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Player Features and Ideas Discussion

 
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[Phoebe] Higgs Anchor Rigs

First post
Author
Scheulagh Santorine
The Math Department
#141 - 2014-11-16 20:52:16 UTC
Serendipity Lost wrote:
I think until we actually achieve warp capability for real I'm going to go w/ whatever CCP decides on all eve physics matters. I always get a chuckle when you physics 'professors' argue over these types of details while warping from gate to gate and not even questioning what you're doing.

If you really want physics reality in eve, then I need to be able to micro warp drive my manticore w/ 4 bombs in hull right into the heart of an archon and 'end it' on the spot. It needs to matter what I ram what with, what it's carrying and where I make contact.

Make it so I really can 'hot dog' a proteus w/ my tempest.



Ms. Lost,

There is indeed real physics in EVE. Its been there from the beginning (True story, bro). Its true that some of the terms used for motion parameters are misnomers, i.e. 'inertia' is really the reciprocal of a velocity-drag coefficient (Notes from Newton). These label issues, however, do not change the fact that underlying all non-warp ship motion is motion that is fundamentally based on physical systems.

This model also has the benefit that it has sufficient degrees of freedom to make it possible for developers to make motion parameter related choices that make the game-play consistent with their goals without altering the underlying model.


Regards,

S. Santorine

============================== I used to shoot things. Now I do math.

S. Santorine

Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog

Wingmate
Perkone
Caldari State
#142 - 2014-11-17 22:24:07 UTC
Primary This Rifter wrote:
Why are there so many people thinking that the agility increase is the point of this rig?


you're expecting plebes to actually consider strategies beyond what's spoonfed to them?

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

RomeStar
Caldari Provisions
Caldari State
#143 - 2014-11-19 16:29:41 UTC
Oh the code tears are going to flow.

Signatured removed, CCP Phantom

Square PI
Hedion University
Amarr Empire
#144 - 2014-12-10 15:26:04 UTC
Doddy wrote:
So we are back with pvp avoidance modules again huh.


Not really.
It is, at most, a combat avoidance module, not a PVP avoidance module. It is a really big difference.

Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#145 - 2014-12-10 18:54:30 UTC
WHY? No more modules that help people run pls thanx!
Navigation Boy
Edge Dancers
Pan-Intergalatic Business Community
#146 - 2014-12-17 08:31:36 UTC
Apparently 'by some measures', miners are not doing well in wormhole space.
Feyd Rautha Harkonnen
Doomheim
#147 - 2015-01-06 19:04:32 UTC
CCP Fozzie wrote:
Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.

Short version is: we're adding a rig that [attempts to make carebears safer from bumping and ganking]. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.

We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.

Hey Fozzie,

When will the T2 Hello-Kitty variant come out? You know, the one that makes miners 100% safe from ganks, perhaps causing a bumpers ship to simply explode on contact?

All this foreplay is killing me.

F
VonKolroth
Anarchist's Anonymous
#148 - 2015-01-08 01:35:35 UTC
Solj RichPopolous wrote:
WHY? No more modules that help people run pls thanx!


Need more sneeky to put on my cloaky, non-d-scannable, instawarping ratting Curse. Can I get probe immunity?

Sent from my Gallente Erabus Titan on -FA- SRP