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Missiles better than guns?

Author
Utari Onzo
Escalated.
OnlyFleets.
#21 - 2014-12-15 19:55:02 UTC  |  Edited by: Utari Onzo
J'Poll wrote:
Utari Onzo wrote:
To all the hate regarding carriers, I think it's a little counter productive to knee jerk tell every newbie "hell no!"

To introduce myself, I fly an archon, and have lost several. I fly both nulslec 'slowcat' and triage type archons

Yes, they are NOT a solo ship, however it IS a very reasonable 'end goal' to ahcieve. Don't go rushing in to a carrier skill plan, but do try out the following roles to see if you like them

Logistic ships. Join a corp, rep some buddies in pvp or pve, they're fairly quick to train in to the t1 versions and you'll immediatly know if it's for you.

Drone boats. These are ships that are very Flavour Of The Month of isk making and PVP. They're a worth while ship to train in for, and in some cases, like with remote rep domis, you comine that with logistic ship roles to get a feel for how a slowcat carrier can work minus the big ass and slow ass flying speed/jump drives.

Try each of a carrier' different roles, and see if they work for you. If they don't, aim for something else! By training in to these different roles before jumping straight for the shineys, you've at the very least got some good core skills in frequently used ships should you ever give them a try, want to specialise more in one specific role.

As an aside, IF you train towards a carrier and are in the right kind of group, you will end up using it plenty so long as you've skilled up good supports behind it.


Welcome. Archon (slowcat, spider and triage here) pilot


Let me ask you, how often do you actually use that carrier?

Every day / once a week???


If you are lucky, once a month...at tops (I'm talking about in PvP. Ratting carriers should self destruct for the sake of humanity).



Im telling new players to pick a different goal, for 1 simple reason. They have a completely wrong view on what capitals are....99.9% of the time. So it is just to protect them from doing the stupid, let's focus everything on that carrier and then find out I hate it, yet I have nothing else I can do.


In nullsec, as part of one of the larger coalitions, I'd be suprised if I went more then 3 days without using my archon on a pvp op. In wormhole space, I'm using her on a semi daily basis, usually for running sites, but I have done 5 triage pvp carrier ops this month alone. You get far more milage out of an archon in a bigger nullsec/wormhole group for pvp of course, but my point wasn't "Train carrier, it's teh bestest!" and more "if you're serious you wanna fly it, here's some reasonable steps to take that will leave you with lots of other handy useful skills/ships to fly on your way to it"

You, on the other hand, gave off a "Don't even think about it" vibe from the get go and then throwing some pretty obscure 'stats' about my carrier usage from the air, which is neither helpful, truthful, or informative. Just because you think it's handy for newbies to not wanna dive straight off into capitals doesn't mean we shouldn't provide them with reasonable plans to slowly skill towards them as well as inform them what they're used for.

On top of that, in no way did I recommend "skill straight to carrier" and instead emphasised skilling ships that perform similar roles to see if he enjoys them. There is nothing wrong with having a reasonable 'end game' goal.

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

Jenni Bashaw
Aliastra
Gallente Federation
#22 - 2014-12-15 20:14:06 UTC
You are correct in a way, when I see carrier I get the image of waves of drones engulfingers the rats and such. Now while that may not be a reality, I still may eventually go for it after I try out some aspects of what was described.

I say that because I like being the responsible one usually. In other mmo my mains are always either tanks, healers or like in wow I was both on the same character. In that respect I think logistics sounds like it would be right up my alley. I find almost anyone can be a dps, but being a healer and literally saving the day. I love that feeling.

I don't know yet if it will feel that way here until I get somewhere that requires a person to do logi. I want to try it though. I have about 4 or 5 more days left on trial and fully plan to get that 25 dollar starter pack on amazon to upgrade then. I am having fun so that's what matters. Hopefully I will find more fun things to do.

