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CCP Mankiller: About PBR

First post
Author
Petra Hakaari
Stalking Wolfpack
#101 - 2014-12-08 17:52:52 UTC  |  Edited by: Petra Hakaari
Bagrat Skalski wrote:
Well, computer graphics in general is a big wannabe of a real world. I can't discuss that. Its known fact.

Nice sophism.

Because tities .

Bagrat Skalski
Koinuun Kotei
#102 - 2014-12-08 18:12:09 UTC  |  Edited by: Bagrat Skalski
Computer graphics are sophistic. That is truth.
Lil' Brudder Too
Pistols for Pandas
#103 - 2014-12-08 18:49:43 UTC
Okay, so i narrowed the biggest "ugliness" culprit down....its the "shader quality"

With everything else set on "high"...here is what happens with the model when changing "shader quality" from high-medium-low....something is off here....

High
Medium
Low

I suspect it is like this for numerous other ships as well. But since i'm paying you (CCP) to test these sort of things while you are developing them...and not the other way around...i have other things more important to do.
Shalashaska Adam
Snakes and Lasers
#104 - 2014-12-08 18:58:40 UTC  |  Edited by: Shalashaska Adam
Petra Hakaari wrote:
New devblog just got released regarding PBR: https://community.eveonline.com/news/dev-blogs/pbr-and-making-eve-look-real/


On this image there's the perfect example of the issues http://cdn1.eveonline.com/www/newssystem/media/66739/1/megathron_new.jpg



What worries me, is that CCP consider the PBR megathron, to be better.

Perhaps I am going completely blind and mad, but to me that clearly looks significantly worse than the one next to it.

GD is going to go nuts tomorrow, it's a real shame.
Petra Hakaari
Stalking Wolfpack
#105 - 2014-12-08 19:28:19 UTC
Shalashaska Adam wrote:
What worries me, is that CCP consider the PBR megathron, to be better.

Perhaps I am going completely blind and mad, but to me that clearly looks significantly worse than the one next to it.

GD is going to go nuts tomorrow, it's a real shame.

Well, In some cses i think its better, as i said, you can see volume on the lines, but overall, its worse, but who knows, maybe you and I are on lsd or something xD

Because tities .

Dangeresque Too
Pistols for Pandas
#106 - 2014-12-08 20:36:01 UTC
I agree that a lot of ships lost a lot of detail for the sake of "MOAR BRIGHTSSSS!!!! MOAR SHINEZZ!!!" than actual enhancements.

I know they are working to update the whole graphics system, but instead of putting all the pieces together and releasing one frikin ridiculous amazing update, they are releasing each part of the system on its own. Even though each segment doesn't exactly make the remaining older segments look very good, and in a lot of cases quite a bit worse. To top it off because they are doing it piecemeal they are getting flooded with bad feedback and there is little they can do about it other than say its a work in progress, or worse, they will go out of their way to make the old and new systems look better for the time being instead of focusing on the final deployment.

I thought that was one of the reasons behind this whole 6 week release cycle, so they didn't feel pressured to release things before they were ready... but instead they are using the opposite excuse saying it allows them to release unfinished things so they can fix them later :(

They really should just delay any additional graphics upgrades until all of it is done, so as to reduce the number of bugs and glitches they have to chase down or answer for because part of the new system isn't playing nice with part of the old system and they absolutely insist on running both at once.

What would be even better is a timetable for which they plan to actually finish what they are starting with this. When are they planning on fixing this for T3s, NPCs, Stations... when are they going to actually finish updating all the textures in game so that PBR actually works well with them? I can't stand the standard answer of "well its too late to change it now so we will just patch it later..." :(
Zelloxo
Doomheim
#107 - 2014-12-08 20:38:03 UTC
the lot of you Shocked

did you read thisQuestion
http://community.eveonline.com/news/dev-blogs/pbr-and-making-eve-look-real/

cant you take them for their word and just see where it takes usQuestion
do you really think they will just give up half way in and leave itQuestion

you act like they just took a hit off a crack pipe and came up with the most insane plot to take over the Atlantic ocean by resurfacing the moon.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#108 - 2014-12-08 21:14:09 UTC
Zelloxo wrote:
the lot of you Shocked

did you read thisQuestion
http://community.eveonline.com/news/dev-blogs/pbr-and-making-eve-look-real/

cant you take them for their word and just see where it takes usQuestion
do you really think they will just give up half way in and leave itQuestion

you act like they just took a hit off a crack pipe and came up with the most insane plot to take over the Atlantic ocean by resurfacing the moon.

