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CCP - Please reduce the brightness of the nebulae

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Author
Bagrat Skalski
Koinuun Kotei
#41 - 2014-12-09 08:06:27 UTC  |  Edited by: Bagrat Skalski
Quote:
gas cloud object


These clouds are too bright. Maybe you should remove the brightness and add opacity with color.
Raymond Moons
Parallactic Veil
#42 - 2014-12-09 11:09:36 UTC
I mentioned how bright Kor-Azor space was 3 years ago. My example was a lot less extreme then the OP's but at least we got the new targeting backgrounds to help the situation. White brackets are still invisible against bright space.

https://forums.eveonline.com/default.aspx?g=posts&m=581366#post581366
Arec Bardwin
#43 - 2014-12-09 11:31:10 UTC  |  Edited by: Arec Bardwin
When we are talking about this topic already; CCP could you PLEASE look at visibility for the ship slots UI. Sometimes I have to furiously spin around the view point to actually see what modules I have active, overheated or not.

If someone remembers the widescreen graphics option it was heaven in this regard. The ship slots UI was placed on solid black background, you could see the status of everything without having to wince at different shades of green against a stupidly bright background.
War Kitten
Panda McLegion
#44 - 2014-12-09 12:55:41 UTC
Waltz Rose wrote:
The world does not look like that to the rest of us, as is obvious. You have one or several settings changed to make your game brighter. Really, it looks like you didn't care to turn down your brightness, and decided that you should instead bother people by asking for them to change the brightness of the objects in the game you want to play.

Look through the settings of your graphics card, desktop, monitor, and game. I can guarantee that one of them is turned up stupid high, because that's exactly how it looks. If your brightness were not turned up in some form, we wouldn't see that picture, we'd see a normal picture.


Have you even been to the regions we're talking about with these nebulae, or is this just your expert opinion after such a long and storied history in Eve:

Date of Birth: 2014-11-21 13:06
First Forum Visit: 2014-11-25 00:39
Number of Posts: 7

But maybe this is just an alt.... perhaps you could show us screenshots you've taken while looking directly at the same nebulae and prove your point.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

marVLs
#45 - 2014-12-09 13:51:58 UTC
EVE nebulas overall are not so great in a space thingy way, yeah yeah they're colorfull etc but it's space, it should feel that way, at least pls CCP add more nebulas (there's really too few of them sadly) but let them be almost clean (only stars and dark empty space
Altrue
Exploration Frontier inc
Tactical-Retreat
#46 - 2014-12-09 14:06:49 UTC
The problem is that the UI text is still completely white, but now the background can get very often very white as well. Especially with the brighter nebulae...

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MGroup9
#47 - 2014-12-09 14:15:14 UTC
[quote=CCP Darwin]Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.)/quote]

I kind of like that. Pitch black maybe too dark, but the current shade is too bright IMHO. That stark contrast is nice and fits with EVE, especially when the lights or other glowing elements are in the shadow.

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War Kitten
Panda McLegion
#48 - 2014-12-11 12:27:18 UTC
While you're at it, just undock from Amarr's main trade station with the range indicator thingy turned on - brightness overload since you're looking straight up at the nebula there too.

That range overlay adds to the brightness, I'm aware, but it also adds tremendously to situational awareness and is something I almost never turn off. Turning on useful UI features shouldn't make the game harder to look at.

...and thanks for looking into this!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

DaReaper
Net 7
Cannon.Fodder
#49 - 2014-12-11 17:08:40 UTC
why are you staring right at the nebula? if its too bright just swing your camera around to a different angle then you can still function until its fixed. I ran into this issue in a few of the wh's and in the one of the new shattered holes, the sun was way to bright, so I swung my camera around and could see just fine. that's why you can do that.

But besides that, an option to manually adjust the light ourselves would be great

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Unezka Turigahl
Det Som Engang Var
#50 - 2014-12-11 17:25:39 UTC
Yes, find the camera position that renders the game playable. It's more of EVE's incredibly complex deep and meaningful game play. If you want a readable UI, go back to WoW.

Roll
War Kitten
Panda McLegion
#51 - 2014-12-11 17:36:56 UTC
DaReaper wrote:
why are you staring right at the nebula? if its too bright just swing your camera around to a different angle then you can still function until its fixed. I ran into this issue in a few of the wh's and in the one of the new shattered holes, the sun was way to bright, so I swung my camera around and could see just fine. that's why you can do that.

But besides that, an option to manually adjust the light ourselves would be great


So what's your plan for when your target is off in that direction and you need to double-click to give chase? Or the gate / station you're looking at for d-scan is off in that direction? Sometimes you have to look at the nebula because what you're searching for or the thing on grid you're looking at is in that direction.

Sure, if all you do is shoot rocks or little red plusses all day, who cares, turn your camera. That solution doesn't work for everyone.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Jinn Aideron
#52 - 2014-12-11 17:47:54 UTC  |  Edited by: Jinn Aideron
I was having a lot of trouble with general contrast/brightness/legibility of things and text in space, especially in combination with range/tactical overlay.

Switching to sRGB monitor profile alleviated some of it! Wish I'd known before, but now I do. :) Thanks for the hint!

Maybe it should be out there with the "Wish I had known when I started playing..." threads/newbie sections.

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Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#53 - 2014-12-11 18:09:20 UTC
CCP Darwin wrote:
Crevo Helion wrote:
I don't get why ccp brightened them in the first place. Thought they were just fine before. Not to mention this is supposed to be in space... but yeah...might want to mess with your settings though.


Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.)

I'll check that system out and see what it looks like on a monitor that's pretty close to sRGB to see whether this is something that requires QA attention.