Anot her question since you are all being so helpful, in the interest of starting logistics I found an article talking about it being used in incursions, wormholes, and low/null sec. I am a pvp complete noob so that sounds intimidating, is it more advisable to work into incursions being pve, or wormholes as pve/pvp mixed, or would you cold turkey try to get out into doing full pvp area?
Elena Thiesant
The Scope
Gallente Federation
#23 - 2014-12-15 20:17:14 UTC
Jenni Bashaw wrote:
That's why I asked. As a noob you see a ship type and go *shinies, they must become mine* but really have no idea what they would be used for.


Nothing wrong with buying ships just to leave in your hanger and admire, as long as you are happy doing so. I have a pile that I'll never fly, that wasn't why I bought them.

Just don't rush into anything and do your research before committing to a goal, lots and lots of material is available and make sure that you know what the point and use of something is before you invest too much time/ISK on it.

In EVE ships are tools, they have a purpose. You wouldn't buy an industrial to run missions with (usually), you wouldn't buy a battleship to move cargo, etc, etc. There's no 'end game ship' that does everything.

Quote:
I do appreciate the answers about the carriers, even though some of them seem to be a bit sarcasticLol


Don't mind the bitter vets. Big smile

This forum is (mostly) troll free. Elsewhere however, take all replies with a pinch of salt, like with most things in EVE, there may be ulterior motives in play.
Utari Onzo
Escalated.
OnlyFleets.
#24 - 2014-12-15 20:20:40 UTC
Jenni Bashaw wrote:
You are correct in a way, when I see carrier I get the image of waves of drones engulfingers the rats and such. Now while that may not be a reality, I still may eventually go for it after I try out some aspects of what was described.

I say that because I like being the responsible one usually. In other mmo my mains are always either tanks, healers or like in wow I was both on the same character. In that respect I think logistics sounds like it would be right up my alley. I find almost anyone can be a dps, but being a healer and literally saving the day. I love that feeling.

I don't know yet if it will feel that way here until I get somewhere that requires a person to do logi. I want to try it though. I have about 4 or 5 more days left on trial and fully plan to get that 25 dollar starter pack on amazon to upgrade then. I am having fun so that's what matters. Hopefully I will find more fun things to do.

Anot her question since you are all being so helpful, in the interest of starting logistics I found an article talking about it being used in incursions, wormholes, and low/null sec. I am a pvp complete noob so that sounds intimidating, is it more advisable to work into incursions being pve, or wormholes as pve/pvp mixed, or would you cold turkey try to get out into doing full pvp area?


I recommend working your way through the t1 logi cruisers, skilling up then getting in to t2 and getting straight in to pvp with an active corp/alliance. t1 logis get reimbursed by plenty of nullsec/lowsec groups, and even when they aren't they're hellova cheap once you can make a stable income (25m might seem expensive right now, but it's a lot lot easier after about 3-4 months)

Once you get to t2 logi cruisers, and train up logistics 4 (which is a minimum to be able to use a logi cruiser and not die in a fire) you can start using them in incursions and make isk in a 250m cruiser while the dps boys have to shell out BILLIONS for their battleships. The best part is, you will naturally get picked over those 2b faction BSs in a fleet.

Please note however, Logi 5 is generally a 'required' or atleast a 'high priority' in most groups that use t2 logi. It's a pain in the ass train up for a new bro, but if you enjoyed flying the cheap ass t1 logi, which you should start off with before even thinking of getting t2 trained, you will LOVE flying the t2 ones with logi 5.

If you really wanna just dip your toes in, get in a corp that does missions and offer to fly a logi ship with someone in a battleship. It means they can be more cap stable/fit a little less tank and people are usually happy to have you come along. This way you can learn about capacitor (energy) management as it relates to eve, get a feel for flying the ship etc.

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

Elena Thiesant
The Scope
Gallente Federation
#25 - 2014-12-15 20:21:55 UTC  |  Edited by: Elena Thiesant
Jenni Bashaw wrote:
I am a pvp complete noob so that sounds intimidating, is it more advisable to work into incursions being pve, or wormholes as pve/pvp mixed, or would you cold turkey try to get out into doing full pvp area?


