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CCP Mankiller: About PBR

First post
Author
Meloni HELL
Sebiestor Tribe
Minmatar Republic
#121 - 2014-12-13 02:41:58 UTC
If it helps, I really like the vibrant green on the CreoDron ships. I was never a fan of the blue, and the new shiny makes it feel more Gallente to me. I do find the Minmitar BrownRed panels look a little flat / dull - almost as if they need a rougher texture - this may be due to the Minmitar models being quite old compared to many other ships as well though.
Alvatore DiMarco
Capricious Endeavours Ltd
#122 - 2014-12-13 04:20:04 UTC
Meloni HELL wrote:
I do find the Minmatar BrownRed panels look a little flat / dull - almost as if they need a rougher texture - this may be due to the Minmatar models being quite old compared to many other ships as well though.


While this isn't completely true for all the Matari ships, it's exactly the problem that the freighters, carrier and supercarrier are having. They look good but they're entirely too smooth.

Additionally, some Creodron ships look good and others look ... less good. The Helios, for example, is one of those CreoDron ships that looks nigh-on amazing. The Eos is pretty good as well. The Ishtar, however, doesn't look very good. I think it has to do with how much of the ship is chrome compared to the lower-gloss grey. The Helios, for example, has almost no chrome and all of the shine is from CreoDron Green. The Eos is very similar, with its chrome being reasonably spread out over the whole ship in a balanced sort of fashion. The Ishtar, meanwhile, has a lot of chrome and not as much grey, with that chrome oftentimes bordering right up against the shiny green.

As an unrelated side note, I said there'd be a bit of a firestorm over Serpentis ships turning grey instead of being black (the black that's used as an accent on SOCT ships would be perfect as Serpentis black btw) and it seems there's a few complaints trickling into the forums...
Arthur Aihaken
CODE.d
#123 - 2014-12-14 04:50:35 UTC  |  Edited by: Arthur Aihaken
CCP Darwin wrote:
The reason this is the case is that high and medium each use the PBR lighting model, but medium reduces the shading operations by 50% by removing the dirt maps.

Low turns off PBR and uses a much simpler lighting model, but because even low-end GPUs can handle dirt maps with the simpler lighting model, Low uses them. Because Low uses dirt maps and doesn't support reflection, colors are more saturated and there's a feeling of more detail, but on Low you don't get the feeling of materials being differentiated in the same way.

If you have to use Medium shader settings to get decent performance, you might want to try both Low and Medium to see which you prefer. Or, you may be able to get away with High if you change other settings.

Hope that helps a little bit.

It does, although my graphics card doesn't give me a 'High' option at all (regardless of the other settings). Is there anything that can be done to tweak the medium shader? ie:

1. High = PBR, dirt map
2. Medium = Phoebe lighting, dirt map
3. Low = Simple lighting, dirt map

I am currently away, traveling through time and will be returning last week.

marVLs
#124 - 2014-12-14 09:41:34 UTC
Art team best team! PBR changes are very good, and some minor glitches will be fixed.

Just don't worry about those spoiled kids ;)
Sirinda
Ekchuah's Shrine Comporium
#125 - 2014-12-14 10:49:33 UTC
Some ships' texture quality/resolution leaves something to be desired. As examples I'll just name the new Rook and Falcon as well as the Orthrus.

Their texture just seems incredibly blurry and low-res.
Arthur Aihaken
CODE.d
#126 - 2014-12-14 18:08:21 UTC  |  Edited by: Arthur Aihaken
marVLs wrote:
Art team best team! PBR changes are very good, and some minor glitches will be fixed.
Just don't worry about those spoiled kids ;)

The problem isn't PBR; it's the absence of the dirt map under the Medium shader setting. If the art team had provided more insight from the outset it would've helped most of us in trying to troubleshoot where the visual problems on our end were.

I am currently away, traveling through time and will be returning last week.

Baneken
Arctic Light Inc.
Arctic Light
#127 - 2014-12-15 07:55:38 UTC
I have absolute max graphics and ships like Taranis look like made from miniature model plastic with the grey parts being left unpainted and the rest painted with gold paint.

So if it's an intent that taranis is made of plastic i guess kudos to you but otherwise not exactly a home run.
Medal Seeker
Doomheim
#128 - 2014-12-17 16:25:52 UTC
Petra Hakaari wrote:
According to last devblog by CCP Seagull, there will be coming a new way of rendering that will use shaders more realistically, so far the gif seen looks really shiny, but I went to SISI just to witness it for myself, logged in with my carebearing toons, and found this:


http://i.imgur.com/775B2yt.jpg


On the left monitor you can see TQ, on the center you can see SISI, on the right monitor you can see a sidemount tech diver on a mexican cenote, totally irrelevant.


I've been expecting the upcoming devblog but I haven't seen it so far so here i go:

Why does it looks like duck diarrhea?

With the old rendering you can see this chromatic shader rainbow style typical of Sansha ships and all the hues of the green-ish hull, with the new rendering, well, it indeed shines more, but its... dull, I agree that reflecting the enviromental light is a step forward, but don't disregard the original feel of the ships...

I also took a closer look to the ships on the gif, the Apoc looks really nice, relly really nice, also does the Orcale, then I went to see my other favourite ships, the Paladin for example, the red ain't red anymore, looks dull again, damped, yeah I know that the surface is different, its matte, its not supposed to reflect the light in the same fashion than the golden polished surfaces but still... paladin aint golden and red anymore :c it looks shinny gold and damped red.

Same happens with Gallente ships, I took a closer look at the Brutix, at first glance it looks neater, but when comparing them:

http://i.imgur.com/5QfjrNL.jpg

Same thing happens, shinny parts look good, but matte parts look too damped.


So, what I'm saying about the Nightmare is not the same than the other, about the nightmare I insist that it kinda lost its essence, that rainbow chromatic shader its almost gone, and it looks too much dull green.

About the Paladin and Brutix, what I'm saying is that the matte colours look too dull.


On the other hand I must say that I can appreciate much more the volume created by parallax, which is really nice.



NICE RACK !!!!