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Economics lesson for GD. Nerfing Highsec = bad.

Author
Drachiel
Mercury LLC
#1 - 2011-12-17 05:26:06 UTC  |  Edited by: Drachiel
A quick reminder: Removing ISK from highsec does not increase PVP. In fact, nerfing highsec means less PVP, especially for lowsec and "quiet" nullsec.

It increases the price level and decreases the money supply input, causing a ship loss to be more expensive. Expensive ship losses discourage PVP for anyone that isn't a blob-spamming or otherwise wealthy alliance.

High* price level = more expensive to die = less PVP OR less varied pvp (more tech 1, less tech 2 / faction pvp).

I'm all for keeping highsec as a moneymaker. It's not competitive with null on any front save maybe safety and NPC infrastructure. Not to mention getting a tower is suffering.

Keep ISK in high sec so I can keep flying my Curse, Pilgrim, Zealot, etc. I can make ISK in low/null, but nerfing highsec would raise the price level for ships & mods.

The cheaper ships, rigs, and mods are the more willing people are to lose them. More things dying = better.

The mindless carebears aren't going to leave Highsec. Ever. The most nerfing it will do is make them quit, which will raise prices on pretty much everything. This is a bad thing.

Believe me. The only people who seriously want highsec nerfs are the nullbears -- the parasites that feed off the efforts of the leaders and PVPers around them to greedily suck up as much ISK as they can from 0.0 before they get kicked for skipping too many CTAs to mine / rat. They are the only ones who benefit. It's bad for PVP.
Tippia
Sunshine and Lollipops
#2 - 2011-12-17 05:29:09 UTC  |  Edited by: Tippia
Drachiel wrote:
It increases the price level and decreases inflation
I don't think that word means what you think it means…

Also, if you're going to give a lesson on something, it helps if you keep your message consistent throughout the text, and don't completely reverse your claim from one sentence phrase to the next.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#3 - 2011-12-17 05:30:23 UTC
Tippia wrote:
Drachiel wrote:
It increases the price level and decreases inflation
I don't think that words means what you think it means…


Epic Lol

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lord Zim
Gallente Federation
#4 - 2011-12-17 05:32:55 UTC
Drachiel wrote:
It increases the price level and decreases inflation

...

Low price level = more expensive to die

O...kay.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#5 - 2011-12-17 05:35:04 UTC
Can I buy pot from you? Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Never Learn
Doomheim
#6 - 2011-12-17 05:35:20 UTC
This must be in response to all the calls to lower the Isk generated in Incursions...see other posts for that argument.

I can say from my viewpoint you are right. The one thing stopping me from trying to raise hell in null / low is isk



Minmatar...because rust is hard to see in space.
Tippia
Sunshine and Lollipops
#7 - 2011-12-17 05:36:22 UTC
Surfin's PlunderBunny wrote:
Can I buy pot from you? Big smile

If it has those effects, I'm not entirely sure you'd want to… Ugh
Drachiel
Mercury LLC
#8 - 2011-12-17 05:50:18 UTC  |  Edited by: Drachiel
Tippia wrote:
Drachiel wrote:
It increases the price level and decreases inflation
I don't think that word means what you think it means…

Also, if you're going to give a lesson on something, it helps if you keep your message consistent throughout the text, and don't completely reverse your claim from one sentence phrase to the next.

Currency inflation* if we're being anal.

When the price level rises with inflation the price level isn't actually rising -- it's just inflation. People have the same amount of real wealth so they can afford the same style of living.

Removing ISK from highsec both slows the input of ISK into the game and increases the price level. When you slow money supply while raising prices across the board, bad **** happens.

Lord Zim wrote:
Drachiel wrote:
It increases the price level and decreases inflation

...

Low price level = more expensive to die

O...kay.

Fix'd, thanks.
Tippia
Sunshine and Lollipops
#9 - 2011-12-17 05:58:15 UTC
Drachiel wrote:
Removing ISK from highsec both slows the input of ISK into the game and increases the price level.
…and now you just have to demonstrate why.
Drachiel
Mercury LLC
#10 - 2011-12-17 06:07:35 UTC  |  Edited by: Drachiel
Tippia wrote:
Drachiel wrote:
Removing ISK from highsec both slows the input of ISK into the game and increases the price level.
…and now you just have to demonstrate why.


