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Missiles better than guns?

Author
Jenni Bashaw
Aliastra
Gallente Federation
#1 - 2014-12-15 14:14:41 UTC
I just got finished with most of the tutorial missions and decided to try out a missile ship instead of the hybrids...

Complete difference in how things went, rats just evaporated. No issues where 3 or 4 shots missed completely or all 3 turrets graze for 15 dmg.

Admittedly I have been training skills to build a better tank over weapons right now, but since missiles don't seem to miss, and always hit for the same damage they seem superior even if it takes a couple of seconds for them to hit the target. At what point do guns not miss so much or do more consistent damage?

From reading some of the forums it seems guns are the preferred weapon type for most things but I am just not seeing it with my results.

Before you ask I did read up on guns some so I had set my orbit to 6000 meters when optimal was 6900, but even then I missed soo much. At one point I was completely stationary shooting a warehouse and missed it 3 times in a row and almost every shot was a graze. I feel like I must be drunk shooting to miss a big freaking building like that.
Elena Thiesant
The Scope
Gallente Federation
#2 - 2014-12-15 14:30:38 UTC  |  Edited by: Elena Thiesant
Missiles don't always hit for the same damage. They always hit, but the damage is mitigated by the target's sig radius and speed. Shoot large missiles at small, fast moving targets and you're unlikely to do much more than singe the paint work.

With regard to your turret, you were probably way too close, especially with low skills. Orbiting under your optimal probably meant you were out-tracking your own guns, especially if you were using railguns, and so missing all the time. Watch your target's angular velocity, watch your tracking speed. If the target's angular is over your tracking, you're unlikely to hit (very simplified explanation, there's far more to it than that)

You probably want to be somewhere between optimal and optimal + falloff, depending on your speed. You don't get better damage by being under optimal and you probably can't track a target at that range, especially with low skills.

p.s. If what you read (in the reading up on guns) recommended you orbit under optimal and didn't mention tracking, then discard it as a useless resource.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2014-12-15 14:44:06 UTC  |  Edited by: J'Poll
It is because of missiles using a complete different applied damage formula then the gunnery systems use in EVE.



Basically in a very simplified system:


Missiles:

Missile size vs Ship size (so shooting something that is smaller or equal size of the missile is preferred. Using oversized missiles on a smaller then designed target will greatly reduce damage)

Explosion velocity vs ship speed (If explosion is faster then target...hit. If target outruns the explosion like any hollywood superstar...reduced damage)


Guns:

Size of guns vs ship size (basically as with the missiles).

Angular velocity of a target vs turret tracking (how fast is the target orbiting you and how fast can your turrets turn around their pivot point. Angular velocity is based on just speed but also the distance to you. Someone 1 m from you walking 10km/h will make more laps around you then someone that is 10km away from you in the same timeframe).

Range from you to the target. (other then missile's easy system of boolean system for range (is it in range: Yes or No), turrets have optimal ranges and fall off ranges that dictacte if and how hard you will/can hit).




So, with guns, something can just be too far away to hit (outside your optimal / optimal+falloff) or just way to close (it is outrunning your gun's tracking).

Which is better:

It depends.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Daniel Plain
Doomheim
#4 - 2014-12-15 14:56:36 UTC
for the tutorial missions (aka career agents), light missiles are a lot more comfortable than guns. the reason lies mostly in the fact that you don't need to do *a lot* of damage to kill the red crosses in the missions. missiles typically have better range than guns (although guns can catch up a little with better skills), but have less total damage.
to give an extreme example, a blaster catalyst will throw out up to 700dps, but its engagement range is only around 2km. in contrast, a talwar will barely go past 250 dps, but with an engagement range of up to 50 km.

also, as has been mentioned above, there is the tracking/explosion stats issue. if your target is too close, too small and orbiting too fast, your guns will start missing it. this also holds if you yourself are orbiting too close or too fast (google 'eve tracking mechanics' if you want to see the exact math). missiles have a similar problem, but it only kicks in when you are shooting really small and really fast targets (usually other players) or using missiles that are meant for bigger targets (cruise missiles on a frigate for example).

