3s should have been.

Author
Major Trant
Brutor Tribe
Minmatar Republic
#1 - 2014-12-17 17:49:30 UTC
TLDR: Not a super-ship. Simple a ship that you decide the slot layout, role bonus, PG/CPU levels when you unpackage it. It's strength comes from it's unpredictability and the creative design ideas of the players that use it.

_____________________

I appreciate that this idea if taken on-board by CCP is probably years away from implementation, but I just wanted to put the idea out there.

The T3 concept is supposedly based on the ability to change the setup of the ship on the fly, to make it unpredictable and versatile. However, the reality is that there are only a few cookie cutter fits that are viable and CCP tacked on the insurance (for success) of making it hugely OP to justify the price tag. You see a Legion for example and (if not booster) assume BIG Armor Tank, Lasers, possibly neuts. You don't think "I wonder how it is fit?"

The T4 concept I'm proposing, first is not a super-ship and second it is a ship that you create with a specific setup when you unpackage the ship, but after that it is fixed. You can change it, but only by stripping it, repackaging it (and destroying any rigs) and starting again. There are no faction variants just one of each size: Frigate, Dessie, Cruiser, BC, BS etc. Obviously a staged implementation would start with just one size, say the Frigate.

So when we build a T4 Frigate:-

1. The first thing you decide is how to distribute your slots. You have 10 slots and must place at least 1 and a maximum of 5 in each of the low, med and high positions with an optional 25M/25M drone bay counting as one of those slots. So two examples would be a 1L/5M/4H or a 5L/3M/1H + Drone bay slot layout.

2. You assign Turret and Launcher hardpoints. This will default to number of high slots minus one. But it is either/or, you decide whether it is all Turrets, all Launchers or a combination of the two. eg In a 3H ship you can have 2 Turrets or 2 Launcher or one of each, not 2 + 2.

3a. The next thing you assign are the ship bonus'. You pick two bonus' from the following list. Per T4 Frigate Skill:
. +4% Shield Resistances
. +4% Armor Resistances
. +5% projectile/Hybrid/Laser/Missile/Drone Damage/RoF (one of each)
. +10% Scan Probes Strength
. +10% Optimal Range
. +10% Falloff Range
. +7.5% Tracking
. +5% tackle range
. +250m Cargohold
. +1000m Orehold
. +20 Speed
. +20% Mining Yield
. +10% Local Armor/Shield repair
. +50% Remote Shield/Armor Transfer Range/Amount
. -20% Targetting delay after decloaking
. etc. (usual suspects).
Certain combinations may be disallowed such as Damage + RoF for the same weapon type.

3b. Alternatively one or more of the following one off bonus' only available at T4 Frigate V:
. Covert Cloak capable
. Immune to ship and cargo scanners
. +1 Warp Core strength
. +1 Turret hardpoint
. +1 Missile hardpoint etc.

4. Assign a role. Such as Shield, Armor, Hull, Logistics, Hauler, Miner, Missiles, Projectiles, Hybrids, Lasers, Explorer, ECM. The role will determine base Sig Radius, Sensor Strength and type, Speed, Cargohold, Scan Res, Capacitor, Shield/Armor/Hull HP etc, but obviously can be further modified by rigs and modules. Roles do not have to compliment the chosen ship bonus'.

5. You assign the PG/CPU balance starting with a default 40PG and 160 CPU (before modification by skills). You use a slider to change 1PG for 4CPU and vice versa to end up with say 55PG and 100CPU Or 20PG and 240CPU

You then click build and the ship appears unpackaged, after that you can't change anything without repackaging it, but can add and change the rigs and modules as you want. Optional - until first Undock ability to adjust the PG/CPU balance.

Some tweaking of the exact figures will need to be done, but you should be able to build a ship that is almost, but not quite as good as a regular T1 frigate such as a Tristan, Merlin or Tormentor. Definitely not as powerful as an empire faction frigate, but with a faction frigate price.

It's strength would be it's unpredictability. Currently you see a Comet on scan and straight away you ask - Blaster or Railgun fit? Expect heavy DPS and drones, load Explosive Ammo. But if you saw a T4 Frigate on scan what would you think?

You land on an Asteroid belt and find one mining. But is it a viable Mining frigate or a Drone boat with a Mining laser baiting you.

You are in a FW plex when a Garmur comes on short scan. Time to GTFO, but what about a T4?

