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Thera turned into usual low/null docking/camping games.

First post
Author
Syn Shi
School of Applied Knowledge
Caldari State
#81 - 2014-12-13 17:46:49 UTC
Iain Cariaba wrote:
Syn Shi wrote:
Sol Project wrote:
Syn Shi wrote:
Only reason why there is station camping is because that is what happens in null.
And when someone does show up they dock, hence the reason for station hugging.
Time honored Null pvp tradition.
Your post makes me assume you never visited a highsec tradehub.

While your point is perfectly valid, it's not restricted to null.
Null just has the advantage of bubbles, making camping even easier.

I can add something. The reason why people hug the station,
is because they're cowards who dock up at the slightest hint of danger.



Who said it was restricted to Null.

Null players keep saying everyone should leave hi-sec and join them because that is where the real pvp happens.

Sadly, for most of the Null player base this is what they consider real pvp.

Eve's pvp player base is saturated with this type of low-risk pvp'r.


What's worse.

A carebear is obviously doesn't want to pvp or the null pvp'r who will only pvp if its a win, or they can run if it looks like they wont win.

Show me one player in this entire game that plays to lose. Show me one player that, when outnumbered four, five, ten, hell, twenty to one decides it's a good idea to unlock and feed people kills. By your definition, every player in the game is a carebear, simply because they play to win.

If I think I have slightly better than even odds of winning a fight, I'll unlock and fight. If I'm looking at a sure loss, I stay safe. I'm fairly certain this is the average attitude among PvPers.



Your "I play to win" has resulted in a stagnant null (that devs have to step in and fix) and station hugging.

Carry on.
Phoenix Jones
Small-Arms Fire
#82 - 2014-12-13 17:58:11 UTC
You know what I came up with a very easy solution to it. To dock, costs you isk. Escalating isk on a 24 hour basis.

Yaay!!!!

Adunh Slavy
#83 - 2014-12-13 18:16:30 UTC
Normal for Eve, a 1990s game of spawn camping. Gates, blind undocking, blind jumps ... same ol same ol.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Rain6637
GoonWaffe
Goonswarm Federation
#84 - 2014-12-13 18:29:47 UTC
Seraph Essael wrote:
I've said it before, when they introduced the idea of Thera, and I will say it again: Thera is literally a really big NPC null system with no local and Jita tendancies.

Everyone knew from the start that it would be a cesspool of docking games and camps.

anyone who played, e.g. notfozzie
Sol Project
Shitt Outta Luck - GANKING4GOOD
#85 - 2014-12-13 18:56:00 UTC  |  Edited by: Sol Project
Iain Cariaba wrote:
Show me one player in this entire game that plays to lose. Show me one player that, when outnumbered four, five, ten, hell, twenty to one decides it's a good idea to unlock and feed people kills. By your definition, every player in the game is a carebear, simply because they play to win.

If I think I have slightly better than even odds of winning a fight, I'll unlock and fight. If I'm looking at a sure loss, I stay safe. I'm fairly certain this is the average attitude among PvPers.

And this is the point where I call you a coward,
because caring about winning or losing is for weaklings.

You care about stats or whatever and think it matters and in your way, of course, you are right.
In the sad perspective of Winners/Losers, yes, absolutely, you are right.

From the perspective of people who understand that what matters is "balls" ... (especially because it's a game)
... the fact that whatever the ******* odds are, they just throw themselves at it ... you are just a coward.

And that's what you are. Of course you call it smart "to avoid losses",
... and within your ... uhm ... social group, I guess ... you are absolutely right ...
... but in actual reality you are just simply a weak coward for actually caring.

My attitude tought me one thing: There is *always* a way, one just has to find it and try to beat the odds,
because that is the only way to progress and improve one's self.

TL;DR:
You are stagnant, weak and a coward.


This, pretty much, summarises the whole topic.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Commentus Nolen
School of Applied Knowledge
Caldari State
#86 - 2014-12-13 18:57:31 UTC
Watermelon Seeds, the answer is watermelon seeds.

Because of sub-space harmonics in such a large system, when you enter Thera from a wormhole you are spit out anywhere from 10 to 70K in any direction from the wormhole. This lessons the impact of bubbles and means campers would have to station fast tacklers all around the WH to lock down targets.

This would apply to each ship of a fleet warping in from a WH. The fleet would have to gather back together before they could engage as a fleet.

