These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Download on Demand client for EVE Online

First post First post
Author
Tonto Auri
Vhero' Multipurpose Corp
#81 - 2014-12-16 18:50:28 UTC
Rain6637 wrote:
well there's about a hundred gigs saved... I'll have room on my SSDs again

There will be nothing saved. If anything, the new way of storing files will use up more disk space due to clasterization.

Nevyn Auscent wrote:
If we use the full download will it still maintain the SharedCache set up for faster loading of multiple clients?

SharedCache IS THE download location. Your question is just incorrect.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Drevar
Odatrik Trade and Freight
#82 - 2014-12-16 18:56:23 UTC
Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Nataliya Barre
Men of Mayhem Inc.
Stockholm Syndrome.
#83 - 2014-12-16 19:01:19 UTC
CCP Maxwell wrote:
CCP Maxwell wrote:
Noriko Mai wrote:
CCP Maxwell wrote:
Agent Known wrote:
Just ran through the install and it does appear to go under %Appdata% ...so C:\Users\user\Appdata\Local\CCP.

Edit: Also, it's configured in the Launcher settings to be under C:\ProgramData\CCP\EVE\SharedCache ...so it can be changed.


Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ?

Can you please leave your dirty fingers from my filesystem. Stay where I allow you to through the install path!



Ummmm......Sure.


Although, I will admit that setting the cache-path is not yet in the installer. It can be set in the launcher settings.


This will be the first thing i change for sure.. Theres already enough crap from other programs on my SSD Ugh
Dersen Lowery
The Scope
#84 - 2014-12-16 19:03:43 UTC
Drevar wrote:
Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.


Read the dev blog. That's exactly what they're asking you to do.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#85 - 2014-12-16 19:04:24 UTC
I have a few relevant questions:
First of all, will it, by default, ONLY download stuff as we need it, and we have to manually set it to download everything? Also when set to download everything, will that be prioritized in any way (for example, have it act like the other method where it gets what it things we need, then downloads whatever else if the connection sits idle or something?). Can it also be set to download new stuff when we are away from our computers? (Patch days always annoy me since I get to my PC and have to wait for a new patch to install while I wait but the PC may have been on and not doing anything before that)

Second, could this allow for any form of pre-patching where new assets for future expansions are sent to the client ahead of time to reduce the amount of data contained in the update itself?

Third: Will this allow you to deliver higher quality assets (such as the much asked for high resolution textures, or other stuff like higher poly models, etc.)?
CCP Snorlax
C C P
C C P Alliance
#86 - 2014-12-16 19:10:01 UTC
Karbowiak wrote:
Please for all that is holy, tell us that you've switched to a proper CDN, that doesn't eat **** and die everytime we try and download anything from it.

Please?! Shocked

We are evaluating options for CDNs and will do focused testing on their performance. The client also has the notion of a backup CDN so if downloading from the main CDN fails it will go to a backup location.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

CCP Snorlax
C C P
C C P Alliance
#87 - 2014-12-16 19:18:02 UTC
I Love Boobies wrote:
I can picture people with rare, seldom seen ships taking advantage of this. I mean, if people don't have the ship cached, and then someone jumps in with a slower connection, they might be sitting ducks. Dunno if that would actually happen or if it's even possible, but it was the first thing that came to mind.

Ships always show up in the overview right away, the bracket will be there and in all but the rarest cases the low detail model will show up right away. There may be a slight delay before the higher detail model shows up.

No sitting ducks will be harmed by this feature.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

CCP Snorlax
C C P
C C P Alliance
#88 - 2014-12-16 19:25:45 UTC
Xindi Kraid wrote:
I have a few relevant questions:
First of all, will it, by default, ONLY download stuff as we need it, and we have to manually set it to download everything? Also when set to download everything, will that be prioritized in any way (for example, have it act like the other method where it gets what it things we need, then downloads whatever else if the connection sits idle or something?). Can it also be set to download new stuff when we are away from our computers? (Patch days always annoy me since I get to my PC and have to wait for a new patch to install while I wait but the PC may have been on and not doing anything before that)

Second, could this allow for any form of pre-patching where new assets for future expansions are sent to the client ahead of time to reduce the amount of data contained in the update itself?

Third: Will this allow you to deliver higher quality assets (such as the much asked for high resolution textures, or other stuff like higher poly models, etc.)?

We have not decided what the default setting will be. For the first few rounds of testing it will default to off, as that gives us better test coverage on this feature.

When downloading everything, there is no priority order per se, but the client still does its own prefetching that takes priority over the background download of everything if you started the client before the download finished.

As for pre-patching - yes, that is absolutely something we want to explore, and this is exactly the mechanism that allows us to do that. That will not happen right away - we have to focus on rolling this feature out first.

