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Make battleships and battlecruisers worth the warp! 2.0

First post
Author
Bullet Therapist
FT Cold Corporation
#361 - 2014-12-16 01:41:28 UTC
Nikk Narrel wrote:
Bullet Therapist wrote:
Nikk Narrel wrote:
This is a fix to battleships, ONLY if their previous role and relative relationship to other ship classes is what CCP wants.

These ideas, while admittedly detailed and well intentioned, feel to me like an effort to restore the BS class back to it's previous job.

I believe CCP's recent actions do not support this.

CCP's recent actions, if anything, would seem to support weening the playerbase away from using these as they have been in the past.

It is hard to say where the intentions are pointing, but it seems likely that they have been freed of previous responsibilities for a reason.


What evidence do you have to support this? What else would CCP be doing with battleships? All that most of the people want here is to see battleships be something that could be a good choice for solo, small gang, and fleet work, along with PVE activity, not necessarily the best choice, but a viable one. Something that where the benefits are worth the drawbacks of bringing one.

If I were do venture a guess as to why battleships are what they are right now, I'd say that CCP probably has a mathematical model that they use to construct ships. The model probably takes into account factors like sig and speed tanking (which battleships don't really do against other subcaps) and is mildly broken at the end. Add in other changes, like some of the speed tweaks to smaller ships and the 50% MWD sig bonus and battleship gun tracking decreases a bit.

It's probably worthwhile to point out that battleships were changed almost a year and a half ago now and a lot has changed since then.

Evidence?

CCP would have to undo or effectively negate several changes to cruisers as well as BS class ships to restore them into their past role.

The slow warp speed, the effectiveness of the T2 cruisers, and keep the T3 boats in mind as well.

Fleet action? Define fleet to allow slower ships, and they can still participate. Heck, anyplace where a cap ship could be expected, they can certainly be useful too.

Roams, well, that is a different matter.
Unless the roam is slow enough to accommodate that warp speed, they won't arrive till after the fact in many cases.

Do not mistake my words, I am not declaring them obsolete, but I believe we are witness to foreshadowing a change for them into a new role.


I guess I'm not really seeing what you're getting at here. The individual roles of battleships themselves don't really change much because of warp speed. Things like arty TFIs are still going to be alpha platforms and napocs are still going to synergize with armor triage despite the warp speed changes. When you say that you feel like CCP's actions point to them changing roles of battleships it could mean a hundred different things and you really haven't made any specific statements to point to what exactly you mean by this, other than saying that some of the suggestions here are aimed at restoring battleships to their previous relationship with other subcaps.

When talking about the class as a whole, its difficult to define a role for all of the ships involved because they differ so much from each other. Tech 1 battleships aren't the same a specialized class, like dreads or inties as an example, which have a fairly pre-defined role build in to the class, with minor variation inside the class. There's overlap built into the individual ships within the battleship class, but for most of them, there are a few roles that they excel at relative to others and the differences between ships are wider than they are for a more defined class. Pick the hyperion and megathron, they can both do the some of the same things, but one is going to do a certain subset of activities much better than the other and what these things are is because of the roles that CCP has defined for those ships and what players (like baltec1) can come up with for crazy ideas to do with them.

In any event, this is kind of an esoteric argument that hinges upon what the word 'role' means within the context of this game and it's not a particularly helpful one. I think its established now that the relationship between battleships and other subcaps is never going to be the same, partly because of the buffs to other ships, partly because of the warp speed changes. That's perfectly OK, but I personally don't think that the battleship class is healthy at the moment and I believe that I have evidence to support my claim. If someone else believes something to the contrary and is willing to offer some evidence, I'll listen to it and consider it in the best way that I can.
FireFrenzy
Cynosural Samurai
#362 - 2014-12-16 09:16:14 UTC
Now to a certain extent i agree with you "the role of the battleship" is ofcourse hull-defined. A bhaal and a maelstrom do very different things.

