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Clothing workshop.

First post First post
Author
Sibyyl
Garoun Investment Bank
Gallente Federation
#161 - 2014-12-12 22:53:18 UTC

Clutter is a natural state for data. There is no such thing as too much data.

In a day or so I'll post some thoughts on what the trends seem to be for the poll.

Obligatory link to the poll (go take it!)

And link to data from respondents.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Wendrika Hydreiga
#162 - 2014-12-12 23:37:19 UTC
I love graphs! They are so... Graphical!

Ahem, yes, that is all I wanted to add. Do Sibyyls poll please! For democracy!
Rain6637
GoonWaffe
Goonswarm Federation
#163 - 2014-12-13 02:41:21 UTC
Cosmic Girl96
New Mecca Industries
#164 - 2014-12-13 02:51:05 UTC
Rain6637 wrote:
under other: for skin level of portraits http://i.imgur.com/oRKaXbH.jpg



OOOhhhhhh I like that Big smile
Rain6637
GoonWaffe
Goonswarm Federation
#165 - 2014-12-13 02:55:55 UTC
Synlauna
Celestus Industries
#166 - 2014-12-13 04:22:40 UTC
Glad to see that discussions are happening on this. It may seem like a small thing, however the more player customization the better in my book
Sibyyl
Garoun Investment Bank
Gallente Federation
#167 - 2014-12-13 06:07:33 UTC  |  Edited by: Sibyyl
Badel: Added rings and dogtags (under necklaces). Rest of your ideas are already in the poll.

Cosmic Girl96: Nipples goes more or less against CCP's design philosophy that we've seen..

Sol: Added chokers.

Rain More detailed textures are in the poll. Is that what you meant?



Updated both the doc and the poll

Results with 80 respondents \o/



Keep at it guys. I think this will be helpful to Mr. corbexx and the player attendees <3

Some data aggregation in a day or so to bring some order to chaos.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Rain6637
GoonWaffe
Goonswarm Federation
#168 - 2014-12-13 06:50:09 UTC
"how revealing should clothes be"

that question, RE: the concept art chick wearing the latex see thru one-piece

I posted the url to that pic in the "other" field.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#169 - 2014-12-14 05:00:05 UTC  |  Edited by: Makoto Priano
Oooh! Belatedly: can I get an invite? Definitely curious about this, and want to participate in the conversation. I've got some views on ideally low-cost additions that would expand player choice, and some other potential paths of development.

For instance, a question: how difficult would it be to use a normal map for the background, or to model something with more depth? I like the idea of my character profile picture looking like it's shot in an office, or a hangar, or the like, without it just being a bare wall behind.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Neevor Airuta
Grey Horizon
#170 - 2014-12-14 17:07:41 UTC
Assumin the art team would be intrested in adding to character customisation I'd like to offer some twist on already posted ideas:

- variable lenght hair - during creation / resculpt you'd pick hair color, lenght (in form of nice segmented sliders, maybe) and then shape / hairstyle (available options depending on selected lenght). I'd like to be able to give myself ankle-lenght wuxia-style black braid. :)
- variable size clothes - right now all clothes, especially pants, are form-fitting, some almost looking like they were shrink-wrapped onto models; maybe there could be option to make them 1-2 sizes bigger, more draped and twisting, maybe add something in style of yukata top, loose sleeve shirts, etc.
- more accesories in the form of wearable cybernetics (forearm-worn pda, "smart" bracelets and wristwtches)

I'd be online at the time anyway, so I'd like to join the discussion.
Sol Project
Shitt Outta Luck - GANKING4GOOD
#171 - 2014-12-14 20:53:34 UTC
Neevor Airuta wrote:
Assumin the art team would be intrested in adding to character customisation I'd like to offer some twist on already posted ideas:

- variable lenght hair - during creation / resculpt you'd pick hair color, lenght (in form of nice segmented sliders, maybe) and then shape / hairstyle (available options depending on selected lenght). I'd like to be able to give myself ankle-lenght wuxia-style black braid. :)
- variable size clothes - right now all clothes, especially pants, are form-fitting, some almost looking like they were shrink-wrapped onto models; maybe there could be option to make them 1-2 sizes bigger, more draped and twisting, maybe add something in style of yukata top, loose sleeve shirts, etc.
- more accesories in the form of wearable cybernetics (forearm-worn pda, "smart" bracelets and wristwtches)

I'd be online at the time anyway, so I'd like to join the discussion.

Your first two points should be addressed to coders, not to the artists.
Especially number two would require a significant rewrite.

Great ideas, wrong department.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Zimmy Zeta
Perkone
Caldari State
#172 - 2014-12-14 23:43:02 UTC
I won't be there on monday, but there is still an issue I'd wish to be brought up by you guys:

Physically Simulated Cloth & Hair:

That's the option (in the graphic settings menu iirc) to have your hairs and clothing obey gravity and fall downwards instead of sticking to your avatar like an armor/ a helmet.
With some haircuts these difference are particularly noticeable.

Now the problem is, that even though we can turn this option on (and it works perfectly well within the character creator), post-processing later removes the effect again from your finished portrait.

I mean, that's confusing as hell.
Why have this option that lets avatars look different if it gets disabled later by default?
My suggestion would be to either make the "physically simulated"- effect somehow permanent or- should this be too difficult because of ~reasons~ : disable the "physically simulated" option entirely.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Mharius Skjem
Guardians of the Underworld
#173 - 2014-12-15 00:54:13 UTC


Superb links, I'll keep an eye on those sites.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Sibyyl
Garoun Investment Bank
Gallente Federation
#174 - 2014-12-15 01:19:54 UTC  |  Edited by: Sibyyl
This is what I see in the poll (take the poll if you haven't already done so!!).

