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Dev blog: Starmap Improvements - A Map To Treasure

First post First post
Author
Mharius Skjem
Guardians of the Underworld
#181 - 2014-12-10 19:58:59 UTC
I love the look and feel of the new map.

Only one slight gripe, that being that it doesn't seem to be as easy to get important information as the old map.

When I set it to 'ships destroyed in the last hour' etc which is the default for many capsuleers the map light's up, but it's subtle compared to the old map. What is bright red on the old map is hardly visible at all on the new.

Likewise if I hover the mouse over a target start system no tool tip pops up to show me exactly how many ships have been destroyed within that last hour etc.

Having said that it's a beta feature and I may well have a bug, if others are successfully using it without this issue.

Now for the praise...

I love the look and feel and love the direction that features like this are taking us in.

Well done to the Devs for giving us some nice looking eye candy which bolsters the sci fi theme and certainly adds to immersion.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Grookshank
Center for Advanced Studies
Gallente Federation
#182 - 2014-12-10 21:07:44 UTC
The new map looks nice and having it in a seperate window is awesome, but it misses a lot of usability and has even less use than the old one. The most important ones besides the ones mentioned in the OP:

* needs options to toggle labels/lines/tiles like the old one (turning off regions and constellations, e.g.)
* needs mouseover functionality (example for my fleet members in space)
Naz Mort
Ministry of War
Amarr Empire
#183 - 2014-12-10 22:21:12 UTC
Great Map, thanks for putting it out in Beta - though as noted, needs tweaks


I seem to have broken it when I looked at places I've visited. Came up with nothing (have done ~90% of systems)


Since look at that view, I no longer get any stars - just region names, and another "text message" when I zoom in. Which I've got a theory about btw....


DO hope so much that pas system visits carry over to the newer map eventually. Still shows up correctly on the old one....


and to finish off - yes it does look/feel good - even at this early stage


Cheers

Rastafarian God
#184 - 2014-12-10 22:24:37 UTC
I like the new map, its pretty. the problem is that is useless for navigation right now. In order to be useful we need to be able to search for and set destinations like we can in the current map. Not be forced to find it manually by scrolling around the map. Also, once a destination is set, it would be nice to see a visible route like in the current map. It also lacks a lot of other options the current map has. Basically apply the looks of the new map to the old one and done.

It would be nice to be able to lock the view to your ship when you click the "you are here icon" also.
Yoshi Katelo
Signal Cartel
EvE-Scout Enclave
#185 - 2014-12-11 05:24:18 UTC
awesome map :) it would be more useful if:

-system names would be visible even if a little bit zoomed out (right now you have to zoom really close to see the names of a system in a constellation)
-route more visible
-if we could get some visual feedback if we hover the mouse over a far away system (like at the old map, the system gets a little white circle)
Anna Tomy
Caille University Art Faculty
#186 - 2014-12-11 18:44:57 UTC  |  Edited by: Anna Tomy
Quick feedback:

1. The close button should stay in the top right corner - like in every other window. I stopped to count how many times I now clicked into empty space to close the map. It's not coherent. The top bar could be extended to the right or simply moved over to the corner completely or split up...

2. Right now the systems can only be selected by clicking on the name. This causes trouble when the zoom is too far away and the names fade out. Systems should be selectable by clicking on the star too. (I guess this is a bug...)

3. Another bug: When switching to abstract view the "you are here marker" is waaaaay below the plane of the stars.
Justin Zaine
#187 - 2014-12-11 20:36:19 UTC
Is anybody else having trouble seeing the Highlighted route to a destination?

Don't know if it's been said already but making the route much bolder would be great, because currently I can barely differentiate it from the rest of the systems around it. Sometimes I even have to switch it to "Actual colour" mode to see where i'm going.

It's not a huge problem, just something i've noticed

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Menurla
MLG Corporation
#188 - 2014-12-11 21:39:37 UTC
allow us to add JBs to the maps please!!! I know alliances JBs show up, but how about coalition JBs?
Denali Audeles
Center for Advanced Studies
Gallente Federation
#189 - 2014-12-12 02:22:09 UTC
Most of my feedback has already been said. As a longtime neo-luddite, I like this new map a lot more than I thought I would.

The 3D presentation is much more usable. I love that the map pivots around the currently selected star. The old map is clumsier that way.

The glow effect is pretty, but dialing it back a notch might be helpful. My use case here is that studying the old map, it was quickly apparent that most of the stargates in Jove space have been removed. With the new map's glow, that was hard to spot without zooming pretty close to those regions.

Statistical coloring, like ship kills past 24 hours, the beta could learn a lot from the old map.

