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Player Features and Ideas Discussion

 
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We want your corp little things!

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Author
DaReaper
Net 7
Cannon.Fodder
#81 - 2014-12-16 17:01:49 UTC
I am sure these have been said but here is a list, I'm also going to add on a small bit of my alliance management gripes cause I feel they are tied together:

In no real order:

The CEO should have the ability to kick anyone, at any time, for any reason. (yes I know the technical and gameplay limitations, this is why ceo only) Regaurdless of roles, amount of shares, or if you are docked.

The role system is complicated and doesn't give you enough information. For example, setting hanger access for 'other' makes no sense as to what exactly is other?

Hanger limited to 7 tabs is a huge pain for running a hanger array in a wh where you don't have station access, the personal hanger array kinda helped, but its still limiting. This also limits access in station hangers.

Not fully knowing what one title does vs another, it took me years to figure out that what each thing did. The title system should be scrapped for a more robust "access right: view, take, use" like: Corp wallet access: full, view Rent a lab: anywhere, specific spot, etc.

Shares are pointless, if the role system changes so locking down bp is easier, then shares either need to be killed or have a full overhaul.

On shares: The ability to split or have a share buy back would be awesome, this might actually help get a player run stock market that functions.

On shares: If a corp is closed that share should reflect the corp is closed or should be removed from all share holders share tabs. I have a few shares from dead corps that Ingore, would be nice to get a mail that a corp closed and the share went away.

The ability to set an auto kick would be nice, like "if corp mates are inactive for X time, kick" would be good.

Things besides mission rewards and bounties over 35K should be taxed (note this could be bounced to an alliance level where all transactions can be taxed) you should be able to set your tax based on activity. For example, I don't want people to trade all day in my corp so I set a 100% trading tax. Or I want to encourage missions runners to run missions so I drop my tax to 1% while still taxing miners, traders, etc. I firmly believe a corp should have the abilty to tax anything it wants. (this also goes for an alliance)

More tools for players to easily see what type of corp it is, like if taxes become more robust I can see a tax history so I know that they may dislike my play style.

A lot of my older gripes got fixed, so I'm good

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

ploptastic
Garoun Investment Bank
Gallente Federation
#82 - 2014-12-16 17:08:34 UTC
Aryndel Vyst wrote:
Please allow for a "rejection evemail" if you reject a corp application. Either standard format like the welcome mail, or individual mails like a "rejection reason" box somewhere.

The use case is someone applies to corp but they screw something up with their application, and you want to tell them why. As it stands now you have to physically EVEmail them with the reason which is a lot of effort. Streamlining that process would be extremely helpful to corps that handle hundreds of applications a month.

+1 this. Amazing idea.
Angelica Everstar
#83 - 2014-12-16 17:16:43 UTC
To be updated

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DaReaper
Net 7
Cannon.Fodder
#84 - 2014-12-16 17:38:57 UTC
I'll add a +1 to the welcome and rejection mail ideas.

At times in my ceo/alliance leader life this would of been a life saver

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#85 - 2014-12-16 17:49:46 UTC
Speedy Conzollis wrote:
Herzog Wolfhammer wrote:
Steve Ronuken wrote:
As mentioned in may other places:


Ideally you would have the ability to grant permissions to groups, which can have other groups as members (nested) with the permissions flowing down to users. (With both allow and deny privileges. Deny overrides any number of allows)

Permissions should be possible down to the structure level, with inheritance from a number of levels.



So basically structure it like Windows Server Active Domain users and groups.

That could sound monstrously boring to a layperson but anybody who administrated WinX servers can see the efficiency in this and how useful that would be for in-game corporation management.




So we would belong to a domain within a forest instead of corps and alliances? :P



That's probably taking it a touch too far Blink

Though being able to have groups within a corp, which include groups from other corporations isn't the world's worst plan Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Neevor Airuta
Grey Horizon
#86 - 2014-12-16 17:55:24 UTC
Role managment obviously needs a revamp. As of lesser ones I'd like to see two:
- being able to select standing displayed in local / fleet instead of corp + allince automaticly overriding lower levels
- renting corp infrastructure to people from outside corp; with access limitation mechanics of some sort and ability to set rent either per service or for timed access
Crynsos Cealion
Native Freshfood
Minmatar Republic
#87 - 2014-12-16 18:07:54 UTC
Corporation Standings

Kinda annoying for diplos when you change a standing (or add or remove) and then it has a good chance of just reverting that change a couple minutes later...
Kossaw
Body Count Inc.
Mercenary Coalition
#88 - 2014-12-16 18:13:15 UTC
Its been said before, but I just wanted to add to the list of voices telling you just how bad the current Corp Roles interface is. There just so much wrong with it its hard to know where to start.

- The available corp roles themselves simply are not flexible enough. While theres a level of detail on where roles are applied that 90% of the time isnt useful, theres a huge lack of detail on what roles allow/prevent you from doing.
- Its a nightmare trying to manage the current roles system. One missing tick box can expose your assets to theft in some obscure location half way across the map where you forgot your corp had an office. One of my old corps lost billions in assets because somebody had access to the delivery hangars, but not in their home station.
- Theres no overview of who has what roles. Auditing who can do what means going through every single setting and double checking everything. Even so, making mistakes is easy.
- Lets not even start on POS management, starbase defence and fueling roles Roll
- The "search" tool for finding members in a role looks just like a badly kludged together interface on top of an SQL query to the database. Its a horrendous click fest of selecting drop boxes and pressing buttons to perhaps maybe find what you want this time.
- Auditing is frankly broken. Most of the information you need to try to work out who did what to whom is either missing or wrong.
- If you re-open the corp management interface after you did a large search yesterday, the search repeats again and you sit for minutes waiting for it to complete.