Before I start, this one is a no-brainer. Mike Azariah mentioned he might be driving it.
Unlock all racial clothing. Charge AUR for it, if you want to!


If we were to ask CCP for 3 things:

  • More facial articulation and expressions
  • Better facial hair for males, and better hair for females and males
  • Clothing and accessories that allow the player to express their character's interests to others (piracy, run fleets that give out medals, military outfits, labcoats, etc.)


If we were to ask CCP for 5 things:
The 3 things above, plus..

  • Less GAP, more classic EVE. Instead of looking like fashion models give us more sci-fi-y things. More combat-y and guy-like stuff for females (combat boots, body armor, helmets, etc.)
  • More accessories (wetware, implants, masks, earrings, necklaces, cigarettes).. especially things that can easily be shown on a portrait (think: neck and above).


Things I excluded, and why:

  • Unlock unreleased clothing on SiSi and CCP ads - it is my perception that CCP wants to retain clothing for marketing promotion reasons
  • Racial blending - if this were feasible from an engineering standpoint, I feel that they would have done it already
  • Stuff for the hands and wrists (wristwatches, rings, gloves). We have no good way of showing them in portraits, and they would be barely noticeable in the 3d view. Something would have to fundamentally change about portraits to make the ROI on working on these substantial.


How do you guys interpret the poll results?

Edit: As pointed out by Sol. Thanks Sol!

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sol Project
Shitt Outta Luck - GANKING4GOOD
#175 - 2014-12-15 01:27:56 UTC
I would suggest wording it a bit differently.

Instead of "what clearly shows what a person does in EVE" ...

... "something that allows the player to express the characters interests to others".

Someone mentioned labcoats, for example.

So, basically, something for the roleplayers!

The roleplayers!
We already have a shitton of "combat-y" stuff.

We do not have a single labcoat!

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Candi LeMew
Division 13
#176 - 2014-12-15 02:05:00 UTC
Rain6637 wrote:
"how revealing should clothes be"

that question, RE: the concept art chick wearing the latex see thru one-piece

I posted the url to that pic in the "other" field.

I'll post something in your other field

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Rain6637
GoonWaffe
Goonswarm Federation
#177 - 2014-12-15 02:23:24 UTC
Candi LeMew
Division 13
#178 - 2014-12-15 02:38:25 UTC
Rain6637 wrote:
please keep that in mind and bring it up on TS.

At 3am in the morning I generally have a one track mind.

Sleep.

If you were Jack Miton, however, I'd maybe consider showing up.

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Saint Celeste
Doomheim
#179 - 2014-12-15 04:33:43 UTC  |  Edited by: Saint Celeste
people generally seem to want more facial articulation so the ability to make more "human" facial expressions, as well as the psychotic sociopath look that is the fashion for some more better styled characters. [diplomacy test- success]

people want to be able to have overall more functionality with posing their toon and the ability to make it even more unique than present character creation limitations allow.

some people want to pose near naked in underwear. Big smile

but i think it'd be better served with the mass common option of leaving the smut level or how revealing clothing are as that seems to be better suited to both parties, those that like more revealing and those preferring more conservative aesthetics.

majority favor move movement overall with their toon. Cool

however a good number of participants of the poll wouldn't mind more "static" example "crossed arms"...... new example "pointing heroically into the distance" [just an example]. Pirate

also i agree with more sci-fi as the non introduced but previously seen clothing can be introduced either later on at CCP's discretion or particular expansion or special event. Blink

"should be available for free" is what majority think is best, based on poll results, i think it'd be better served as "make unlocked clothing cost AUR in NES or isk on the market" as to yield more positive return on new potential content and increase player usage of said new content.

people seem to want to able to have more freedom in coloration of their apparel. personally it would be best like skins in NES, but i think if they are expensive to counter balance that to not make them destructible, if relatively cheap then players won't mind too much unless that wasn't a concern they had. but it is almost even with the three options so it could go either way there.

more thematic role based clothing/apparel for different careers in game to better reflect player main activities or corp allegiances


everyone loves hats and helmets are hats that protect your head and it seems helmets are liked as much as hats. beret's are sexy so i guess that as well.

Beards and longer hair is a given CC player input desire. [choose better wording at discretion of user/reader/speaker] but more CC control over hair coloration [3 tone for example].

scarves or something that covers the neck as a new item sub class in CC.

armor and trench coats [lab coats as well] also possibly new item sub class in CC.

and do bugfixes on clipping issues seems important to ask about as well. Blink



not that you asked for more input but to further refine this and to expand upon what you mentioned before, also i am sure majority of what i typed now was already likely to be discussed...anyway you can you use any of this as desired. Big smile
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#180 - 2014-12-15 05:39:27 UTC
Sibyyl wrote:
This is what I see in the poll (take the poll if you haven't already done so!!).

To be fair the poll itself needs some work.

For instance, some stuff on there are more or less joke options (tinfoil hat, orion slave girls in a not-a-star-trek-game, clown shoes etc.), while others are severely lacking options; for instance there needs to be more/better options for how revealing clothing should be, not to mention the questions actually ask how much clothes we should be allowed to wear rather than how revealing clothes actually are (how revealing would be bare midriffs everywhere and a cleavage window that stops half a millimeter from showing off some nipple, vs pants and long sleeves for everyone), and arms is severely lacking in options as well.

Also, as far as revealing goes, I thin it would be better to set a maximum amount of skin, since ideally we should have a range of options from ultra-conservative to three handkerchiefs and some string, and have similar options for formality ranging from ultra-casual, should have left home in that, to full evening/parade dress.

On a side note, I was a at a loss for how to respond to posing.
I would like full posability being able to set the expression and limb angles to anything humanly possible, but I'd also like to see more static options to use as a starting point, or for when I want to be a lazy ******* about it.