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100MN AB HAM Legion Implants/Hardwirings?

Author
Billee Baub
Doomheim
#1 - 2011-12-11 06:11:33 UTC
Just wanted to get some advice on combos for slots 6-10 for an active tanked HAM Legion. I'm a laser skilled pilot who is crossing into missiles now. Any feedback is great especially if you have personal experience for a good combo if utilities were used. Thanks!
Loraine Gess
Confedeferate Union of Tax Legalists
#2 - 2011-12-11 06:56:42 UTC
Feedback: You obviously have no idea how to use it. Stop trying before you become another lolmail.
Billee Baub
Doomheim
#3 - 2011-12-11 07:17:28 UTC
"Feedback: You obviously have no idea how to use it. Stop trying before you become another lolmail. "

What would be the basis for your statement? Other than I am asking a question, there is nothing that would give any indication of my ability to fly the ship. I am merely asking a question regarding Hardwirings and the possible combination of which would give the greatest results. I am asking since I am a laser pilot and I have trained my missile skills to fly it appropriately and am looking for the clones boosters. Let me dumb it down for you Loraine, I could go all DPS implants which is obvious, but sometimes people have experience with said ship and may have a utility implant that yields a better result. Before posting completely pointless replies take a second to actually think and then you might just say something worth while.
Relnala
Perkone
Caldari State
#4 - 2011-12-11 09:44:15 UTC
If I were you I would take a serious look at your explosion radius / velocity skills/implants/rigs. It's very important to force tackle off of you in 100mn fits. I think you might get greater mileage from those than straight damage.
Billee Baub
Doomheim
#5 - 2011-12-11 09:48:41 UTC
Relnala wrote:
If I were you I would take a serious look at your explosion radius / velocity skills/implants/rigs. It's very important to force tackle off of you in 100mn fits. I think you might get greater mileage from those than straight damage.



That is exactly what I was wondering. Thank you for the reply.
Tanya Powers
Doomheim
#6 - 2011-12-11 20:38:30 UTC
Relnala wrote:
If I were you I would take a serious look at your explosion radius / velocity skills/implants/rigs. It's very important to force tackle off of you in 100mn fits. I think you might get greater mileage from those than straight damage.


Very much this. Any 100MN AB tengu pilot knows the worst thing you can find in your path is:

Dramiels and/or ceptors: small sign radius and have huge speeds decreasing significantly your dps knowing your fitting has limited rigs available to negate this effect. You want perfect missile support skills, hardwirings increasing speed impact and decreasing explosion radius, boosts are a + if you can afford

Long range webs: double web at 60km means 2 things, you're about to give a nice KM if they know what they're doing and if you're lucky/know what you're doing you're about to get a big sweat.


Billee Baub
Doomheim
#7 - 2011-12-12 06:34:43 UTC
Tanya Powers wrote:
Relnala wrote:
If I were you I would take a serious look at your explosion radius / velocity skills/implants/rigs. It's very important to force tackle off of you in 100mn fits. I think you might get greater mileage from those than straight damage.


Very much this. Any 100MN AB tengu pilot knows the worst thing you can find in your path is:

Dramiels and/or ceptors: small sign radius and have huge speeds decreasing significantly your dps knowing your fitting has limited rigs available to negate this effect. You want perfect missile support skills, hardwirings increasing speed impact and decreasing explosion radius, boosts are a + if you can afford

Long range webs: double web at 60km means 2 things, you're about to give a nice KM if they know what they're doing and if you're lucky/know what you're doing you're about to get a big sweat.





I followed both of your advice and fitted appropriately. I tested the setup today against a Abby and Hurricane 2v1 and was able to handle both of them. I will be testing this against the Frigs tomorrow after work and hoping to have success. Thanks again for the advice.
Tanya Powers
Doomheim
#8 - 2011-12-12 11:52:55 UTC
Billee Baub wrote:
Tanya Powers wrote:
Relnala wrote:
If I were you I would take a serious look at your explosion radius / velocity skills/implants/rigs. It's very important to force tackle off of you in 100mn fits. I think you might get greater mileage from those than straight damage.


Very much this. Any 100MN AB tengu pilot knows the worst thing you can find in your path is:

Dramiels and/or ceptors: small sign radius and have huge speeds decreasing significantly your dps knowing your fitting has limited rigs available to negate this effect. You want perfect missile support skills, hardwirings increasing speed impact and decreasing explosion radius, boosts are a + if you can afford

Long range webs: double web at 60km means 2 things, you're about to give a nice KM if they know what they're doing and if you're lucky/know what you're doing you're about to get a big sweat.





I followed both of your advice and fitted appropriately. I tested the setup today against a Abby and Hurricane 2v1 and was able to handle both of them. I will be testing this against the Frigs tomorrow after work and hoping to have success. Thanks again for the advice.



You're welcome Blink
Kaanchana
Tax-haven
#9 - 2011-12-12 14:26:44 UTC
Actually imo HAM and 100mn and contradicts themselves, don't they?