Sorry, theres just nothing good that can be said about corp management. At best it "works" - but only just.

Thanks for looking at this finally Punkturis. We all look forward to seeing what you guys can come up with.

WTB : An image in my signature

RDevz
State War Academy
Caldari State
#89 - 2014-12-16 18:16:54 UTC
Roles.

It requires Director role to change the time at which an Infrastructure hub exits reinforced mode. This is inconsistent with stations, which can be retimed by Station Manager. More to the point, an Infrastructure Hub (and indeed a Territorial Claim Unit) can be offlined by a Station Manager.

This makes the added security from limiting the retiming further a massive headache, as sov-holding corps try to limit the number of directors they have, because directors can do fun things like drop the corporation out of the alliance.

To quote a certain short, ginger developer at Fanfest 2013, this is a "really dumb" game design decision. I'm willing to offer eternal gratitude and/or leftover duty free alcohol from the next time I visit Iceland if it's changed so that Station Manager can time the Ihub.

~

Viceran Phaedra
Instar Heavy Industries
#90 - 2014-12-16 18:19:02 UTC
Most things have been covered, but I'll champion the littlest of little things:

- Updated corp logos (as the ships get prettier the corp logos should probably get prettier too if we're going to be able to put them on our ships eventually). I would suggest tonnes of new ones along with revamped versions of the old ones that still look quite similar, for those of us that love our current logos. More colour choices for logo design too, please.

- Updated medal system. Again, with newer/shinier medal options. Also the text box for medal design is hopelessly broken (i.e. doesn't recognise formatting of any kind bold, italic etc etc...).

And now my big idea!!

A drag-and-drop corporate organisation chart so members can easily see who they can go to for what purpose at a glance! Just whack another tab in the corp screen and you're all set. Very corporatey! Don't want to use it? Don't click the tab then...

Chief Executive Officer

Instar Heavy Industries

KIller Wabbit
MEME Thoughts
#91 - 2014-12-16 18:19:56 UTC  |  Edited by: KIller Wabbit
CCP Punkturis in the house!! Big smile
Eldwinn
Deep Core Mining Inc.
Caldari State
#92 - 2014-12-16 18:53:50 UTC
Management on structures needs to be grouped. For example changing several hundred POCO settings will do my head in.
Tycho Bheskagor
Raytheon-Boeing Industries
#93 - 2014-12-16 19:09:39 UTC
Corporate training certificates to skill into doctrine ships would be nice.
Mara Pahrdi
The Order of Anoyia
#94 - 2014-12-16 19:35:26 UTC
Little things?

Easy enough. Define lots of granular privileges. Let us build roles for players and groups of assets with these privileges by ourselves as we deem fit.

Remove standings and insurance.

Aryndel Vyst
Imperial Academy
Amarr Empire
#95 - 2014-12-16 19:37:09 UTC
Tycho Bheskagor wrote:
Corporate training certificates to skill into doctrine ships would be nice.



This is a neat idea.
Santa Spirit
Christmas Spirit and Goodwill Toward Man
#96 - 2014-12-16 19:56:40 UTC
Roles

Also, a title that had roles previously no longer works.

hasn't worked for a while to be honest, but since you asked now.....

Please come join the fun Dec 14th., 2017 Find the details [HERE] when the post is made

bcs1
Neutin Local LLC
#97 - 2014-12-16 20:01:22 UTC
Santa Spirit wrote:
Roles

Also, a title that had roles previously no longer works.

hasn't worked for a while to be honest, but since you asked now.....



Pretty much this...^^

and of course 149 pages of POSes: I am a small portion of the community
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#98 - 2014-12-16 20:12:54 UTC
TL;dr

Hard to find what role I have as a member

Alliance roles and pos access for ally members

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Liner Xiandra
Sparks Inc
#99 - 2014-12-16 20:23:59 UTC  |  Edited by: Liner Xiandra
Some new assets to use with the Corp Logo builder.

Many elements are medieval themed, and I have no idea why they are included in a futuristic space game. Some new space-age shapes and forms would be welcome. A bit more Designers-Republic like. The logos that got added for the various NPC Dust514 corps are a nice step in that direction.


  • User scalable/rotateable shapes and forms, possibly with more layer options*
  • More dingbats, (✸, ✲, ❖ etc)
  • More shapes options (rounded corners, bevel/chamfer corners, outlines)
  • Add material qualities (amarrian gold / caldari titanium, minmatar rust / painted / brushed) along with
  • more color options


* while being not that dynamic to draw a space johnson.
Shizuken
Venerated Stars
#100 - 2014-12-16 20:29:18 UTC  |  Edited by: Shizuken
The ability to grant access for corp members to a particular POS only, instead of all or none.

Aryndel Vyst wrote:
Tycho Bheskagor wrote:
Corporate training certificates to skill into doctrine ships would be nice.



This is a neat idea.


Also this. Anything that you can incorportate into eve that reduces reliance on outside IT infrastructure would be great.