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Warfare & Tactics

 
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Question about gate camps

Author
Cargo Virpio
State War Academy
Caldari State
#1 - 2014-12-16 14:26:53 UTC
If I jump through and there is nothing on the overview, am I safe? I'm trying to figure out if I need to carefully cloak/jump every time or if there is ever a time when I can just jump.
Elfred Gam'Havoc
Deep Core Mining Inc.
Caldari State
#2 - 2014-12-16 16:11:16 UTC
Cargo Virpio wrote:
If I jump through and there is nothing on the overview, am I safe? I'm trying to figure out if I need to carefully cloak/jump every time or if there is ever a time when I can just jump.


If ships are using a cloaking device, there's a delay upon decloaking before they can target you, unless they're covops.

If you're that worried, try to warp to a celestial in front of your ship to reduce align time.

If you're in a covops... Just hit warp to and cloak up, the likelihood of being caught is very low.

Or you can travel fit with some warp core stabs...
Domino Vyse
FeedingMachine
#3 - 2014-12-16 16:47:26 UTC
what ship class are we talking about?
RupertTheRampantRaptor
Imperial Shipment
Amarr Empire
#4 - 2014-12-16 19:31:35 UTC  |  Edited by: RupertTheRampantRaptor
Elfred Gam'Havoc wrote:

If you're that worried, try to warp to a celestial in front of your ship to reduce align time.



That's called passive aligning, and that's not a thing.

Your ship is an orb, with your signature radius as its radius. Your speed is a vector, which means when you're stopped, it's 0 with no direction. It doesn't matter which way your ship looks like it's facing, 0 still equals 0.

If you're cloaked after jumping, you're not moving, so your 0 magnitude velocity align time is the same no matter where you warp relative to where your ship looks like it's facing.

In answer the the original question, unless you're in null sec, if nothing is visible 99.9% of the time you're safe if you jump through a gate and nothing is on your overview.

If you're in null and in a bubble, or if you have a large fleet of bombers that are very on the ball, you might have to worry; the former, for obvious reasons, and the latter is....I don't know if it's possible, to be honest.
Iyokus Patrouette
University of Caille
Gallente Federation
#5 - 2014-12-16 22:38:55 UTC
Is the question more related to the Directional Scanner than the Overview?

The way i interpret the question makes me think you meant D Scan, If the next jump is within 14.2 AU and you change the angle to only see in that direction. Then short of things being cloaked on the gate you can get an idea of if it is safe to warp and jump.

Also with the introduction of the new T3 Destroyer I very much suggest you add the new ship to appear on your overview via the settings or you might end up getting attacked by an 'invisible' ship.

---- Advocate for the initiation of purple coloured wormholes----

flaming phantom
Unlimited LTD
#6 - 2014-12-17 10:20:50 UTC
RupertTheRampantRaptor wrote:
Elfred Gam'Havoc wrote:

If you're that worried, try to warp to a celestial in front of your ship to reduce align time.



That's called passive aligning, and that's not a thing.

Your ship is an orb, with your signature radius as its radius. Your speed is a vector, which means when you're stopped, it's 0 with no direction. It doesn't matter which way your ship looks like it's facing, 0 still equals 0.

If you're cloaked after jumping, you're not moving, so your 0 magnitude velocity align time is the same no matter where you warp relative to where your ship looks like it's facing.

In answer the the original question, unless you're in null sec, if nothing is visible 99.9% of the time you're safe if you jump through a gate and nothing is on your overview.

If you're in null and in a bubble, or if you have a large fleet of bombers that are very on the ball, you might have to worry; the former, for obvious reasons, and the latter is....I don't know if it's possible, to be honest.


He pretty much nailed it on the head. It does NOT matter what you align to if you are stopped. I know, stupid, but that's the way it is. When I warp through low sec and there's nothing on the gate, i just warp off. I only really worry about mwd-cloaking if there are other ships visibly on the gate.
Yes, there could be a cloaked ships, but it is pretty inlikely, so my laziness prevails.

If you are in 0.0 you need to be a little more careful because of bubles and stealth bombers, but even then, as long as you're not in a bubble, oyu should eb fine. And if you are, just mwd-cloack out of it and then warp off ASAP
Gully Alex Foyle
The Scope
Gallente Federation
#7 - 2014-12-17 23:19:23 UTC
Cargo Virpio wrote:
If I jump through and there is nothing on the overview, am I safe? I'm trying to figure out if I need to carefully cloak/jump every time or if there is ever a time when I can just jump.
You're better off cloaking every time.

If you have a covops cloak, it's just automatic: warp+cloak at every gate.

If you're using MWD+cloak trick, better to hit align every time (instead of hitting warp). If nothing appears on grid, just hit warp once you're fully aligned (ship going 75% max speed or over). If something appears, immediately cloak, activate mwd and carry on with the usual mwd+cloak trick.


Generally speaking, if you jump through a gate and nothing's there:

. In lowsec, you're probably ok
. in nullsec, there could easily be a cloaked dictor (that can bubble-up immediately after decloaking)

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Walter Pryst
Pryst Services Corp
#8 - 2014-12-18 03:32:35 UTC
flaming phantom wrote:
RupertTheRampantRaptor wrote:
Elfred Gam'Havoc wrote:

If you're that worried, try to warp to a celestial in front of your ship to reduce align time.



That's called passive aligning, and that's not a thing.

Your ship is an orb, with your signature radius as its radius. Your speed is a vector, which means when you're stopped, it's 0 with no direction. It doesn't matter which way your ship looks like it's facing, 0 still equals 0.

If you're cloaked after jumping, you're not moving, so your 0 magnitude velocity align time is the same no matter where you warp relative to where your ship looks like it's facing.

In answer the the original question, unless you're in null sec, if nothing is visible 99.9% of the time you're safe if you jump through a gate and nothing is on your overview.

If you're in null and in a bubble, or if you have a large fleet of bombers that are very on the ball, you might have to worry; the former, for obvious reasons, and the latter is....I don't know if it's possible, to be honest.


He pretty much nailed it on the head. It does NOT matter what you align to if you are stopped. I know, stupid, but that's the way it is. When I warp through low sec and there's nothing on the gate, i just warp off. I only really worry about mwd-cloaking if there are other ships visibly on the gate.
Yes, there could be a cloaked ships, but it is pretty inlikely, so my laziness prevails.

If you are in 0.0 you need to be a little more careful because of bubles and stealth bombers, but even then, as long as you're not in a bubble, oyu should eb fine. And if you are, just mwd-cloack out of it and then warp off ASAP


One thing to point out. While passive aligning isn't a thing, direction can be important. Picking a warp to object that is away from the likely gate camp tackle can help. Especially with a MWD, it can let you escape long point tacklers and gtfo

You can call me Walt