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Thera turned into usual low/null docking/camping games.

First post
Author
Ocih
Space Mermaids
#41 - 2014-12-13 10:53:26 UTC
In traditional fashion there will be nerfs of stuffs and changes to things, long after people stopped caring and don't go there anymore.
Senyu Takashi
Royal Amarr Institute
Amarr Empire
#42 - 2014-12-13 11:04:21 UTC
marVLs wrote:
It's not Thera problem, it's all about that incredible bad/lame gameplay mechanic which is: bubbles

QFT
Kaea Astridsson
Hoplite Brigade
Ushra'Khan
#43 - 2014-12-13 11:10:06 UTC
Anchorable bubbles are not allowed int Thera and interdiction bubbles get destroyed as the dictor docks. Also, if you've initiated warp before bubble is up, you'll land on your destination.

Get on Comms, or die typing.

Felicity Love
Doomheim
#44 - 2014-12-13 11:10:12 UTC
Thera... working as intended... "something, something.... scum and villainy".

Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Dracvlad
Taishi Combine
Astral Alliance
#45 - 2014-12-13 11:10:33 UTC
Mharius Skjem wrote:
Just wait a while for all of the fuss to die down. See what the tempo is like in 3 months say...


This!

And it is a brilliant idea, it just that like normal a certain gameplay kicks in, but give it time when their attention span issues have kicked in then it will be ok.

That being said I reckon that certain alliances will be using it as a way to move sub cap fleets around the map fast and that may result in a massive arena just based on that, and I half suspect that this was what CCP expected.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#46 - 2014-12-13 11:27:13 UTC  |  Edited by: Aralyn Cormallen
marVLs wrote:
It's not Thera problem, it's all about that incredible bad/lame gameplay mechanic which is: bubbles


I'll always maintain bubbles are awesome. They are pretty-much the only combat "terrain" we have, and the only such terrain we have the ability to place to alter the battlefield mid-fight.

Personally, I would be all for more and varied types of bubbles, or similar "anchorable aoe effects" - webbing bubbles, anchorable smartbomb units, energy neut zones, or bubble effects which mimic some of the wormhole effects within their zones. Quite frankly the sky is the limit.
Sol Project
Shitt Outta Luck - GANKING4GOOD
#47 - 2014-12-13 11:30:09 UTC
Aralyn Cormallen wrote:
marVLs wrote:
It's not Thera problem, it's all about that incredible bad/lame gameplay mechanic which is: bubbles


I'll always maintain bubbles are awesome. They are pretty-much the only combat "terrain" we have, and the only such terrain we have the ability to place to alter the battlefield mid-fight.

Personally, I would be all for more and varied types of bubbles, or similar "anchorable aoe effects" - webbing bubbles, anchorable smartbomb units, energy neut zones, or bubble effects which mimic some of the wormhole effects within their zones. Quite frankly the sky is the limit.

Anchorable smartbomb units.
That's literally the best and most nullsec-breaking idea ever.

Think Rooks&Kings, but everywhere.

Everywhere!


Burn nullsec.
Literally.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Aqriue
Center for Advanced Studies
Gallente Federation
#48 - 2014-12-13 11:58:35 UTC
marVLs wrote:
It's not Thera problem, it's all about that incredible bad/lame gameplay mechanic which is: bubbles

Thera just needs to let in Carriers or Super Carriers, problem solved to go with the bubbles as to why the first shouldn't be able to assign something that can than warp off grid and follow the target.....Thera is freaking huge, makes for good space to hide a cap ship and warmp up the forums with super capital long threads ranting to nerf them along with off grid boosters (fighters would of been assigned to HICs, which get buffed by off grid, which already got a good hitpoint buff alone, fighters providing back up DPS, fun times ensue). All in all, was exactly what I expected and I didn't have to visit....basically lowsec, with station games, NPC landlords, no faction police or hits, bubbles locking down stations, over DPS alpha shooting undocking....nothing no, reiterated content with a fancy over glossed graphics to make it look new.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#49 - 2014-12-13 12:15:53 UTC
It's no sec zone. There are stations. What else did you think could happen?
Aiyshimin
Shiva Furnace
#50 - 2014-12-13 12:18:08 UTC  |  Edited by: Aiyshimin
Aralyn Cormallen wrote:
marVLs wrote:
It's not Thera problem, it's all about that incredible bad/lame gameplay mechanic which is: bubbles


I'll always maintain bubbles are awesome. They are pretty-much the only combat "terrain" we have, and the only such terrain we have the ability to place to alter the battlefield mid-fight.

Personally, I would be all for more and varied types of bubbles, or similar "anchorable aoe effects" - webbing bubbles, anchorable smartbomb units, energy neut zones, or bubble effects which mimic some of the wormhole effects within their zones. Quite frankly the sky is the limit.


I recently joined a nullsec PVP organisation, and the way dictors are used in fleet engagements has been an astonishing revelation for me.

