These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Idea: Repulsor Field Generator

First post
Author
Paranoid Loyd
#81 - 2014-12-10 21:33:12 UTC  |  Edited by: Paranoid Loyd
Zephris wrote:
Paranoid Loyd wrote:
Zephris wrote:
Except I have killrights from the same people I am trying to stop.
The next time I am trying to stop a gank they'd just activate the killright and attack me.

So it's a problem if the guy you are trying to kill engages you? Are you that bad at EVE you can't kill gankers in paper-thin tank gank setups if they have the opportunity to engage you first? I find it hilarious you would insult my logic with that statement preceding it.


Do you know how suspect works, Einstein ?

Yes, I use it to my advantage all the time. It is more or less meaningless if you have friends. Why do you think I keep my kill rights instead of shedding them?

Do you know that blaster fit gank ships have about a 5KM max range while most likely in the 2-3km range?
Do you know a rail fit Brutix will blap destroyers in a few volleys all while being more than far enough away to mitigate any damge a gank fit cat could do?

Again, all the tools are available to you, the system is balanced.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Zephris
The Eldritch Circle
#82 - 2014-12-10 21:37:29 UTC
Paranoid Loyd wrote:
Zephris wrote:
Paranoid Loyd wrote:
Zephris wrote:
Except I have killrights from the same people I am trying to stop.
The next time I am trying to stop a gank they'd just activate the killright and attack me.

So it's a problem if the guy you are trying to kill engages you? Are you that bad at EVE you can't kill gankers in paper-thin tank gank setups if they have the opportunity to engage you first? I find it hilarious you would insult my logic with that statement preceding it.


Do you know how suspect works, Einstein ?

Yes, I use it to my advantage all the time. It is more or less meaningless if you have friends. Why do you think I keep my kill rights instead of shedding them?

Do you know that blaster fit gank ships have about a 5KM max range while most likely in the 2-3km range?
Do you know a rail fit Brutix will blap destroyers in a few volleys all while being more than far enough away to mitigate any damge a gank fit cat could do?

Again, all the tools are available to you, the system is balanced.


I don't want to be target of 50 neutrals in uedama. What you said indicate a lack of understanding of how anything works and arrogance size of a station. Find someone else to feed you, troll.
Paranoid Loyd
#83 - 2014-12-10 21:40:21 UTC
Just because I don't agree with you does not mean I am a troll.

You can make up all the excuses you want.

The tools are available and the system is balanced.

Just because it's not easy, does not mean it is not balanced.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Black Pedro
Mine.
#84 - 2014-12-10 21:42:37 UTC
Zephris wrote:

It is a profession for gankers.
Therefore should be considered and balanced as one.

How do you make a shuttle carrying 100B ISK worth of PLEX harder to kill than an empty shuttle?

You can't. A shuttle is a shuttle. If you overload it and pilot it AFK, its destruction is your fault.

Determining what is the limit of what you can haul safely is the major part of the game.
Iain Cariaba
#85 - 2014-12-10 22:51:02 UTC  |  Edited by: Iain Cariaba
Zephris wrote:
Iain Cariaba wrote:
Zephris wrote:
Quote:
Nope, only takes one person to stop a gank. I am one person and have not been ganked once since I learned how to prevent it. The only person it takes to stop a gank is the pilot of the freighter or mining barge. Use some sense, and you're safe.


Typical example of insane troll logic. How does a freighter pilot stops gankers from going after another freighter ? What you are talking about is forcing EVERYONE in highsec, that's over 70% of EVE population, to get enact anti-gank defenses.

Why don't you come out and say you want to force everyone to live in nullsec. what a load of bull LOL.

Typical example of carebear lack of logic. Let's glomp onto one bad idea, then utterly reject all ideas and suggestions that aren't that idea.

Yes, a freighter pilot can stop a gank, his own.

Yes, I do, indeed, want everyone in highsec to enact anti-gank defenses. I would love to see everyone in highsec use scouts to check for hostiles, bring webbing frigs to get slow movers off the gates faster, not use a freighter to move a few thousand m3 of modules, fit tank on your mining barge instead of fit for max greed, actually play the game rather than afk around, etc. This is true anti-ganker tactics, not sitting in Uedama whoring on Concord kills, thinking you make a difference. I fail to see how all of highsec enacting true anti-ganking defenses is a bad thing.