The logistics skills will start the same for all, and it's not a week-long train for the top-end. For incursions you're looking at the Tech-2 logistics cruisers (Guardian, Onieros, Basilisk, Scimitar) at near-max skills and max support skills.
Small gang pvp may take frigate logistics or the T1 logistics cruisers, or may not. It'll depend on the group.

If you want to pvp, get out there and pvp and find a good group. I'll suggest factional warfare as a good place to start. Start small, start cheap, start with dps. Once you find a good corp, they should love you for wanting to be a logi pilot (if they don't, it may not be such a good corp Blink )
Tau Cabalander
Retirement Retreat
Working Stiffs
#26 - 2014-12-15 21:05:17 UTC  |  Edited by: Tau Cabalander
For PvE, many new players find missiles are just easier to manage, as all you have to worry about is target range and size, and sometimes damage type (use kinetic on a kinetic bonused ship, unless you are shooting at EM weak NPC: Sansha, Blood Raiders, Rogue Drones).

Tracking and range are hard to manage concepts for new players (and many vets), as well as turrets really suffering in performance without at least level 3 in the support skills. However, turrets tend to be preferred for most PvP (there are exceptions, like bombers (torps), and some fleet doctrines like RL Caracals or HM Tengus).
Jenni Bashaw
Aliastra
Gallente Federation
#27 - 2014-12-16 05:30:07 UTC  |  Edited by: Jenni Bashaw
Interesting night tonight. I think I got really lucky, found a Dread Gurista rat at an asteroid belt tonight, it dropped a worm blue print and some dread gurista small missiles. First time I have seen a blue print drop, so guessing that is not very common?

I looked up the ship and from what I see, it is both a drone and missile ship so I decided to buy the minerals and start manufacturing it. I can only use 3 drones right now but with the % to drone damage guessing this ship will far surpass my Trist that I am currently in.

Stuff like this makes me excited. Wish drops like that were more common, but then again if they were then it would not be as exciting.

I downloaded that evemon program tonight and kind of experimented around, set up a goal for a cruiser with tier 2 drones and weapons and tanking gear that will put me about 40 days of training away. That program is really useful in that regard, letting you set up a goal and head towards it. Though it does not help you decide what career path you want to take lol.

Still trying to decide if I want to stay in high sec and do missions or work towards incursions, or if I want to try to do wormholes.
I don't think I want to go to 0.0 yet with my low skills I might be good for bait or something but I doubt that will keep me in isk to buy shiny new ships, not to mention what do you do when you cant handle the rats and no one else is available to go out and pvp... I just don't want to get out there and be stuck sitting in a station waiting for skills to be able to handle the rats out there during pvp down time.

Edit: I am still planning on going logistics route, but I figured I needed to make some isk to be able to buy the ships and equipment to be able to support a logistics ships, which means get in a cruiser and at least try to start running higher missions to get some cash flow going.
Slymah
DorpCorp
#28 - 2014-12-16 06:56:35 UTC
Jenni Bashaw wrote:

Still trying to decide if I want to stay in high sec and do missions or work towards incursions, or if I want to try to do wormholes.
I don't think I want to go to 0.0 yet with my low skills I might be good for bait or something but I doubt that will keep me in isk to buy shiny new ships, not to mention what do you do when you cant handle the rats and no one else is available to go out and pvp... I just don't want to get out there and be stuck sitting in a station waiting for skills to be able to handle the rats out there during pvp down time.

Edit: I am still planning on going logistics route, but I figured I needed to make some isk to be able to buy the ships and equipment to be able to support a logistics ships, which means get in a cruiser and at least try to start running higher missions to get some cash flow going.


Stay the course imho.

Trying to skill up for completely different skill sets that you think you need in order to make enough isk to do what you want to do can cause you unneeded frustration and is a big factor in many people quitting eve. If you want to be a logistics pilot then simply be one!

While I'm not huge of 'buying gold' for games EVE is one huge exception. As a new player it would take you several months to gain the amount of isk that a plex could give you *using conventional means like running missions/mining*. One plex worth of isk would buy you enough frig/T1 logi ships to play around with for months (pvp) while you train up for T2 logis.