That said for the longest time the "role of the battleship weight class" was the stand up drawn out knock down fight. It was the primary workhorse of mid-large scale pvp in eve (and ofcourse level 4 missioning) You had cruisers maybe doing some logistics or ewar support or what have you. But the battleship was what did the damage and what baboli is getting at is that nowadays that torch has passed to the tengus, ishtars and archons of the world. Now i know some blocks still run battleship docterines but i doubt those are deployed as often as the once were.

Thats what i get from conversations with baboli on the subject.
Kagura Nikon
Native Freshfood
Minmatar Republic
#363 - 2014-12-16 09:32:45 UTC
Jim Elliot wrote:
lol where do these numbers come from? You think giving a ship like the pest +40cpu/500pg is going to make it viable? If i want a tank with more than 100kehp i'm stuck doing 700dps. Megas do 12-1300 with a tank of that size.

Lets drop the nostalgia and just come to the realization that eve is acting like a F2P MMO: Nerf the old and buff whatever the latest expansion highlights to keep players spending money and chasing a new endgame.



Any change that removes the need of 1 fitting module is effectively a +1 slot boost. On the tempest is specially relevant to do a shield tanked ship, just as an example.

"If brute force does not solve your problem....  then you are  surely not using enough!"

James Baboli
Warp to Pharmacy
#364 - 2014-12-16 09:32:50 UTC
FireFrenzy wrote:
Now to a certain extent i agree with you "the role of the battleship" is ofcourse hull-defined. A bhaal and a maelstrom do very different things.

That said for the longest time the "role of the battleship weight class" was the stand up drawn out knock down fight. It was the primary workhorse of mid-large scale pvp in eve (and ofcourse level 4 missioning) You had cruisers maybe doing some logistics or ewar support or what have you. But the battleship was what did the damage and what baboli is getting at is that nowadays that torch has passed to the tengus, ishtars and archons of the world. Now i know some blocks still run battleship docterines but i doubt those are deployed as often as the once were.

Thats what i get from conversations with baboli on the subject.


I want battleships viable as an alternative to tengus, ishtars, etc, not something to be cleared off by bombers almost any time they are fielded, and murdered by cruisers projecting their damage further and more effectively at long ranges, with comparable tank and more mobility.

In my head, the general weight class roles for t1 ships would be best if it was thus:

Frigates: scouts, tackle, secondary E-war, anti-support DPS, backup+skirmish logi, Commerce raiders, beer-night ship of choice for cheapos

Destroyers: Skirmish DPS, tackle clearance, commerce raiders

Cruisers: Primary skirmish DPS, logisitics, primary E-war, heavy tackle, commerce protection, tactical raider. power projection

Battlecruisers: Fleet combat, strategic raids, defense of strategic assets

Battleships: Heavy combat. defense of strategic assets, frontal assaults on known strongpoints.

Dreadnaughts: Anti-infrastructure and capital ship combat

Carriers: suitcase, re-shipping, fleet logistics, infrastructure maintenance.

Supers: Trunk, anti-capital/infrastructure DPS and heavy capital logistics,

Titans: Ship cannon, capital sniper, heavy capital DPS, Command ship.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kagura Nikon
Native Freshfood
Minmatar Republic
#365 - 2014-12-16 09:35:39 UTC
baltec1 wrote:
Frostys Virpio wrote:
The cruiser gang will still outrun you even if you fitted warp speed mods on extra slots because they align and get into warp a few seconds before you. They just have to choose their routes to take as many short warp as possible over the longest warp because that's where they would gain time over you.


Gotta disagree with this one. Battleships flown well don't have many issues in keeping up with fast moving fleets.



If the rest of the fleet is flown on the same capacity .. it will still be faster... Fact remains, not traveling is even more gate to gate based since fatigue on bridges apply, and traveling with a battleship is FAR more boring than on a t3.. to arrive at the destination and not be stronger after all that effort.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#366 - 2014-12-16 09:44:20 UTC
James Baboli wrote:
FireFrenzy wrote:
Now to a certain extent i agree with you "the role of the battleship" is ofcourse hull-defined. A bhaal and a maelstrom do very different things.

