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EVE and Mac OS X 10.10????

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Author
Dersen Lowery
The Scope
#61 - 2014-12-09 22:02:18 UTC
Logan Sollette wrote:
Sir Gankal0t wrote:
Im running a Mac (27-inch, Mid 2011) 3,1 GHz Intel Core i5 16 GB 1333 MHz DDR3 AMD Radeon HD 6970M 1024 MB
Os 10.10.1 Yosemite and no problems here even running TQ and Sisi in one session.
I know it sucks when yr Mac /Pc is not doing what you want.
But my advise is keep it simple dont use a ton of Apps and run Eve at the same time........

I think memory plays a big part. I'm also on a Mid 2011 iMac, but only have 4GB of RAM and a 512MB graphics card. The page fault exceptions which pop up seem to point to a memory issue.


Yes.

Upgrading even to 8GB will improve things significantly. More is better.

This is the voice of experience, except that I had a 2008 24" iMac at the time.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Enrique d'Ancourt
The Scope
Gallente Federation
#62 - 2014-12-14 09:58:36 UTC
Enrique d'Ancourt wrote:
With Rhea just a few days away, I decided to wait that out and perform the wine bottling operation on the new update.
I used a freshly downloaded windows version of EVE, the three offline install files.

I must say, it actually works like a gem. No troubles anymore with changing the sound and getting the freeze from Eve.

Up till now two caveats detected:

#1 The two AMD FirePro D700's in my Mac Pro are shown as a single (!) ATI Radeon X1600 under emulation.
#2 Minimising a windowed game ruins the background when un-minimising.

Further testing is underway, will report here later.


More caveats when running multiple clients (2 monitor setup):

#3 Erratic window opening/closing with two clients. It seems as though the window of the one extends underneath the window of the other, making buttons and windows a mess to navigate, as part of them (sometimes all!) are invisible, yet still responsive.

#4 No decent screen updates on the non-active window.


I'm ditching this solution based on #3 and #4, as this was attempted to improve multi-client general-sound-change-induced freezes.
Back to the default mac version of CCP. Hope to participate with Mac Probe in the near future, to iron-out more Mac issues with the gents at CCP, such as the strange spinning planet bug depicted here.
Melrick Aubaris
Aliastra
Gallente Federation
#63 - 2014-12-17 06:20:59 UTC
my hope is to crash Apple's servers with the sheer volume of my crash reports.
Seriously pissed about this. A waste of my time and money, and CCP or Apple should fix it for the sake of their paying customers
Fistos
Fowl Intentions
#64 - 2014-12-17 06:28:55 UTC
Cliverunner wrote:
I have a late 2009 27" iMac running 10.10.1 and EVE does not really work. I can log in and do things in stations no problem (i.e. my station trader is doing fine). The problem starts when I try to undock. About 80% of the time the client freezes...sort of. The space environment loads and all my windows appear to be working...your only indication that something is wrong is when you try to activate a module or warp somewhere or well...anything. The module buttons appear to be "pressed" but they don't activate. The voice come on to say "Warp Drive Active", but you don't actually move. You can bring up the "escape" menu, but pressing quit, just closes the window...you don't quit. The only way to fix it is to "force quit" the application and log back in. In that case, the system loads and works fine about 80% of the time. Of course, once you dock then undock, it screws up again.

It is very odd to me that with over 6 months to get ready for 10.10 they don't seem to have any kind of plan to support it yet. One would think that they would at lease be able to say if they are working on it or not.

For my part, I will be upgrading to a 5K iMac sometime this winter and I plan to play EVE on Windows (via boot camp). I haven't been all that active in the last several months. Of course now that I know its not working, I want to play again. Oh well.



Having pretty much the same exact challenges. So what are my options?
Logan Sollette
University of Caille
Gallente Federation
#65 - 2014-12-17 15:38:49 UTC
Fistos wrote:

So what are my options?

You can run under OS X using Wine, or use Bootcamp to run it in Windows if you really want to.
Cliverunner
Pandemic Horde Inc.
Pandemic Horde
#66 - 2014-12-21 13:14:54 UTC
Fistos wrote:


So what are my options?


