These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Market Discussions

 
  • Topic is locked indefinitely.
 

RIP Teams

First post
Author
SJ Astralana
Syncore
#1 - 2014-12-05 20:19:40 UTC
With teams going away at the end of the month, there will be multiple pressures impacting mineral and hull prices. More materials will be needed to meet hull demand, and speculation of a broadcast ban has apparently already pinched supply. I suspect hull prices will spike hard and then settle back to typical anemic margins.

Hyperdrive your production business: Eve Production Manager

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2 - 2014-12-05 22:29:25 UTC
This thread has been moved to Market Discussions.

ISD Ezwal Community Communication Liaisons (CCLs)

Alcaine Elias
Doomheim
#3 - 2014-12-06 14:03:46 UTC
SJ Astralana wrote:
With teams going away at the end of the month, there will be multiple pressures impacting mineral and hull prices. More materials will be needed to meet hull demand, and speculation of a broadcast ban has apparently already pinched supply. I suspect hull prices will spike hard and then settle back to typical anemic margins.

I'm hoping you are right. ISK ISK baby!
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#4 - 2014-12-06 15:43:43 UTC
Removed trolling and discussion of moderation. As a reminder, both trolling and discussion of forum moderation are violations of forum rules. Please remember to adhere to those and all other forum rules when posting in the future. Thanks!

Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

12. Discussion of forum moderation is prohibited.

The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.

ISD Cyberdyne

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Soldarius
Dreddit
Test Alliance Please Ignore
#5 - 2014-12-08 19:51:39 UTC
Teams worked. But I really disliked having to buy teams just to be competitive. Can't say I'm sorry to see them go. Needless complexity is needless.

http://youtu.be/YVkUvmDQ3HY

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#6 - 2014-12-08 20:41:50 UTC
Soldarius wrote:
Teams worked. But I really disliked having to buy teams just to be competitive. Can't say I'm sorry to see them go. Needless complexity is needless.

I think CCP has made the right decision in removing them.

I feel that Teams were a shoddy implementation.

When it comes to bugs, you can always excuse them as "accidental". They may be caused by sloppy coding, cursory peer review, brief testing or lax QA oversight, but they are rarely intentional. So the state of Teams immediately after release can be ignored.

But they shipped Teams without even the most basic functionality. I don't think we can argue that as accidental, or acceptable.

I don't think fixing them was ever a real option, because I feel that they were a shoddy implementation of a fundamentally poor design.

So, with the options available being:

1) Polish the turd.
2) Leave the turd, unpolished and hope it doesn't start to smell.
3) Clear away the turd.

CCP took the only sensible choice. We should all be happy and hope it is the first of many sensible choices.
Sabriz Adoudel
Move along there is nothing here
#7 - 2014-12-08 23:14:52 UTC
Teams had issues, but they were great at providing intel on where highly capital intensive production was happening.


As for implications - it's a small change. Nothing increases in build cost by more than 5% and most higher cost things increase by much less than that. The teams change will have much, much less of a market impact than the Crius reductions to build times.

I support the New Order and CODE. alliance. www.minerbumping.com

SJ Astralana
Syncore
#8 - 2014-12-08 23:33:16 UTC
I've netted 14bil and counting from teams, and dominated some markets for weeks on end. As far as I'm concerned, the higher the barrier of entry, i.e. complexity, to production, the better for me. However, in the short term anything that squeezes supply is more profitable even than a 7.5% battlecruiser team, so I'm looking forward to higher material requirements being stacked on the IS-Boxer nerf. Then come about April it's going to get ugly and many producers are going to exit the market, and going forward the cost of entry will be even higher than presently.

Hyperdrive your production business: Eve Production Manager

Kethas Protagonist
Protagonist Ventures
#9 - 2014-12-11 02:29:55 UTC
I never understood why people didn't bid teams up higher. I'd look at winning bids, and look at the modeled savings over four weeks, and there'd be a missing 0 or two (or three).

I can understand why they're removing them from a gamewide design perspective, but selfishly I wish they'd leave them around as it's been a cash for people that bother to hire them.