If you're using another color calibration setting because of graphics work you're doing outside of EVE, I would strongly consider whether it might make sense to switch to an sRGB profile before launching the game. You'll probably find that other games look better this way too.


Nonsense on the lighting, I have a recent pic of the voyager on my desktop and its lit up quite nice despite being past Pluto....

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

CCP Darwin
C C P
C C P Alliance
#54 - 2014-12-11 18:19:58 UTC
Agondray wrote:
Nonsense on the lighting, I have a recent pic of the voyager on my desktop and its lit up quite nice despite being past Pluto....


...did you take this picture yourself? or...

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Fonac
Imperial Academy
Amarr Empire
#55 - 2014-12-11 19:26:00 UTC  |  Edited by: Fonac
CCP Darwin wrote:
Agondray wrote:
Nonsense on the lighting, I have a recent pic of the voyager on my desktop and its lit up quite nice despite being past Pluto....


...did you take this picture yourself? or...



Regarding sRGB on a monitor.
I'm using a dell 2713hm. and the general brightness in eve, is very very dark compared to other games. I've gotten used to it, and kinda like it.

However the new lightning effect has made seeing ships such as the claymore, just show up as a big black blob - Or in general terms, i can't really see the details on it.

I haven't had any problems with the nebulas however, they dont seem to bright. The ships do suffer from these changes tho, as seeing details on the black side is nearly impossible. And this is especially progressed into being worse, after the new changes.

I know this is not a 1000$(more like 500$) monitor, but according to tests it should have a 97% accuracy(or thereabout) to the sRGB scale, so i believe it's pretty close.

If you got any questions, feel free to eve-mail or the like...

EDIT: Also you guys should reallllly have a look on the cloud effects. They are very taxing to your system, and are obviously fudging up the lightning effects.
Maxpie
MUSE LLP
#56 - 2014-12-11 19:34:52 UTC
For the record, I've always found space to be too 'bright' and now it is even worse. Until I found the little slide bar, I couldn't even tell which of my chat channels were still blinking. Please, oh please, give us a way to tone it down.

No good deed goes unpunished

DaReaper
Net 7
Cannon.Fodder
#57 - 2014-12-11 19:35:04 UTC
War Kitten wrote:
DaReaper wrote:
why are you staring right at the nebula? if its too bright just swing your camera around to a different angle then you can still function until its fixed. I ran into this issue in a few of the wh's and in the one of the new shattered holes, the sun was way to bright, so I swung my camera around and could see just fine. that's why you can do that.

But besides that, an option to manually adjust the light ourselves would be great


So what's your plan for when your target is off in that direction and you need to double-click to give chase? Or the gate / station you're looking at for d-scan is off in that direction? Sometimes you have to look at the nebula because what you're searching for or the thing on grid you're looking at is in that direction.

Sure, if all you do is shoot rocks or little red plusses all day, who cares, turn your camera. That solution doesn't work for everyone.



you can also set a lot of things in the overview and use that to follow. But for the most part once you have your lock you can always swing away. Does it need to be addressed? yes. As I said, it needs a slider so we can automatically adjust the brightness to our liking. But work around are possible with the tools already in place. Harder in some spots yes but not undo able.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

War Kitten
Panda McLegion
#58 - 2014-12-11 19:50:00 UTC
DaReaper wrote:
War Kitten wrote:
DaReaper wrote:
why are you staring right at the nebula? if its too bright just swing your camera around to a different angle then you can still function until its fixed. I ran into this issue in a few of the wh's and in the one of the new shattered holes, the sun was way to bright, so I swung my camera around and could see just fine. that's why you can do that.

But besides that, an option to manually adjust the light ourselves would be great


So what's your plan for when your target is off in that direction and you need to double-click to give chase? Or the gate / station you're looking at for d-scan is off in that direction? Sometimes you have to look at the nebula because what you're searching for or the thing on grid you're looking at is in that direction.

Sure, if all you do is shoot rocks or little red plusses all day, who cares, turn your camera. That solution doesn't work for everyone.



you can also set a lot of things in the overview and use that to follow. But for the most part once you have your lock you can always swing away. Does it need to be addressed? yes. As I said, it needs a slider so we can automatically adjust the brightness to our liking. But work around are possible with the tools already in place. Harder in some spots yes but not undo able.


You can't lock something outside of your lock range, and you can't approach it without double clicking towards it if it is over 150km away. And simply approaching something at that range is suicide if it has long range guns. You have to manually spiral in.

Obviously you don't do much manual piloting or locating things with d-scan. Trust me, you have to look at the nebula sometimes in a PvP playstyle. You can't just look away all the time - but you should be able to read and use the UI all the time.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Embsi
Garoun Investment Bank
Gallente Federation
#59 - 2014-12-11 21:30:25 UTC  |  Edited by: Embsi
War Kitten wrote:
CCP Darwin wrote:
Crevo Helion wrote:
I don't get why ccp brightened them in the first place. Thought they were just fine before. Not to mention this is supposed to be in space... but yeah...might want to mess with your settings though.


Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.)


Heaven forbid our outer space spaceship game have spaceships look like they're in actual outer space.


So much this.
I kinda figured that is why we have all the lit windows so they look cool in the dark.
Aiyshimin
Shiva Furnace
#60 - 2014-12-12 07:23:14 UTC
Some nebulas are indeed way too bright now.

The in-space HUD (your targets, capacitor, notifications on top of it) is white, which is pretty good colour choice against dark space. But against white, bright yellow and bright blue, it becomes invisible.

We need to be able to read the names of the targets and see everything in the UI in every position of the camera.