I should buy an Ishtar.

Jenni Bashaw
Aliastra
Gallente Federation
#5 - 2014-12-15 14:58:27 UTC  |  Edited by: Jenni Bashaw
I misunderstood how it worked then. I thought stay just under optimal for those reasons, not to stay a little over it. I will have to try again when I get home from work.

Thank you for taking the time to reply. I appreciate it.


I know bigger is not always better, but I think I want to set an eventual goal of flying a carrier. Commanding an army of drones just seems like a fun idea. Kind of like my mastermind on city of heroes or bonedancer on daoc.
anyone know of any guides for people thinking of going that route?
Daniel Plain
Doomheim
#6 - 2014-12-15 15:02:06 UTC  |  Edited by: Daniel Plain
Jenni Bashaw wrote:
I know bigger is not always better, but I think I want to set an eventual goal of flying a carrier. Commanding an army of drones just seems like a fun idea. Kind of like my mastermind on city of heroes or boned acer on daoc.
anyone know of any guides for people thinking of going that route?

just train all the skills under 'drones' and fly gallente ships with drone bonuses (such as the algos). your drones also have optimal ranges and tracking but that will only become relevant once you can use sentries.

edit: there are also other drone based ships such as the amarr dragoon, but gallente is the 'traditional' drone race in case you're wondering.

I should buy an Ishtar.

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-12-15 15:10:47 UTC  |  Edited by: J'Poll
Jenni Bashaw wrote:
I misunderstood how it worked then. I thought stay just under optimal for those reasons, not to stay a little over it. I will have to try again when I get home from work.

Thank you for taking the time to reply. I appreciate it.


I know bigger is not always better, but I think I want to set an eventual goal of flying a carrier. Commanding an army of drones just seems like a fun idea. Kind of like my mastermind on city of heroes or bonedancer on daoc.
anyone know of any guides for people thinking of going that route?



Yeah.

Don't


YOu are number "stopped counting cause it hurts my brain, that much" that think a carrier is fun.


If you like a very very limited range of being useful, so hardly used it AND being dependant on others in your survivablity as fun.

Go ahead.


A carrier is a logistics/drone platform, only useful in low/null/WH and ONLY usefull when you have a good support fleet with you.

A solo carier is just a killmail waiting to happen...



As said above, go the Gallente subcapital route. Same gameplay, way more useful. Of course, add a carrier to it. But don't be amazed when you find out you will hardly use it or that it ain't that fun to fly around.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jenni Bashaw
Aliastra
Gallente Federation
#8 - 2014-12-15 15:20:48 UTC
Just looked up the Gallerie drone ships... blech couldn't they at least look like a ship, not like some strange shaped squash or something. The ships are just fugly.
Trey Kutoi
SergalJerk
Test Alliance Please Ignore
#9 - 2014-12-15 15:27:00 UTC
With my gun based ships, sometimes I keep at range instead of orbiting because the tracking is too awful
Daniel Plain
Doomheim
#10 - 2014-12-15 15:27:02 UTC
Jenni Bashaw wrote:
Just looked up the Gallerie drone ships... blech couldn't they at least look like a ship, not like some strange shaped squash or something. The ships are just fugly.

they do tend to look like potatoes, but still better than most caldari ships. then again, beauty lies in the eye of the beholder, or so they say...

I should buy an Ishtar.

Jenni Bashaw
Aliastra
Gallente Federation
#11 - 2014-12-15 15:30:31 UTC
Wish it was possible to customize how a ship looks, oh well... myrmidon doesn't look bad. May go f9r it
Daniel Plain
Doomheim
#12 - 2014-12-15 15:37:40 UTC
the myrmidon is a nice small scale pvp ship, but very difficult to fly. for missions, the navy vexor is a better choice because it has higher drone bandwidth.

