These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
123Next page
 

Pros & Cons of FW?

Author
Chammisse
HC - Wallstreet
#1 - 2014-12-14 21:47:43 UTC
Hey All.

I am thinking of giving FW a shot. im about 42msp. Im tired of null sec and strat ops and pap links etc.



For me, i would like to log in and get a few decent fights in and not have to spend an hour or two trying to get a fight in the sea of blues. Will FW be a good fit in this sense?

What do you feel the pros and cons of FW are? Are there higher SP players that enjoy FW?
Bienator II
madmen of the skies
#2 - 2014-12-14 22:09:51 UTC
FW can be what you described, you undock, search a bit and find a fight. But it is very seasonal, sometimes all you will find are gangs, sometimes you won#t find anything to fight. Sometimes you will have to join a fleet to reach something, sometimes there won't be any fleets. The more flexible you are the more fights you will get.

pros:
- no docking games (#1 reason why i am in FW)
- if you fight and hold the grid you can actually make a difference on the map (basic idea of plexing, often abused by farmers with no interest in combat however)
- you can finance your losses via LP income
- plex warfare can be very fun if the system is actively defended, if its not defended nothing will happen


cons:
- you lose access of parts of highsec due to heavy standing loss
- you pick a side and fight the other side+neutrals. Means you technically have less targets compared to neutrals
- people might associate you with a farmer since FW has usually bad reputation
- can't think of anything else tbh

Quote:
What do you feel the pros and cons of FW are? Are there higher SP players that enjoy FW?

i have 90mil sp or so and am in fw for about 4 years without changing the side. So i guess i like it ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#3 - 2014-12-15 00:58:56 UTC
Bienator II wrote:
FW can be what you described, you undock, search a bit and find a fight. But it is very seasonal, sometimes all you will find are gangs, sometimes you won#t find anything to fight. Sometimes you will have to join a fleet to reach something, sometimes there won't be any fleets. The more flexible you are the more fights you will get.

pros:
- no docking games (#1 reason why i am in FW)
- if you fight and hold the grid you can actually make a difference on the map (basic idea of plexing, often abused by farmers with no interest in combat however)
- you can finance your losses via LP income
- plex warfare can be very fun if the system is actively defended, if its not defended nothing will happen


cons:
- you lose access of parts of highsec due to heavy standing loss
- you pick a side and fight the other side+neutrals. Means you technically have less targets compared to neutrals
- people might associate you with a farmer since FW has usually bad reputation
- can't think of anything else tbh

Quote:
What do you feel the pros and cons of FW are? Are there higher SP players that enjoy FW?

i have 90mil sp or so and am in fw for about 4 years without changing the side. So i guess i like it ;)



A review from Bienator II is as good as you can get when asking about FW.

For my part I am in FW precisely because you can get "good times" from as little as 45mins game time. It is the only place for casual gameplay in Eve, albeit not perfect (yet).

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Plato Forko
123 Fake Street
#4 - 2014-12-15 00:59:45 UTC
Chammisse wrote:
For me, i would like to log in and get a few decent fights in and not have to spend an hour or two trying to get a fight in the sea of blues. Will FW be a good fit in this sense?


it depends on what you're after. solo and small-gang action you can find within minutes but forming up a cruiser fleet takes a while and there's no guarantee of finding a worthy fight so usually they only form on an ad-hoc basis when there's enough **** in space to justify shipping up
Moglarr
Operation Meatshield
#5 - 2014-12-15 04:03:57 UTC
Zen Guerrilla
CTRL-Q
Ushra'Khan
#6 - 2014-12-15 08:34:23 UTC
Chammisse wrote:
For me, i would like to log in and get a few decent fights in and not have to spend an hour or two trying to get a fight in the sea of blues.
That is the very definition of FW.

Just do it. You can do just fine with a lot less SP. And there's quite a number of higher SP players who still enjoy the cheap ship solo/small gang angle FW gives you.

pew pew

Garr Gateway
Brutor Tribe
Minmatar Republic
#7 - 2014-12-15 11:32:47 UTC
Interesting topic for me since lately I am having these thoughts about the same question.
Thinking of trying FW after being in RvB a while.
My main target side is Caldari since I would like to retain access to RvB space.