That said for the longest time the "role of the battleship weight class" was the stand up drawn out knock down fight. It was the primary workhorse of mid-large scale pvp in eve (and ofcourse level 4 missioning) You had cruisers maybe doing some logistics or ewar support or what have you. But the battleship was what did the damage and what baboli is getting at is that nowadays that torch has passed to the tengus, ishtars and archons of the world. Now i know some blocks still run battleship docterines but i doubt those are deployed as often as the once were.

Thats what i get from conversations with baboli on the subject.


I want battleships viable as an alternative to tengus, ishtars, etc, not something to be cleared off by bombers almost any time they are fielded, and murdered by cruisers projecting their damage further and more effectively at long ranges, with comparable tank and more mobility.

In my head, the general weight class roles for t1 ships would be best if it was thus:

Frigates: scouts, tackle, secondary E-war, anti-support DPS, backup+skirmish logi, Commerce raiders, beer-night ship of choice for cheapos

Destroyers: Skirmish DPS, tackle clearance, commerce raiders

Cruisers: Primary skirmish DPS, logisitics, primary E-war, heavy tackle, commerce protection, tactical raider. power projection

Battlecruisers: Fleet combat, strategic raids, defense of strategic assets

Battleships: Heavy combat. defense of strategic assets, frontal assaults on known strongpoints.

Dreadnaughts: Anti-infrastructure and capital ship combat

Carriers: suitcase, re-shipping, fleet logistics, infrastructure maintenance.

Supers: Trunk, anti-capital/infrastructure DPS and heavy capital logistics,

Titans: Ship cannon, capital sniper, heavy capital DPS, Command ship.



And that is why I think the correct fix for battleships pass for:

a) help their fittings, they should be EASY to fit. They are full fledged giant combat vessels, no sense they are harder to fit than cruisers.

b) Increase a bit their scan resolution. The absurd amount of time it takes to lock something is not on the scale level of power.

c) Staying power and combat capabilities are not on par with the mobility drawback for several battleships (some exceptions exist, but several need some buffs). I still think ALL should receive some EHP buff to tune their staying power. Some 10% might be enough.

d) Make them be the exact opposite of the HAC.. that is the specialized high tech ship that is hard to modify from its primary role. Give battleships a 4th rig slot and you give them a HUGE set of possible doctrine improvements.

e) reduce MJD cycle time from 3 minutes to 2 minutes.

f) Make bombs travel a bit further (more time) before exploding. Every single second helps, so at least fleets that work well to keep out of bubbles can escape more easily.

g) Rework large guns so not only the highest tier are useful, make the smaller tier be REALLY better against support and the larger ones really better against capitals and stuff . Even the tracking advantage on the smaller guns currently is outdone by the dps and range reduction so that they EFFECTIVELY do not do more dps to smaller ships than the large ones.

h) NERF THE ON GRID PROBING!! This alone killed sniper fleets that were the main advantage on using large weapons.

"If brute force does not solve your problem....  then you are  surely not using enough!"

James Baboli
Warp to Pharmacy
#367 - 2014-12-16 09:56:23 UTC
Kagura Nikon wrote:



And that is why I think the correct fix for battleships pass for:

a) help their fittings, they should be EASY to fit. They are full fledged giant combat vessels, no sense they are harder to fit than cruisers.

b) Increase a bit their scan resolution. The absurd amount of time it takes to lock something is not on the scale level of power.

c) Staying power and combat capabilities are not on par with the mobility drawback for several battleships (some exceptions exist, but several need some buffs). I still think ALL should receive some EHP buff to tune their staying power. Some 10% might be enough.

d) Make them be the exact opposite of the HAC.. that is the specialized high tech ship that is hard to modify from its primary role. Give battleships a 4th rig slot and you give them a HUGE set of possible doctrine improvements.

e) reduce MJD cycle time from 3 minutes to 2 minutes.

f) Make bombs travel a bit further (more time) before exploding. Every single second helps, so at least fleets that work well to keep out of bubbles can escape more easily.

g) Rework large guns so not only the highest tier are useful, make the smaller tier be REALLY better against support and the larger ones really better against capitals and stuff . Even the tracking advantage on the smaller guns currently is outdone by the dps and range reduction so that they EFFECTIVELY do not do more dps to smaller ships than the large ones.

h) NERF THE ON GRID PROBING!! This alone killed sniper fleets that were the main advantage on using large weapons.


