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Level 3 , 4 and 5 misisons

Author
Ch'angCh'ang
The Northerners
Pandemic Horde
#1 - 2011-12-16 18:13:09 UTC
There are some misisons for example SOE i was looking to do them and most of the level 3, ,4 ad 5 misisons are based out in low sec i think this should be changed and have more level 3-5 missions in high sec. Also if a msiisons does end up in low sec u should be able to decline the offer if you dont want to go without being penalised for it
King Rothgar
Deadly Solutions
#2 - 2011-12-16 19:02:08 UTC
Confirming SoE needs more high sec lvl5 agents.Lol

5/10 if trolling, it's dumb, but you did make me laugh.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

ShahFluffers
Ice Fire Warriors
#3 - 2011-12-16 19:04:01 UTC
CCP itself has stated that level 5 missions were never intended to be in high-sec space. You want higher level content with greater rewards, you're going to have to endure "some" risk (which might or might not require you to reevaluate your strategy in going to and finishing said mission).

As for more mission agents being in high-sec... no. There need to be less. Too many people in high-sec (IMO).

And with regards to "unlimited declines" if the given mission is in low-sec... you can either suck it up and reevaluate how you do your missions (i.e. you use a ship that costs a fraction of your "normal" 1 bil ISK Marauder with faction/deadspace/officer mods) or you can find another agent further into high-sec (where the risk of getting a low-sec missions is minimal).
Obsidiana
Atrament Inc.
#4 - 2011-12-16 19:56:49 UTC
Level 5s in lowsec prove moving level 4s too lowsec will do little to nothing to change things. CCP wants more players in low/nullsec, but has yet to find a real way to entice players. Agent distribution is random (CCP's words) and needs to be better thought out.
DHuncan
Long John Silver.
#5 - 2011-12-16 20:06:40 UTC
I have notticed there is a common misunderstood about low sec having anything to do with player level or skill. The risk for going low sec is pretty much chance based.

What did you say about CODE?

Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2011-12-16 20:17:22 UTC
ShahFluffers wrote:
CCP itself has stated that level 5 missions were never intended to be in high-sec space. You want higher level content with greater rewards, you're going to have to endure "some" risk (which might or might not require you to reevaluate your strategy in going to and finishing said mission).

As for more mission agents being in high-sec... no. There need to be less. Too many people in high-sec (IMO).

And with regards to "unlimited declines" if the given mission is in low-sec... you can either suck it up and reevaluate how you do your missions (i.e. you use a ship that costs a fraction of your "normal" 1 bil ISK Marauder with faction/deadspace/officer mods) or you can find another agent further into high-sec (where the risk of getting a low-sec missions is minimal).

honestly, courier and mining missions in highsec make sense, thats things that always need to be done. but their are entire NAVY SQUADRONS that empires could employ for combat for half the price of hiring a capsuleer, so honestly, ALL COMBAT MISSIONS should be in lowsec or null, since thats the only place where logically it would be more economically less ******** to hire a capsuleer to do it.
Ch'angCh'ang
The Northerners
Pandemic Horde
#7 - 2011-12-16 21:23:40 UTC
King Rothgar wrote:
Confirming SoE needs more high sec lvl5 agents.Lol

5/10 if trolling, it's dumb, but you did make me laugh.



are you for real mate what does it matter coz some people play ths game to learn and be based in hgih sec what is wrong wioth this some people dont wanna be out pvping all the time yes i ahve been there yes i lived in null sec bla bla but i wanted to be in high sec to chill out and have alugh run missions so what is your prolem if you think thats a trol then my god mate are you dumb serious
Christopher AET
Federal Navy Academy
Gallente Federation
#8 - 2011-12-16 21:33:03 UTC
No

I drain ducks of their moisture for sustenance.

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2011-12-16 22:43:23 UTC
Ch'angCh'ang wrote:
King Rothgar wrote:
Confirming SoE needs more high sec lvl5 agents.Lol

5/10 if trolling, it's dumb, but you did make me laugh.



are you for real mate what does it matter coz some people play ths game to learn and be based in hgih sec what is wrong wioth this some people dont wanna be out pvping all the time yes i ahve been there yes i lived in null sec bla bla but i wanted to be in high sec to chill out and have alugh run missions so what is your prolem if you think thats a trol then my god mate are you dumb serious


Reward should come with risk. Highsec already gives too much reward for too little risk. L5s would skew things even further.

