These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Skill training philosophy

Author
Myevil Gankalt
University of Caille
Gallente Federation
#1 - 2014-12-15 01:25:19 UTC
Like any proper EVE player, I have occupied my time burning, terrorizing, and ganking. Mostly I do Thrasher Roulette, but recently the occasional mining barge has also been on the menu. I want to expand my potential victim pool and within the next two weeks I will run out of must haves for busting pods and mining barges.

Given that I am looking to keep my training to frigates and destroyers (throw away ships), is it better to put all my training into Gallente and Minmatar so that I can go for 5's in all the combat relevant stuff, or is it better to settle for a some 4's and also train into Caldari and Ammar?

From what I can tell, some good new sources of victims could be those new Wolf Rayet shattered worm whole systems and faction warfare players. This should guide my training philosophy. If anyone has any other good ideas, let me know.
William Ruben
University of Caille
Gallente Federation
#2 - 2014-12-15 01:51:13 UTC  |  Edited by: William Ruben
I think (and what I am doing, to back up my opinion) is to put all of your training effort in your first year towards a single race's ships, then once you hit some sort of limit (for me T1 Battlecruisers/T3 Crusiers) then go back and start cross training other races' ships/requisite weapons systems. However, I usually train all other races up to 3 at least in each ship for pirate/faction ships because they are quick trains
Myevil Gankalt
University of Caille
Gallente Federation
#3 - 2014-12-15 01:58:14 UTC
William Ruben wrote:
I think (and what I am doing, to back up my opinion) is to put all of your training effort in your first year towards a single race's ships, then once you hit some sort of limit (for me T1 Battlecruisers/T3 Crusiers) then go back and start cross training other races' ships/requisite weapons systems. However, I usually train all other races up to 3 at least in each ship for pirate/faction ships because they are quick trains


This is more or less what I am doing with another character. This character is to be focused into frigates and destroyers. I don't want a carbon copy of the other character.
Memphis Baas
#4 - 2014-12-15 05:56:20 UTC
Well, look at the Caldari and Amarr ships and see if there are any with particular capabilities that you want. ECM target jamming? Don't know; if you're a solo player there may not be anything.

Also look at the faction frigates; you're set for the Dramiel, but the Succubus f.ex. requires Amarr and Caldari.
Delt0r Garsk
Shits N Giggles
#5 - 2014-12-15 08:49:21 UTC
To start off with i would recommend a flat training curve. Don't bother with lvl 5 skills unless it unlock something really useful. The bonus itself is almost never worth when your just starting out, since that training time can be better spend else where.

However there are a bunch of support skills (cap, power grid etc) that getting up to lvl 4 and even 5 are worth it. But they are fairly short trains.

Switching around your skill queue to give something a go is fine as well. Getting started doesn't take long. Specializing does and you don't need to a a lvl 5 everything to be competitive.

AKA the scientist.

Death and Glory!

Well fun is also good.

Inxentas Ultramar
Ultramar Independent Contracting
#6 - 2014-12-15 10:52:54 UTC
If you are going for small ships, training times are not going to be extremely long. I have, at some point, chosen to train all frigates up to IV with Minmatar Frigate V as a 'specialization'. Hence I usually solo in a Minmatar ship, but can field whatever is needed / fun for fleet PVP. Same goes for Cruisers (my Destroyer and BC skills hail from a time these weren't racial and thus are level V). I'd look into the extra time spent on training weapon systems, and prioritize other races that use weapon systems you already have decent skills for.
Daniel Plain
Doomheim
#7 - 2014-12-15 15:05:11 UTC
Memphis Baas wrote:
Also look at the faction frigates; you're set for the Dramiel, but the Succubus f.ex. requires Amarr and Caldari.

OP looks like she would enjoy the succubus Roll

I should buy an Ishtar.

Myevil Gankalt
University of Caille
Gallente Federation
#8 - 2014-12-15 15:36:44 UTC
Daniel Plain wrote:
Memphis Baas wrote:
Also look at the faction frigates; you're set for the Dramiel, but the Succubus f.ex. requires Amarr and Caldari.

OP looks like she would enjoy the succubus Roll


Would the Succubus get me some more victims? What is this ship good against?
Myevil Gankalt
University of Caille
Gallente Federation
#9 - 2014-12-15 16:35:44 UTC
Let me ask another question, how good are missiles at pvp in the frigate to destroyer range? Given that I already have the support skills, it won't be much of a time investment to train up laser skills, but missile skills will be an investment.
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2014-12-15 16:40:17 UTC
Myevil Gankalt wrote:
Let me ask another question, how good are missiles at pvp in the frigate to destroyer range? Given that I already have the support skills, it won't be much of a time investment to train up laser skills, but missile skills will be an investment.


It depends...what kind of PvP are you looking toward.


Ganking...not at all.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Cara Forelli
State War Academy
Caldari State
#11 - 2014-12-15 17:34:50 UTC
Myevil Gankalt wrote:
Let me ask another question, how good are missiles at pvp in the frigate to destroyer range? Given that I already have the support skills, it won't be much of a time investment to train up laser skills, but missile skills will be an investment.

Small missiles (rockets and light missiles) are great. The Breacher and the Hawk are some of my favorite combat ships. The Breacher is my go-to for FW fights...so many ways to fit it. Larger missile systems suffer with poor application to small targets, but the small missiles do not have this issue.

However, they aren't particularly useful for ganking, where "ganking" means blapping defenseless miners/haulers/indies/noobs. I'm not sure you define it this way based on your post. You can expect people in wormhole space and faction warfare to shoot back unless they are fit for PVE. We don't really call that ganking anymore, that's just fighting. If you were to clarify what interests you more (ganking defenseless indy/PVE guys or fighting other combat ships) we can better help you with what skills to train.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Myevil Gankalt
University of Caille
Gallente Federation
#12 - 2014-12-15 18:32:03 UTC
I think ganking is covered by Gallente and Minmatar just fine. I can already pop pods and mining barges. As far as destroying hi-sec industrial ships, I don't think I will be very successful there unless I train up to Gallente Cruiser which I will not be doing in the near term.

I need training direction for destroying ships that fight back. Is it better to have a wide variety of frigates and destroyers I can fly pretty well, or a narrow focus of ships I can fly extremely well. The main point is that some ships are better than others in some situations, but a highly trained ship is always better than the same ship trained to an average level.
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2014-12-15 18:40:29 UTC
Myevil Gankalt wrote:
I think ganking is covered by Gallente and Minmatar just fine. I can already pop pods and mining barges. As far as destroying hi-sec industrial ships, I don't think I will be very successful there unless I train up to Gallente Cruiser which I will not be doing in the near term.

I need training direction for destroying ships that fight back. Is it better to have a wide variety of frigates and destroyers I can fly pretty well, or a narrow focus of ships I can fly extremely well. The main point is that some ships are better than others in some situations, but a highly trained ship is always better than the same ship trained to an average level.


Well, even with just frigates and destroyers, if you are talking actual PvP against other PvP fitted ships, the range for a solo player won't be very wide.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club