Given we're discussing the mega that they're bragging about, yes we read it. The takeaway being don't fly Gallente or half the pirates for six weeks; everything else is fine or better for it.
Petra Hakaari
Stalking Wolfpack
#109 - 2014-12-09 09:11:43 UTC  |  Edited by: Petra Hakaari
Zelloxo wrote:
the lot of you Shocked

did you read thisQuestion
http://community.eveonline.com/news/dev-blogs/pbr-and-making-eve-look-real/

cant you take them for their word and just see where it takes usQuestion
do you really think they will just give up half way in and leave itQuestion

you act like they just took a hit off a crack pipe and came up with the most insane plot to take over the Atlantic ocean by resurfacing the moon.


IF, you did read the 6 pages on this thread and the 18 on the other one... you did not understand a thing.

Because tities .

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#110 - 2014-12-09 11:48:12 UTC
Happy Patch Day!

Ok, hold tight, lets see how this goes - I took a look at SISI just before I logged and I took SS of everything for the sake of remembering it how it was...

I just fitted out my Paladin and I have almost 10/20 my Apoc BPO, so... don't make me have gaudy ships, I won't mention what my NM is going to be looking like for incursions, but I will try to cope.

Hopefully things smooth out, but if not I have PLEXed until April and I can always just take a break, set the queue (thank you for that) and wait until the next iteration of it all if it comes right down to it, but I would rather have pretty ships.

Here is hope for:
1. better detail and over all sharpness and color.
2. no super hot spots, odd "wavey/motion" effects from light hitting on weird angles on bits, no jagged specular lines giving the effect of moving, and no over-done metallic or colors, here is to full spectrum colors, both matt and gloss, and over all good looking ships in low/med/high shaders.
3. hopefully we get a client side skinning option, and custom ship colors and corporate/alliance logos, etc.
4. a brightness and contrast control.
5. effects on and off for all the various modules and such
6. external module items for HS non-weapon items.
... all in the next year, at least that would be nice.

Happy Patch Day everyone, here we go. Big smile
Petra Hakaari
Stalking Wolfpack
#111 - 2014-12-09 11:57:17 UTC  |  Edited by: Petra Hakaari
Aurelius Valentius wrote:

6. external module items for HS non-weapon items.

All active modules but damage control and shield/armor hardeners should have something in the hull:

Target painters, autotargeters, sensor boosters, dampeners, tracking enhancers/disruptors/, webs, points, cap transfers, remote shield boosters, remote armor reppers.


But this post isnt about this.

And this should be locked and discussion brought here https://forums.eveonline.com/default.aspx?g=posts&t=390503&find=unread

Because tities .

Dangeresque Too
Pistols for Pandas
#112 - 2014-12-09 15:14:13 UTC
Zelloxo wrote:
cant you take them for their word and just see where it takes usQuestion
do you really think they will just give up half way in and leave itQuestion


WIS anyone? Remember how grand that was and how they had such plans for it?

Dust? Yeah, they've never stopped working on something they only half released that they were so proud of before now have they...
Petra Hakaari
Stalking Wolfpack
#113 - 2014-12-09 16:18:50 UTC
Dangeresque Too wrote:
WIS anyone? Remember how grand that was and how they had such plans for it?

Dust? Yeah, they've never stopped working on something they only half released that they were so proud of before now have they...

hahaha youre so damn right... dust, game who is played by the stounding number of trhee thousand people as average on all its lifetime.

Because tities .

Arthur Aihaken
CODE.d
#114 - 2014-12-10 08:29:17 UTC  |  Edited by: Arthur Aihaken
There's a glaring difference between ships rendered with medium as opposed to high Shader Quality settings. Which sucks for any of us running older graphics cards or trying to optimize our settings for increased frame rate.