You land on a FW plex and see a Slicer inside. You know straight away whether you can engage that and activate the gate (or not), but what about a T4?

Ten T4s warp into your gang - are they all DPS or are some of them logistics? Which one is the ECM boat? No longer will it be, "Primary the Griffin, tackle the Inquisitors before they get off the warp in". Now pilots will have to tell the FC "I'm jammed by X". While the logi will have to be identified by the visual effect when they rep someone or even from Ship scanning them. Optional - new module: Prediction Computer which identify roles based on observable effects, for when your fleet is composed of F1 monkeys.

Haulers and Miners have a ship which is going to confuse potential gankers.

Mining or Indy corps under wardecs can reship into combat versions of their identical looking peacetime ships.
Bob Maths
Federal Navy Academy
Gallente Federation
#2 - 2014-12-17 17:57:33 UTC
Wouldn't that just make all ships redundant for absolutely MASSIVE corporations and instead they'd use these ships? Granted at first it'd be just a few elite pilots but over time all pilots will be trained to use these ships. Yeah, it'd cost a lot of ISK but so does equipping and maintaining various classes of a wide range of ships.
Major Trant
Brutor Tribe
Minmatar Republic
#3 - 2014-12-17 18:05:16 UTC
Yes you are absolutely right and I see that as a bonus, fleet fights would become more tactical, requiring observational skill on the part of the pilots involved when on grid with their enemy, not able to reship to the perfect counter after doing a long scan.

New players would arguably benefit too. They are going to lose most of their first shed load of fights. But now their cheap T1 frigate will actually be more powerful than some of the T4s they run into depending on the configuration, randomly the perfect counter. Hence why re-configuring them involves a cost. A veteran in a T4 will have to think, should I run from a noob in a T1 which is a good counter for my T4 or rely on my general skills and experience. Compare that to the Garmur pilot taking on a 2 day old Rifter pilot.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#4 - 2014-12-17 18:10:23 UTC
No. Nothing says you can't fit a t3 the way you want. People have worked to find fits and setups that work for what they do, why would you want to fit a solo ship for logi, or if your in a fleet a spy will know your types. You can do about any thing in about any ship you want, tvp uses shields on armor ships, ive seen ab armor tengu take people by surprise. You are only limited by how you think.

Ive seen people break camps in industrials
Kills using ventures
A hulk used to solo pvp a lot of can flippers
Etc

Think outside the box

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Ab'del Abu
Atlantis Ascendant
#5 - 2014-12-17 18:21:43 UTC
Sounds like fun. However, the following would need to hold:


  • T4s should not be better at the particular role that they are built for than their t2 counterparts. I.e. a T4 cruiser configured to be a logistics ship should not be better than a scimitar, oneiros and what not ...
  • They need to be significantly more expensive than their corresponding t2 counterparts. I.e. 5x - 10x as expensive seeing as not giving away your ship's capabilities is a MASSIVE advantage.
Rroff
Antagonistic Tendencies
#6 - 2014-12-17 18:42:02 UTC
Major Trant wrote:
However, the reality is that there are only a few cookie cutter fits that are viable and CCP tacked on the insurance (for success) of making it hugely OP to justify the price tag. You see a Legion for example and (if not booster) assume BIG Armor Tank, Lasers, possibly neuts. You don't think "I wonder how it is fit?"


Can't agree with this - I've 100s of fits saved for each type of T3 and while there are some insane or turkey fits there are a lot of fits that make sense in one way or another and I'm still finding people coming up with new or surprising ways of fitting/using them.
Major Trant
Brutor Tribe
Minmatar Republic
#7 - 2014-12-17 19:19:44 UTC
Rroff wrote:
Major Trant wrote:
However, the reality is that there are only a few cookie cutter fits that are viable and CCP tacked on the insurance (for success) of making it hugely OP to justify the price tag. You see a Legion for example and (if not booster) assume BIG Armor Tank, Lasers, possibly neuts. You don't think "I wonder how it is fit?"


Can't agree with this - I've 100s of fits saved for each type of T3 and while there are some insane or turkey fits there are a lot of fits that make sense in one way or another and I'm still finding people coming up with new or surprising ways of fitting/using them.