You whine about how gankers don't want fair fights because they only pick on ships that don't/can't fight back. Next you whine because you can't attack them because of they could activate a kill right on you, all the while attacking targets with ecm who are going to die to Concord in a few seconds anyway. Personally, that sounds like the pot calling the kettle black. Maybe you should something try a little more like warfare and a little less like grand standing. Or stop being scared of the gankers and actually wardec them so you don't have to wait for them to start the gank before you can attack them. But wait, that would involve risk, and you can't have that.


that's a textbook example of re-pungent BS.
Wardeccing gankers ? are you seriously ? Why would you wardec someone who uses neutral bumpers and are otherwise -10 anyway ?
Why don't you check my KB before spewing more of your trash ?

I did check your killboard. Once a month for the last couple months you spend an hour or so in Uedama with a Falcon whoring on Concord kills. You think this makes you an elite PvPer? I may suck at PvP, but at least I have the balls to admit it, rather than rely on NPCs to do my killing for me.

Show me one kill you have versus a known ganker where Concord wasn't involved. Hell, show me one kill versus a known ganker where you did even one point of damage.

You have no clue at all what you speak of. It's nigh time you admit this, and stop these pathetic delusions you have that you matter in the least to anyone in this game. Read my signature.
Zephris
The Eldritch Circle
#86 - 2014-12-11 03:19:24 UTC
Black Pedro wrote:
Zephris wrote:

It is a profession for gankers.
Therefore should be considered and balanced as one.

How do you make a shuttle carrying 100B ISK worth of PLEX harder to kill than an empty shuttle?

You can't. A shuttle is a shuttle. If you overload it and pilot it AFK, its destruction is your fault.

Determining what is the limit of what you can haul safely is the major part of the game.


Are you saying ganking is not a profession ? that gankers only do it occasionally ?
No it's just the most broken and easiest way to make a massive amount of isk for some.
You can make a shuttle harder to kill by putting in autopilotting skills or make ships with autopiloting bonuses.
But non of it has anything to do with people getting filthy rich by performing psychopathic behavior.
Daichi Yamato
Jabbersnarks and Wonderglass
#87 - 2014-12-11 03:38:39 UTC  |  Edited by: Daichi Yamato
Zephris wrote:

LOL someone accept your service then you come in with any ship and blow up their freighter right ?
100% survival rate for you ? maybe ?


Hey someone said they have issues trying to find escorts...i offered.
If you personally have trust (or lack of friends) issues, thats YOUR problem. Not a mechanical problem.

Zephris wrote:

Considering how cheap ganking is and how much money it makes, if you just catch one freighter carrying 100 billion isk you are set for months. This is what makes it broken and what need to be balanced.


So you admit the 'balance issue' is with ppls idiocy and their tendency to stuff more than they can tank in their hauler?

Because if gankers werent able to make money from ganking (which is ENTIRELY dependent on player complacency and stupidity) it wouldn't be 'broken'. right?

Zephris wrote:

But non of it has anything to do with people getting filthy rich by performing psychopathic behavior.


That some logic there. Everyone who has ever killed anything in any game is a MURDERER

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

baltec1
Bat Country
Pandemic Horde
#88 - 2014-12-11 04:49:09 UTC
Zephris wrote:


It is a profession for gankers.
Therefore should be considered and balanced as one.


You can beat the work of a fleet of 50+ gankers by using a single webbing frigate worth less than a million isk.

Black Pedro
Mine.
#89 - 2014-12-11 07:30:11 UTC  |  Edited by: Black Pedro
Zephris wrote:
Are you saying ganking is not a profession ? that gankers only do it occasionally ?

Some players do it all the time but that doesn't make it a "profession", at least from the game design point of view. No resources or ISK is made in a gank, only destroyed and sometimes transferred around. So no, it isn't a profession that can be balanced in a traditional way as it is completely player-driven.

Zephris wrote:
No it's just the most broken and easiest way to make a massive amount of isk for some.

As I have explained many times in this thread it is not broken at all. The ability to take stuff from a player is built-in to the game by design from the beginning and is available to every player. There is a cost to do so, so the game is to decide whether you should sacrifice your ship for the chance at your opponents stuff. It is also not an easy way to make ISK for the most part - and it is totally dependent on the decisions of others. You can make yourself near impervious to a gank therefore how can you claim it is broken?

Zephris wrote:
You can make a shuttle harder to kill by putting in autopilotting skills or make ships with autopiloting bonuses.
But non of it has anything to do with people getting filthy rich by performing psychopathic behavior.

All this does is make piloting a shuttle safer. It doesn't "balance" the risk or the profit of ganking that shuttle to the ganker.

New Eden is suppose to have risk as CCP Falcon said:

CCP Falcon wrote:

EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.

