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Best PvP Ship - High DPS, Money isn't an issue

Author
Yaro
Caldari Provisions
Caldari State
#21 - 2014-11-28 13:35:02 UTC  |  Edited by: Yaro
Buy a PVP character for 5 bills, make sure it can fly ceptors and dramiel. Join 0.0 corp. Fly ceptors and frigs till you know how to play.

Also there is no best ships, there are ships which needed for CTA. Also having a decent char with around 15-20 mils sp will let you play the game and not struggle.

Also ppl use caracals (cerberus) and ishtars in gangs.

And solo pvp is almost dead, mostly it's small / medium sized gangs or huge fleets.
Elsa Hayes
Science and Trade Institute
Caldari State
#22 - 2014-11-28 16:46:21 UTC
Clintonm9 Kanjus wrote:
I guess the reason I ask is for Skill training. Everywhere I read it says plan a year in advance. So i am trying to see what ship I will start training for. I have been playing for almost 30 days now and I am flying the Raven.


Correction, you can undock in a Raven and maybe go to point A and shoot some red crosses (barely). There are several support skills you need before you can even start FITTING ships properly! Then there are all the other skills you need like navigation, cap, tank, etc . Being able to board and undock does not equal flying in this game.

As everyone said stick to cheap frigs and throw away ships RvB is a good place to start.

Liam Inkuras
Furnace
Thermodynamics
#23 - 2014-12-01 14:52:20 UTC  |  Edited by: Liam Inkuras
Yaro wrote:
Buy a PVP character for 5 bills, make sure it can fly ceptors and dramiel. Join 0.0 corp. Fly ceptors and frigs till you know how to play.

Also there is no best ships, there are ships which needed for CTA. Also having a decent char with around 15-20 mils sp will let you play the game and not struggle.

Also ppl use caracals (cerberus) and ishtars in gangs.

And solo pvp is almost dead, mostly it's small / medium sized gangs or huge fleets.

This is terrible advice as you will learn next to nothing about game mechanics and good pvp tactics as a grunt in a large 0.0 corp.
Fluffers linked some great information that is well worth the read


Edit: Solo is also very much alive

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Incindir Mauser
Caldari Provisions
Caldari State
#24 - 2014-12-02 01:26:57 UTC

The best PvP ship is the one you've trained to fly perfectly.

Frigates are the bread and butter of PvP beginners. Rifters, Merlins, Tristans, Slicers all fit the bill. Don't spend much more than 7 million on a hull and modules, it's going to die. Don't put fancy implants in your head, you're gonna lose pods.

And don't listen to "experts" or get sucked in by the solo pvp video maker crowd. They're flying with full fleet boosts, HG Snake implants, strong drugs, mindlinks, and likely have a 50 million edge on you in skillpoints.

Ie, they aren't really flying "solo".

"Soloing" isn't really possible until you've been around for a couple of years. Eve is top heavy with senior players and purchased characters, your best bet is to group up with others, and use weight of numbers to get kills. You are a minnow swimming in a tank full of pike, you are going to get eaten.
Dato Koppla
Spaghetti Militia
#25 - 2014-12-02 03:01:43 UTC
Wow so much hate on low skill solo.

I know a guy in FW space that started soloing 4 days into the game in Minmatar FW low and he lost like 30+ Slashers without getting a single kill initially. I was one of the people who killed him and gave him some advice and isk and told him not to give up, in less than a months time, he was a master of Slashers and was taking down Comets, Slicers, Firetails with his Slasher with ease. He 'made it' in solo PvP in less than a month and I've kept in contact with this guy and he's probably half a year old now and I'd say he's better pilot than anyone who joined a null corp as their first corp as a newbie. Liam is bang on about this, solo/small gang are where PvP skills are learned, being a grunt in a large null alliance is what churns out crappy pilots.