At that point your isk problems are over forever and you are still doing what you want to do. Then you can pick and choose whatever else tickles your fancy. You'll always be an asset to any corp in any part of space.
Slavealt
Sheep Can Hear A Zipper From A Mile Away
#29 - 2014-12-16 08:48:27 UTC
Jenni Bashaw wrote:
Interesting night tonight. I think I got really lucky, found a Dread Gurista rat at an asteroid belt tonight, it dropped a worm blue print and some dread gurista small missiles. First time I have seen a blue print drop, so guessing that is not very common?

I looked up the ship and from what I see, it is both a drone and missile ship so I decided to buy the minerals and start manufacturing it. I can only use 3 drones right now but with the % to drone damage guessing this ship will far surpass my Trist that I am currently in.

Stuff like this makes me excited. Wish drops like that were more common, but then again if they were then it would not be as exciting.



As a new bro that doesn't really know what he's doing, I wouldn't recommend flying a Worm. Pirate ship blueprint copies (BPCs) are rare. At this level, you'd be much better off selling said Worm and buying a whole lot of cheaper ships to try. You won't have the skills to make the most of the Worm yet, and they're worth 50+ million isk (haven't checked exact prices nowadays, but I'm guessing its still up there). This is probably a significant chunk for a new bro, and at your skill level, a 1M isk T1 frigate or destroyer would probably perform just as well.

Destroyers are good for low end PVE, as they have a ton of turrets/launchers and a tracking bonus, which helps a lot in offsetting low skills. They're squishy, but against frigs in low level anoms/missions they will wreck stuff. If you want to get your feet wet with drones, the gallente Tristan frigate is great, but not sure how well it works with low skills.

The Algos is a drone destroyer, and is also pretty cheap.
Feyd Rautha Harkonnen
Doomheim
#30 - 2014-12-16 16:35:45 UTC
Jenni Bashaw wrote:
I just got finished with most of the tutorial missions and decided to try out a missile ship instead of the hybrids...
...
From reading some of the forums it seems guns are the preferred weapon type for most things but I am just not seeing it with my results.
..

There are matrixes of pros and cons and one weapon system isn't 'de facto' better than another overall. One quick way to get traction until you do figure it all out, is pick the three ships you really want/love to fly. Then take careful note of the bonuses given to their weapon systems. Skill those.

re: Missiles, I love em'. :)

F
Jenni Bashaw
Aliastra
Gallente Federation
#31 - 2014-12-16 17:08:33 UTC  |  Edited by: Jenni Bashaw
Would you really recommend selling the Worm? I looked it up on market before work and it's like 100 million price, but with my crap skills I had 40 dps in the tristan, shifted drones to the Worm and they alone were at 68 dps and with missiles up over 100 dps. I ran a quick level 1 mission the drones would kill the rats before I could target or fire a shot.

For what I am doing right now the Worm seems like overkill actually, but guessing it's a ship I can grow into and easily do level 2 missions in as well. Plus I earned the kill and built it myself, I like the self reliance of taking out that ship and saying I did that.

I am trying right now whether to skill toward the miny or Caldari logi cruiser, I find I don't like seeing any of the 3 bars in the red so rather do shield logistics so no red bars. I understand that Caldari requires a team mate, and mine can run solo but is susceptible to neuts breaking your capacitor any advice on that?
J'Poll
School of Applied Knowledge
Caldari State
#32 - 2014-12-16 17:39:33 UTC  |  Edited by: J'Poll
Jenni Bashaw wrote:
Would you really recommend selling the Worm? I looked it up on market before work and it's like 100 million price, but with my crap skills I had 40 dps in the tristan, shifted drones to the Worm and they alone were at 68 dps and with missiles up over 100 dps. I ran a quick level 1 mission the drones would kill the rats before I could target or fire a shot.