Mouse-over pop up info - yep, that star is orange with ship kills, but how orange is it?

It's a great start. But let's get it right before replacing what works. Do CCP gather client statistics? Wait until the majority of players opt to use the beta map before even thinking about making it the only map.
Samsara Toldya
Academy of Contradictory Behaviour
#190 - 2014-12-12 09:34:07 UTC
Well, this map is a very nice background image. Will we be able to use it in the future?

I tried to use it for navigation purposes (at least I thought that's what maps are used for) but failed miserably.

Opened map, show manufacturing system cost index.
I see... nothing of interest. Some spots seem to be brighter then others, but that could be because they are further away in the background or closer to the foreground? Hovered mouse and even clicking systems won't show any figures.

Same for pilots active last 30 minutes - won't give me an impression which systems to avoid.

A map should provide information you are looking for.
Say "I'm looking for a system in highsec with a system cost index for manufacturing<0.02" would highlight all matching systems, fading out all the other systems.
Or "Show me all lowsec systems with pilots in space > 10andkills last hour > 0 which arenext to highsec systems"

Stuff like that.

I won't use a world-map to find the next parking space close to the center of the city I am currently in.
Naz Mort
Ministry of War
Amarr Empire
#191 - 2014-12-12 12:16:13 UTC
Naz Mort wrote:
Great Map, thanks for putting it out in Beta - though as noted, needs tweaks


I seem to have broken it when I looked at places I've visited. Came up with nothing (have done ~90% of systems)


Since look at that view, I no longer get any stars - just region names, and another "text message" when I zoom in. Which I've got a theory about btw....


DO hope so much that pas system visits carry over to the newer map eventually. Still shows up correctly on the old one....


and to finish off - yes it does look/feel good - even at this early stage


Cheers



My "systems visited" is now working - Thanks


Would be nice if the systems data/colour is a little bit more prominent against the background. On my system (mac retina), the systems are kinda small and the background makes it hard to clearly get info


Perhaps make the systems a little bigger on the map - and reintroduce the 'size' that used to happen with systems that are more visited?


Cheers
Jake Rivers
New Planetary Order
#192 - 2014-12-12 15:29:04 UTC
The new map is very sexy, are there plans to have it live refresh, or add in a refresh key rather than just close and reopen the map?
Bearcastle
Bionesis Technologies
#193 - 2014-12-15 09:03:05 UTC  |  Edited by: Bearcastle
The new map, looks nice...

For the moment, it doesn't do at minima what the old map does.

I hope your next stage, is to reach the same information quality than the old map.
For example when you zoom into the star system, you cannot see anymore, belt , planet with their orbit and real position in space.
For tactical reason this is a downside.

You cannot look in details the route between gates and where to put bubble, camp or avoid it.
Where people are more likely to try to avoid a bubble for example, so you could refine your tactics.

All the stats cannot been seen properly, but I hope is due to the early stage of the development.

For the next version, it would be nice to add some feature, like not only avoiding system, but region link to the faction standing.
We live in a technological marvel, and your onboard computer cannot tell you that you that the route is a security risk. (well I wish one day we could have assistant like cortana, that's on xmas list)

Another idea, if there is several route possible, same number of jump, the system should offer alternative route and it's up to the player to choose his path.

Another one, is to tell the map, you wish to avoid systems with a certain number of ship kill or other items from the stat list, thats for the industrialist (lots of friends) who are the silent majority here, but took a large toll on easy kill.

So for the moment, I will continue to use the old map, until the new one reach at least the same quality standard.
Grookshank
Center for Advanced Studies
Gallente Federation
#194 - 2014-12-15 16:28:11 UTC
Can we get "my fleet members" please to a usuable level that is at least as good as the old one was?
Stephan Scarsdale
Caldari Provisions
Caldari State
#195 - 2014-12-16 13:42:32 UTC
PLEASE do not remove the old map.

There's nothing the new one does that can be seen as an improvement. It's simply less clear, less readable and overall just a total mess that makes everything more blurred.

I FEAR the day you arbitrarily decide that the new map is good and so remove the old one, exactly as you did by switching to the new UI without an option to opt out.

Please improve the game, instead of breaking it further and removing options (like you did for the UI by removing custom colors).
Jed Clampett
Doomheim
#196 - 2014-12-16 23:02:24 UTC
A bit awkward on adding stars as waypoints. Too Goldlocks about being at correct zoom range for option to show on menu. Way to easy to be zoomed in too far even when solar details are not visible. Too far out when individual stars can be seen was a total surprise.