I should buy an Ishtar.

Cara Forelli
State War Academy
Caldari State
#13 - 2014-12-15 15:42:18 UTC
Jenni Bashaw wrote:
Before you ask I did read up on guns some so I had set my orbit to 6000 meters when optimal was 6900, but even then I missed soo much.

Sounds like small railguns? Long range weapon systems like railguns have poor tracking, so it is often better to use "keep at range" or manually pilot to lower your transversal. Your optimal just tells you the "base" damage you can put out due to range. You can still lose most of that damage due to tracking. Since small weapon systems have low optimal ranges, angular velocity at those ranges tend to be high and can really mess up your damage output.

For example, an blaster Atron orbiting at it's optimal (~700 m) will miss most of its shots because the angular velocity is so high, despite the good tracking of blasters. At 6000 with railguns you are further out so angular velocity is lower, but railguns have much worse tracking so you may still miss if you are orbiting rather than flying in a straight line toward or away from the target.

Missiles don't have these problems but they have their own set of application issues (explosion velocity and explosion radius). They also start with much lower base DPS.

Jenni Bashaw wrote:
Wish it was possible to customize how a ship looks, oh well... myrmidon doesn't look bad. May go f9r it

They've been teasing us with this possibility lately. It may be coming Soon(tm). Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Jenni Bashaw
Aliastra
Gallente Federation
#14 - 2014-12-15 15:42:30 UTC
I was looking mainly at aesthetics lol.

Who cares if it flies well... is it pretty /grin
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2014-12-15 15:53:53 UTC
Jenni Bashaw wrote:
Just looked up the Gallerie drone ships... blech couldn't they at least look like a ship, not like some strange shaped squash or something. The ships are just fugly.


It's a tool, not some scenery.

It doesn't matter how ugly or nice it looks, as long as it is efficientP


I rather have an ugly ship that is very efficient then a nice looking ship that is useless.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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J'Poll
School of Applied Knowledge
Caldari State
#16 - 2014-12-15 15:55:38 UTC
Cara Forelli wrote:
Jenni Bashaw wrote:
Before you ask I did read up on guns some so I had set my orbit to 6000 meters when optimal was 6900, but even then I missed soo much.

Sounds like small railguns? Long range weapon systems like railguns have poor tracking, so it is often better to use "keep at range" or manually pilot to lower your transversal. Your optimal just tells you the "base" damage you can put out due to range. You can still lose most of that damage due to tracking. Since small weapon systems have low optimal ranges, angular velocity at those ranges tend to be high and can really mess up your damage output.

For example, an blaster Atron orbiting at it's optimal (~700 m) will miss most of its shots because the angular velocity is so high, despite the good tracking of blasters. At 6000 with railguns you are further out so angular velocity is lower, but railguns have much worse tracking so you may still miss if you are orbiting rather than flying in a straight line toward or away from the target.

Missiles don't have these problems but they have their own set of application issues (explosion velocity and explosion radius). They also start with much lower base DPS.

Jenni Bashaw wrote:
Wish it was possible to customize how a ship looks, oh well... myrmidon doesn't look bad. May go f9r it

They've been teasing us with this possibility lately. It may be coming Soon™. Big smile


Fixed it (Alt + 0153 = tm logo)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Elena Thiesant
The Scope
Gallente Federation
#17 - 2014-12-15 16:10:19 UTC
Jenni Bashaw wrote:
I know bigger is not always better, but I think I want to set an eventual goal of flying a carrier.


For what?

Missions? Only lowsec level 5s, and enjoy having a target on your back from the second you step into a carrier (in a few years time) and losing it when you get careless.

PVP? Carriers are mainly logistics ships (repair ships) for PVP. They're not solo ships.