You can make shuttles safer but the greedy, clueless, and foolish will still decide it is a good idea to put something expensive in them and it will be lost - maybe more so as they are now perceived as safer. This gameplay is by design and engaging in it does not make a player a psychopath. Are you a psychopath for taking your opponent's pawn in chess? Or bluffing your opponent into folding thier better hand in poker? No, these are part of the game just like the ability to engage in highsec criminality is in Eve.

If you don't like this aspect of the game, there are plenty of other MMOs or single player space games that don't allow other players to affect each other to this degree. But Eve is a sandbox and a place where you can "be the villain", and where highsec criminality is built in by design.
WhyYouHeffToBeMad IsOnlyGame
#90 - 2014-12-11 08:43:41 UTC  |  Edited by: WhyYouHeffToBeMad IsOnlyGame
I can see RFGs being used to replace bumping people away from a station's docking range, or making bumping tactics far easier.

this is going to make the game slightly more chaotic as ships are more easily destroyed by using repulsors.

I think this can break some people's gameplay unfairly. let's look at one example: camping a station with wartargets inside.

you set up your repulsor ship on the undock in just the right place. a wartarget undocks. many people have instant undock bookmarks to warp to instantly after undocking.

not this time. your fleet's Repulsor is pushing the target back - their ability to warp in time is now taken away, and artillery-fit ships can now destroy the target with a single shot. and there was nothing the target can do since it happened too fast for them to react.

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Livia Plurabelle
Trashboat Salvage Boys and Adventurisms
#91 - 2014-12-11 09:37:06 UTC
I want a force projecting repulse mod. I would only use it to throw miners I'm about to gank off their align though so I think your reason for the season is lacking.

/back on topic
Zephris
The Eldritch Circle
#92 - 2014-12-12 02:47:11 UTC
Ganking is a profession, just like mission running or mining
Your argue that ganking is not profession because anyone can do it. But anyone can run mission or mine, does it make them less of a profession ?
It's a profession as long as groups of people rely on it as a source of income.
And profit margin (up to 100 bil isk per gank) vs risk involved (100 million isk) makes it completely broken.
Black Pedro
Mine.
#93 - 2014-12-12 11:00:54 UTC  |  Edited by: Black Pedro
Zephris wrote:
Ganking is a profession, just like mission running or mining
Your argue that ganking is not profession because anyone can do it. But anyone can run mission or mine, does it make them less of a profession ?
It's a profession as long as groups of people rely on it as a source of income.
And profit margin (up to 100 bil isk per gank) vs risk involved (100 million isk) makes it completely broken.

Let me try one more time. Missioning and mining are traditional professions because they create ISK, modules and ore that are released into the greater Eve economy.

Ganking, (and other activities like hauling, scamming and trading) are not "professions" in that sense as they just move resources around New Eden and between players. They do not create wealth and are completely player driven (with the exception of distribution missions in these examples). Sure players may engage in these activities as their primary activity in Eve, but they are completely player-driven and therefore can not really be "balanced" in terms of ISK/h or risk vs. reward - the value and risk of these activities is completely dependent on the actions of other players.

Now as for ganking, it is balanced. It is balanced around the EHP of the ship - each ship has an amount it can carry where it will be unprofitable to gank, that is the cost of the gank ships will cost more than the expected drop after destruction of the target. This exact value is a function of the EHP, the cost of ganking equipment, the response time of CONCORD, and a few other factors, but the amount each ship can haul safely is generally known. If you overload your ship, you are taking a risk someone will notice and destroy it for profit. If you stay below that limit, you are much, much safer (although you still could be destroyed by someone for reasons other than direct profit).

Now if it was impossible to protect yourself from a ganker, you might have a case that something is broken. But this is not the case - many ships and strategies exist specifically to protect you and so you can move your stuff safely. For miners, the Skiff and the Procurer are incredibly tanked (and very resistant to bumping), so much so that there is no way to gank one for profit unless they are completely fit with expensive faction mods. For haulers, there are DSTs and Jump Freighters which are essentially immune to any reasonable ganking operation, and there are other strategies for moving your stuff safely as has been mentioned in this thread (like escorts). The only reason that profitable ganking is ever possible is because another player made a choice to take a risk and overload or overfit their ship. Many times this risk pays off and the player benefits from increased yield, the saving of time, or increased hauling profit - other times the player is noticed by a ganker and is relieved of their ship and cargo. This is not broken - that is the design of the game.