And my sub question on the topic subject: What would be the pros and cons of being the underdog (which Calmil seems to be atm)?
Gunnar Ward
Treecreeper
#8 - 2014-12-15 18:12:22 UTC  |  Edited by: Gunnar Ward
Garr Gateway wrote:
Interesting topic for me since lately I am having these thoughts about the same question.
Thinking of trying FW after being in RvB a while.
My main target side is Caldari since I would like to retain access to RvB space.

And my sub question on the topic subject: What would be the pros and cons of being the underdog (which Calmil seems to be atm)?


Pros: Lots of solo fights, lots of systems to offensively plex (higher payout)

Cons: Not as many lowsec home systems (harder to deploy), probably not as many fleets to join since the fighting population is smaller/less organized (that's anecdotal, not necessarily fact)

I'm to understand there is a lot of infighting in CalMil whereas GalMil Alliances/Corps tending to operate more as a cohesive network of entities and often support each others' efforts across the WZ.
X Gallentius
Black Eagle1
#9 - 2014-12-15 18:34:00 UTC
Garr Gateway wrote:

My main target side is Caldari since I would like to retain access to RvB space.
CCP HATES GALLENTE! HOW ARE WE SUPPOSED TO COMPETE WHEN EVERY NEW PLAYER WANTS TO KEEP ACCESS TO JITA??!!!

ok, done. Just thought I'd throw that out there for trolling purposes.
Gunnar Ward
Treecreeper
#10 - 2014-12-15 19:03:42 UTC
X Gallentius wrote:
Garr Gateway wrote:

My main target side is Caldari since I would like to retain access to RvB space.
CCP HATES GALLENTE! HOW ARE WE SUPPOSED TO COMPETE WHEN EVERY NEW PLAYER WANTS TO KEEP ACCESS TO JITA??!!!

ok, done. Just thought I'd throw that out there for trolling purposes.


Dodixie:Boston::Jita:NYC

Might not be as big, but infinitely cooler!

Disclaimer: I live in New England
Theroine
Pew Pew Pirates
#11 - 2014-12-16 03:02:37 UTC
Gunnar Ward wrote:
X Gallentius wrote:
Garr Gateway wrote:

My main target side is Caldari since I would like to retain access to RvB space.
CCP HATES GALLENTE! HOW ARE WE SUPPOSED TO COMPETE WHEN EVERY NEW PLAYER WANTS TO KEEP ACCESS TO JITA??!!!
ok, done. Just thought I'd throw that out there for trolling purposes.

Dodixie:Boston::Jita:NYC
Might not be as big, but infinitely cooler!
Disclaimer: I live in New England

[pʰaːk ðə ˈkʰaːɹ‿ɪn ˈhaːvəd ˈjaːd]
erg cz
Federal Jegerouns
#12 - 2014-12-16 08:52:18 UTC
Biggest con I see for such experienced player is that you will be limited to cheap ships. If you stay solo, you will mostly fly in frigates or destroyers. Most ppl in FW do so for simple reason - it is no fun to see your billion worth ship taered apart by gang of 4 frigates, each worth 10 milions max. So most ships you will see in solo fights will be cruisers and smaller.

Biggest pro - if you want fight, you will find it really quick. Compared to waste null space, of cause. You also has meanings to limit your opponent by entering small or novice plex. Which is fine for total FW newbees like me.

But you are a bit late to join amarr/minmatars FW - it is done and quiet now. Was really hot last few weeks and ppl left it to relax. So if you want fight more effective - join caldary. They are underdog as minmatars as well, and in FW underdog always find solo fights quicker, IMHO.

Best part of FW is not solo, from what I saw. But this is very different story.
Garnoo
Eternity INC.
Goonswarm Federation
#13 - 2014-12-21 23:54:03 UTC
pros: my 300k sp alt is making 500m-3b isk per day
cons: i need to replace my 140m isk ship once per week or two :D

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Chisa May
Caldari Provisions
Caldari State
#14 - 2014-12-22 01:29:53 UTC
Garnoo wrote:
pros: my 300k sp alt is making 500m-3b isk per day
cons: i need to replace my 140m isk ship once per week or two :D


What are you doing to make that money?
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#15 - 2014-12-22 01:43:50 UTC
Pro's :