Assume the want for PVP isn't affected in the short term. People that PVP now want to keep PVPing.

Minerals / ISK in high sec get nerfed.

Ship prices go up, starting with ships the industrial / mining base views as "non-essential" (see: anything that isn't a Raven or Hulk).

Module prices go up.

Some time after, demand for these PVP goods falls due to the increased prices and EVE becomes more passive.

Some will fly less expensive PVP ships (less variety)

Some will try out new fits / strategies less (less variety again)

Some will flat out PVP less or quit PVPing (less aggression)

Eventually reduced demand may cause a price fluctuation back towards the current level. However, that would be a temporary change -- as prices would return to the new level again when the market re-adjusted.

Nerfing highsec would be bad for anyone that isn't a useless, parasitic null-bear that clogs up their alliance's JF services every week.

Herp derp derp herp.

I mean seriously, what happens when you take away resources in the face of existing demand? Do prices go up? Whoah! This is groundbreaking economic science here. ******* GROUNDBREAKING.

It's almost like if there was a disaster at a large oil company that resulted in 10% less oil available in a given country it would increase gas prices and cause people there to drive their cars less.
Tippia
Sunshine and Lollipops
#11 - 2011-12-17 06:14:44 UTC
Drachiel wrote:
Minerals / ISK in high sec get nerfed.

Ship prices go up, starting with ships the industrial / mining base views as "non-essential" (see: anything that isn't a Raven or Hulk).
…which is still a leap you haven't explained and which comes out of nowhere.
You've now also expanded the nerf to include minerals, and not just ISK, which means you're answering a rather different question.
Drachiel
Mercury LLC
#12 - 2011-12-17 06:16:21 UTC
Tippia wrote:
Drachiel wrote:
Minerals / ISK in high sec get nerfed.

Ship prices go up, starting with ships the industrial / mining base views as "non-essential" (see: anything that isn't a Raven or Hulk).
…which is still a leap you haven't explained and which comes out of nowhere.
You've now also expanded the nerf to include minerals, and not just ISK, which means you're answering a rather different question.


Usually when people ask for highsec nerfs they specifically mention mining, ice mining, and level 4s.

Minerals are a way to make ISK in high sec. I was using "Highsec ISK" as an umbrella for all ISK-generating activities in highsec.
Akita T
Caldari Navy Volunteer Task Force
#13 - 2011-12-17 06:21:04 UTC
Reply to post #10

Who said anything about nerfing highsec minerals ?
Mining in general and in particular highsec mining does not need any nerf whatsoever.
What DOES need a relative nerfing is highsec mission/incursion income (be it by actually nerfing it there or by buffing it everywhere else).
Let's say you pick the "let's nerf ISK income in highsec" option since it's the least disturbance-causing.
If highsec ISK income would get nerfed, that would mean less ISK to go around, which would mean CHEAPER stuff, not more expensive, since there's less ISK chasing the same amount of items - or, actually, chasing higher amounts of items since in relative terms mining and industry becomes more attractive.

So pretty much the exact opposite effect of what you claim.
Nova Fox
Novafox Shipyards
#14 - 2011-12-17 06:25:47 UTC  |  Edited by: Nova Fox
Let me boil all the unnessecary stuff away.

1 High Seccers enjoy safety and the casaul affair. This allows for the limited time players or the real cowards to still enjoy eve.

2 Nerfing high sec in terms of moving activites while equally not as good options are available has and never will work. Look up the lvl 4 low sec fiasco.

3 Nerfing high sec in terms of moving activities with NO altneratives that are not as good in the same activity has worked rather well in the past however it also played straight into nuller and lowers hands in inflating thier pockets.

4. Bottom line all spaces are FUBAR in thier own special way. Low sec is apperantly to lawless. Null is boring. and High sec plauged by those who dont want to move out.

5 Whats fubaring most of these divisions of spaces is the fact that there is suddenly a wall there. A massive feature that was once avaialble in a +0.1 sector of space is now no longer there.

6 If ccp did an appropriate scaling of security status with player incintives being added as lower the security goes, while player safey is slowly stripped away the lower the security goes. This may fix low sec and possibly empire in the process.