So, lets check your wishlist against the numbers on the spreadsheet:
A: Check. Most ships are receiving a boost to fittings
B: More than a bit, most ships are getting (most of) a sigamp welded into their base avionics package, improving lock range and scan res.
C: The majority of ships are getting more than that, with between 14 and 25%, the edge in base EHP going to the hulls designed for shield
D: Not quite ready to do that, but it is an interesting concept. It does however, increase the advantage of armor over shield in EHP through the continued synergy of slaves, trimarks and plates to create numbers that are almost impossible for a shield hull as the normal for shiny PVP armor fits.
E: Its not on the list of things I'm working on, and I think just buffing the module itself would be the wrong way to go. I would support this end state via the skill, but thats a topic for another thread.
F: some of this already happened, but I think it wasn't quite enough with the current mobility of battleships. I think the 12s to travel the 30km would be much more nearly balanced with the speed and agility buffs proposed in the spreadsheet.
G: On the list of things I'm going to try to get to. Unfortunately, I'm working almost full time and looking for another job to support my RL financial goals.
H: Agreed, but thats a topic for another thread. With the advent of MJDs, the minimum warpable range should really move out to 200-300km IMO, but thats not on-topic.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nikk Narrel
Moonlit Bonsai
#368 - 2014-12-16 14:27:36 UTC
Bullet Therapist wrote:
...

In any event, this is kind of an esoteric argument that hinges upon what the word 'role' means within the context of this game and it's not a particularly helpful one. I think its established now that the relationship between battleships and other subcaps is never going to be the same, partly because of the buffs to other ships, partly because of the warp speed changes. That's perfectly OK, but I personally don't think that the battleship class is healthy at the moment and I believe that I have evidence to support my claim. If someone else believes something to the contrary and is willing to offer some evidence, I'll listen to it and consider it in the best way that I can.

I agree, they are not in a place where they should be.
I believe this condition to be a compromise while their eventual role is defined and prepared behind the scenes.

One thing I would suggest, is conditional sensors and turret fittings.

Are you fighting against a BS class ship / Capital / Anchored structure?
NO CHANGES

Are you fighting against a cruiser class ship / exhumer / hauler?
The sensors are scaled to lock onto the target of this size class, at the same speed as a cruiser of comparable fittings.
(The BS has a cruiser mode to sensors, which acts on ships of this size.)
The turret fittings still use the large turrets, and the large ammo, but are scaled to do damage of the comparable medium equivalents, including tracking speed. The turrets simply dump the excess energy the rounds posses in order to use more sensitive mounting modes, which cannot operate with the full energy of the large rounds.

Are you fighting against a frigate class ship / shuttle / pod?
The sensors are scaled to lock onto the target of this size class, at the same speed as a frigate of comparable fittings.
(The BS has a frigate mode to sensors, which acts on ships of this size.)
The turret fittings still use the large turrets, and the large ammo, but are scaled to do damage of the comparable small equivalents, including tracking speed. The turrets simply dump the excess energy the rounds posses in order to use more sensitive mounting modes, which cannot operate with the full energy of the large rounds.

I expect this would give the BS the combat ability exclusive to itself, making it the king of the field whenever on grid.
Frostys Virpio
State War Academy
Caldari State
#369 - 2014-12-16 14:49:12 UTC
Nikk Narrel wrote:


I expect this would give the BS the combat ability exclusive to itself, making it the king of the field whenever on grid.


Why woudlI use a frig if I can get a 6-8 bonused gun frig tracking large buffer ship to fight a 3-4 bonused gun frig tracking small buffer ship?
James Baboli
Warp to Pharmacy
#370 - 2014-12-16 14:51:52 UTC
Nikk Narrel wrote:
*crazypants modal system that is needlessly complex, requires tuning for each ship and creates at least a dozen new mechanics which are fairly exploitable*


So, can you give me any reason this makes any sense whatsoever?

