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Why to chose Railguns over Blasters for Vanguards (Incursion)

Author
Nathaniel Schereau
Elis Smexy Squad
#1 - 2011-12-16 15:23:01 UTC
When I was a young gallentean pilot flying my first incursions, I once asked: "How do rails perform on these Vanguards?" And the overall answer was: "They suck. Get a Mach."

Now, a few months later, I could get and fit effectively a Mach, but I won´t, because I like Hybrids. (Aesthetically, if you must) So I have been testing out different ships with both blasters and rails, and one of my conclusions is that Railguns work better in Vanguards than Blasters.

If you field a blaster boat, in one of these. You wont be able to put out anything but minimal dps while that Tama is at around 20km. (Anything further will most likely result in a miss) And by the time the Tama gets to around 15km, it will have at least its shields down and that blaster boat will have been basically idle for about 1/3rd of the encounter. Any closer and the Tama should be webbed, rendering those 0.7rads/sec you´ve got in your blasters effectively wasted and you will still be not even close to your projected dps due to falloff.

Assuming that shansha does manage to get to around 10km, leaving aside the inefficency of your fleet, it will usually have only a couple of volleys left in it. So, congratulations, your blaster pilot was pretty much afk most of the encounter.

Now a different thing happens with rails. Beggining by the fact that you are able to hit shanshas as soon as they spawn (50+ km); with the same two tracking computers II you had on your blaster boat, you would be able to hit them with a transversal of 200m/s at around 10km, with decent webbers in the fleet, their transversall tends to go much lower. And the time it takes the webs to go in full effect, is much lower than the time it takes blasters to put out any dps at all.

This all means that: even if on paper rails have lower dps output than blasters, in the field, blasters will be rendered pretty much usless unless the whole fleet is lacking in dps; while railguns will result in a much more constant damage though the whole encounter.

The question is then: Why are rail fittings (Mega for armor, and Rokh for shield) regarded as fail fits at their best? Am I missing something here? Is it a matter of ignorance and EFT warrioring? Racism?

TL&DR: My tests have shown that rails work better for vanguards than blasters. Why do we see so many blaster fits then?

Inb4: "Get a Mach and stfu."

P.S. Also, onsidering drones are the real heroes in Vanguards, why dont we see more Navy Dominixes on the field?

They call me Nate, Handsome Nate.

vorneus
Hub2
#2 - 2011-12-16 15:48:02 UTC
I have wondered the exact same thing. Probably the only rail ship that'll get accepted regularly is a rail Vindi. Perhaps a navy Mega.

Truth is, I have a regular Dominix with an easily good enough shield buffer, using T2 425mm rails with Javelin loaded and T2 sentries that does over 1kdps at 30km and not much less up to 50km. I think it would be great in Vanguards.

Has it ever been accepted into a fleet? No.

Has my Navy Geddon that I'm more poorly skilled for which has substantially less DPS and worse tracking? Yes - all the time.

In my experience a lot of FC's that run Incursions are overly obsessed with the "shininess" of the fleet, and the established doctrine of "pirate BS or GTFO" prevents well skilled pilots of other capable less shiny ships from getting a look in.

I can guarantee that I could fly a lot of regular T1 Battleships a lot more effectively in Incursions than lower skilled characters in Nightmares and Machs.

-Ed

This one time, I like, totally did some stuff.

Cambarus
The Baros Syndicate
#3 - 2011-12-16 16:12:49 UTC  |  Edited by: Cambarus
There's no easy way to check skills, so people go off of the fits, and assume skills are equal. I would imagine, that if they were to be told that your skills in a pirate faction ship are really bad, you would also not get fleet invites. Also a vindi with neutrons/null is still pumping out about 800 DPS at 30km, and under 20km you can use void, and have 1400 DPS (not counting drones). Vindi (the main incursion blaster ship) can also hit frigates no problem due to its 90% webs.

It's also worth noting that if you're in a vanguard fleet that accepts t1 battleships, the rats are going to spend most of their time up close anyway. You're not exactly in a high end fleet.