They're damn useful as glorified cargo ships, though less so now than before Phoebe's jump changes. Still good, depending on what/where/how often though
Jenni Bashaw
Aliastra
Gallente Federation
#18 - 2014-12-15 16:52:59 UTC
That's why I asked. As a noob you see a ship type and go *shinies, they must become mine* but really have no idea what they would be used for. This is honestly one of the most complex games around with such variety, that it's hard to decide what to focus on. Thus a quick forum post to ask the question. Being that skill point are tied to real time, not time invested playing or practicing a particular skill, I prefer to use my training to its utmost. That means I have to ask if it's worth doing.

I do appreciate the answers about the carriers, even though some of them seem to be a bit sarcasticLol

Just keep in mind new people are like babies... they ask and ask and ask. It's the only way to learn other than touching the stove and learning the hard way.
Utari Onzo
Escalated.
OnlyFleets.
#19 - 2014-12-15 18:08:07 UTC  |  Edited by: Utari Onzo
To all the hate regarding carriers, I think it's a little counter productive to knee jerk tell every newbie "hell no!"

To introduce myself, I fly an archon, and have lost several. I fly both nulslec 'slowcat' and triage type archons

Yes, they are NOT a solo ship, however it IS a very reasonable 'end goal' to ahcieve. Don't go rushing in to a carrier skill plan, but do try out the following roles to see if you like them

Logistic ships. Join a corp, rep some buddies in pvp or pve, they're fairly quick to train in to the t1 versions and you'll immediatly know if it's for you.

Drone boats. These are ships that are very Flavour Of The Month of isk making and PVP. They're a worth while ship to train in for, and in some cases, like with remote rep domis, you comine that with logistic ship roles to get a feel for how a slowcat carrier can work minus the big ass and slow ass flying speed/jump drives.

Try each of a carrier' different roles, and see if they work for you. If they don't, aim for something else! By training in to these different roles before jumping straight for the shineys, you've at the very least got some good core skills in frequently used ships should you ever give them a try, want to specialise more in one specific role.

As an aside, IF you train towards a carrier and are in the right kind of group, you will end up using it plenty so long as you've skilled up good supports behind it.

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

J'Poll
School of Applied Knowledge
Caldari State
#20 - 2014-12-15 18:42:41 UTC  |  Edited by: J'Poll
Utari Onzo wrote:
To all the hate regarding carriers, I think it's a little counter productive to knee jerk tell every newbie "hell no!"

To introduce myself, I fly an archon, and have lost several. I fly both nulslec 'slowcat' and triage type archons

Yes, they are NOT a solo ship, however it IS a very reasonable 'end goal' to ahcieve. Don't go rushing in to a carrier skill plan, but do try out the following roles to see if you like them

Logistic ships. Join a corp, rep some buddies in pvp or pve, they're fairly quick to train in to the t1 versions and you'll immediatly know if it's for you.

Drone boats. These are ships that are very Flavour Of The Month of isk making and PVP. They're a worth while ship to train in for, and in some cases, like with remote rep domis, you comine that with logistic ship roles to get a feel for how a slowcat carrier can work minus the big ass and slow ass flying speed/jump drives.

Try each of a carrier' different roles, and see if they work for you. If they don't, aim for something else! By training in to these different roles before jumping straight for the shineys, you've at the very least got some good core skills in frequently used ships should you ever give them a try, want to specialise more in one specific role.

As an aside, IF you train towards a carrier and are in the right kind of group, you will end up using it plenty so long as you've skilled up good supports behind it.


Welcome. Archon (slowcat, spider and triage here) pilot


Let me ask you, how often do you actually use that carrier?

Every day / once a week???


If you are lucky, once a month...at tops (I'm talking about in PvP. Ratting carriers should self destruct for the sake of humanity).



I"m telling new players to pick a different goal, for 1 simple reason. They have a completely wrong view on what capitals are....99.9% of the time. So it is just to protect them from doing the stupid, let's focus everything on that carrier and then find out I hate it, yet I have nothing else I can do.

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Help channel: Help chat - Reloaded

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