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Dev blog: Physically Based Rendering and making EVE look "Real"

First post First post
Author
AzAkiR NaLDa
Council of Exiles
Brave Collective
#161 - 2014-12-15 20:06:34 UTC
i have searched for : dx9/model/SpaceObjectFactory/data.red.

but all i find is dx9/model/SpaceObjectFactory/data.black.

any help is more then welcome :)

Lone Star Warrior

Lapine Davion
Outer Ring Applied Logistics
#162 - 2014-12-16 05:08:26 UTC
So I just want to shout out to the freakin artists at CCP who deserve probably more money than they are making. Implementing a new method of rendering in a game is a hella complex task, and then doing this new method of rendering in order to find more work to do to make the game prettier is just really cray. The entire art department needs more money for the work they are doing, no lie.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Cledus Snowman Snow
Doomheim
#163 - 2014-12-16 09:57:20 UTC
My Gillette and Amore ships look amazing now thanks CCP!
Steppa Musana
Doomheim
#164 - 2014-12-31 12:43:50 UTC
Lapine Davion wrote:
So I just want to shout out to the freakin artists at CCP who deserve probably more money than they are making. Implementing a new method of rendering in a game is a hella complex task, and then doing this new method of rendering in order to find more work to do to make the game prettier is just really cray. The entire art department needs more money for the work they are doing, no lie.

QFT