I'm sorry, but it just don't fly, and take the gimmick of the D3s and makes it common.

The proposed systems make no sense, and balancing it would be an absolute nightmare.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nikk Narrel
Moonlit Bonsai
#371 - 2014-12-16 15:06:42 UTC
Frostys Virpio wrote:
Nikk Narrel wrote:


I expect this would give the BS the combat ability exclusive to itself, making it the king of the field whenever on grid.


Why woudlI use a frig if I can get a 6-8 bonused gun frig tracking large buffer ship to fight a 3-4 bonused gun frig tracking small buffer ship?

You would not use the frig, given a choice.

I know the point you are suggesting, that smaller ships should have no vulnerability in this manner.

I counter with this, it is a battleship. In what reality should taking the time and effort to field this largest of subcaps, allow it to be impotent against smaller vessels?
Speed tanking is fantastic, but against a BS, I suggest they should need to use that speed to stay out of range completely.
James Baboli
Warp to Pharmacy
#372 - 2014-12-16 15:13:57 UTC
Nikk Narrel wrote:
Frostys Virpio wrote:
Nikk Narrel wrote:


I expect this would give the BS the combat ability exclusive to itself, making it the king of the field whenever on grid.


Why woudlI use a frig if I can get a 6-8 bonused gun frig tracking large buffer ship to fight a 3-4 bonused gun frig tracking small buffer ship?

You would not use the frig, given a choice.

I know the point you are suggesting, that smaller ships should have no vulnerability in this manner.

I counter with this, it is a battleship. In what reality should taking the time and effort to field this largest of subcaps, allow it to be impotent against smaller vessels?
Speed tanking is fantastic, but against a BS, I suggest they should need to use that speed to stay out of range completely.


Which means they are absolutely useless, completely and useless as soon as the first battleship hits grid. This is not balance, this is the definition of ****** UP GAME DESIGN.
You cannot hold point on something beyond the range of the guns. You have to run your prop to keep up with an unwebbed and scramed MWD BS in a frigate, so there goes much of your sig advantage. It now can track and lock you like another frigate, albeit one with 250k EHP and 8 bonused turrets, several more utilty slots to make sure you can't match the overall performance and just generally hose anything sub-battleship off grid like gnats.

Sweet. I want a solowtfpwnmobile.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nikk Narrel
Moonlit Bonsai
#373 - 2014-12-16 15:18:36 UTC
James Baboli wrote:
Nikk Narrel wrote:
*crazypants modal system that is needlessly complex, requires tuning for each ship and creates at least a dozen new mechanics which are fairly exploitable*

After creating several pages of google docs to document the changes and details of which you are suggesting, you point to three paragraphs and call THAT needlessly complex?

As to the exploitable part, it has no special weakness in that sense, which your ideas do not equally share.
ANY change can represent an opportunity for an exploit, that is why balancing occurs during testing.

James Baboli wrote:
So, can you give me any reason this makes any sense whatsoever?

I'm sorry, but it just don't fly, and take the gimmick of the D3s and makes it common.

The proposed systems make no sense, and balancing it would be an absolute nightmare.

Yes, the BS class should be the most formidable sub cap, not simply the largest in size.

This subcap game of rock paper scissors has been renamed small medium large, and the idea that a BS should find a major threat from T2 frigates is not an example of great balance. It is an example of linking the circle's small and large sizes, completing the dynamic:
Rock (Large) beats
Scissors (Medium) beats
Paper (Small), which then beats Rock (Large)

Does anyone with any tactical ability seriously expect competent frigate pilots to be overwhelmed by this?
A smart frigate is not trying to brute force a BS in the first place, so why should this do anything but make them respect their larger cousins....
Unless you were expecting super frigs?
Nikk Narrel
Moonlit Bonsai
#374 - 2014-12-16 15:26:33 UTC
James Baboli wrote:
Which means they are absolutely useless, completely and useless as soon as the first battleship hits grid. This is not balance, this is the definition of ****** UP GAME DESIGN.
You cannot hold point on something beyond the range of the guns. You have to run your prop to keep up with an unwebbed and scramed MWD BS in a frigate, so there goes much of your sig advantage. It now can track and lock you like another frigate, albeit one with 250k EHP and 8 bonused turrets, several more utilty slots to make sure you can't match the overall performance and just generally hose anything sub-battleship off grid like gnats.