I'm an older player and I still solo all the time without a boosting alt and only MG clones at the most and get good fights and have fun. Sure you get welped alot and lose stuff but that's the nature of solo PvP in Eve. You learn to deal with your losses and that one epic fight you'll get usually makes it all worth it. Stop worrying about the killboards and just go out there and have some fun.
Ireland VonVicious
Vicious Trading Company
#26 - 2014-12-02 03:22:05 UTC
If you are down to just burn that isk while having fun buy some pirate faction cruisers.

T2 the fits and go get blown up 15-20 times while you have a blast doing it.

I recommend the Gila because it's just awesome and you are already training that direction.
Yaro
Caldari Provisions
Caldari State
#27 - 2014-12-08 14:33:29 UTC
Liam Inkuras wrote:
Yaro wrote:
Buy a PVP character for 5 bills, make sure it can fly ceptors and dramiel. Join 0.0 corp. Fly ceptors and frigs till you know how to play.

Also there is no best ships, there are ships which needed for CTA. Also having a decent char with around 15-20 mils sp will let you play the game and not struggle.

Also ppl use caracals (cerberus) and ishtars in gangs.

And solo pvp is almost dead, mostly it's small / medium sized gangs or huge fleets.

This is terrible advice as you will learn next to nothing about game mechanics and good pvp tactics as a grunt in a large 0.0 corp.
Fluffers linked some great information that is well worth the read


Edit: Solo is also very much alive


it's an excellent advice.

I am not saying about 200-300 man fleets, we are having fun with small-meduim sized gangs ceptors / frigs / cruisers / HAC / recons, I doesn't really matter what you fly, you don't need 5-6 bills for mega faction-complex fitted ships.

But if you start with 50k sp, it's a nightmare to play, you can't fly anything, and before you can be usefull, it will take months, that's why in all recruitments posts you see that 7-10-15 mils sp minimum requirements for a decent PVP corp !
adriaans
Ankaa.
Nair Al-Zaurak
#28 - 2014-12-09 17:11:58 UTC
Incindir Mauser wrote:

The best PvP ship is the one you've trained to fly perfectly.

Frigates are the bread and butter of PvP beginners. Rifters, Merlins, Tristans, Slicers all fit the bill. Don't spend much more than 7 million on a hull and modules, it's going to die. Don't put fancy implants in your head, you're gonna lose pods.

And don't listen to "experts" or get sucked in by the solo pvp video maker crowd. They're flying with full fleet boosts, HG Snake implants, strong drugs, mindlinks, and likely have a 50 million edge on you in skillpoints.

Ie, they aren't really flying "solo".

"Soloing" isn't really possible until you've been around for a couple of years. Eve is top heavy with senior players and purchased characters, your best bet is to group up with others, and use weight of numbers to get kills. You are a minnow swimming in a tank full of pike, you are going to get eaten.



I started solo pvp on day 2-3...

Furthermore, I still fly true solo, no links, no alts, no scouts, etc. AND sporadically make videos.

Sure nowadays I may fly ships with stupid expensive fits, high grade implant sets strong booster pills, but I did not start this way and was highly successful when all I could afford and dared to fly was t1 frigs and t1 cruisers, with the new clone changes I very well may do so on a regular basis again because I remember having a lot more fun back then.


tldr; Sometimes the minnow has a brain and outsmarts the pikes.

----True oldschool solo pvp'er---- My latest vid: Insanity IV

NIFTYGetAtMe
School of Applied Knowledge
Caldari State
#29 - 2014-12-09 19:34:55 UTC
Deadspace fit Vindicator. Obv.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#30 - 2014-12-12 09:35:52 UTC
I noticed you said you're flying a Raven.

I have had a hell of a lot of fun flying a RHML Raven. Yeah it's a big slow clunky PITA but it causes lots of pain to people. Last time I was flying it I didn't have a scram fitted, just a disruptor, so I couldn't stop the dude in the Diemos from running away. In the end, I was fighting an Ishtar and a Diemos at the same time and winning. Just couldn't stop them running away which is why I use the scram web combo now.

