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Dev blog: Quick, give me manual control!

First post First post First post
Author
rufina reed
roguecats
#301 - 2014-11-20 05:56:22 UTC
YuIia wrote:
[quote=Lady Rift][quote=YuIia]
The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.

oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked.
Lady Rift
His Majesty's Privateers
#302 - 2014-11-20 16:42:45 UTC
rufina reed wrote:
YuIia wrote:
[quote=Lady Rift][quote=YuIia]
The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.

oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked.



WOW isn't twitch based. you click on target and you spam your macros. WOW is gear grind people haven't moved to eve because it is impractical to ever use the best "gear" on your ships (best "gear" would be officer mods for everything) as you lose it when you die.


To play a twitch based game I would want to have have my response time to the server be the limiting factor not a server tick of one second. Any real movement will feel unresponsive to the hardcore twitch fan base and wouldn't attract them. How are those competitive mmo's player going to like 10% tidi where the server is moving so slow. It will be like trying to play counter strike source on a 26k modem.
Nlex
Domini Canium
#303 - 2014-11-21 19:24:16 UTC
Sounds amusing. Just don't forget to leave the old control scheme intact for reflex-challenged people like me.
rufina reed
roguecats
#304 - 2014-11-23 08:43:33 UTC
Lady Rift wrote:
rufina reed wrote:
YuIia wrote:
[quote=Lady Rift][quote=YuIia]
The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.

oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked.



WOW isn't twitch based. you click on target and you spam your macros. WOW is gear grind people haven't moved to eve because it is impractical to ever use the best "gear" on your ships (best "gear" would be officer mods for everything) as you lose it when you die.


To play a twitch based game I would want to have have my response time to the server be the limiting factor not a server tick of one second. Any real movement will feel unresponsive to the hardcore twitch fan base and wouldn't attract them. How are those competitive mmo's player going to like 10% tidi where the server is moving so slow. It will be like trying to play counter strike source on a 26k modem.


i was telling yulia that the very thing they said did not exist in WOW does.
to be blunt the only skill based twitch games i have ever seen are the online combat flight simulators.
even the first person shooters are knowledge based on where to hide on the map and where others may be.
something you did forget about WoW is the fact it is a Rock, Paper and Scissors style game.
each main class is designed to dominate another class in pvp with hybrids being wild cards depending on build.
45thtiger 0109
Pan-Intergalatic Business Community
#305 - 2014-11-24 23:08:24 UTC
Querns wrote:
Amazing. This has been something that has been missing from eve for a long time. I approve mightily.

However, you must understand what you have unleashed. The inch-mile scenario here is basically guaranteed! I hope you're prepared to weather the inundation of requests for analog joystick support.

(i'd buy one for eve)


heheheh I still have my logitech sidewinder sitting in my cupboard gathering dust for years.

And its time to bring the beast back from the dust and use it in EvE YAY Big smileP

Thanks you CCP Big smile

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

jason hill
Red vs Blue Flight Academy
#306 - 2014-11-26 19:40:27 UTC
why stop at keyboard control ..... joystick is MUST !......has been since I started playing in 03 ....but why stop at that implement the bloody occulus .. like yesterday ..we've been banging on about this for ages

stop trying to con the player base over valkrye by saying that its going to be separate from eve ...if you want to implement total immersion then intergrate the bloody occulus into eve for the full experience ...else a lot of the player base will end up going over to elite !


listen to the sodding playerbase for once !
tiberiusric
Comply Or Die
Pandemic Horde
#307 - 2014-11-27 11:33:26 UTC
at last, should of been done years ago, its been ridiculous trying to pvp, clicking the friggin screen everywhere

be nice to have a proper cockpit view sometime :)

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Diesel47
Deep Core Mining Inc.
Caldari State
#308 - 2014-12-06 05:40:44 UTC
This alone made me re-sub.
Arcron
Republic University
Minmatar Republic
#309 - 2014-12-06 09:37:05 UTC
Please give support for this to standard 12 button gamepads, thank you.
Scheulagh Santorine
The Math Department
#310 - 2014-12-06 22:24:51 UTC
I suspect this will fit nicely into the existing motion model. I look forward to adding this to the chapter.


Regards,

S. Santorine

============================== I used to shoot things. Now I do math.

S. Santorine

Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog

Scheulagh Santorine
The Math Department
#311 - 2014-12-06 22:54:19 UTC
jason hill wrote:
why stop at keyboard control ..... joystick is MUST !......has been since I started playing in 03 ....but why stop at that implement the bloody occulus .. like yesterday ..we've been banging on about this for ages

stop trying to con the player base over valkrye by saying that its going to be separate from eve ...if you want to implement total immersion then intergrate the bloody occulus into eve for the full experience ...else a lot of the player base will end up going over to elite !


listen to the sodding playerbase for once !