Also, please train 'Spelling' to V.
Ch'angCh'ang
The Northerners
Pandemic Horde
#10 - 2011-12-16 23:48:02 UTC
hahha i think you need to train spelling to level 5 SKEW douche
Bearilian
Man Eating Bears
#11 - 2011-12-17 01:58:56 UTC
I support more agents. because not having access to lvl 5's in high sec is not the reason im venturing off to low and null.
-also, isnt the rewards for missions already nerfed the higher the security system you do it from?
Lucien Visteen
Imperial Academy
Amarr Empire
#12 - 2011-12-17 09:49:19 UTC
I thought lvl 5 missions where situated in low'sec because you can get carriersized opponents. If what you are proposing is thougher missions in high-sec, then yes you will have my support. Currently if I loose ships while missioning it is because I fell asleep.

The ships hung in the sky in much the same way that bricks don't.

Obsidiana
Atrament Inc.
#13 - 2011-12-17 10:18:42 UTC
Bearilian wrote:
I support more agents. because not having access to lvl 5's in high sec is not the reason im venturing off to low and null.
-also, isnt the rewards for missions already nerfed the higher the security system you do it from?
Yes, the higher the system, the lower the LP/ISK reward; also, the lower the drop rate and worse the salvage. Mission profits have been scaled back several times.

LP/ISK rates were buffed in the last change to agent quality. It made any 0.5 system agent worth a quality 20, flooding Eve with high quality agents. While the difference between 0.5 and 0.4 systems is not considered to be significant, it can mean a 1000 LP more for the risk. Blitzing missions, which is not a bad idea in lowsec, can make that add up. All that said, in the end, the rapid influx of LP devalued it (also causing tags to go up in price).

Historical note: Angel Extravaganza once was a lowsec only mission.
DHuncan
Long John Silver.
#14 - 2011-12-17 13:23:11 UTC
Lucien Visteen wrote:
I thought lvl 5 missions where situated in low'sec because you can get carriersized opponents. If what you are proposing is thougher missions in high-sec, then yes you will have my support. Currently if I loose ships while missioning it is because I fell asleep.


Hehe *thumbs up*

What did you say about CODE?

King Rothgar
Deadly Solutions
#15 - 2011-12-17 15:21:10 UTC
Several things since too many people don't know a troll when they see it. First of all, SoE doesn't have lvl5 agents in the first place nor do any of the other minor factions. Second, the LP/isk/loot difference between high sec and low sec isn't all that big. If the scaling was more pronounced so that high sec lvl5's gave out 20k LP, I wouldn't be opposed. But under current mechanics they'd still give around 60k LP (as opposed to 100k). They aren't exactly difficult either, half of them can be dual boxed with a marauder and a something else (frig for initial aggro or a logi to help the marauder tank as examples). And lastly, the reason for not allowing high sec residents to make so much LP so easily is this type of content is a reward for those who are able to control systems. You might as well ask for the top end moon goo or sanctums to be available in jita. It's the same basic argument after all.

On an unrelated note, yes, some lvl5's do have npc capitals. There is the stray carrier line (1 version for each race) and the final mission in the big sting series (features 2 npc carriers at same time). Many others require the destruction of NPC stations with around 300k HP. There is also convoy attack, also in all 4 race forms, which requires you to take out 4 npc freighters (150k HP each). You don't need a capital to run any of them though it certainly makes things easier.

I can also assure you that many people are running these missions. Hell I ran 3 this morning + a lvl5 storyline (deliver ore, which I already had). I did them with about 10 reds in system and no, they didn't even bother trying to probe me. They know better than to waste their time trying to catch me because survival in low sec is not chance based. It is 100% skill based. I haven't been caught in low sec in a pve ship since my proper noob days 4 years ago. If you know what you are doing, you are absolutely impossible to catch since the game mechanics very heavily favor the guy trying to avoid pvp.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]