EDIT: As for that drones comment:
My vindi can hit a tama cerebellum for 5k damage. Drones really aren't that great.
The Djego
Hellequin Inc.
#4 - 2011-12-16 16:18:52 UTC  |  Edited by: The Djego
Nathaniel Schereau wrote:
The question is then: Why are rail fittings (Mega for armor, and Rokh for shield) regarded as fail fits at their best? Am I missing something here? Is it a matter of ignorance and EFT warrioring? Racism?


Because you can reach better applied dps at the common 10-30km ranges with antimatter/null and 2 TCs/TEs. The problem is more relevant to this ships with T1 weapons. People just have to get out of her antimatter is good enough habit.

Nathaniel Schereau wrote:
P.S. Also, considering drones are the real heroes in Vanguards, why dont we see more Navy Dominixes on the field?


Because legions do the anti frig job quicker and w/o losing drones? Ever tried to lock a frig in a BS while you have 3-5 legions in your gang? Cool

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Goose99
#5 - 2011-12-16 16:20:32 UTC
Because of contests. Your failfleet with rails won't get paid.Cool
vorneus
Hub2
#6 - 2011-12-16 16:27:23 UTC
Goose99 wrote:
Because of contests. Your failfleet with rails won't get paid.Cool


I think the point he was making was that rails apply their DPS much earlier than blasters due to the range advantage, therefore will do more DPS overall than blasters in some cases/on some fits and ships.

Therefore, in such cases, they'd be better for contests. He's not suggesting an entire fleet made up of rail ships, as your post seems to imply.

-Ed

This one time, I like, totally did some stuff.

Nathaniel Schereau
Elis Smexy Squad
#7 - 2011-12-16 16:37:14 UTC
Cambarus wrote:

It's also worth noting that if you're in a vanguard fleet that accepts t1 battleships, the rats are going to spend most of their time up close anyway. You're not exactly in a high end fleet.

EDIT: As for that drones comment:
My vindi can hit a tama cerebellum for 5k damage. Drones really aren't that great.


Speaking of "Pirate BS or GTFO" attitude huh?

Another reason for which I avoid getting a Mach or Vindi for myself is that I´m not a really "Harcore" incursion runner. Its not like i run them for more than a couple of weeks before going back to my usualt trading/pvp affairs; so getting a ship that costs around 1bill in hull alone, seems to be sort of a waste.

But i do think that if i get into a fleet, I am supposed to be as efficient a I can, and same applies to newer players who can´t really get a Vindi or anything past a t1 BS due to skill/ISK limitations.

They call me Nate, Handsome Nate.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#8 - 2011-12-16 16:39:30 UTC  |  Edited by: Fronkfurter McSheebleton
No. Just no. You aren't taking into account the speed or size of things you're trying to shoot, or their orbit ranges. Everything you shoot in a vg orbits at either 11km (eystur), 12km (auga/deltole/tama/schmaeel/commander), 15km (niarja) or 23km (romi).


Here's a graph to demonstrate. I have a blaster megathron with antimatter(red), a rail megathron with javelin(green), and a mach with emp, for comparison(blue). All three have a standard 3TE/3 damage mod layout in the lows. The megathron, antimatter, and emp are all non-faction.

The target is representative of a battleship, webbed and orbiting. (the sig radius is actually bigger than that of sansha battleships)
http://i15.photobucket.com/albums/a362/mutant_corn/Eve/railtest.jpg


The blasters already beat out the rails at all of the rats' orbit ranges. But let's go a step further....here's a graph of those same ships, shooting at a webbed frigate with the sig radius of a succubus:
http://i15.photobucket.com/albums/a362/mutant_corn/Eve/railtest2.jpg

As you can see, the rails are all but useless here. No contest. At 12km, the blasters are putting out literally twelve times more dps onto the frigate, perhaps a bit more.

(Side note, oddly enough, the mega is doing about 200 more dps than even the mach at the frigs' 12km orbit range. Shocked)

thhief ghabmoef

SpaceSquirrels
#9 - 2011-12-16 17:01:48 UTC
I've said it before....