I mean range of ham will be around 25km and with a 100mn ab fit, u have to be well out of their range i guess. so how does it work? Or is it for orbiting at ham range to negate their dps?
Malcanis
Vanishing Point.
The Initiative.
#10 - 2011-12-12 15:33:35 UTC
Explosion radius implants and rigs do not work with HAMs (Or torps or rockets). Explosion velocity implants and rigs will work.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Elindreal
Planetary Interactors
#11 - 2011-12-12 19:02:24 UTC
Kaanchana wrote:
Actually imo HAM and 100mn and contradicts themselves, don't they?

I mean range of ham will be around 25km and with a 100mn ab fit, u have to be well out of their range i guess. so how does it work? Or is it for orbiting at ham range to negate their dps?


100mn ab ham tengu -can- (if not countered) successfuly orbit at the edge of point range spewing hams

they can work with together

as for the legion, another posted noted that explosion radius rigs/implants will not affect HAMs, keep that in mind, so focus on explosion velocity rigs/implants.

this also means if you have a spare mid slot a target painter is actually fairly useful
Xolve
GoonWaffe
Goonswarm Federation
#12 - 2011-12-12 19:17:41 UTC
OP- Ditch the Legion, train for a Tengu if this is what you want to get into.. Successfully flown requires HG Crystals and Skirmish/Shield Links for maximum ownage. Frigates that you can't outrun are the bane of your existence, and in general most people get comfortable with the HML variant and maintaining range and keeping a point on things (RF Disruptor is a MUST.).

Starting out with minimal missle skills (support skills NOT at level V) you should definitely use Heavy Missles.. they are more forgiving until you figure out how to react to whatever lands on you in the middle of the fight (everyone wants to kill a t3).

Endless Subversion and Garmon have some pretty great vids using the Tengu. Check those out.
Billee Baub
Doomheim
#13 - 2011-12-16 23:37:19 UTC
Elindreal wrote:
Kaanchana wrote:
Actually imo HAM and 100mn and contradicts themselves, don't they?

I mean range of ham will be around 25km and with a 100mn ab fit, u have to be well out of their range i guess. so how does it work? Or is it for orbiting at ham range to negate their dps?


100mn ab ham tengu -can- (if not countered) successfuly orbit at the edge of point range spewing hams

they can work with together

as for the legion, another posted noted that explosion radius rigs/implants will not affect HAMs, keep that in mind, so focus on explosion velocity rigs/implants.

this also means if you have a spare mid slot a target painter is actually fairly useful




Mainly the 100MN has worked for me as a means to either get in range and tackle a target if they are trying to flee or to get myself out of range/back to gate.

I have lined out the Hardwiring implants and am going to plug in the 7 ZML implant instead of the HAM dmg boost and compare.

Thanks for the reply.
Billee Baub
Doomheim
#14 - 2011-12-16 23:41:31 UTC
Xolve wrote:
OP- Ditch the Legion, train for a Tengu if this is what you want to get into.. Successfully flown requires HG Crystals and Skirmish/Shield Links for maximum ownage. Frigates that you can't outrun are the bane of your existence, and in general most people get comfortable with the HML variant and maintaining range and keeping a point on things (RF Disruptor is a MUST.).

Starting out with minimal missle skills (support skills NOT at level V) you should definitely use Heavy Missles.. they are more forgiving until you figure out how to react to whatever lands on you in the middle of the fight (everyone wants to kill a t3).

Endless Subversion and Garmon have some pretty great vids using the Tengu. Check those out.



I have checked out the vids and that is what gave me the fit for the Legion. I am an Amarr pilot and enjoy the style of "brawling" that the HAM legion offers. The Tengu does excel in Missiles as it should being its primary racial weapon, however I have maxed skills in armor and enjoy that style of play more. A corp mate of mine flys the 100mn Tengu and he and I will have a run later today and see how it handles. Should be fun.

Currently I have missile skills to 4 so wont be long till at 5 then things should excel a bit. Thanks for the post.
I likegirls
Lost Puppy Relocation Services
Sorority
#15 - 2011-12-17 04:56:18 UTC
Xolve wrote:
OP- Ditch the Legion, train for a Tengu if this is what you want to get into.. Successfully flown requires HG Crystals and Skirmish/Shield Links for maximum ownage. Frigates that you can't outrun are the bane of your existence, and in general most people get comfortable with the HML variant and maintaining range and keeping a point on things (RF Disruptor is a MUST.).

Starting out with minimal missle skills (support skills NOT at level V) you should definitely use Heavy Missles.. they are more forgiving until you figure out how to react to whatever lands on you in the middle of the fight (everyone wants to kill a t3).

Endless Subversion and Garmon have some pretty great vids using the Tengu. Check those out.


You are an idiot. HAM Legion and Heavy Missile Tengu are completely different.

Seems like you figured out the implants, and I just want to remind you that a nice web is very very important.
Marcus McTavish
Volcel Police
#16 - 2011-12-17 20:22:34 UTC
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#17 - 2011-12-17 22:04:41 UTC
Marcus McTavish wrote:
http://www.youtube.com/watch?v=nSoFCC26KGw&list=UUbKKhS4xtzzLFvQy7yRjU4g&index=1&feature=plcp

That is all.
Garmon shows us how its done.



he should be shot for that music