Well I got a little bored and decided I really wanted to play some eve so I installed the Windows client using Wineskin. It is mostly working ok, but there are some weird glitches. For example, none of the text labels appear on the Price History charts in the market. Using out of game programs are nearly impossible. Mumble overlays don't work. Still, I can undock and fight, and it runs well and smooth for the most part.

All things considered though, if CCP gets around to supporting up-to-date macs again, I will go back to the official client.
Zan Shiro
Doomheim
#67 - 2014-12-23 03:44:12 UTC
Fistos wrote:

Having pretty much the same exact challenges. So what are my options?



if a gambling person fire up the client daily and see if it works any day. I actually got a playable session in Saturday night. 6 th time a charm I guess lol. Shame RNG gave me meh mission selections though but at least I could play the game so won't gripe too much about them.

Option I am eyeing as well is eve break again till January patch. But I have it on good authority from santa my son is getting an xbox one under the tree to give a go for a bit.
Isis Loreda
Pator Tech School
Minmatar Republic
#68 - 2014-12-29 11:21:02 UTC
Assuming devs check this thread occasionally it might be helpful to include system specs rather than just what year iMac for instance.

For reference, system recommended:
i7 3 ghz, 8 gig of ram, 1gig vram nvidia 675mx or better. ATI x1600 and x1900 specifically unsupported (uncheck load station environment)

I can still run eve (although slowly at low settings) on a 2008 MacBook pro 2.5 dualcore with 4 gigs of ram and only 512mb VRAM nvidia something. Last I tested was 10.1 I think (just loaded the 10.2 beta, but haven't tested).

My real system which generally plays without issue is a late 2013 27" imac with 24gigs of ram 4gig Vram nvidia something (can look up if helpful) and and a 3.5ghz i7. This really should be overkill for Eve but it's what I work on also. I run this on all high settings except for antialiasing on medium to be able to see ship effects like reps and hardeners. For some reason they stopped displaying at high.

Sometimes the client seems to just freeze and requires a force quit - at which point an offline notification goes out. Usually I see it happen when I've been sitting in station doing something else for a while - like web browsing or really anything out of Eve. It has happened a few times while actively playing, but fortunately not at a time that's gotten me killed. It seems to pull ship out of space immediately which is rather interesting. It's happened both running full screen and windowed, so I'm not sure that's a contributing factor. Lately after recent patches it does seem more stable / reliable.

I don't run teamspeak on the same system after it caused some issues in the past either with Eve or another game - don't recall which, but it was the beta for version 3. Application wise I don't run anything weird or unusual that I can think of - the usual browser, mail, messages, and sometimes Final Cut Pro or Adobe something. None of them seem to clearly cause more or fewer issues during gameplay.

Are more people that are having issues using multiple displays? My second is tiny and hasn't had any noticeable impact.
Arthur Aihaken
CODE.d
#69 - 2015-01-01 19:34:19 UTC
I'm reluctantly adding my name to the growing list of dissatisfied Mac users. Specifically:
• The lack of support for Mac OS X 10.10 (freezing, unrecoverable crashes)
• The lack of PBR support (High shader settings) for the AMD Radeon R9 M290X and M295X cards

I am currently away, traveling through time and will be returning last week.

Dersen Lowery
The Scope
#70 - 2015-01-02 22:28:21 UTC
Given my recent experiences with the Star *crash* Trek *freeze* Online *fail* client, I'm wondering if this isn't a problem with Cider/WINE and compatibility with Mavericks.

Mavericks changed a lot of things under the hood. It has very aggressive power management at the kernel level, and a host of other changes that Apple documented at length during the beta, but which are slipping my mind. It's a major release.

Not least is the not-entirely-subtle hint that Apple is done relying on OpenGL, and they want people moving to Metal.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Kirua Zara
Black Rats
#71 - 2015-01-03 02:12:46 UTC
Dersen Lowery wrote:
Not least is the not-entirely-subtle hint that Apple is done relying on OpenGL, and they want people moving to Metal.


Nah, Metal is for IOS only. Can't use it in OSX.
Erin Crawford
#72 - 2015-01-03 19:25:26 UTC
Arthur Aihaken wrote:
I'm reluctantly adding my name to the growing list of dissatisfied Mac users. Specifically:
• The lack of support for Mac OS X 10.10 (freezing, unrecoverable crashes)
• The lack of PBR support (High shader settings) for the AMD Radeon R9 M290X and M295X cards

Couldn't agree more! I'm also hoping CCP add support for 10.10, and soon..!