Sweet. I want a solowtfpwnmobile.

You want to fight a battleship with a frigate.

You expect to have a good chance of winning.

In your version, the BS pilot is genuinely concerned the frigate won't simply call in bigger ships, but that the smaller ship will WTFBBQ him.

This would be obviously absurd in reality, as well as many other games.
We do not live in the David vs Goliath universe, where the mighty Doom Star should be worried over the tiny fighter launching torpedoes into a cooling vent.

Games need to be relatable for the purpose of immersion, and suggesting that the BS needs to be vulnerable to a frigate, rather than the frigate needing to run, that is some serious spin on design.
James Baboli
Warp to Pharmacy
#375 - 2014-12-16 15:32:12 UTC  |  Edited by: James Baboli
Nikk Narrel wrote:
James Baboli wrote:
Nikk Narrel wrote:
*crazypants modal system that is needlessly complex, requires tuning for each ship and creates at least a dozen new mechanics which are fairly exploitable*

After creating several pages of google docs to document the changes and details of which you are suggesting, you point to three paragraphs and call THAT needlessly complex?

As to the exploitable part, it has no special weakness in that sense, which your ideas do not equally share.
ANY change can represent an opportunity for an exploit, that is why balancing occurs during testing.



After creating 2 google docs, one to write up specific numerical changes and one to discuss my thinking on how and why these ships need balancing, I call your overview sketch of it needlessly complicated. It is at best a cookie cutter solution which would over-buff the ships, and remove any reason to fly non-battleships if capable of it, and not on a stealth op. At worst, it is a special hell of mode swapping making the problems internal to the battleship class worse, while also obsoleting the non-battleship classes of subcaps.

My changes as they have been set up, have been the sort of incremental tweaks that fix balance through existing mechanics and gameplay mechanisms. This introduces a unique mechanism which eliminates the majority of the disadvantages inherent in flying a larger ship in the current mechanics, without any compensating drawbacks. They are also flat, static numbers, which means that the dynamic aspects are in the fitting and usage of the ship, rather than in swapping modes to hit an "I win" button.

Nikk Narrel wrote:

James Baboli wrote:
So, can you give me any reason this makes any sense whatsoever?

I'm sorry, but it just don't fly, and take the gimmick of the D3s and makes it common.

The proposed systems make no sense, and balancing it would be an absolute nightmare.

Yes, the BS class should be the most formidable sub cap, not simply the largest in size.

This subcap game of rock paper scissors has been renamed small medium large, and the idea that a BS should find a major threat from T2 frigates is not an example of great balance. It is an example of linking the circle's small and large sizes, completing the dynamic:
Rock (Large) beats
Scissors (Medium) beats
Paper (Small), which then beats Rock (Large)

Does anyone with any tactical ability seriously expect competent frigate pilots to be overwhelmed by this?
A smart frigate is not trying to brute force a BS in the first place, so why should this do anything but make them respect their larger cousins....
Unless you were expecting super frigs?



Even in your example, the small doesn't beat large, because now large can use all the utility built into the larger ship to completely dunk on small just by switching modes. It breaks the chain, and now large > all. N+1 Battleships (with logi) is now the only useful doctrine if your change happened.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kagura Nikon
Native Freshfood
Minmatar Republic
#376 - 2014-12-16 15:36:54 UTC
Any buff to the MJD is a direct buff to the battleships sicne it is usable only on them. THe MJD is the sole real advantage a battleship fleet has over HACS and t3. But hat advantage can be used ONCE or TWICE per fight.

Allowing the battleships to use mroe their main advantage would be a long way to create a REASON to use battleship and no one could accuse of Power creep.