Does not compute - 200 saved fitting limit. Conclusion - your statement cannot be considered seriously, and that is a real attempt to put it nicely.
Major Trant
Brutor Tribe
Minmatar Republic
#8 - 2014-12-17 19:22:07 UTC
Ab'del Abu wrote:
Sounds like fun. However, the following would need to hold:


  • T4s should not be better at the particular role that they are built for than their t2 counterparts. I.e. a T4 cruiser configured to be a logistics ship should not be better than a scimitar, oneiros and what not ...
  • They need to be significantly more expensive than their corresponding t2 counterparts. I.e. 5x - 10x as expensive seeing as not giving away your ship's capabilities is a MASSIVE advantage.

You are in the ballpark of where I'm thinking. But I don't agree with the cost. A Guardian for example costs in the region of 200M, so you're saying a T4 Cruiser would cost 1-2B, that's too much. I'm thinking it should cost about the same 200M, but when set up for Cruiser logi would be 'almost' as effective as an Augoror.
Major Trant
Brutor Tribe
Minmatar Republic
#9 - 2014-12-17 21:11:16 UTC
Agondray wrote:
No. Nothing says you can't fit a t3 the way you want. People have worked to find fits and setups that work for what they do, why would you want to fit a solo ship for logi, or if your in a fleet a spy will know your types. You can do about any thing in about any ship you want, tvp uses shields on armor ships, ive seen ab armor tengu take people by surprise. You are only limited by how you think.

Ive seen people break camps in industrials
Kills using ventures
A hulk used to solo pvp a lot of can flippers
Etc

Think outside the box

To suggest that the T3 Cruisers are versatile and can be refitted at will isn't (strictly) true. The rigs serverly limit how versatile you can afford to make them. The price tag of the ship demands T2 rigs, you cannot crush them on a whim when you want to switch your Armor/Laser Legion to a Shield/Hybrid one for a specific operation. You might have a travel fit and an exploration/PvE fit, but they will be optimised around one set of rigs used for the main purpose of the ship. You certainly won't have two radically different PvP fits that require different rigs. Not unless you have two different Legions.

Predictability ultimately kills 'good' fights, as competent people simple run when they can assess an enemy fleet comp as superior before they even get on grid. The result is that most fights are one sided ganks when the inferiour team is taken by surprise or underestimates their enemy.

To suggest that the Legion or another T3 Cruiser is not OP is ridiculous. No T1 Cruiser can seriously stand up to a PvP fit T3 in a 1v1, all other things (pilot skill) being equal. They remain a niche product only because of the price tag and SP loss on death.

CCP are in the habit of producing new ships which are OP or over buffing old ship for balance reasons and for the first few months, they are used by rich vets as noob farming machines. Not quite an I-Win button, yes they can be killed with a lot of effort or dumb luck. My suggestion is radical different in that I'm suggesting a ship which takes a bit of effort to get it up to the level of the T1 equivelant, but relies on surprise and the ingenuity of the player to make it work, not just a fat wallet. Sure there will be cookie cutter fits that will be genius, that I never thought of. But instead of CCP having to wade in with the nerf bat or creating a new OP FOTM ship, it will be another player that comes up with a specific counter fit. That nobody will know about until their previous OP fit runs into the brick wall. And of course there will be plenty of people that will just simple fail to set them up decently and just be loot pinchatas.

I imagine that these ships will be used in mixed fleets to sow confusion. But the regular T1 and T2s will outperform them and will remain as the backbone. You see a kitchen sink fleet of 20 containing 5 x T4s, you have a similar sized fleet, but in a sound comp. You know you can engage the other 15, but what are the T4s? Are they force multipliers - logi and ECM for instances, should you primary them first and then find they are brick tanks, or maybe it was only the first one that hung in closer than the rest. The possiblities are endless... You see a hostile T4 Cruiser on a gate in your Frigate and don't immediate realise it is a hauler picking up PI products... You engage a hostile T4 Cruiser on a Custom office and then find it isn't a hauler...

The key fact is that the T4 is slightly substandard compared to it's T1 equivelent who's role it is mimicking. Thus if an enemy correctly predicts that role or just gets lucky, the T1 he brings to the fight will likely win. But no fights in Eve are that perfectly predicatable or fair. The truely ingenious pilot will likely win out, but will still get blobbed or out manourvoured on occasions.
Rroff
Antagonistic Tendencies
#10 - 2014-12-17 22:57:56 UTC
Major Trant wrote:
Rroff wrote:
Major Trant wrote:
However, the reality is that there are only a few cookie cutter fits that are viable and CCP tacked on the insurance (for success) of making it hugely OP to justify the price tag. You see a Legion for example and (if not booster) assume BIG Armor Tank, Lasers, possibly neuts. You don't think "I wonder how it is fit?"