7 For example instead of concord showing up only local navy police show up in low sec at a much longer response time than concord could in a 0.5 Lets say a minute and unlike concord the local miltiary police will not wtf uber pwning the assailiants nor would they chase them instantly like concord would. So said crimial can and in most likely in todays envrionment will get away with the crime. Just that with the police gate camping comes to end in low sec and pirate will just have to adapt in hunting thier prey more activly.

8 With ice issues which is what I think this thread was generated for. Its either you get rid of the ice in high sec your you put alot more ice in high sec but nerf the heck out of the types they offer. I peferr the total removal of the high sec ice though in this manner, moving the ice to low then wide spreading it to alot of places oh lets say all the FW systems have the highest concentration of the ice in low sec, put local FW navy facilities in the belts just to keep things interesting and incitivise FWing.

9 Mining with guns needs to seriously looked at again. I say get rid of all module drops replace them with broken parts of modules. Give players the ability to research meta levels at a risk. The BPCs/BPOs would then be reliant on these broken parts to make the meta level items. This will hopefully kill the mineral facuet that high sec mission runners have been killing miner's business for so long. Until all non mining sources of minerals are eleminated, the mining profession will never be taken seriously by anyone who has done thier homework about how fubar the profession is.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Akita T
Caldari Navy Volunteer Task Force
#15 - 2011-12-17 06:27:05 UTC
Drachiel wrote:
Usually when people ask for highsec nerfs they specifically mention mining, ice mining, and level 4s.

What.

You mean, somebody specifically mentioned nerfing highsec mining, both ore and ice ?
REALLY ?
And "usually", not just one random somebody here and there, but a large enough number to matter ?
SERIOUSLY ?
Can you provide any shred of a proof regarding that statement ?
As in, some links to various threads where people discuss that as if they're not trolling and NOT getting flamed to hell and back in spite of decent enough thread activity level ?
Tippia
Sunshine and Lollipops
#16 - 2011-12-17 06:32:32 UTC  |  Edited by: Tippia
Drachiel wrote:
Usually when people ask for highsec nerfs they specifically mention mining, ice mining, and level 4s.
No. They usually just mean L4s, with the late addition of incursions. It's been ages since mining was mentioned — that's usually directed at removing the massive influx from nullsec, most notably the drone regions, to further improve mining income or at least to make mining matter again. Ice mining is almost never mentioned, aside from the dev blog a little while ago where it was discussed if some ice products (not ice) should not be available from highsec belts.
Quote:
Minerals are a way to make ISK in high sec. I was using "Highsec ISK" as an umbrella for all ISK-generating activities in highsec.
Then you need to be a whole lot clearer about that since you keep mentioning “input of ISK”, which is something completely different.

If you are talking about a reduction of both ISK and materials injection, then the effect is nil — if both go down; both maintain their value relative to each other. In fact, your entire description of inflation is… off… shall we say. By very definition, people can't afford the same lifestyle unless their income increases at the same rate, and what they held before does not retain its value in the process. What you're describing is something else, so we're back to the first post: I don't think that word means what you think it means…

You're making some awfully large leaps in your causal process, and basing both the premises and outcomes on some pretty huge (and rather mysterious) assumptions.
Andski
Science and Trade Institute
Caldari State
#17 - 2011-12-17 06:39:43 UTC
Drachiel wrote:
0.0 [...] mine


you obviously have no idea what you're talking about, heh

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Drachiel
Mercury LLC
#18 - 2011-12-17 06:44:13 UTC
Andski wrote:
Drachiel wrote:
0.0 [...] mine


you obviously have no idea what you're talking about, heh


No man I've seen it. Dead end system in provi with a billion bubbles on the in gate and a dozen hulks and macks on scan. They were so yellow I had to sit there 3 days afk to get a kill on one.
Andski
Science and Trade Institute
Caldari State
#19 - 2011-12-17 06:54:48 UTC
Drachiel wrote:
provi


ah yes, providence, the jewel of nullsec

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Drachiel
Mercury LLC
#20 - 2011-12-17 06:56:38 UTC
Andski wrote:
Drachiel wrote:
provi


ah yes, providence, the jewel of nullsec


Indeed. Quite the place to take a nice, cloaky vacation.
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