Because incursion people have the mentality of wow raiders...and most are uber carebears. Which means they're hugely anal, narrow minded, and nervous. If the wind blows in a wrong direction they get upset blame someone else and run. They dont like change because it could disrupt the natural order... Or their spread sheet of maximizing time v. DPS efficiency.

When you think about it Incursions are raiding content... So remember back to any other MMO with pve raids and how those people acted... and there's your answer on why they can't seem to like anything that's different.
Nathaniel Schereau
Elis Smexy Squad
#10 - 2011-12-16 17:08:54 UTC
Fronkfurter McSheebleton wrote:

Here's a graph to demonstrate. I have a blaster megathron with antimatter(red), a rail megathron with javelin(green), and a mach with emp, for comparison(blue). All three have a standard 3TE/3 damage mod layout in the lows. The megathron, antimatter, and emp are all non-faction.

The target is representative of a battleship, webbed and orbiting. (the sig radius is actually bigger than that of sansha battleships)
http://i15.photobucket.com/albums/a362/mutant_corn/Eve/railtest.jpg


Actually i believe this first graph represents exactly the point i had in my first post:

- Railguns provide overall constant damage from 10km to 50km. (As shown by the almost flat green line)
- Past 18km, blaster damage begins to drop like a stone.

Fronkfurter McSheebleton wrote:
No. Just no. You aren't taking into account the speed or size of things you're trying to shoot, or their orbit ranges. Everything you shoot in a vg orbits at either 11km (eystur), 12km (auga/deltole/tama/schmaeel/commander), 15km (niarja) or 23km (romi).


I did take distances into account and tracking speed assuming t2 Tracking computers. (If you look at the last lines of my first post) which provide much more tracking than TEs. Also, those are expected distances, if you have a webber in fleet (say, a Loki) they wont be orbiting at those distances, but farther.

They call me Nate, Handsome Nate.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#11 - 2011-12-16 17:56:33 UTC  |  Edited by: Fronkfurter McSheebleton
Nathaniel Schereau wrote:
Fronkfurter McSheebleton wrote:

Here's a graph to demonstrate. I have a blaster megathron with antimatter(red), a rail megathron with javelin(green), and a mach with emp, for comparison(blue). All three have a standard 3TE/3 damage mod layout in the lows. The megathron, antimatter, and emp are all non-faction.

The target is representative of a battleship, webbed and orbiting. (the sig radius is actually bigger than that of sansha battleships)
http://i15.photobucket.com/albums/a362/mutant_corn/Eve/railtest.jpg


Actually i believe this first graph represents exactly the point i had in my first post:

- Railguns provide overall constant damage from 10km to 50km. (As shown by the almost flat green line)
- Past 18km, blaster damage begins to drop like a stone.

Only one ship orbits outside 18km(15km even), and that ship is in mining sites, the least run site of the three. And there are only five of them, the rest are frigates. And at 23km, if the cruisers are webbed down to 100km, the blasters are still doing the same damage against those. If they aren't webbed, the blasters do about 300dps more. You're trying to tell me that the rails doing AT BEST the same dps against five of the rats in a mining site is preferable to doing hundreds more dps against battleships and an entire order of magnitude more against frigates?

Nathaniel Schereau wrote:
Fronkfurter McSheebleton wrote:
No. Just no. You aren't taking into account the speed or size of things you're trying to shoot, or their orbit ranges. Everything you shoot in a vg orbits at either 11km (eystur), 12km (auga/deltole/tama/schmaeel/commander), 15km (niarja) or 23km (romi).


I did take distances into account and tracking speed assuming t2 Tracking computers. (If you look at the last lines of my first post) which provide much more tracking than TEs. Also, those are expected distances, if you have a webber in fleet (say, a Loki) they wont be orbiting at those distances, but farther.

Would you mind explaining to me how webbing ships makes them orbit farther? They still get into their normal orbit range. With webs you get a few more seconds of them being farther out, that's all....you can't web the whole spawn, much less keep them from getting in range.