For what I am doing right now the Worm seems like overkill actually, but guessing it's a ship I can grow into and easily do level 2 missions in as well. Plus I earned the kill and built it myself, I like the self reliance of taking out that ship and saying I did that.

I am trying right now whether to skill toward the miny or Caldari logi cruiser, I find I don't like seeing any of the 3 bars in the red so rather do shield logistics so no red bars. I understand that Caldari requires a team mate, and mine can run solo but is susceptible to neuts breaking your capacitor any advice on that?


Which of all 4 (not just Cal or Min) you need really just depends who you fly with and what you do.


Shield fit Incursion fleets...Caldari

Fast moving shield roams...Minmatar

Heavy tank armor fleets...Amarr

Single logi in an armor fleet...Gallente.


So, with logi, specially PvP, you just want all 4 in the end. That makes you so flexible that you will always be useless.

I know a friend of mind in the past (when it was all about Drakes) that finally had finished to fly the logi (Basilisk, no T1 logi at that stage) only ot find out that the week after the FotM shifted and everybody went for AHAC fleets and thus needed the Amarr one (as at that stage the Oneiros also sucked big ass).

So if you can fly 3 or all 4 of them, you are very flexible on which fleets you can join in as a Logi-bro.

As for neuting, just don't be in neut range. In general you want to hang back away from the actual fight. And then hope your FC is competent enough to spot the neuts and kill them before they can be a real issue.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Major Trant
Brutor Tribe
Minmatar Republic
#33 - 2014-12-16 18:05:36 UTC  |  Edited by: Major Trant
Elena Thiesant wrote:
...With regard to your turret, you were probably way too close, especially with low skills. Orbiting under your optimal probably meant you were out-tracking your own guns, especially if you were using railguns, and so missing all the time. Watch your target's angular velocity, watch your tracking speed. If the target's angular is over your tracking, you're unlikely to hit (very simplified explanation, there's far more to it than that)...

Whilst this statement is correct the following statement from the same person is misleading and indeed has been misunderstood by the OP:

Elena Thiesant wrote:
You probably want to be somewhere between optimal and optimal + falloff, depending on your speed. You don't get better damage by being under optimal and you probably can't track a target at that range, especially with low skills.

You don't get better hits by being somewhere between optimal and optimal + falloff by default. In a particular instance, the tracking penalties can outweigh the range penalties. But generally speaking you should aim to be at or under optimal range. If you are then experiencing tracking problems, you need to slow your speed or manually pilot your ship so that instead of orbiting you are alternating approaching/flying away from the target. Possibly at a slight angle to give the enemy some tracking issue of their own - particularly for bigger targets with bigger tracking issues than you.

It is all a compromise, you have got to hit the sweet spot between a traversal speed which your guns can track under, a base speed that you can mitigate incoming damage and a range that you can hit from while maximizing the difficulties for the other party. There are so many variables too, size of ships involved, speeds, type of prop mods (MWD bloom the sig radius for example), type of weapons are a big one too. Projectile weapons have a huge falloff and for quite some distance in, you will see little difference between the damage dealt at optimal. So if you are suffering tracking issue it may well be better to fight outside of optimal. Blasters on the other hand have a pathetic falloff and you should always en-devour to fight well within optimal with them and usually deal with tracking issues by head down charge directly at enemy or slow down, even come to a dead stop and burn them down.

In the early days, missiles are often a better choice, especially for NPCs where you can sit out at range and not have to compete with other players to apply your DPS or see your enemy warp off. But as your skills ramp up (both SP and general experience) you get a better improvement with guns and when you come to PvP, you generally need to come in closer to your target in order to keep tackle on, negating one of the big advantages of missiles (applied DPS at range).

