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err:d3d:wined3d_buffer_map >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glMapBufferRange @ buffer.c / 1038err:d3d:wined3d_buffer_unmap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glFlushMappedBufferRange @ buffer.c / 1150fixme:d3d:resource_check_usage Unhandled usage flags 0x8.err:d3d:delete_gl_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDeleteBuffersARB @ buffer.c / 102err:d3d:wined3d_buffer_map >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glMapBufferRange @ buffer.c / 1038err:d3d:wined3d_buffer_unmap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glFlushMappedBufferRange @ buffer.c / 1150fixme:d3d:resource_check_usage Unhandled usage flags 0x8.err:d3d:wined3d_buffer_map >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glMapBufferRange @ buffer.c / 1038err:d3d:wined3d_buffer_map >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glMapBufferRange @ buffer.c / 1038err:d3d:wined3d_buffer_unmap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glFlushMappedBufferRange @ buffer.c / 1150