"If brute force does not solve your problem....  then you are  surely not using enough!"

James Baboli
Warp to Pharmacy
#377 - 2014-12-16 15:38:43 UTC
Nikk Narrel wrote:
James Baboli wrote:
Which means they are absolutely useless, completely and useless as soon as the first battleship hits grid. This is not balance, this is the definition of ****** UP GAME DESIGN.
You cannot hold point on something beyond the range of the guns. You have to run your prop to keep up with an unwebbed and scramed MWD BS in a frigate, so there goes much of your sig advantage. It now can track and lock you like another frigate, albeit one with 250k EHP and 8 bonused turrets, several more utilty slots to make sure you can't match the overall performance and just generally hose anything sub-battleship off grid like gnats.

Sweet. I want a solowtfpwnmobile.

You want to fight a battleship with a frigate.

You expect to have a good chance of winning.

In your version, the BS pilot is genuinely concerned the frigate won't simply call in bigger ships, but that the smaller ship will WTFBBQ him.

This would be obviously absurd in reality, as well as many other games.
We do not live in the David vs Goliath universe, where the mighty Doom Star should be worried over the tiny fighter launching torpedoes into a cooling vent.

Games need to be relatable for the purpose of immersion, and suggesting that the BS needs to be vulnerable to a frigate, rather than the frigate needing to run, that is some serious spin on design.


No, I mean that with this change, 50+ frigates will end up dead without breaking the tank of a single, lone, active tanked battleship.

In my version, the frigate pilot has a chance, through good piloting and proper fight selection, of pinning down the battleship long enough to get buddies or get a mobile objective (like a freighter/JF under jump cooldown) away from the battleship.

In the current version, the frigate is almost invulnerable to a battleship not specifically designed to take out frigate, unless it has drones, and even then many frigates are capable of killing the drones from non-drone bonused battleships without taking massive damage.

See the differances?

By the way, feel free to post your off the wall ideas which introduce new mechanics in your own thread. They are not particularly useful here and are off topic and will reported as such from now on.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#378 - 2014-12-16 15:39:49 UTC
Kagura Nikon wrote:
Any buff to the MJD is a direct buff to the battleships sicne it is usable only on them. THe MJD is the sole real advantage a battleship fleet has over HACS and t3. But hat advantage can be used ONCE or TWICE per fight.

Allowing the battleships to use mroe their main advantage would be a long way to create a REASON to use battleship and no one could accuse of Power creep.

Combat battlecruisers and (while non-combat) DSTs can use the newer medium MJD. This is still a very valid point however.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kagura Nikon
Native Freshfood
Minmatar Republic
#379 - 2014-12-16 15:44:36 UTC
On the minmatar role issue. MY opinion remains the same:

Tmepest and amesltrom. One should be lcear ship of the line, other a clear brawler.


ON taht view I would give temepst 7.5% rof bonus and a shield boost bonus. And make it 6 mids 5 lows.

MAelstrom I would change ROF to damage bonus , YES more alpha, but way less dps and shield boost bonus to shield HP bonus.

Both ships now have CLEAR roles. A Terrific close range ATTACK BATTLESHIP that is a brawler.. a real attack battleship. And a Ship of the line that has bonuses that make sense for a ship of the line.


And no, armor temepst is not something we need, because the typhoon overshadows it 9 in 10 times.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#380 - 2014-12-16 15:45:23 UTC
James Baboli wrote:
Kagura Nikon wrote:
Any buff to the MJD is a direct buff to the battleships sicne it is usable only on them. THe MJD is the sole real advantage a battleship fleet has over HACS and t3. But hat advantage can be used ONCE or TWICE per fight.

Allowing the battleships to use mroe their main advantage would be a long way to create a REASON to use battleship and no one could accuse of Power creep.

Combat battlecruisers and (while non-combat) DSTs can use the newer medium MJD. This is still a very valid point however.



well Combat BC are not exaclty part of the current metagame and it is not as if they are the ships pushign battleships out of the meta.

"If brute force does not solve your problem....  then you are  surely not using enough!"