Also, the MJD means that your enemy HAS to enter scram range to kill you. Which means entering the heavy neut range and your own scram - web range. It's a good ship in my opinion. Wish I had more time in my life to get it blown up in an epic battle.

Quote:

[Raven, RHML]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Large Micro Jump Drive

Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Energy Neutralizer II

Large Processor Overclocking Unit I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst II

Hammerhead II x5
Hornet EC-300 x5
Torothin
Crimson Dawn Enterprises
#31 - 2014-12-12 14:21:26 UTC
Gila

Orth

Worm

Garmur
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#32 - 2014-12-13 02:52:42 UTC
step 1. train all 4 racial frigs to 4 (or 5 if you want)
step 2. train respective guns
step 3. start training core skills
step 4. pvp with frigs until core skills are sufficient

by the time your core skills dont suck you will have a better idea of what you want to do. there is no "best" ship.
Jurico Elemenohpe
Flipsid3 Tactics
#33 - 2014-12-13 16:12:12 UTC  |  Edited by: Jurico Elemenohpe
Vindicator.
Fit a point, 2*fed navy webs and blasters. Prop mod may also be a good idea.
Enable webs and point. Lock something. Activate blasters while keeping at range.
Win.
Your problem will be avoiding kiters (although links+heat+shiny = a <20k kiter dead) and large gangs. Maybe a frigate gang, if they aren't long range kiters. Cruisers will probably hurt, but if you can wipe out their DPS before they can break your tank (e.g. Taking out the medium blaster boats from 6k away), you might be able to take small cruiser/bc gangs on. Your biggest problem will be drone boats, but if you have an mid it really won't be much of a problem because if you're dying, just align towards a safe, activate mjd. If you're not scrammed, you'll move 100k forward after 9-12s and be moving at full(?) speed, so you can install warp to the safe and then to sstationtrading, dock up and log off for a couple of hours (after repairing).
You might say you won't apply DPS well to small ships, but they're probably MWD fit.
If you point them and use dual webs (and they don't disable their MWD), they have a massive sig radius and are moving at 1% of their original speed. Which is why you use a disruptor instead of a scram, because a scram will disable their MWD.
Even if they do disable their mwd, Theyll only be moving at 3-6m/s, so tracking won't really be an issue.
Jeann Valjean
The Scope
Gallente Federation
#34 - 2014-12-15 16:47:01 UTC
Welcome to EVE! We have a saying here: the best ship is friendship.

Anyone here suggesting more than a T1 cruiser is giving you bad advice as a newbro.

My advice is first, find an activity that you enjoy. The skills you learn for PVE missions differ markedly than what's needed for PVP. And you should seek PVP, because this is EVE and sooner or later PVP finds you. It always finds you.

If you're looking for PVP as a recent character, RVB, Brave Newbies, and FW are all excellent places to learn. I started my PVP adventures with GalMil in FW and never looked back. Frigates and cruisers are flown very frequently in FW so it can be a great way to learn game mechanics (but we also use HACs, BS, and advanced support roles too- it's not always T1!!).

Find a good corp to fly with. You're a peacock, dammit- they gotta let you fly.

As far as skills, I suggest training racial frigs, dessies, and cruisers to III or IV so you can learn their different styles without too much time investment. Then focus on your support skills: navigation, shield/armor tank, gunnery/missiles/drones. ECM as a niche is also not very SP-intensive and can let you fill a valuable role in fleets in your early days.

Don't fly anything other than T1 for awhile- no faction stuff until you can fit all T2 modules- and don't buy any officer/faction modules. In EVE those offer very marginal gains for a huge cost.

6 bil will last you years' worth of PVP, even 1 bil is more than you'd ever need to get started. Buy some T1 frigs in 100 mil chunks (should get you roughly 100 meta-fit frigs or 20 T2-fit ones). Learn to fly those well, and then you'll have the skills, both in terms of skill points and situational awareness, to fly larger hulls.
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