With regard to the Worm, I can get something like 400 dps out of my Worm with a pair of Augmented Hobgoblins and rockets. Thus 68 DPS seems a waste of an expensive ship, hence why one of the above suggested selling it and using the cash to purchase cheaper ships. However, it's your ship, if you want to continue using it, go for it. I wouldn't blame you given how you came by it, but I would suggest using it for PvE in high sec only. Start PvPing in something cheaper and expect to die horribly initially. The only issue with that though is that you will become used to the DPS of the Worm and then it will seem like a backward step to go to something cheaper to learn to PvP.
Dracones
Tarsis Inc
#34 - 2014-12-16 18:11:00 UTC
Jenni Bashaw wrote:
Would you really recommend selling the Worm? I looked it up on market before work and it's like 100 million price, but with my crap skills I had 40 dps in the tristan, shifted drones to the Worm and they alone were at 68 dps and with missiles up over 100 dps. I ran a quick level 1 mission the drones would kill the rats before I could target or fire a shot.

For what I am doing right now the Worm seems like overkill actually, but guessing it's a ship I can grow into and easily do level 2 missions in as well. Plus I earned the kill and built it myself, I like the self reliance of taking out that ship and saying I did that.


Well, 100 mill pays for a lot of T1 1mil isk frigates and skill books. And as a rule you shouldn't be flying what you can't lose and replace easily. You will lose the Worm, ships are ammo.

But the Worm, like all ships, aren't just "better" so much as designed for a specific role. The bandwidth on it allows for 2 drones out at x3 damage/hit points, more shield resists and missile bonuses. So yeah, it's a really good rat frigate especially for someone who can't field a lot of drones.

The Tristan however can field 5 drones with bonuses to each of their tracking. So while the worm gets 2 drones that hit 3x as hard, the Tristan can put out 5 drones with 50% better tracking so they hit better and harder.

So really the Tristan is a better "drone boat" than the Worm. It's just that the Worm is a really good "missile, drone, shield resist" boat while the Tristan is more blasters/drones. The Worm likely performs better for you, but it's a small upgrade(once you can field more drones) for 100x the cost.

Generally with ships it's a combination of: Does this ship fit the role I need vs will I earn enough income using it to justify the cost.

I'm a Gallente battleship drone pilot primarily, but I often fly smaller and less expensive ships because of their cost. If the income in the activity isn't there to justify fielding a 100-200 mil isk batttleship there's no point in me taking it out of the hanger. Instead I focus on using smaller ships more skillfully.

Now that doesn't mean it's wrong to fit/field the Worm and train to use it. But you need to have a plan for when that Worm blows up, because it will.
Jenni Bashaw
Aliastra
Gallente Federation
#35 - 2014-12-16 18:58:11 UTC
Tonight when I get home from work I plan on getting Amazon

It seems to come with a plex the 30 days game time plus a variety of ships and skill books, even some battleships too. Seems worthwhile to me.

I guess I will sell the plex and use that to fund my training up to logistics ships, plus I can do some exploration (I finally figured exploration out and it was pretty fun) and pvp in the ships provided in the pack.

Being that the plex would give me funds to buy almost unlimited frigate and destroyers, I think I will hold on to the Worm for now as a souvenir of sorts.

I guess now that I am going to be official I need to try to decide whether I am going High/WH/null for living and start looking for a corp of people to heal. (still have yet to try out logi as of yet other than that one tutorial mission)

Thank you guys again for all the help and advice. I do appreciate you taking the time.

If any of you need a noob logi pilot feel free to hit me up!
Mo Skor
Westworld Tours and Security
#36 - 2014-12-16 20:28:05 UTC  |  Edited by: Mo Skor
Jenni Bashaw wrote:
Tonight when I get home from work I plan on getting Amazon


Please don't.

First, a plex should only cost about $17.50. I say that because I buy 2 at a time on steam for $35, even though I do not recommend the steam route. One plex should be around $19. All the other stuff is......useless. Oh, but why do I say that? Because you are going to go on a very specific journey, unique to only you, and you will take a long time to train for a specific ship(s), which you can buy when you need it. If you just sell everything they give you, you will be paying $50 minus $19 plex = $31 for about $8 or so in return. This is not a good investment. Please just buy a plex or two, and buy what you need when you need it!