Combine this with really profitable reasons to be in Thera and you would find a lot of targets to hunt down not just this shooting of targets in a bucket you have now.

Bring back the real thrill of the hunt.

Rain6637
GoonWaffe
Goonswarm Federation
#87 - 2014-12-13 19:19:06 UTC
Instalokis would still be an issue without bubbles. For a second I wondered if there was a point to be made about yet another AOE mechanic being broken, but in this case bubbles are just a component of the unchecked aggression that will keep Thera a ghetto. CONCORD is the only real way to consistently deter PVP while attracting industry and market, which has to get there somehow, and they're not the same people (PVP vs Industry/market). If you want to get Thera to happen on a large scale, anyway. Without CONCORD support, Thera is limited to big groups that contain both PVP and Industry/Market types, and a drill down of those groups by numbers makes it fairly obvious that Thera is basically a gift to CFC. I'm waiting for the call to take it over, tbh.

I hope the carebear namecalling stops. When it comes down to it, yeah, I'd rather not lose my ship (or pod) because there is the delay (not just cost) of retrieving another ship to contribute to the fight. It's just inconvenient for the purpose of winning the engagement. It's a bit unfair to attach a label like carebear to someone's logic when they are justifiably victory-minded.

Ships and characters are ammo, and sometimes you run out. I keep at least one spare character, ready to undock. Sometimes two, sometimes more. Copypaste the skillsheet, and the ship, and the fit.
Herzog Wolfhammer
Sigma Special Tactics Group
#88 - 2014-12-13 19:31:28 UTC
You know, now would be both the best and worst time to bring mines back into the game.


Just saying.

Bring back DEEEEP Space!

Senyu Takashi
Royal Amarr Institute
Amarr Empire
#89 - 2014-12-13 19:44:40 UTC
Iain Cariaba wrote:
Syn Shi wrote:
Sol Project wrote:
Syn Shi wrote:
Only reason why there is station camping is because that is what happens in null.
And when someone does show up they dock, hence the reason for station hugging.
Time honored Null pvp tradition.
Your post makes me assume you never visited a highsec tradehub.

While your point is perfectly valid, it's not restricted to null.
Null just has the advantage of bubbles, making camping even easier.

I can add something. The reason why people hug the station,
is because they're cowards who dock up at the slightest hint of danger.



Who said it was restricted to Null.

Null players keep saying everyone should leave hi-sec and join them because that is where the real pvp happens.

Sadly, for most of the Null player base this is what they consider real pvp.

Eve's pvp player base is saturated with this type of low-risk pvp'r.


What's worse.

A carebear is obviously doesn't want to pvp or the null pvp'r who will only pvp if its a win, or they can run if it looks like they wont win.

Show me one player in this entire game that plays to lose. Show me one player that, when outnumbered four, five, ten, hell, twenty to one decides it's a good idea to unlock and feed people kills.

*Raises his hand*
Rain6637
GoonWaffe
Goonswarm Federation
#90 - 2014-12-13 19:56:03 UTC
That argument is a bit convoluted and narrow minded, and also a case of projecting. If you're interested in the growth of EVE like everyone has been on about lately, and you're experienced, your role in the whole exchange is to die. That's the story of EVE that attracts people. The best thing you can do for EVE is contribute to the enjoyment of others, especially new players, and die.

If there's one group of players to fight and die for, it's new players. In comparison, the goal of 'never die' is very childish.
Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#91 - 2014-12-13 20:23:12 UTC
thera is a cool place to pwn noobs and if you stay long enough a fleet will usually show up to fight you since everyone has eyes there. If nothing else is going on you can probe out a wh to almost anywere in eve and go roaming. You should come there and try to fight someone ;-)
Rain6637
GoonWaffe
Goonswarm Federation
#92 - 2014-12-13 20:34:46 UTC
Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#93 - 2014-12-13 20:39:43 UTC
Rain6637 wrote:
to what end

For fights. i hear theres valuable exploration sites here too but i wouldnt know anything about that since i dont play to make my wallet fatter.
Rain6637
GoonWaffe
Goonswarm Federation
#94 - 2014-12-13 20:42:07 UTC
Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#95 - 2014-12-13 20:46:44 UTC
Rain6637 wrote:
if i wanted fights every day I'd live at home with dad

wow do u have a permit for that edginess?
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#96 - 2014-12-13 20:48:26 UTC
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