It is impossible to balance this any other way. Are you arguing that somehow a shuttle with 100B ISK worth of plex should require 100B ISK worth of gank ships to explode? No, a shuttle is a shuttle and if a player has such poor judgement to load 100B ISK worth of stuff in it (by the way, this number is outrageous - the ISK/h of an efficient ganker is much closer to the the average income for a L4 mission runner or less in most situations, otherwise you would see much more of it) then that player deserves to loose it. They should loose it exactly the same as if they decided to give that 100B ISK to an ISK doubler in Jita, or buying 100B of some worthless module on the market.
baltec1
Bat Country
Pandemic Horde
#94 - 2014-12-12 17:01:05 UTC
Zephris wrote:
Ganking is a profession, just like mission running or mining
Your argue that ganking is not profession because anyone can do it. But anyone can run mission or mine, does it make them less of a profession ?
It's a profession as long as groups of people rely on it as a source of income.
And profit margin (up to 100 bil isk per gank) vs risk involved (100 million isk) makes it completely broken.


100 billion isk ganks happen once a year at most.
Donnachadh
United Allegiance of Undesirables
#95 - 2014-12-13 02:42:39 UTC
Just a few things to comment on.

Iain Cariaba wrote:
Show me one kill you have versus a known ganker where Concord wasn't involved. Hell, show me one kill versus a known ganker where you did even one point of damage.

Not to argue the point you are trying to make but I am wondering how do you know someone is a ganker until you actually witness them ganking someone? And once they are involved in a gank it would seem to me that it would be hard to do even a significant level of damage compared to Concord much less kill them before Concord can do the deed?

Zephris wrote:
But non of it has anything to do with people getting filthy rich by performing psychopathic behavior.

I hate gankers and I believe the game would be better off without them but accusing them of psychopathic behavior is over the top even for me. Because a player chooses this legitimate game play style has nothing to do with who or what they are as a person and no I do not equate peoples actions in a game to what they are like in real life.
Iain Cariaba
#96 - 2014-12-13 05:05:29 UTC
Donnachadh wrote:
Just a few things to comment on.

Iain Cariaba wrote:
Show me one kill you have versus a known ganker where Concord wasn't involved. Hell, show me one kill versus a known ganker where you did even one point of damage.

Not to argue the point you are trying to make but I am wondering how do you know someone is a ganker until you actually witness them ganking someone? And once they are involved in a gank it would seem to me that it would be hard to do even a significant level of damage compared to Concord much less kill them before Concord can do the deed?

This is actually very simple. All you need to do is find a CODE. agent, and they aren't hard to find.
Donnachadh
United Allegiance of Undesirables
#97 - 2014-12-14 00:51:24 UTC
Iain Cariaba wrote:
Donnachadh wrote:
Just a few things to comment on.

Iain Cariaba wrote:
Show me one kill you have versus a known ganker where Concord wasn't involved. Hell, show me one kill versus a known ganker where you did even one point of damage.

Not to argue the point you are trying to make but I am wondering how do you know someone is a ganker until you actually witness them ganking someone? And once they are involved in a gank it would seem to me that it would be hard to do even a significant level of damage compared to Concord much less kill them before Concord can do the deed?

This is actually very simple. All you need to do is find a CODE. agent, and they aren't hard to find.

Likely true for the systems where there is a CODE agent. How about all the others? As I say just curious here.
FT Diomedes
The Graduates
#98 - 2014-12-14 03:40:03 UTC
Fly through Uedama with 2b in your cargo hold, you will quickly find a Code agent.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Donnachadh
United Allegiance of Undesirables
#99 - 2014-12-14 05:16:09 UTC
FT Diomedes wrote:
Fly through Uedama with 2b in your cargo hold, you will quiclly find a Code agent.

And you missed the question, how do you know who is a ganker and who is not in the systems where CODE does NOT maintain a presence?
FT Diomedes
The Graduates
#100 - 2014-12-14 05:55:45 UTC
Donnachadh wrote:
FT Diomedes wrote:
Fly through Uedama with 2b in your cargo hold, you will quiclly find a Code agent.

And you missed the question, how do you know who is a ganker and who is not in the systems where CODE does NOT maintain a presence?


Everyone out there who is not purple, green, or blue is a potential ganker. Even some of the blues may be on the shady side...

In Eve, just assume everyone you meet wants your stuff or your tears, until proven otherwise. It's like they told us in Iraq, "Be kind. Be courteous. Have a plan to kill everyone you meet." Seriously, high sec is like a crowded bazaar in Baghdad. Someone in that crowd is waiting for you to make a mistake. When you do, you'll pay for it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.