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Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expeditions

First post First post First post
Author
Credacom
Viziam
Amarr Empire
#341 - 2014-11-21 15:52:12 UTC  |  Edited by: Credacom
Team Space Glitter where are you to reply please?

You have made data sites more like space litter....
MBizon Osis
Doomheim
#342 - 2014-12-11 00:42:59 UTC
Any changes after this latest patch?
Dinta Zembo
Tea. Earl Grey. Cold.
#343 - 2014-12-12 16:21:37 UTC  |  Edited by: Dinta Zembo
CCP RedDawn wrote:
Completed:

* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1)


You left out the Spatial Attunement Unit, was that intentional?

Also, I'm gonna agree that Data sites are worthless. I've been running them in null for weeks, and I got nothing better than two or three faction pos gun bp's for 20m a pop out of ~50 sites. Relic sites on the other hand can drop upwards of 50m each. Please double the bpc drop rate or something.
HisShad0w
Ministry of War
Amarr Empire
#344 - 2014-12-17 11:14:38 UTC
I'm like more text in missions, pls keep it :/
Komi Toran
Perkone
Caldari State
#345 - 2014-12-28 19:33:50 UTC
I think it's safe to say that the effort to boost the value of Data Sites has failed. Miserably. The value of Decryptors, which represented the main source of value, has fallen by 50% for everything except Optimized, which have only escaped with a 30-40% reduction.

Meanwhile, the price of datacores is largely constant, with some re-arranging of the deck chairs: Mechanical Engineering decryptors have lost 30% of their value, and are still falling, and their value has been spread to the science skills that displaced it. It's a wash from the explorer's perspective, but the drop rates should probably still be adjusted from the invention standpoint.

I have noticed an increase in faction POS BPC drops, by which I mean they're actually dropping for me now with some degree of regularity. Still not enough to compensate for the loss of decryptor value.

So, suggestions to fix the sites:
-Eliminate all faction BPC drops from relic sites. Buff data a bit to compensate.
-Eliminate all Ancillary, MJD, and Target Spectrum Breaker BPC drops from relic sites. Do not buff data to compensate.
-Further reduce TSB drop rate by 75%, rebalance module (perhaps eliminate the sensor penalty?).
-Reduce all decryptor drop rates by 10%.
-Reduce invention chance by 5%. Increase decryptor effectiveness to compensate.
Credacom
Viziam
Amarr Empire
#346 - 2015-01-28 05:04:38 UTC
Revamp T3 production = complete market crash of the ancient relic market.

Now even more need to boost relic and data sites in WH space, specifically C5/C6....because no matter who is telling you this, C5 and C6 WH space needs to make isk, in more ways than just capital esc...

WH space is dead, please help get more players in there and active in space solo & groups.
Sleightz
Sebiestor Tribe
Minmatar Republic
#347 - 2015-02-17 17:45:19 UTC
Phoebe Exploration Changes Data Site Feedback from 17/02/15 on the /r/eve subreddit.

http://www.reddit.com/r/Eve/comments/2w6ge1/phoebe_exploration_data_site_feedback_faction/
Credacom
Viziam
Amarr Empire
#348 - 2015-03-18 18:43:23 UTC
Latest patch notes are out, zero attention on this...

Come on guys..... CCP nothing, CSM nothing.... Guess sov is all that matters.
GaiusIuliusCaesar
Aquila Caesar
#349 - 2015-05-09 17:01:31 UTC
CCP RedDawn wrote:
We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.

Potential:

Other related stuff we are looking into:

* Increasing the time limit on Escalations
* Revising existing loot values
* Allowing fleet warp ins to Escalations

Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle.


Completed:

* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1)
* Lowering the jumps required in Escalations - Done (From 4 to 20 down to 2 to 10)
* Adding more loot to Data Sites in general - Done (Science skill books)
* Besieged Covert Research Facility difficulty - (We're fine with it's current implementation)
* Naming the Escalations in your Journal
* Escalation 'boss' loot drops


Well I think I'm doing Complexes since 2009 and in general I'm fine with the way they are implemented. However; there is one thing which is imortant to be improved.
Everyone knows that the most popular sites to fly are the ones that give you some immediate reward (even if it's just the overseer effect), i.e. the DED sites.
With respect to Escalations there is only one which I like (and as to my experience I'm not the only one), that's the 9/10, e.g. Domi-Fleetstaging. The reason ist, although you know it's an Escalation and you need to work through the diff. sites you also know that it will escalate always to the final stage. So finally you are always rewarded.
That's very different for the rest, e.g. HQ, Military Complex, Fortress. They are actually really nice Plexes but no one want's to fly them because effort is huge, chances for escalation are low and even worse you never know if it's escalating right to the last stage.
If CCP could improve/change them to be similar to the 9/10 that would be of great benefit. How to do it?
I could imagine the following:
Either implement it excatly as the 9/10, i.e. always escalating and always to the last stage (would be my favorite) or..
..random escalation for the initial stage (but pls increase the chance!) and if one get's the initial Esca always escalate it down to the last stage.