Also, if you like drone boats as a noob, like me, the algos can run 2 medium and 3 small drones at the same time: bandwidth = 35 and the mediums are 10 each and smalls are 5 each. With the large drone bay, I run missions with 2 medium, 3 small, and 5 salvagers for when the fighting is done. Tech 2 railguns with cheap iron/tungsten/iridium/lead will keep you at the right distance from NPCs. Neutron/Ion blasters for Mike Tyson boxing pvp.
Jenni Bashaw
Aliastra
Gallente Federation
#37 - 2014-12-16 20:33:51 UTC
ahh did not realize the rest of the stuff was worth so little overall. Thank you for explaining that, will just do normal subscription then tonight instead... either way tomorrow I join the ranks of having a real pilots license for EVE.
J'Poll
School of Applied Knowledge
Caldari State
#38 - 2014-12-16 20:39:19 UTC
Jenni Bashaw wrote:
Tonight when I get home from work I plan on getting Amazon

It seems to come with a plex the 30 days game time plus a variety of ships and skill books, even some battleships too. Seems worthwhile to me.

I guess I will sell the plex and use that to fund my training up to logistics ships, plus I can do some exploration (I finally figured exploration out and it was pretty fun) and pvp in the ships provided in the pack.

Being that the plex would give me funds to buy almost unlimited frigate and destroyers, I think I will hold on to the Worm for now as a souvenir of sorts.

I guess now that I am going to be official I need to try to decide whether I am going High/WH/null for living and start looking for a corp of people to heal. (still have yet to try out logi as of yet other than that one tutorial mission)

Thank you guys again for all the help and advice. I do appreciate you taking the time.

If any of you need a noob logi pilot feel free to hit me up!


As Mo Skor said, you are not taking the most economical approach.

P.s.

Read again, you are NOT getting battleships. You are getting battleship skins, which means that after you ahve paid for the battleship in game, you can repaint it to that paint. Nothing more.

Now for the rest:

The starter pack gives you:

A Venture (You already receive 2 from the career agents)
A fit for the venture (not that expensive, tops of about 5 mil ISK or something I expect).
The primary skills, which most of them are likley already in your possession.
Some clothing
A depot
New player skillbooster that works for the first 14 days of an account.


The Industry Add-on:

A sigil (again, you got one from the career agent).
the skillbooks for it..again, likely already yours.
Some blueprints
Some mineral
Secure Container
Some clothing


The explorer add-on:

A heron (Caldari exploration frigate, you likely got your racial version during the career agents).
Skills and fits needed for exploration (again, likely in your list already after the career agent).
Probe launcher + probes (Got that in the career agent too).
Some salvage drones.
Clothing



I'm not going through the last 2.

But as you can see, all you really get is some early game stuff (which most of it likely is already in your assets list as you did the career agents).

So, would I say if it's worth it...not really for a new player.

Maybe for someone opening an alt account for a certain duty...but even then I would not really recommend it.

Personal channel: Crazy Dutch Guy

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Hasikan Miallok
Republic University
Minmatar Republic
#39 - 2014-12-16 23:29:39 UTC
Jenni Bashaw wrote:


Edit: I am still planning on going logistics route, but I figured I needed to make some isk to be able to buy the ships and equipment to be able to support a logistics ships, which means get in a cruiser and at least try to start running higher missions to get some cash flow going.



If your intending to do drones longterm get a Vexor and after the career missions run the SOE beginner arc "Blood Stained Stars".

After you outgrow the Vexor there is a wide variety of Drone ships to choose from but popular choices include the Navy Vexor, Prophecy, Ishtar, Gila, Worm, Dominix and eventually Rattlesnake. There is unfortunately no Drone Marauder.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#40 - 2014-12-17 01:58:01 UTC
If you like drones but hate the look of Gallente ships, Amarr also have good drone boats. They aren't *as* good, but they are still very good. I don't think they have a drone frigate, but the other ships are...

Destroyer - Dragoon
Cruiser - Arbitrator
Battle Cruiser - Prophecy
Battleship - Armageddon

IIRC these Amarr ships can also fit missiles or guns, so you can use whichever you prefer.
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