Can't agree with this - I've 100s of fits saved for each type of T3 and while there are some insane or turkey fits there are a lot of fits that make sense in one way or another and I'm still finding people coming up with new or surprising ways of fitting/using them.

Does not compute - 200 saved fitting limit. Conclusion - your statement cannot be considered seriously, and that is a real attempt to put it nicely.


200... per character... of which I have plenty.

Besides which wasn't talking ingame fittings anyhow.
Sigras
Conglomo
#11 - 2014-12-18 00:38:36 UTC
And then anyone having anything remotely to do with balance slit their wrists...
Anhenka
The New Federation
Sigma Grindset
#12 - 2014-12-18 01:22:29 UTC  |  Edited by: Anhenka
Sigras wrote:
And then anyone having anything remotely to do with balance slit their wrists...


Basically this. Stats procedurally generated, assemble how you want, fit how you want, give what bonuses you want = an absolute nightmare to balance in a game of min/maxers.

The only sane course of action to prevent this is to make it incredibly difficult to get a decent ship out of the process, resulting in a few halfway to OK variants, and 99.99% of the combinations being too expensive, less useful, and less available than any t2 variant.
Zan Shiro
Doomheim
#13 - 2014-12-18 01:28:56 UTC
Sigras wrote:
And then anyone having anything remotely to do with balance slit their wrists...



This. They lost me at custom cpu/pg. This we could argue is the issue with t3, one of many ofc. If certain sub combos with skills, mods and rigs didn't allow the contentious use of 100mn prop mods we'd, imo, see less t3 op threads to some extent.

ShahFluffers
Ice Fire Warriors
#14 - 2014-12-18 02:27:51 UTC  |  Edited by: ShahFluffers
As always with ideas like this...

It will reduce ship variation rather than promote it.

The reason for this is because certain bonuses are inherently superior to others... and other bonuses synergize MUCH better with other bonuses.
The same applies with slots. Some slots are FAR more valuable to certain tactics/bonuses than others.

I would personally love to fly this:

High slot: 1
Mid slot: 4
Low slot: 4

Drone Bay: 25/25

4% bonus to armor resistance per level
10% bonus to Armor Repairs per level

Powergrid: 170 PG
CPU: 37.5

What would this be? This would be a SUPER TANKY Astero with no cloak (or with a cloak with the skill at level 5)!! With some light pimping I predict a 400+ dps tank!
Even if the drones are killed, nothing is getting away (while my friends are inbound).


I can keep going with this if you want me to. ;-)


tldr: this is a min/maxer's dream and will obsolete certain ships.
Jenshae Chiroptera
#15 - 2014-12-18 05:59:56 UTC
These would be so distorted into min - max ships.

There would be no racial differences

Newbies would find it so very daunting.

As much as it does appeal to me, I think it would be bad for EVE.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Faren Shalni
Ministry of War
Amarr Empire
#16 - 2014-12-18 10:06:45 UTC
Major Trant wrote:
Agondray wrote:
No. Nothing says you can't fit a t3 the way you want. People have worked to find fits and setups that work for what they do, why would you want to fit a solo ship for logi, or if your in a fleet a spy will know your types. You can do about any thing in about any ship you want, tvp uses shields on armor ships, ive seen ab armor tengu take people by surprise. You are only limited by how you think.

Ive seen people break camps in industrials
Kills using ventures
A hulk used to solo pvp a lot of can flippers
Etc

Think outside the box

To suggest that the T3 Cruisers are versatile and can be refitted at will isn't (strictly) true. The rigs serverly limit how versatile you can afford to make them. The price tag of the ship demands T2 rigs, you cannot crush them on a whim when you want to switch your Armor/Laser Legion to a Shield/Hybrid one for a specific operation. You might have a travel fit and an exploration/PvE fit, but they will be optimised around one set of rigs used for the main purpose of the ship. You certainly won't have two radically different PvP fits that require different rigs. Not unless you have two different Legions.

Predictability ultimately kills 'good' fights, as competent people simple run when they can assess an enemy fleet comp as superior before they even get on grid. The result is that most fights are one sided ganks when the inferiour team is taken by surprise or underestimates their enemy.