I seriously think dictor bubbles should be allowed in lowsec too. And +1 for more bubble variety!
Sol Project
Shitt Outta Luck - GANKING4GOOD
#51 - 2014-12-13 12:24:01 UTC
I feel like this thread explains the anagram HATER ...

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Dracvlad
Taishi Combine
Astral Alliance
#52 - 2014-12-13 12:27:14 UTC
Aiyshimin wrote:
Aralyn Cormallen wrote:
marVLs wrote:
It's not Thera problem, it's all about that incredible bad/lame gameplay mechanic which is: bubbles


I'll always maintain bubbles are awesome. They are pretty-much the only combat "terrain" we have, and the only such terrain we have the ability to place to alter the battlefield mid-fight.

Personally, I would be all for more and varied types of bubbles, or similar "anchorable aoe effects" - webbing bubbles, anchorable smartbomb units, energy neut zones, or bubble effects which mimic some of the wormhole effects within their zones. Quite frankly the sky is the limit.


I recently joined a nullsec PVP organisation, and the way dictors are used in fleet engagements has been an astonishing revelation for me.

I seriously think dictor bubbles should be allowed in lowsec too. And +1 for more bubble variety!


No, low sec offers a difference based on the use of pods with very expensive implants, you would ruin the different style of combat that people get from that.

The idea of other affects is very interesting, however you have to be aware of server load, because they removed the passive resists from active modules because there had to be a check on whether they had been neuted or not to calculate the resists, now obviously the server has a check whether they are in a bubble so as to work back the ability to warp or not, but if you do other affects you might as well add back passive resists to active modules again and you should expect TiDi to kick in a lot earlier.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Vultaras
Imperial Academy
Amarr Empire
#53 - 2014-12-13 13:23:42 UTC  |  Edited by: Vultaras
Hello spaceship pilots,

First - i am not PvP'er or grinding PVE'er , more maybe just casual player with a little bit of everything. For the first time i went to Thera today , transported some goodies just for fun Big smile

How was my first travel? I think should start with some printscreen:

Entrance To Thera Low Sec

As you see Russians hunting Pirate After they hunted down some transport ship, i went in with my anathema and Viator . Inside Thera i landed almost on camping, missed by 20 km. Huh...adrenaline rush really was great. I was living in wormohels, was flying in 0.0 space and i am sure that Thera is and will be the most dangerouse space.... and that was plan of CCP . Somebody will cry that it's hard to push transport haulers into this new shiny system, if you play alone it is really hard, must gather all your pants and **** -- but doable Big smile It would be very easy to do transport operations in team.... Thera became and will be PvP mountain , if somebody wants to fight, it takes very short time to find targets and i am happy about it. Today i had a great time in Thera and hopin to have some more.

P.S. Thank you CCP for Thera, but not for lag and bugs.
Naraish Adarn
Alexylva Paradox
#54 - 2014-12-13 13:29:31 UTC
op. thats because the Thera is the new shiny thing atm wait month or two and its distinctly more quiet
Indahmawar Fazmarai
#55 - 2014-12-13 13:35:11 UTC
Thera history, TL,DR: "You can't run away from yourself"
Aiyshimin
Shiva Furnace
#56 - 2014-12-13 13:54:10 UTC
Dracvlad wrote:

No, low sec offers a difference based on the use of pods with very expensive implants, you would ruin the different style of combat that people get from that.


"Very expensive implants" don't create any new styles of combat, they are very simple buffs to basic attributes. They are only meaningful in situations where you can utilize them combined with OGBs, against players without implants and OGBs, gaining you easy wins based merely on the massive difference in stats.

While this type of HEROPWNAGELOLSCRUB might attract certain personalities, it's not really player skill-based combat and as such not worth preserving.
Mara Kell
Herrscher der Zeit
Pandemic Horde
#57 - 2014-12-13 14:08:57 UTC
Well hardly a suprise isnt it? Every single space bottleneck in eve attracks the lowest of the shady characters we have ingame.

And since Thera is an artificial superbottleneck guess what happens :D

While i personally dont feel any need to visit Thera im still wondering why CCP thinks they need to create an artificial bottleneck like this just to force the generation of content. Somehow this doesnt fit into the conecpt of a sandbox game where the creation of content should be more driven by player decisions.
Aiyshimin
Shiva Furnace
#58 - 2014-12-13 14:23:10 UTC
It isn't any kind of bottleneck. It's a wormhole system with 9 statics + random connections.

Mara Kell
Herrscher der Zeit
Pandemic Horde
#59 - 2014-12-13 14:31:29 UTC
Aiyshimin wrote:
It isn't any kind of bottleneck. It's a wormhole system with 9 statics + random connections.



How many stations does it have again? Just imagine what would happen if you could buy Ore BPOs at just one station. Thats why there are several things of everything in eve, so player have a choice and alternatives. And now we get a special kind of station with special stuff in a singular system, if thats not an artificial bottleneck then i dont know what. And 10 or 20 wormholes do not change that imho.
Aiyshimin
Shiva Furnace
#60 - 2014-12-13 14:34:21 UTC
It has 4 stations iirc