If this is desired behavior for some reason...

and a visible indicator as to whether zoom is in add way points range. The ideal might be a zoom factor bar with the middle add way points zone in different color and slider that shows current zoom (and can be grabbed to set zoome into blue). Or a dot that grows and shrinks with zoom and a pair of rings to bound the minimum and max zoom for waypoints.
Jed Clampett
Doomheim
#197 - 2014-12-16 23:53:31 UTC  |  Edited by: Jed Clampett
Is there still plan to show multiple data types on map at once?
For instance looking for low sec systems with low jump count or number of pilots in system. Or even low sec, low number of pilots in system, low jump count and at least 2 station with repair service in system.


The easiest to code that I can think of is colored dot (data type #1) with colored ring (data type #2). But is limited to 2 data types effectively and is hard to read quickly (not always visually grabbing attention to best matches).


The nicest and best way to show user desired sweet spots is a bit more complicated....
basically use current colored & variable sized balls for a value determined from the product of several selected data types.

But not only does a user need to be able to select data types but also to indicate which vaule is most desirable. That is for system security is high or low better?

Data types with open ended BIGGER is better enter calculations as raw numbers. Others may need to simply be reversed when user says less is better (pod kills) i.e. subtract actual value from current max value of data in EVE.

But users may be even more exacting -- is 0.5 more desirable than either 1.0 or 0?

So basically for all data types the user should be able to designate the most preferred value. And if the data type has a linear range, the more the deviation of the actual value from that ideal user value then the more scaled value used in composition data type product calculations falls from 1 toward 0. Might want a toggle to allow users to weight one side of the scale heavier than the other (i.e. higher sec deviations preferred over lower),

For certain data types with small number of exact values - it might be possible to allow the user to set a preferred order or assign numeric weights (more flexible if 2 or more answers are equally desirable). Also an option to treat any data type as binary effect of yes (acceptable) or no (0 - shortcircut further calculation) with an acceptance range or set of values.

Probably need a radio button to allow one critical data type with discrete values to display as a hard colored dot inside. For instance repair station in system may be highly desirable but cannot be allowed to throw off calculated value of an otherwise ideal system...especially if the crap system next door has a repair facility. Or maybe dotted data inside fuzzy ball is exact system security.
Proddy Scun
Doomheim
#198 - 2014-12-17 00:29:28 UTC  |  Edited by: Proddy Scun
How about some some more detailed/exacting data available only at constellation or region level?



For instance system level count of max outlaws present and jumping in last 30 minutes. Count of criminal flaggings in last 30 minutes (as distinct from simple podding or ships destroyed possibly due to PVE, wardec or stealing).

Number of bountied persons in space, docked or jumping in last 30 minutes with bounty over user selected threshold. Probably has to be a limited number of preset thresholds since this looks like server-side data gathering (say 1M, 10M, 100M, 250M, 1B).

Basically CONCORD reports of info gathered from gates and stations or direct reports. No personal info which would oviolate privacy or overstep into locator agents.



Market sales activity by either number of transactions or ISK in last hour or day. Or number of transactions completed under or over a certain ISK limit (again limited number of thresholds due to server side burden and connections speeds: under 10K, under 100K, under 500K, under 1M, under 10M, under 100M, under 250M under 500M, under 1B, under 5B, over 10B, over 100B). Possibly split into buy order filled and sales orders taken. Or even into resources vs hulls vs other category. maybe something on contracts.


Over if you do any maps with lots of client calcuation or server transmission delay possible -- think immediately starting display in "outward spiral" from a user slected location. By default the current location. OK display by increasing jumps of jumps from selected location woould be nicest but by selected constellation then anywhere in selected region then closest region would work. Build in an abort button for if user sees early answer or gets tired of waiting.
Proddy Scun
Doomheim
#199 - 2014-12-17 00:43:11 UTC  |  Edited by: Proddy Scun
oh could you display digital results near system or sun if at a certain level of zoom?

At least for data that is only 1-3 digits long. though I would think 4-5 digits would not be too difficult at certain levels of zoom.

Hmmm...as user zooms in closer certain single digit data is annotated first then 2 digit then 3 digit etc.


In fact even on maps zoomed way out, maybe there should be a certain point where data balls should not get bigger but should only change color and be marked with digits. Because currently the biggest balls start blocking out more and more neighboring systems making it near imposisble to read whole sections of map.
Ami Tekitsu
People for the Ethical Treatment of Vegetables
#200 - 2014-12-17 01:02:17 UTC
Long overdue comments:

So, on the heels of the new UI which I don't care for, I was not expecting much from the new star map, but I have to say when I first saw it, I was blown away.

It looks AMAZING, I can't wait to see it get even better as the feature set improves.

VERY well done CCP!!!