To suggest that the Legion or another T3 Cruiser is not OP is ridiculous. No T1 Cruiser can seriously stand up to a PvP fit T3 in a 1v1, all other things (pilot skill) being equal. They remain a niche product only because of the price tag and SP loss on death.

CCP are in the habit of producing new ships which are OP or over buffing old ship for balance reasons and for the first few months, they are used by rich vets as noob farming machines. Not quite an I-Win button, yes they can be killed with a lot of effort or dumb luck. My suggestion is radical different in that I'm suggesting a ship which takes a bit of effort to get it up to the level of the T1 equivelant, but relies on surprise and the ingenuity of the player to make it work, not just a fat wallet. Sure there will be cookie cutter fits that will be genius, that I never thought of. But instead of CCP having to wade in with the nerf bat or creating a new OP FOTM ship, it will be another player that comes up with a specific counter fit. That nobody will know about until their previous OP fit runs into the brick wall. And of course there will be plenty of people that will just simple fail to set them up decently and just be loot pinchatas.

I imagine that these ships will be used in mixed fleets to sow confusion. But the regular T1 and T2s will outperform them and will remain as the backbone. You see a kitchen sink fleet of 20 containing 5 x T4s, you have a similar sized fleet, but in a sound comp. You know you can engage the other 15, but what are the T4s? Are they force multipliers - logi and ECM for instances, should you primary them first and then find they are brick tanks, or maybe it was only the first one that hung in closer than the rest. The possiblities are endless... You see a hostile T4 Cruiser on a gate in your Frigate and don't immediate realise it is a hauler picking up PI products... You engage a hostile T4 Cruiser on a Custom office and then find it isn't a hauler...

The key fact is that the T4 is slightly substandard compared to it's T1 equivelent who's role it is mimicking. Thus if an enemy correctly predicts that role or just gets lucky, the T1 he brings to the fight will likely win. But no fights in Eve are that perfectly predicatable or fair. The truely ingenious pilot will likely win out, but will still get blobbed or out manourvoured on occasions.


This is eve where specialization is the way to go in all things. You will find there is a lot of fits for T3's that use one set of rigs

T3's are versatile ships but were never designed to be changed on the fly. Thats the Tactical destroyers job. they are however very good at picking a specific role and building into it. I need a ship that can apply DPS to a target at X range and needs to also be able to neut said target, ok then I need these subsystems and finalize the fit with my choice of rigs.

the question as to what sub is op is long debated and to me its the tank subs. The argument that i should not be able to 100mn fit a ship using a t2 rig and a fitting mod and a fitting sub is quite frankly laughable as i can fit a 100mn beam phantasm and a 100mn hml Cerb using only a T2 rig and a fitting mod while still having tank and dps mods...... I will give one fact that the cerb cant get the speed the tengu gets as the tengu can specialize into having a AB bonus

So Much Space

Shivanthar
#17 - 2014-12-18 11:30:59 UTC
Whatevery the side effects might be, I felt the warmth when I read the lines. +1 for at least putting effort into thinking this.
All balance issues can be fixed with pricetags or one-shot layout option (like soulbound item, unable to repackage once opened).
Anyway, I really like this idea, know that there is at least one person loved it. However, people will throw rocks to your head now, be prepared! ^.^

_Half _the lies they tell about me **aren't **true.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#18 - 2014-12-18 12:56:45 UTC
Whilst I'd love to be able to design my own ships I don't think such a scheme can work in Eve, especially in the huge corps. It would be too easy to create unbreakable tank blobs or such.
Alundil
Rolled Out
#19 - 2014-12-19 02:47:44 UTC
Major Trant wrote:
Rroff wrote:
Major Trant wrote:
However, the reality is that there are only a few cookie cutter fits that are viable and CCP tacked on the insurance (for success) of making it hugely OP to justify the price tag. You see a Legion for example and (if not booster) assume BIG Armor Tank, Lasers, possibly neuts. You don't think "I wonder how it is fit?"


Can't agree with this - I've 100s of fits saved for each type of T3 and while there are some insane or turkey fits there are a lot of fits that make sense in one way or another and I'm still finding people coming up with new or surprising ways of fitting/using them.

Does not compute - 200 saved fitting limit. Conclusion - your statement cannot be considered seriously, and that is a real attempt to put it nicely.

Because EFT, Pyfa, Osmium (and quite a few others) don't exist allowing for near endless fitting variations.....

I'm right behind you