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New player skills and skill points (proposal)

Author
Rising Rider
Garoun Investment Bank
Gallente Federation
#1 - 2014-12-17 11:35:58 UTC
Hi all

I don't know if this is the right place to put up something like this but i need to somehow express my opinion about the new players needs when they decide to join and start playing EvE.

I have seen lots of new players struggling to play and cope up with the increasing demand of the game in skills and the "need to learn skills" for being able to start enjoying this game, that most of us older players do.
I have seen many following the steep learning curve some with success and enthusiasm others with not so much, and finally i ve seen lots of new players either quit out of disappointment or start decreasing their game time until they finally get bored because of their lack of skills.
I believe we all agree that having new players is important for all of us and of course CCP.
So here is my proposal:
Create a new SUPER implant. One that ADDS a huge learning potential (something like a +6 attribute modifier) with a limited operating time (say 4-6 months) and make it BOUND to the character so it can not be sold or otherwise transferred and give it as a bonus to the new account for his 1st subscription.
I don't know if it will help in increasing the new players enthusiasm for the game but it will certainly increase their morale and will provide them with something that can actually help them rapidly increase much needed skills in shorter time thus allowing them to enjoy EvE more.

Thank you
Banko Mato
Republic University
Minmatar Republic
#2 - 2014-12-17 15:03:29 UTC
Doing this via an implant is imho a very bad idea, because it would promote the hunting of new player pods to generate tears as soon as they leave their starter systems (which in turn would increase the chance of them leaving due to getting an important early bonus forcefully removed from them by others). If you want to help them, this needs to implemented in a way not interruptible by "the mean crowd".

A bit more complex solution would be to designate a set of important skills as "beginner skills", having a bonus applied to their respective rank when trained by a character under x month on an account not older than y...

But no matter the exact idea, you should probably get the thread moved to F&I ?
Orlacc
#3 - 2014-12-17 17:03:55 UTC
Buy some PLEX, sell on Market, buy character on Bazaar. Done.

"Measure Twice, Cut Once."

Mephiztopheleze
Laphroaig Inc.
#4 - 2014-12-18 01:02:31 UTC
Orlacc wrote:
Buy some PLEX, sell on Market, buy character on Bazaar. Done.


This is the single least helpful post advising a newbie that I have yet to encounter. A rough translation might read: "Spend ~USD$450 of real money, loser."

That's not the kind of advice any newbie needs.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Rising Rider
Garoun Investment Bank
Gallente Federation
#5 - 2014-12-18 10:08:55 UTC
Banko Mato wrote:
Doing this via an implant is imho a very bad idea, because it would promote the hunting of new player pods to generate tears as soon as they leave their starter systems (which in turn would increase the chance of them leaving due to getting an important early bonus forcefully removed from them by others). If you want to help them, this needs to implemented in a way not interruptible by "the mean crowd".

A bit more complex solution would be to designate a set of important skills as "beginner skills", having a bonus applied to their respective rank when trained by a character under x month on an account not older than y...

But no matter the exact idea, you should probably get the thread moved to F&I ?

I believe they can make this implant like the Genolution pod implant for the said period but in any case my point is not to exactly implement this idea but for CCP to provide the necessary motivation and of course the means for new players to stay in the game rather than get disappointed by the amount of skills they need to slowly train keeping in mind that new skills are added all the time
Tuscor
13.
#6 - 2014-12-18 10:19:16 UTC
Orlacc wrote:
Buy some PLEX, sell on Market, buy character on Bazaar. Done.


Jesus mate - say nothing if you have nothing constructive to add.

Starting from scratch and working your way up is part of what makes you good at the game. You learn as you go, and new skills/modules/ships are added at a manageable rate.

Jim Jams
Perkone
Caldari State
#7 - 2014-12-18 10:34:53 UTC
The initial rise to 10mil SP should fast imo, faster than normal, for all players.
Orlacc
#8 - 2014-12-18 14:04:15 UTC  |  Edited by: Orlacc
You're right. Let's give out 10m SP so the "slow" folk will subscribe. Sorry I was not constructive in commenting on a idea that has been posted hundreds of times.


Game is just too hard.

"Measure Twice, Cut Once."

Dominique Vasilkovsky
#9 - 2014-12-18 15:09:55 UTC
It is no need to change the start training speed or the number of SP you have at character creation.

Remember whatever is done to help new players will help the existing players even more at which stage the 10M SP newbies still get stomped by the 10M SP alts played by the older players.

CCP has already tried to give new starters 800k SP day one, they have tried giving double speed for the first 30 days and so on. The best approach is what we have now with high base attributes and a few free remaps.
RavenPaine
RaVeN Alliance
#10 - 2014-12-19 02:19:11 UTC
It's a classic example of: Glass half empty, or half full.