"Those who talk don’t know. Those who know don’t talk. "

Tobin Risidan
Deep Core Mining Inc.
Caldari State
#73 - 2015-01-03 19:38:55 UTC
CCPlease! Your last response on this was in October, that's almost 3 months ago. It's been over half a year since the first Yosemite Beta was released. The least you could do is give us a small update or timeframe! Or just any response in general. Currently you're just IGNORING your Mac customers. Are we not important to you?
Arthur Aihaken
CODE.d
#74 - 2015-01-04 03:38:51 UTC
What's disappointing is that those of us (now) running the latest OS X and GPUs lose out on the bulk of the PBR update in Rhea and all the new graphic/asteroid effects in Proteus. I've posted in a few of the testing threads and even emailed a few of the dev but have unfortunately received zero response.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#75 - 2015-01-05 18:15:32 UTC  |  Edited by: Arthur Aihaken
Just a minor update: I'm now 3 days running stable under Yosemite OS X 10.10.1. I had sporadic freezes (with occasional unrecoverable crashes) while running multiple instances of EVE, but I've been able to resolve these by disabling the "Use multithreaded OpenGL" option on the clones (which were created with the EVE Clonemaker tool).

iMac Retina 5k
OS X Yosemite 10.10.1
4 GHz Intel Core i7
16 GB 1600 MHz DDR3
AMD Radeon R9 M295X 4096 MB
250GB Flash Drive
Scaled Monitor Resolution (3200x1800 equivalent)

• 3x EVE clients (all windowed); 1920x1080, 1600x900, 1600x900
• Main: Multithreaded OpenGL enabled, Preset Interval - Four
• Clones: Multithreaded OpenGL disabled
• Frame rate is typically in excess of 72 FPS
• All Effects enabled, Medium Anti-Aliasing, Medium Shader Quality, High everything else

I'd love to see the "High" shader setting but apparently this isn't a supported option under either OS X Yosemite or with the new AMD Radeon R9 M290X and M2905X graphics cards.

I am currently away, traveling through time and will be returning last week.

Dersen Lowery
The Scope
#76 - 2015-01-05 19:13:59 UTC
Kirua Zara wrote:
Dersen Lowery wrote:
Not least is the not-entirely-subtle hint that Apple is done relying on OpenGL, and they want people moving to Metal.


Nah, Metal is for IOS only. Can't use it in OSX.


Not yet.

Apple's discomfort with OpenGL is no great secret, though.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Arthur Aihaken
CODE.d
#77 - 2015-01-07 04:23:09 UTC
Come on CCP... throw us a bone here...

I am currently away, traveling through time and will be returning last week.

Vincent Athena
Photosynth
#78 - 2015-01-08 17:07:56 UTC
CCP Sledgehammer wrote:
The only information I can provide officially is that we do not support it yet.

Ive heard Apple is close to coming out with 10.11. Yet Eve is not supported even on 10.10! Will we soon get to the point where eve is only supported on an OS that is no longer supported by Apple?

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Arthur Aihaken
CODE.d
#79 - 2015-01-11 01:28:19 UTC
Vincent Athena wrote:
Ive heard Apple is close to coming out with 10.11. Yet Eve is not supported even on 10.10! Will we soon get to the point where eve is only supported on an OS that is no longer supported by Apple?

Don't forget the new AMD Radeon graphics cards.

I am currently away, traveling through time and will be returning last week.

Darryn Lowe
Sebiestor Tribe
Minmatar Republic
#80 - 2015-01-12 01:39:00 UTC
Vincent Athena wrote:
CCP Sledgehammer wrote:
The only information I can provide officially is that we do not support it yet.

Ive heard Apple is close to coming out with 10.11. Yet Eve is not supported even on 10.10! Will we soon get to the point where eve is only supported on an OS that is no longer supported by Apple?
10.11 will be announced around June and released around September/October. This is how Apple has done it for a good number of years.

CCP is more than likely not at fault here but is in fact at the mercy of Transgaming who develops Cider so I suspect the OS level support has more to do with that than CCP themselves.

I just wish CCP would create a native OpenGL port for Mac OS instead of relying on third party wrappers.