The motion model in eve isn't consistent with something like first-person ship combat. This manual control change is fun but not related to how tracking or damage work in the game. So, just like this change, it would be a gimmick at best.



Regards,

S. Santorine

============================== I used to shoot things. Now I do math.

S. Santorine

Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog

Faith Xavier
Eclipse Mariner
#312 - 2014-12-09 13:00:58 UTC
TL;DR - I want body-fixed roll/pitch/yaw controls and a follow camera

Personally, I'd prefer roll/pitch/yaw control (at least as an option) instead of having left/right automatically roll and pitch the ship for me. It feels like training wheels, and it's confusing when I give a second input and my ship reacts based on a reference axis instead of its own orientation. This will be even more of an annoyance if joysticks are supported at some point. (I assume roll/pitch/yaw gets confusing at high angles because of control limits to prevent gimbal lock, but for me at least I think I'd still prefer it as an option. I don't know how this was solved for Valkyrie, and I'm sure implementing that solution for EVE wouldn't be easy, but it should at least be considered as a long term goal if manual flight controls are here to stay.)

An optional camera follow/lock mode could also be useful in some cases. (This one should be easy, yes? - at least the follow mode should be.)

Lastly, no good feedback post would be complete without asking for something completely abstract and difficult to program (and in keeping with that futuristic UI goal, any decent HUD allows a pilot to fly blind). Therefore, I want a trackball that orients itself relative to my selected target and displays a distance to that target. That way, I could use the trackball and manual piloting to control my movements relative to the target without actually having to look at either of us in space.

Pleeeeeaaase CCP Big smile? (This is what happens when you give a mouse a cookie Roll.)
Atreides 47
Sebiestor Tribe
Minmatar Republic
#313 - 2014-12-10 02:56:09 UTC  |  Edited by: Atreides 47
Manual controll is still a bit laggy to be effective and you can't make 180 degree turn using up or down.
Also you need to fix full throttle after pressing manual keys, even when previous command was full stop. So you can't turn around without getting full throttle. Maybe bug, tried on battleship with nanofiber.
Its only logical when speed limit you set manually remains constant.
I've reactivated my account mostly because of this feature.

Long Live the Fighters !

CCP and nerfs - http://i.imgur.com/MejTGfL.jpg

Maximus Tyberius
Free People United Inc.
#314 - 2014-12-12 02:42:57 UTC
WHY I CANNOT REBIND MY KEYS? when I assign the key the only option I get is cancel......
Maximus Tyberius
Free People United Inc.
#315 - 2014-12-12 03:02:24 UTC
Do I have to unlock something first?
Maximus Tyberius
Free People United Inc.
#316 - 2014-12-12 03:17:42 UTC
CCP RubberBAND wrote:
Caiman Graystock wrote:
Noriko Mai wrote:
Of course with changeable shortcuts. UP must point your nose down.

Please make sure this is taken into account, CCP.


Key Bindings can be changed to whatever you find most convenient. It's up to you how you bind they keys.
Key binding is bugged , only option when pressing the wanted key is cancel.....
Zorrkinae vonHui
Gnostics of the Sense of Life
#317 - 2014-12-12 14:46:00 UTC  |  Edited by: Zorrkinae vonHui
damn.... I also cant change the key bindings, buggy -.-

is there any alternative way to edit keys for eve but not ingame?
I want to try this flight right now!!!! xD

"there are million ways to death, but only one way leads to life"

Cha-Ziew Sung
Electronis EXploration Corp
#318 - 2014-12-12 19:36:19 UTC
Having the same issue here, can't bind my keys and screen does record something but I can only cancel the binding after pressing a key :(
COMM4NDER
Legendary Umbrellas
#319 - 2014-12-14 23:17:14 UTC
Cha-Ziew Sung wrote:
Having the same issue here, can't bind my keys and screen does record something but I can only cancel the binding after pressing a key :(


Same here, seems it happend after the last 1-2 patches. Was able to bind on one char but some patch went live and i cannot longer bind any keys not only the latest manual controls.

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

Zorrkinae vonHui
Gnostics of the Sense of Life
#320 - 2014-12-16 02:25:20 UTC
Aeril Malkyre wrote:
I don't even need to test it. YES. FRELLING YES!!!!!!

Also joystick support: YES. FRELLING YES.

I will buy a joystick just for that. I am not shitting you.

DO. THIS. THING.


This one here :)

"there are million ways to death, but only one way leads to life"