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Missions & Complexes

 
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The Big Sting (Amarr) part 2 missing warp gate

First post
Author
Dinta Zembo
Tea. Earl Grey. Cold.
#1 - 2014-12-15 17:31:12 UTC  |  Edited by: Dinta Zembo
There's something odd about this one. The mission starts in a main room, with two warp gates leading to individual rooms (left and right). But only the 'right room' has a warp gate in it that leads back to the main room, the left one does not, and thus one has to warp in and out of the mission, or start with the right pocket. But the right gate is actually further away from the warp-in point, and so it makes sense to do the left one first.

Of course it's a one time mistake now that I know of it, but it seems to me that both pockets should have a gate back to the main room.

Have petitioned, and it's been forwarded, but has anybody else noticed this, or has the mission now and can confirm?

Edit: this is a level 5 mission, for the record
Kaerakh
Obscure Joke Implied
#2 - 2014-12-15 17:59:12 UTC
1, This is Features and Ideas, not issues and workarounds.
2, Bugs should be reported via the ingame bug report tool.
3, Always make sure before posting, in a public format, a bug that it is not an exploit(because that is making the problem worse(fortunately your bug isn't one)).
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#3 - 2014-12-15 18:10:14 UTC
This thread has been moved to Missions & Complexes.

ISD Ezwal Community Communication Liaisons (CCLs)

Dinta Zembo
Tea. Earl Grey. Cold.
#4 - 2014-12-15 19:11:17 UTC
I was told to post in features&ideas by the petition GM, but thanks for moving.
This is not a bug or exploit, this is a fundamental problem with the mission.