I am currently away, traveling through time and will be returning last week.

Dangeresque Too
Pistols for Pandas
#115 - 2014-12-10 18:32:40 UTC
Arthur Aihaken wrote:
There's a glaring difference between ships rendered with medium as opposed to high Shader Quality settings. Which sucks for any of us running older graphics cards or trying to optimize our settings for increased frame rate.
Actually as my brother found out, Low Shader actually has better quality than Medium Shader... give it a whirl.
Dangeresque Too
Pistols for Pandas
#116 - 2014-12-10 18:38:39 UTC
Well, at least the ships are no longer made entirely out of chromed plastic, and they actually have textures again. But on Low they don't have any shiney or reflectiveness.
Arthur Aihaken
CODE.d
#117 - 2014-12-10 20:30:57 UTC
Dangeresque Too wrote:
Actually as my brother found out, Low Shader actually has better quality than Medium Shader... give it a whirl.

I can't figure this one either, to be honest. I mean, the quality is definitely not there on the Low setting - but the glaring shine is not present and ships like the Erebus don't look like a single block of aluminum like they do under Medium.

I am currently away, traveling through time and will be returning last week.

Dangeresque Too
Pistols for Pandas
#118 - 2014-12-10 23:47:18 UTC
I think its mostly the poor Gallente ships that were given the solid chrome look... going to try to get my bro to do some comparison shots with were there should be textures around the window areas (the dark sections with the lights), which are somehow only done through the dirt-map, and not texture. Further, this problem does not exist on any other racial ship, just Gallente, therein furthering the all mirrored aluminum look. Check it out on the mega and thorax for quick examples.
CCP Darwin
C C P
C C P Alliance
#119 - 2014-12-11 01:07:20 UTC
Arthur Aihaken wrote:
Dangeresque Too wrote:
Actually as my brother found out, Low Shader actually has better quality than Medium Shader... give it a whirl.

I can't figure this one either, to be honest. I mean, the quality is definitely not there on the Low setting - but the glaring shine is not present and ships like the Erebus don't look like a single block of aluminum like they do under Medium.


The reason this is the case is that high and medium each use the PBR lighting model, but medium reduces the shading operations by 50% by removing the dirt maps.

Low turns off PBR and uses a much simpler lighting model, but because even low-end GPUs can handle dirt maps with the simpler lighting model, Low uses them. Because Low uses dirt maps and doesn't support reflection, colors are more saturated and there's a feeling of more detail, but on Low you don't get the feeling of materials being differentiated in the same way.

If you have to use Medium shader settings to get decent performance, you might want to try both Low and Medium to see which you prefer. Or, you may be able to get away with High if you change other settings.

Hope that helps a little bit.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Lil' Brudder Too
Pistols for Pandas
#120 - 2014-12-11 22:16:00 UTC  |  Edited by: Lil' Brudder Too
CCP Darwin wrote:

If you have to use Medium shader settings to get decent performance, you might want to try both Low and Medium to see which you prefer. Or, you may be able to get away with High if you change other settings.

Hope that helps a little bit.

I'm noticing a theme here....the only huge complaints about "medium" looking terribad seems to be based on just the Gallente hulls....

Maybe do to the fact that the "dirt map" all Gallente ships includes all the color minus the base green and the chrome layer. If you compare this to every other faction, the difference between Medium and High is nearly indistinguishable. It seems that it is just the gallente hulls that have this issue. Have you even considered this?

Instead of pulling out your soap box and telling all the dissidents to bugger off with their opinions (essentially that is your tone), why don't you take some time to see what the problem we are actually seeing is...

Gallente hulls need to be brought up to be comparable to the other factions. Every other faction essentially only loses the shiney reflection whilst stepping the graphics down from High to Medium to Low. Except for Gallente. Please don't make me take a pic of every ship in all three settings to show you, when you could do it yourself, by just simply looking at the ships.


-edit-
Abaddon is a great example of the difference. Compare the Abaddon in all three shader settings...note the lack of change of actual color (just some dirt and details are added). Now do the same with the Megathron, the color changes between each one.
Aba/Mega compare