Nope. No pro's flying in FW though there have been unconfirmed rumours that Galmil have started pimping themselves out recently in an effort to hold on to tier 2.
Current rate, from unconfirmed sources, is 100k LP/hour for a massage with extra's to be negotiated with the player in question.
Folks with more "exotic" tastes are encouraged to contact Crosi Wesdo directly. P

Con's :

Yup, FW is a complete con.
Who wants to have isk and plentiful low cost PVP served up to them on a plate?
Silly idea. Don't know what CCP are thinking. Roll


Our Church is open to all Eve sinners looking for salvation.
Feel free to pop into our public channel (ASIO Public) for anointment with the Oil of Awesome.
Plato Forko
123 Fake Street
#16 - 2014-12-22 01:47:52 UTC
erg cz wrote:
Best part of FW is not solo, from what I saw. But this is very different story.


it's a matter of ISK. A soloer in FW can roll out in PvP ships and swap between looking for fights and running a site for LP on the fly, so cash flow will be decent as long as you're out in space. As a pirate there may be more targets but there's no chance of warping to a plex for a fight and being rewarded with loot plus a faction frig's worth of LP
Subsparx
Crimson Serpent Syndicate
#17 - 2014-12-22 08:06:38 UTC  |  Edited by: Subsparx
erg cz wrote:
Biggest con I see for such experienced player is that you will be limited to cheap ships. If you stay solo, you will mostly fly in frigates or destroyers. Most ppl in FW do so for simple reason - it is no fun to see your billion worth ship taered apart by gang of 4 frigates, each worth 10 milions max. So most ships you will see in solo fights will be cruisers and smaller.

Biggest pro - if you want fight, you will find it really quick. Compared to waste null space, of cause. You also has meanings to limit your opponent by entering small or novice plex. Which is fine for total FW newbees like me.

But you are a bit late to join amarr/minmatars FW - it is done and quiet now. Was really hot last few weeks and ppl left it to relax. So if you want fight more effective - join caldary. They are underdog as minmatars as well, and in FW underdog always find solo fights quicker, IMHO.

Best part of FW is not solo, from what I saw. But this is very different story.


I highly disagree on being limited to cheap ships. It depends on what you want to do and how. If your billion isk ship is torn apart by 4 frigates, you took a fight you shouldn't have in a ship that couldn't deal with what was coming. Whether the frigates are 10 million isk a piece or 200 doesn't really matter.

CSSYN flies expensive stuff all the time. Cynabals, Orthruses, Gilas, Scimitars. We may not be out on the front lines of the fight in massive blobs, but we enjoy our small gang and it works out quite well for us. It's just a matter of finding a group that does what you want. Want to fly Ishtars all the time? Join a group that does that like Bohica or Spaceship Samurai. Want to fly huge amounts of cheap frigates, destroyers, logi and AF's and such? Join a different group, like GHIOT, BLOC, Rapid Withdrawal, Aideron, Templis etc. There is something for everyone in Faction Warfare you just have to find the right group to fly with.

To say you're "limited" to cheap ships is flat out wrong. Nobody is forcing you to fly them. It is however the most commonly found thing in Faction Warfare. You can make incredibly effective ships for quite a low cost, so in a lot of cases there isn't a need to go big unless you're specifically trying to fight outnumbered.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Jurico Elemenohpe
Flipsid3 Tactics
#18 - 2014-12-22 08:25:57 UTC
Bienator II wrote:
- no docking games (#1 reason why i am in FW)
??
Abyss Azizora
Viziam
Amarr Empire
#19 - 2014-12-22 08:40:49 UTC
Jurico Elemenohpe wrote:
Bienator II wrote:
- no docking games (#1 reason why i am in FW)
??


When in FW the stations owned by a faction in the contestable lowsec systems refuse docking access to enemy players in opposing factions.

However this does not prevent docking games of a sort if you camp enemy stations. So technically it does not prevent docking games, it just prevents them from being done by enemies in YOUR systems.
Arla Sarain
#20 - 2014-12-22 10:20:00 UTC
If you are not stubborn and don't treat this game like collection of centralized services, FW teaches you quite a few things more:

Asset logistics
Geographic connections
Teaches you not to trivialise travel time ("omg i got tackled 10j out pls halp")
Can teach you to be market aware/savvy if you pay attention
How to do your best with what you have. Or avoid putting yourself in a situation where you don't have what you need.

You have to get out of Jita though. Preferably with the intention of living in Lowsec.
123Next page