New players that are constantly complaining about "I suck because SP" , might just be negative minded in general. Or they might have had a different expectation, or whatever. If the SP curve acts as a thinning process for some of them, so be it.
I'm all for new player base, but I also like to think that some percentage of that new players will be patient and not so demanding.

Also, as someone touched on, if everyone gets 1 million, or 10 million, or whatever, they are all still equally at the same starting point. They would still have the same argument of "I still suck because SP"

Fun is a state of mind. All the SP in the game can't fix that.
Lexi Starshine
School of Applied Knowledge
Caldari State
#11 - 2014-12-19 04:20:56 UTC
You will never have enough SP and you will never catch up with those who started in 2003. No amount of help from CCP will change that. In the end you should be happy with the amount of SP you have, it's still a year's worth more then the guy who will start a year from now. Everyone, even the 2003 guy, had to start at one point and they gained SP a lot slower and harder.

Live with it or quit, same choice for everyone.
Rising Rider
Garoun Investment Bank
Gallente Federation
#12 - 2014-12-19 10:01:11 UTC
Lexi Starshine wrote:
You will never have enough SP and you will never catch up with those who started in 2003. No amount of help from CCP will change that. In the end you should be happy with the amount of SP you have, it's still a year's worth more then the guy who will start a year from now. Everyone, even the 2003 guy, had to start at one point and they gained SP a lot slower and harder.

Live with it or quit, same choice for everyone.


Obviously a couple of months intensive training or even 6 months will have no significant impact on the difference in SP between a 2003 character and a new player. This is not about closing the gap. It is also not about increasing the starting SP, no to that either. SP should be earned "the hard way" with time spending and experience (also vital) gained through hours of game play.Also giving a big amount of SP as a starting point has no sense of achievement for the player and it is also unfair for older characters.
What i am trying to say is give new players the motivation and a kind of reward both as something they can capitalize on and the sense of a reward for joining.Allow them to be able to start doing in game things faster so they can have more fun earlier in the game.
Thats all.
Quanah Comanche
#13 - 2014-12-19 17:21:23 UTC
Keep in mind that a month old player training the right skills can fly a frigate as well (SP-wise) as someone with 100m SP.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#14 - 2014-12-19 18:25:43 UTC
Quanah Comanche wrote:
Keep in mind that a month old player training the right skills can fly a frigate as well (SP-wise) as someone with 100m SP.

Or completely shut them down with some EWAR. Everyone seems to forget how powerful the T1 EWAR frigates are until some noob in one totally ruins your day.
Jawls Rohn
Neon Incorporated
#15 - 2014-12-24 13:18:35 UTC
I'd change some of the prerequisites. AWU should be behind WU4 not 5 for example.

I would have no issue with new chars (yes, Alts included) getting a multiplier applied to their training speed for N days.
Sam Spock
The Arnold Connection
#16 - 2014-12-24 16:20:11 UTC
I think it also depends on what the new player gets into when they start. I had no desire to do pvp so I started with mining. I found it a great way to play, earn isk and learn by reading about all I could.

Someone who jumps in head first and gets stomped will either quit or laugh it off and try again. This is more of an education issue than an SP issue.

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Timo Rotsuda
Perkone
Caldari State
#17 - 2014-12-28 21:12:12 UTC
Not sure if everyone gets this or if it was a steam acount deal but when i started 5 months ago I got a "prototype cerebral accelerator". +9 to all stats for 2 weeks. Which should help the initial skill training.
Now a bigger help to me would be telling me about this great item straight away rather than me seeing it a month late and not being able to use it. I did sell it for a nice amount though.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#18 - 2014-12-29 11:58:41 UTC
Jawls Rohn wrote:
I would have no issue with new chars (yes, Alts included) getting a multiplier applied to their training speed for N days.

Basically, cerebral accelerator for everyone?
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#19 - 2015-01-02 00:29:11 UTC
Barrogh Habalu wrote:
Jawls Rohn wrote:
I would have no issue with new chars (yes, Alts included) getting a multiplier applied to their training speed for N days.

Basically, cerebral accelerator for everyone?

i still remember the times when u got double the training speed for the first 1m sp + learning skills. Happy the latter got lost as its rly annoying especially for newer player. But the former would have been neet to stay
Moonlit Raid
Doomheim
#20 - 2015-01-10 19:57:54 UTC
Orlacc wrote:
Buy some PLEX, sell on Market, buy character on Bazaar. Done.

PAY TO WIN!

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

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