Also, armor ships and Tier 3's are the only hybrid ships that will have tracking computers fitted, and the tier 3's lack the tracking bonus of megathron hulls.

thhief ghabmoef

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#12 - 2011-12-16 17:58:07 UTC
Nathaniel Schereau wrote:
[quote=Cambarus] Another reason for which I avoid getting a Mach or Vindi for myself is that I´m not a really "Harcore" incursion runner. Its not like i run them for more than a couple of weeks before going back to my usualt trading/pvp affairs; so getting a ship that costs around 1bill in hull alone, seems to be sort of a waste.


Get in a good fleet, run incursions for 5-6 hours.
Buy a plex
do 2x more in a month, and buy a new shiny hull.
The other 27 days of the month, do whatever you want.
Even given how much ISK a good fleet can make, if you can get in a good fleet 2x before being ganked, you come out even (assuming its just your hull that is shiny, if you fit CN invulns and faction heat sinks... well, be more careful).

And the gankage rate is nowhere near that high (at least not for non-dumbasses)

The pirate hulls are worth it. Maybe not because of actual DPS or skill, but simply because its often a ticket in a good fleet.

As to rails vs blasters: on Mining colonies, perhaps...
NCOs I think not
OTAs... well they do start far away, but on contests, if you just web the nearby frigs and chew them up with blasters, you'll likely win rather than shooting the augas and deltoles, at least your contribution is likely better than with rails.

Of course, this relates to hybrids still not being all that great, the difference in range between blasters and rails is too much.

Pulse lasers have no problem hitting stuff at ranges (scorch + TC/TE).
Autos don't have problems (at least not on machs) as TEs give a massive falloff bonus.

So with lasers and autos, its the close range weapon type variant you want.

Perhaps this attitude is applied to hybrids too readily?
The range difference between blasters and rails is much larger than auto/arty and pulse/beam.
Raven Ether
Doomheim
#13 - 2011-12-16 21:26:42 UTC
vorneus wrote:
I have wondered the exact same thing. Probably the only rail ship that'll get accepted regularly is a rail Vindi. Perhaps a navy Mega.

Truth is, I have a regular Dominix with an easily good enough shield buffer, using T2 425mm rails with Javelin loaded and T2 sentries that does over 1kdps at 30km and not much less up to 50km. I think it would be great in Vanguards.

Has it ever been accepted into a fleet? No.

Has my Navy Geddon that I'm more poorly skilled for which has substantially less DPS and worse tracking? Yes - all the time.

In my experience a lot of FC's that run Incursions are overly obsessed with the "shininess" of the fleet, and the established doctrine of "pirate BS or GTFO" prevents well skilled pilots of other capable less shiny ships from getting a look in.

I can guarantee that I could fly a lot of regular T1 Battleships a lot more effectively in Incursions than lower skilled characters in Nightmares and Machs.

-Ed


One of the reasons I don't want to bother with Incursions. EVE is the last MMORPG where I'd want to get involved in pug groups.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#14 - 2011-12-17 02:13:30 UTC  |  Edited by: Fronkfurter McSheebleton
Raven Ether wrote:


One of the reasons I don't want to bother with Incursions. EVE is the last MMORPG where I'd want to get involved in pug groups.

You should try HQ sites. The isk isn't like vanguards but it's not exactly awful either, and most of that group could care less what you fly as long as you fit it well and aren't a moron.



Quote:
Has it ever been accepted into a fleet? No.

Of course it hasn't. The domi has no tracking bonus. Its tracking is awful enough that you won't even apply 1/5 if that damage unless you're shooting at a deltole, and even then you won't get full damage. Railguns just don't have the tracking or raw to run in VG fleets. I guess you could put TC's on it, but then you're effectively just using a hype with 2 fewer guns. Not to mention, sentries won't hit a damned thing without omni's fitted, and you don't have enough room for more than 1-2 of those. Even then you're having to drop a web or sebo for them.

thhief ghabmoef