Same goes for optional ultra high detail assets - this is a mechanism that makes the implementation of that feasible.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Zedilt Amasin
Caldari Provisions
Caldari State
#89 - 2014-12-16 19:32:03 UTC
CCP Snorlax wrote:


Same goes for optional ultra high detail assets - this is a mechanism that makes the implementation of that feasible.


Please tell me more about these ultra high detail assets Big smileBig smileBig smile
CCP Snorlax
C C P
C C P Alliance
#90 - 2014-12-16 19:33:21 UTC
Drevar wrote:
Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.

Yes, of course.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

CCP Snorlax
C C P
C C P Alliance
#91 - 2014-12-16 19:35:32 UTC
Dersen Lowery wrote:
Drevar wrote:
Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.


Read the dev blog. That's exactly what they're asking you to do.

Yes, we're asking you to test the game on Duality now, but what he's asking for there is the process for extracting assets out of the current stuff files into the cache so you don't have to download everything again. That process is not ready yet, but will be made available to test before this goes live.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

CCP Habakuk
C C P
C C P Alliance
#92 - 2014-12-16 19:51:21 UTC
For those with inactive accounts on Duality: Feel free to post in this thread with the correct account to get them reactivated.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

TheSmokingHertog
Julia's Interstellar Trade Emperium
#93 - 2014-12-16 19:53:25 UTC
Zedilt Amasin wrote:
CCP Snorlax wrote:


Same goes for optional ultra high detail assets - this is a mechanism that makes the implementation of that feasible.


Please tell me more about these ultra high detail assets Big smileBig smileBig smile


@ fanfest, the art team showed us the high definition pictures of nebula's, then people asked to utalize them, that seemed not possible at the time.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#94 - 2014-12-16 19:57:12 UTC
Lil' Brudder Too wrote:
Rain6637 wrote:
well there's about a hundred gigs saved... I'll have room on my SSDs again

How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me.

It will save major space for those that like to help CCP test features howeverBig smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Snorlax
C C P
C C P Alliance
#95 - 2014-12-16 19:58:41 UTC
Salpun wrote:
Lil' Brudder Too wrote:
Rain6637 wrote:
well there's about a hundred gigs saved... I'll have room on my SSDs again

How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me.

It will save major space for those that like to help CCP test features howeverBig smile

Yes, and time! This will make it much easier to jump on to a test server.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Swidgen
Republic University
Minmatar Republic
#96 - 2014-12-16 20:20:33 UTC
What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.

CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making.
CCP Snorlax
C C P
C C P Alliance
#97 - 2014-12-16 20:23:34 UTC
Swidgen wrote:
What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.

CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making.

Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Dersen Lowery
The Scope
#98 - 2014-12-16 20:38:10 UTC
CCP Snorlax wrote:
Dersen Lowery wrote:
Drevar wrote:
Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.


Read the dev blog. That's exactly what they're asking you to do.

Yes, we're asking you to test the game on Duality now, but what he's asking for there is the process for extracting assets out of the current stuff files into the cache so you don't have to download everything again. That process is not ready yet, but will be made available to test before this goes live.


In that case, my apologies to Drevar for the misunderstanding.

This looks like a difficult but worthy effort.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Essack Leadae
State War Academy
Caldari State
#99 - 2014-12-16 20:50:34 UTC  |  Edited by: Essack Leadae
I would prefer a devblog about UI correction (I really miss RGB sliders, this dark themes are killing my eyes...) than that, but still, an opinion.

In short, EVE Installation step will be like Starcraft 2, isn't it ?

I don't see any advantage for it (in fact, I don't like this system whatever the game, because of possible disk fragmentation, slower loading even with broadband, etc.), but I love reading the fact that you are giving us options to download everything in one-go like before. That is the way to go.

But in fact, I just read that :

Quote:
Correct - these resources will be shared between EVE installations, making for easier setup for test servers. EVE Probe will also share that same folder.

[EDIT] ... Oups, it was a non-sense question, I didn't read the "for test servers". Need to sleep I guess.

Be able to make Singularity and TQ use the same ressources will be awesome. It will reduce EVE disk space and motivate to install a permanent Singularity client even with a small SSD drive like mine.

I look forward to this change. It does seem done perfectly.

Removing obsolete signature... You just lost time to read that =)

War Kitten
Panda McLegion
#100 - 2014-12-16 20:50:53 UTC
CCP Snorlax wrote:
Swidgen wrote:
What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.

CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making.

Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE.


Doom and gloom aside, it is an interesting question.

Obviously the server knows what is on the other side of a wormhole, even if the intrepid player doesn't. Will the system prefetch those things, and be a potential source of intel without actually having to visit and jump the WH?

And on the speed side of things - will it be possible for a player in say a leopard shuttle or interceptors to travel systems so rapidly that they outrun the prefetching?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.